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![[Post New]](/s/i/i.gif) 2012/06/17 12:20:10
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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@ fatty: Cheers, mate!
I spent my hobby time during the last days painting a rather complex model for my INQ28 collection (go take a look in my other thread, in case you're interested  ), so there's only something small today, to tide you over until the next, regular update
I finished the old plastic Berzerker Biohazard gave me:
I realise that I should have given him one of the old Berzerker backpacks for the sake of authenticity, but I hate painting those sooo much, so I went for a newer one
Anyway, nothing big, but I still like this little guy
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![[Post New]](/s/i/i.gif) 2012/06/17 15:38:02
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Battle-tested Knight Castellan Pilot
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I mean it world eaters are one of the sweetest marine armies. pre and post heresy (i have a pre heresy world eaters terminator army).
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2012/06/20 10:28:13
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks again, fatty! Do you have any pictures of your WE army? I would like to take a look!
Alright, everyone, in preparation for a possible new Chaos Codex, let’s look at another model that may yet prove pretty useful once the new book hits.
But first, a bit of a foreword, if I may: I can still remember the Chaos Lord I built for my first WFB army in the mid-nineties. I combined a WFB champion of Chaos with a metal Juggernaut of Khorne and ended up with a model that was massive, very cool and quite heavy. Here’s what he looked like, by the way:
Granted, the paintjob is definitely nothing to write home about, but that was a long time ago. I can still remember the stiflingly hot afternoon when I got home with my purchases, sat down, built the model and painted it right away in one session. Like so often in my hobby life, I felt that it coudn’t possibly get any better than this (on a related note, I could still kick myself today for giving away the World Eater that came with the juggernaut. Oh well…).
But time went on, I stopped playing Warhammer and took a break from the hobby altogether. Then, a couple of years ago, the new plastic juggernauts were released, and it was only a question of time until I would follow the pull of my addiction. And so, after hopelessly losing a game of 40k against cousin Andy at the FLGS, I comforted myself by buying the shiny Bloodcrusher kit.
And what a kit it is: The plastic juggernauts combine all that was great about the previous jugger incarnations (the basic design, the sheer brutality) and drop all that was horrible about the old model (the weight, the nearly unsalveagable, static pose). There’s also lots and lots of cool bits and bobs for use in a Khorne-themed army. So I got to work, and soon this guy was standing before me:
Those of you familiar with what it is that makes World Eaters players tick probably have an idea where this is going……and you would be right, of course
Ever since the Bloodcrusher kit came out, World Eaters players all over the world have started to convert “Brazen Knights”: Legionnaires of the World Eaters mounted atop huge juggernauts of Khorne. Even the fact that the current book doesn’t offer any option of using such a squad (apart from the lone Lord on a juggernaut, which, I am led to believe, is not really worth the hassle) didn’t manage to dissuade them from building the models: World Eaters on juggernauts are a prospect that is just too tempting to ignore!
Many World Eaters players play their army using the Space Wolves codex, so they can use the Brazen Knights as Thunderwolves. But I have always stuck to the actual Chaos codex. So when I built my own Brazen Knights, it was not in order to use them, but just for the joy of building them. However, there are several rumours about Brazen Knights being featured in the new Codex — we will see…
But enough talk. What I want to show you today is the first Brazen Knight I built. I’ll have to come clean right now and admit that the pose of my test model for the squad was stolen wholesale from one of Sprugly’s amazing Jugger-Knights here:
http://www.warseer.com/forums/showthread.php?286979-So-many-models-so-little-time-Sprugly-s-blog/page6
Check out his thread! It’s fantastic!
Anyway, here is my model:
I used a standard Khorne Berzerker model with a couple of added bitz: The weapon arm is from the WFB Chaos Knights, while the shield came from the Chaos Marauders. The Brazen Knight’s helmet was converted by adding Khornate “bunny ears” to one of the head options from the Chaos Terminator Lord kit.
When painting the model, I decided not to paint the juggernaut in the same red as the World Eater riding it. Instead I went for a darker shade of the colour I normally use on my World Eaters’ daemon weapons. I think it makes for a nice colour contrast between rider and juggernaut (and, come to think of it, adds a nice bit of consistency to my army, with everything of “daemonic” origin using the same basic colour).
Last but not least, here’s a closer look at the base, with an unfortunate loyal Terminator trampled underfoot:
I have already assembled two more Brazen Knights. One of them will use another lance from the WFB Chaos Knights, while the third one will be outfitted so he can also be used as a Chaos Lord on juggernaut and will look the part. While the models are basically complete, I am still trying different head options for them (the Lord currently has Inquisitor Coteaz’ head. It’s quite a nice fit). This model was basically my test piece for the squad.
It’ll be interesting to see whether the new codex offers any rules for actually using these guys on the table. But even if it doesn’t, it’s a conversion any World Eaters player worth his salt should have done at least once!
Let me know what you think! As always, thanks for looking and stay tuned for more!
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![[Post New]](/s/i/i.gif) 2012/06/20 12:26:22
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Hoary Long Fang with Lascannon
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Very nice!  I love the metallic blue on the juggernaut; how did you do that? Also, the red eye on the jugger is nice; have you thought of adding some osl to make it "glow" a bit?
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![[Post New]](/s/i/i.gif) 2012/06/20 12:42:01
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Nurgle Veteran Marine with the Flu
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WOW!  What an inspiring blog! Dakka Dakka is an AMAZING resource and you are making this site better!
I am totally stealing the idea of using that Ogre club/mace/rock-on-a-stick! I am sold. Keep it up.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/06/20 15:49:06
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Battle-tested Knight Castellan Pilot
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the blue with the red looks just great. cool combination of warm and cold colors.
here are a couple of individual pics of my models
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2012/06/20 16:35:11
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Hoary Long Fang with Lascannon
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@fatty: Those are really nice!  I particularly like the copper color. What paints did you use for that?
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![[Post New]](/s/i/i.gif) 2012/06/20 17:31:57
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Battle-tested Knight Castellan Pilot
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truth be told it wasn't my painting. But the guy who painted it used army painter.
the story behind this army is: the guy who made this army will move to the UK this summer and he needed to sell this army. me being a good friend i bought his army and promised to not alter his army.
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2012/06/20 17:48:06
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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@fatty: Definitely some nice ideas among those models! I especially like the Lord with his robes and the piece of Soulgrinder armour used as a storm shield. Good catch, mate!
@ Brymm: Cheers, mate!
@ Yellowbeard: That coulour on my juggernaut is not actually metallic. Must be the lighting in the photos making it look more awesome than it actually is  I just darkened down Halcon Turquoise with Chaos Black and used it as a base colour. Then I did the highlights in a lighter shade of the same colour.
I did actually consider adding OSL to the Juggers eyes, but ultimately decided against it. I think the eyes have enough "pop" as it is, and I am a little afraid of having the red OSL look more like strawberyy sauce
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![[Post New]](/s/i/i.gif) 2012/06/20 21:35:00
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood-Raging Khorne Berserker
Fife, Scotland
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Great looking conversion mate! Loving the colour of the Jugger.
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![[Post New]](/s/i/i.gif) 2012/06/22 10:28:53
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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@ Biohazard: Thanks, buddy! Glad you like him
Today I want to show you all another squad of my traitors that serve as auxiliary troops to my World Eaters during the campaign we are currently playing. One box of Cadians and Chaos Marauders each gave me enough parts to build the Platoon Command Squad (which I already posted) as well as two squads of traitors. Here's the first of them. Once again, I wanted the squad’s loyalist origins to show thorugh while also leaving no doubt as to their current allegiance.
I think the squad has a nice mixture of standard Imperial and more primitive elements. Some of the soldiers look quite a lot like loyalists (the chap on the right, for example), while others are channeling a more barabarian vibe. I also added an icon bearer, because I am of the opinion that every squad in every Chaos force needs an icon, if only for flavour. As you can see, the squad also has a traitor carrying a flamer.
Once again, the models were kitbashed from Cadians, Chaos Marauders, Marauder Horsemen, Warriors of Chaos and the odd Chaos Space marine part. As you can see, the Marauder and Cadian parts fit together rather nicely, allowing for a lot of customisation options. From a WYSIWYG perspective, the squad’s equipment seems rather hodgepodge. But then, it certainly adds some flavour to the unit. It also means that they can be used with different weapon loadouts depending on the army list I use for them — and the fact that they are not strictly WYSIWYG shouldn’t be a problem for the most part, as long as my opponent knows in advance what he’s up against.
And finally, let’s have a look at some detail shots of the squad leader:
The head from the Marauder Horsemen kit gives this guy an almost Viking vibe. It also looks like he also salvaged some Marine armour parts from the battle field. The fact that he uses it to on his arms while his torso remains pretty much unprotected shows that this armour is worn for decoration almost as much as for protection. Looking at him now, I also realise that is sword is not entirely straight, but I guess I’ll have to live with it now…
There’s one more squad of the same size where these came from, although I have yet to paint it. I have also begun looking at options of giving these guys some kind of transport, though I will probably eschew the classic option of using a converted Chimera in favour of a more “creative” approach. I am also not that big on tanks, so don’t expect this turning into a heavily mechanised army anytime soon…
And with that, my next batch of traitors is complete. As always, thanks for looking and stay tuned for more!
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![[Post New]](/s/i/i.gif) 2012/06/27 10:43:22
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Phanobi
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A Khorn champion In Ultra colours being pulled over to Khorn
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2012/06/27 10:58:53
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Miss Dee wrote:A Khorn champion In Ultra colours being pulled over to Khorn
Uhh...come again?
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![[Post New]](/s/i/i.gif) 2012/06/27 11:02:13
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Phanobi
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In one of the old books there was an Ultramarine whos power armour was getting curpted into a champion of Khorn
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2012/06/27 11:08:16
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Ahh, now I see! You know, we're actually holding a little contest over at Throne of Skulls atm where the objective is to actually build a loyal Marine who is on his path to the worship of Khorne. The results will be posted early next week, I imagine. Here's the link in case you're interested:
http://www.throneofskulls.com/viewtopic.php?f=7&t=2262&start=70
I'll also be posting my own contribution here as soon as the contest is over.
I also recall somebody doing a really nifty conversion of a corrupted Ultramarine. I think it was over on ToS as well. Hmmm...
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![[Post New]](/s/i/i.gif) 2012/06/27 11:12:47
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Longtime Dakkanaut
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Your work is fantastic KrautScientist, I really love it. The Brazen Knights on this page, especially wonderful.
I think I might have to take inspiration from you, and perhaps copy a few of your ideas if thats ok with you?
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/06/27 11:16:27
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Cheers, mate! Glad you like my models!
Copy right away! Like I said, I do it all the time. The pose for the Brazen Knight was inspired by Sprugly's thread on Warseer, and there are countless other ideas I got from somewhere else. If you can use it, take it!
It would be great to see the finished models, though, so stop by and leave a link!
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![[Post New]](/s/i/i.gif) 2012/06/27 16:30:19
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Rhino Driver with Destroyer
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i love your renegades!! they look so cool!! your brazen knight looks good as well!!! i think with 6th edition you should be able to field them as an allied formation using space dogs codex  (will allow for some wolves, and a character, like a counts-as canis wolfborn)
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my chaos marine blog-http://www.dakkadakka.com/dakkaforum/posts/list/30/462647.page
Eating Michael Douglas to know what its like to get some action from Catherine Zeta Jones probably wouldn't work |
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![[Post New]](/s/i/i.gif) 2012/06/27 21:28:21
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Ha, I have resisted the temptation of using the Codex for Russ' dogs so far, so I am definitely not going to cave in now  That said, I'll keep my fingers crossed for the new Chaos book to solve the problem for me ...in cae it's not totally horrible, that is. Until then, thanks to the rules for allies, my Traitor Guard just became a little more useful
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![[Post New]](/s/i/i.gif) 2012/07/04 10:12:31
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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And another update. I admit that the model I'd like to show you today is only connected to my World Eaters in a very roundabout way, but I promise it'll all make sense in the end
Anyway, back when I got back into the hobby in late 2010, my cousin Andy, who had gotten me back on board with 40k in the first place, was in a bit of a fix: He really liked the Dark Eldar, but a new Codex had recently been released, along with spectacular new models. “How is that bad?”, I hear you asking. Well, along with the nice new rules and models came lots and lots of bandwagon players, enjoying the new “flavour of the month army”, and that wasn’t for Andy, who, generally speaking, enjoys making his hobby life harder for himself than it strictly needs to be. So he set aside his Dark Eldar and turned his attention to the only army list even less supported by GW than the old DE had been: The Lost and the Damned.
Soon Andy had begun collecting a small combined force of Deathguard Marines, traitors and mutants. He also bought a box of Ogres to serve as big mutants, and as with all things Nurgle, they would have to be converted to look suitably gross and disease-ridden. That’s where I came in. I had cooked up a couple of ideas for Plague Ogryns in the back of my head, and so I asked Andy if I could convert them for him. He agreed, netting me the opportunity of trying my hand at Greenstuff for the first time ever.
A short while later, my first Plague Ogryn was finished. Here it is:
Be gentle, people, it’s my first GS work
As you can see, I tried to make this guy look a bit like a large Plague Bearer, giving him a single eye and horn. I also took a rather primitive stab at modelling entrails, as per SvartMetall’s fantastic tutorial (to be found here: http://www.heresy-online.net/forums/showthread.php?t=28554 ). And before anyone brings this up: Yes, I am quite aware that a creature lacking virtually all of its abdominal muscles would have a pretty hard time moving at all, least of all walking upright. Chill out, Biology majors! We’re strictly talking Rule of Cool here. And the Ogre already had that gaping hole in his belly, so what was I to do?
Anyway, I was reasonably pleased with my first GS work and built two more Plague Ogryns, implementing most of the ideas I had wanted to try. And so cousin Andy ended up with a suitably Nurge-y set of models. All’s well that ends well, right?
Alas, it was not to be: Andy found out the LNTD army list didn’t do much for him, and so after the bandwagon players had moved on (to the Grey Knights, IIRC), he rejoined the ranks of the sinister and depraved Space Elves, amongst which he may still be found to this day. Meanwhile, the Plague Ogryns I had so lovingly crafted, went to his cupboard of shame, there to moulder in obscurity until the end of days — what a fitting fate for the servants of Nurgle!
Until I recently visited cousin Andy and got it into my head to paint up one of those guys for the sheer heck of it. Fortunately for me, Andy let me have my way once again, and so I got to work. I got the model in the state you saw above, with only a quick drybrush of green laid down as a basic skin colour. Working from there, I painted him up in one afternoon. Here he is, in all his pestilential glory:
As you can see, I kept the green skin, but added a couple of additional hues to the mix. I also tried to paint the metal parts of the model to look rusty and worn. And finally, this model marked not only my first attempts at GS work, but also my first use of the legendary Tamiya Clear Red: I used it to paint the Ogryn’s belly wound in a suitably wet and gory manner, then stippled it onto the various sores and boils I had modelled onto the skin as well to make them look like they were weeping some kind of bloody ichor. My overall goal was to have the model look as disgusting as I could possibly make it. I’ll let you decide whether I succeeded.
It is true that Nurgle models are always great fun to convert and paint! But how does this all connect to my World Eaters, you ask? Well, working on this model proved to be a great test run for my own big mutants/Ogryn berserkers (who are also be based on WFB Ogres, but are looking pretty different) which I am going to show you in the very near future
Until then, as always, thanks you for looking! Stay tuned for more!
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This message was edited 1 time. Last update was at 2012/07/04 10:19:20
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![[Post New]](/s/i/i.gif) 2012/07/04 12:50:23
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood-Raging Khorne Berserker
Fife, Scotland
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Man I really love the way you paint the weathered metallics, the GS on the Ogryn is great as well. Fantastic work.
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![[Post New]](/s/i/i.gif) 2012/07/04 13:01:22
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Longtime Dakkanaut
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I agree, the metals look really good, and the rest of the model too
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![[Post New]](/s/i/i.gif) 2012/07/04 13:24:10
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks, guys! I've found that the trick to doing really rusty metal is to not paint it in metallics and then do the weathering, but to do it in different shades of brown and then stipple on the metallics. It's not brain surgery, of course, but that really saves a lot of work
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![[Post New]](/s/i/i.gif) 2012/07/04 17:06:49
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Nasty Nob
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Wow that looks AWESOME!!!
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![[Post New]](/s/i/i.gif) 2012/07/05 20:13:50
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks a lot, bigfish!
I'm on a working trip tomorrow, so the next update's a little early for a change
Having worked on cousin Andy’s Plague Ogryn recently, I really wanted to finish up the first big mutants for my own Traitor Guard. In keeping with the overall flexibility of my Traitors so far, I wanted the models to be usable as Big Mutants (LNTD), Ogryn Berserkers (Vraks Renegade Militia) or straight up Ogryns ( IG).
It really took me quite a while to get these guys to look cool, though. Here’s why:
First of all, instead of just going for hideously mutated beasts, I wanted the models to look more like corrupted Ogryns. It’s a recurring visual motif with my traitors that their worship of Chaos may be clearly visible, but you can also tell that they used to be “normal” Imperial soldiers at one point. I wanted to convey that feeling with my mutants as well, so I began to look at (corrupted) Ogryns for inspiration.
It didn’t take me long to get to the FW Renegade Ogryn Berserkers, of course. Those guys are really great for a number of reasons: They look like really bad news, for one. Then there’s the fact that you can tell that they used to be regular workers: They are still using their old tools, or at least improvised weapons made from their tools. And finally, while they are not really all that mutated, all those cables, tubes and “augmentations” suggest some horrible experimentation and make it clear that the Ogryns were “transformed” into something dangerous and disturbing by way of crude surgery.
That’s really a look I wanted to emulate with my own Renegade Ogryns. I am not a big fan of over-the-top mutations, or rather: I only like them when they are done really well. Mutations can often end up making a model look really goofy, so I decided to restrict the amount of “regular” mutations on the models, instead opting to use all kinds of crude surgical “improvements”. Oh, and I wanted the models to be all plastic, which left me with few options. I decided to use regular WFB Ogres, seeing as they are readily available and look similar enough to 40k Ogryns.
There was a number of problems, though: The old Ogre models are very static and not nearly as flexible as I would have liked. I also needed to “ 40k-ify” them enough to actually make them look like models from the dark future. Plus I felt that my GS skills might not actually be up to the task.
I built a proof-of-concept model, but I felt like the whole thing was not really getting off the ground. For a time, I also wished that I had gone with Minotaurs as a base for my mutants in the first place. Was I doomed to fail?
But then painting that lone Plague Ogryn really reinvigorated me: The model was a lot of fun to paint, and I could really see myself having a similar amount of fun with my own Renegade Ogryns, once they had been converted. So I sat down again and finally finished the first two models.
First up, the first model I built (but actually the last to be finished). I had picked up a box of Ironguts as a base for the conversions, since I felt that the additional armoured parts would probably make the models more interesting to look at. So I used some arms from the kit and a couple of other bits to give the model an armoured look.
Here’s a first look at the finished conversion:
There was little to be done about the Ogre’s overall body shape without massive amounts of work, so I contented myself with a slight repositioning of the arms to make the model look more imposing (and less like it was marching in an organised WFB regiment). Even that took quite a bit of GS work, and the rough job I did on it was almost enough to put me off the model for good. I added some rough stitches to the skin to make it look like the Ogryn had been subjected to some rather primitive surgery, and hoped I could salvage the whole thing with my paintjob…
The basic conversion mainly uses parts from the Ironguts kit, with extra gut plates used as shoulder armour. I also used a crude sword and a vicious gauntlet to make this guy look suitably dangerous. A Chaos Marauder shield was added to replace the regular gut plate and show the Ogryn’s new allegiance.
The main conversion was the back of the model: I wanted to add a horrible, exposed spine on the model’s back, so I greenstuffed the whole area as well as I could (which, admittedly, is not saying much). I added more stitches to the skin and also attached two stimulant vials (from the DE Talos/Cronos kit) to show that the Ogryn had been outfitted with some sort of combat drug dispenser.
What really saved the conversion for me was the idea to convert the helmet to a closed variant and to add some goggles made from the muzzles of a Chaos vehicle grenade launcher. Before, the Ogryn had just looked like an Irongut with a lot of greenstuff on his back. Now, the model looked like it actually belonged in the 40k universe.
Fortunately, the second model was far more straightforward. I wanted this guy to sport an even more heavily augmented look, with lots and lots of crude implants, so I used lots of cables and technical bits from my bitzbox. Here is the result:
I used a head with a huge metal plate. Combined with some cables and a speaker from a Cadian Voxcaster, this made the guy look like he had received some extensive cranial surgery. Ewww…
The model’s left forearm was replaced with a Chaos Lord’s chainfist, since you can never possibly have enough chainsaws in a 40k army. I also shortened the arm a bit to make the augmentation look slightly awkward. As a contrast, I wanted the right arm to look slightly too long and somewhat twisted, so I added an arm from the old Chaos mutations sprue. I also used some of the same armour plates my traitors are wearing. They seem to be bolted onto the Ogryns skin for extra protection, visually tying him together with the human traitors (and masking some rough spots on his arm in the process…).
I managed to find a nondescript bit (it might be from an Ork kit, but I am not sure) with some tubes and primitive pressure indicators, which made a fantastic addition for the model’s back, further enforcing the impression that the Ogryn had been “modified” with all kinds of crude technology. This time, there was really no danger that the model would be mistaken for a WFB Ogre…
So both models were affix’d to my trusty paint pots of doom, and I started working on them. I really wanted them to look like they had been attached to the same regiment as the rest of my traitors, so I basically used exactly the same colours. Here they are with just the base colours laid down:
Then came the washes and the detailing. Working on these two, I once again realised that I was giddily awaiting the moment where the washes came on, since they always manage to transform the model and bring it alive.
I only allowed myself two small departures from my usual recipe: I added a bigger amount of weathering to their equipment, representing the fact that it is probably less well-cared-for than that of the human traitors. And I added some extra bruising to their skin around the scars and implants in order to make the mechanical parts look even more rough and brutal. A bit of red and purple wash can really go a long way…
The models were actually a blast to paint! The larger scale allowed for much quicker work and made some effects much easier to pull off. Finally, I added some fitting bases to the two Ogryns, and they were done:
The brusing of the skin came out really nice, although it’s not all that visible in these pictures. Take a look at the model’s shoulders though, and you’ll see what I mean.
I added some primitive chaos iconography to the model’s gauntlet. It’s another recurring visual element in my Traitor Guard, so it made a lot of sense to include it here.
While the GS job on the model’s back still looks kind of rough, the paintjob really managed to make it appear somewhat believable, I think. What a relief!
Here’s the second model:
This guy was a little easier to paint, since he had been much easier to convert and didn’t need any “saving” in the first place.
I added a bit of gore to the chainfist, since leaving it looking brand new would probably have seemed a little strange.
Once again, I was pretty happy with the way the bruised skin came out. Take a look at the area around the cables on his left shoulder.
I even painted the little indicators to show that this guy is really running at full throttle
And with that, my first two Renegade Ogryns were finished! I was pretty happy with them, especially since I had almost given up hope on the squad to actially take shape. For the rest of the squad, I will probably do one or two additional Ogryns. I already have a couple of ideas up my sleeve too: I’d like one of those guys to carry a huge gatling-gun (no matter whether he can actually use it…Rule of Cool and all that), while another will probably be a little more mutated. And then Biohazard gave me a very nice Ogre from one of the new kits. He looks really badass, so I’ll have to add him to the squad as well.
The difficult first step is accomplished. From now on, it’ll be a lot easier, I guess.
Let me know what you think of these guys! As always, thanks for looking and stay tuned for more!
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This message was edited 1 time. Last update was at 2012/07/05 20:14:58
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![[Post New]](/s/i/i.gif) 2012/07/05 20:26:13
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Growlin' Guntrukk Driver with Killacannon
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You just made my day miniaturewise sir!
Absolutly amazing job on the three conversions.
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![[Post New]](/s/i/i.gif) 2012/07/05 20:28:21
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Battleship Captain
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i dig your conversions
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![[Post New]](/s/i/i.gif) 2012/07/05 21:40:38
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks a lot, guys! Glad you like them
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![[Post New]](/s/i/i.gif) 2012/07/06 06:01:22
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood-Raging Khorne Berserker
Fife, Scotland
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As said over on ToS Im loving these latest additions. Keep fighting the bloody fight Brother
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![[Post New]](/s/i/i.gif) 2012/07/06 11:00:50
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Thinking of Joining a Davinite Loge
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Khorne be damned! These ogres are looking fabulous.
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