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They also have 6 basic + 1 standard fire point, Storm Bolter and Heavy Flamer.
Apart from being 15pts more and ugly as sin (It's a box, on a box, oh the boxiness of imperial vehicles!) it's head and shoulders better than a Rhino, and will be doubly useful against hordes.
Yeah even I would take repressors and I'm a primarily infantry player. Those things just have a lot of potential for the points.
I mean, the heavy flamer alone is probably worth the 15pt, and thats not counting all the firing ports it has.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Right, but the point is that he is at a low point level and points have to give somewhere.
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I never understood that about the Repressors, standard weapons If a fire point is a fire point why cant I just fire normal and special weapons out? Its not Im saying firing 4 HB from it but I should be able to fire flamers and melta guns out of them... If they did that I would but 3 of them on the field just for Dominions and not think twice about the price tag.
What do you mean? I thought you could always fire whatever you wish from a fire point. Doesn't stop IG from firing 3 plasma guns and an autocannon out of a 3 foot wide hatch on chimeras
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Actually, I think its only the repressor that does that
Maybe I'm wrong, but thats the only one ive ever noticed.
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
Chimera used to in previous editions, but I think the Repressor is all that is left.
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pretre wrote: Chimera used to in previous editions, but I think the Repressor is all that is left.
Just how much stuff did they remove in the change from the old codex to the WD one? I know it was a fair amount of stuff.
Also, a random question, but it lists we can buy an immolator for our regular sister squads... yet we cannot fit the squad in the vehicle even at minimum amount of sisters.
Do you just buy it seperately and have it run around in that case, or is it illegal to buy for the sisters squad and I'm just reading the WD wrong?
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
we just buy it seperate and hope for the best.
Or worst as it may be.......
Best? Worst? eh......
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
pretre wrote: Chimera used to in previous editions, but I think the Repressor is all that is left.
Just how much stuff did they remove in the change from the old codex to the WD one? I know it was a fair amount of stuff.
Inquisition stuff?
Allied IG Inquisitor Lord/Inquisitor/Karamazov
Henchmen Squads (Although Crusaders were retained in Battle Conclaves)
Assassins
Inquisitorial Storm Troopers
Chimeras (IST and Inquisitors only)
Orbital Strike
You'll note that all of that can still be taken as allies, so we lost nothing.
Rea Sistersl Losses?
Wargear for the Canoness (Cloak, Jump Pack, etc)
Palatine
Also, a random question, but it lists we can buy an immolator for our regular sister squads... yet we cannot fit the squad in the vehicle even at minimum amount of sisters.
Do you just buy it seperately and have it run around in that case, or is it illegal to buy for the sisters squad and I'm just reading the WD wrong?
Buy it and drive it around as fire support.
This message was edited 1 time. Last update was at 2012/10/04 17:41:43
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So pretre, the tourny is in 2 days. You finished with list building yet?
I'd love to see how the army comes together.
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
Oh yeah, I'm way done with list building and all painted. I've been chilling for a week or so.
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Went to a tournament the other week, out of 85 players in the 40K section I ended up in 4th place over all. Not too bad for a SoB! Out of five games I got four solid wins against a Nidzilla, a Tau/SM alliance, an IG-mech and finally Eldar/Tau. Only got beaten by an all Tzeench daemons list. I knew I had lost that game the moment my opponent opened his box. I would rather face a Necron flying circus than 3xScreamers and 3xFlamers ever again. Seriously, how do you beat Tzeench spammed daemons with SoB? It should be mentioned that my daemon opponent was a swell guy and it was all in all a good game. But it bothers me that if GW and their WD-updates can do that to a couple of units, then why the heck didn't SoB get anything near the love that screamers and flamers received?
In all honesty I got really, really lucky at the tournament in general! I won every single roll for first turn which helped out a lot. That, and not many players are familiar with all the tricks we have in our pockets
Apart from it being an event that was fun and very well organized, I was again struck by how little tactics and skill matters in the end in 40K. It is pretty much down to picking one of the most recent codices, use only the most broken units and then spam them if you want to win :( I know that this is how the tournament scene works, no matter where you are in the world, but it is still a bit sad that you know in advance that you will have NO chance to win any major tournament. I used to be a fencer, not a very good one I must add, but it was fun Above all else I loved that it boiled down to SKILL, even if it meant that I lost a lot more than I won. You tried to outsmart your opponent, make the unexpected move, feint and parry, fooling him or her... the bout was a fight, a challenge. You won or lost because of YOU! But 40K... Some of the lists people bring... It is like standing on the piste, raising your blade and saluting your opponent... only to realize that the other guy is pulling up a 9mm semi-automatic and starts firing before the judges has even started the bout. Yeah, that was fun! Where is the skill in that? Where is the challenge? Where is the fun?
Not surprizingly, the tournament was won by a Necron flying circus...
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Im surprised he had an issue with the tzeench list to be perfectly honest. Flamers kinda destroy units that have to get close but dont assault. Im in with pretre, what list did you run?
Not to mention a win against nid-zilla is quite impressive as a SoB player. Well done on placing 4th.
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
The way to beat a Tzech list is focus fire on his troops and drop them with mass fire power. As for the flammers you have to spread out and minimize the amount of templates he can over lap with. Its not impossible but It is a tough fight.
I already posted something similar on the army list thread, but Hey everyone, but I'll be taking my Sisters to a tournament on the 21st (1500 points), and I know for a fact that I'll be facing plenty of the new Chaos Marines as well as Necrons. I'm trying to decide between the two following lists:
Saint Celestine- 115
10 Battle Sisters- meltagun, heavy flamer, Veteran Sister- 155
-Rhino- 35
10 Battle Sisters- meltagun, heavy flamer, Veteran Sister- 155
-Rhino- 35
10 Battle Sisters- meltagun, heavy flamer, Veteran Sister- 155
-Rhino- 35
7 Seraphim- 2 hand flamers, Sister Superior w. eviscerator- 175
5 Dominions- 2 meltaguns, Sister Superior- 90
-Immolator- twin-linked multi-melta- 80
6 Retributors- 4 heavy bolters- 97
Exorcist- 135
Exorcist- 135
Aegis Defence Line- quad gun- 100
1497
The overall plan is, Battle Sisters zoom up and provide fire support/grab objectives where necessary, while Celestine and the Seraphim fly up, roast stuff with massed flamer templates, provide disruption with hit and run, and generally be a big scary threat. The Retributors will camp out behind the Aegis line with the quad gun, and, with the Exorcists, will provide fire support. Finally, the Dominions will try to be nice and sneaky and hopefully destroy a big enemy tank or two after Outflanking.
As an alternative, I've also been considering this list:
This list allows me to play with outflanking Retributor shenanigans a little more, and buffs up the Seraphim a little, but is also riskier for only having two scoring units.
Any thoughts? In particular:
-Which list do you think looks better?
-Heavy flamers or multi-meltas on the Immolators? The same goes for the Dominions- are they generally better off with flamers or meltas?
-meltaguns or flamers for the Battle Squads?
-Would you say a simulacrum would be worth it for the Retributors?
-I know for a fact that I'll be dealing with Necrons and the new Chaos Space Marines, so any tips on how to deal with either would be appreciated. In particular, advice on dealing with Wraith-stars or giant CSM blobs would be great.
Criticisms and comments, as always, are welcome. Any changes you think I should make to either list would also be great.
This message was edited 1 time. Last update was at 2012/10/13 23:55:29
List 2. I would swap a hf for a mm on a sister squad.
Won best general with my SW and sisters. 3 wins and a draw against da/sm, new chaos and 2 nids.
Automatically Appended Next Post: Oh and simulacrum is good for the rets.
This message was edited 1 time. Last update was at 2012/10/14 04:48:24
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Hey guys, hoping for some advice for an allied detachment to bring my 1500 Sisters list up to 2K. I would like to use Space wolves as I have quite a few models available, and would like a stronger scoring unit option for mid-table. Currently I run the following core list at 1,485 points:
Celestine
2x BSS with flamer + MM, and VSS with combiflamer
2x 5-man Dominions with 2 melta, VSS with combiflamer in immos with TLMM
10 Seraphim with 2 hand flamers
2x Exorcists
10 Retributors with 4 HB ADL with Quad Gun
I'm debating adding some of the following options:
1) Rune Priest + 2 units of Grey Hunters in Drop Pods; gear load-out flexible to meet points (probably just Flamers because I'm pretty solid on anti-tank with the Dominions & Exorcists). Not sure if I would put the RP in a Pod with one squad, or camp him behind the ADL to use Lightning and provide Psyker defense.
or
2) Prescience Rune Priest with 6 Long Fangs camped behind my ADL with the retributors, + 1 Unit of Grey Hunters in Pod or Rhino. Extra points would let me take a WG with TDA and pretty extensive war gear.
Alternatively, I could drop 1 Exorcist to make space for the Long Fang unit with Rune Priest and 2 GH squads...
Thoughts?
This message was edited 1 time. Last update was at 2012/10/14 18:10:26
Yep. Plus 2 of the 4 objective missions allow other scoring. At 1500, 2 sister squads is a lot.
Automatically Appended Next Post: Just won in a tourney at 1850 with 3 missions being 4+ objectives with 2 10 man GH and a sister squad. If you murder his scoring, you still win.
This message was edited 1 time. Last update was at 2012/10/14 15:35:29
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Fast
10 x Seraphim - 2 x Two Hand flamers, Superior w/Meltabombs
Dominion Squad - Flamer, Melta, Superior w/Combi-Melta, Immolatorw/TL Multi-melta
Dominion Squad - Flamer, Melta, Superior w/Combi-Melta, Immolatorw/TL Multi-melta
Heavy
Exorcist
Exorcist
8 x Retributors - 4 x HB, Similacrum Imperialis, Superior w/Stormbolter
Fortifications
Aegis Defence Line w/Quad-gun
First round Major win against Tyranids. Dawn of War/Purge the Alien
Your advice really helped guys and was able to pull this off quite easily. I just sat back for most of the game and made him come to me and my patience paid off. As soon as his Hive Tyrant was out in the open I put everything I had into it and from the point on his army slowly crumbled.
Second round Major loss against Necrons. Hammer & Anvil/The Emperor's Will
No flyers but so many damn scarabs, I know my biggest mistake here was deploying all the way up giving me only one round of shooting before he was on me. What I should have done was set up all the way back and make him come to me and then rely on my Dominions to contest/hold his objective while he was all they way on my side of the board.
Third Round Maojr Win against Blood Angels. The Scouring/Vanguard Strike
I was very confident going into this round with 8 scouring units on the field to my opponents 3 and I was up against a primarly melee army with minimal heavy weapons. Best moment of the game was where I took a risk turn 2 with my BSS squad and my quad gun with two assault marine squads nearby. My retributors had already been killed but the gun still had a wound on it and he still had a stormraven to come in. I jumped the sisters out and got them onto the quad gun fully expecting them to die next turn but not before taking down the stormraven the turn it came in AND killed the sanguinary guard inside leaving the librarian all by his lonesome self.
Fourth Round Minor loss against Grey Knights. Big Guns Never Tire/Hammer & Anvil
A very close game and came right down to the last roll I played this one a bit smarter and made sure to deploy just out of range of his henchmen with plasma cannons making them useless for most of the game and my over all strategy was to hold back until turn 5 where I would make a mad dash for the two objectives in my deployment and the one in the middle. The amount of firepower I had meant that he didn't go anywhere near the middle and left it fairly open for me. The end of the game came down to Celestine surviving combat to contest one of his objectives and my BSS making it to the objective in the middle. I needed both to succeed to win, one to succeed for a tie but unfortunately both failed for a loss.
Fifth Round Major Win against Space Marines. The Relic/Dawn of War
A horde of footslogging space marines with no cover anywhere near the relic, I was looking foward to this and it went exactly as you would expect. I sat back and just kept peppering the marines with bullets and as soon as they got close enough Celestine and Co. lept over the barricade and wiped out the squad of termies. They did die the very next turn with so many marines bearing down on them but all that did was leave 20 marines sitting in perfect flamer template formation. Game ended after we rolled for turn 7 and my opponent conceded as all he had was a single attack bike with my two exorcists + friends staring at him.
Overall I did better than I expected for my first tournament outing with the Sisters finishing 18th out of 47.
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Nice job! How did Celestine kill termies though? She's only ap 3.
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By shooting the hell out of them, I think I killed 7 of them through everything in range shooting at them then tried my luck in assault actually killing another one. Next turn I got assaulted by the rest of the marines and died but popped right back up ready for flaming.
Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
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So I ended up bringing this list to Guardian Cup, 15 folks showed with 4 games, book missions:
Wolf Priest w/ SotH
Rune Priest
Lone Wolf (CF/SS, TDA)
Lone Wolf (TH/SS, TDA)
10 GH - Melta x2, Standard, MotW 10 GH - Plasma x2, Standard, MotW Long Fang Pack (5 ML)
Long Fang Pack (5 ML)
Long Fang Pack (5 ML)
Bastion with Icarus
Celestine
10 Sisters with M/MM 8 Seraphim w/ 2HF, MB 8 Retributors w/ 4 HB, Storm Bolter (SS), Simulacrum
Game 1 - vs DA/SM - Crusade, 5 Objectives, 5th Edition Table Quarters Deployment
Big LOS blocker mid table which definitely made things interesting. My GH and a squad of long fangs ran up the right short board behind a huge LOS blocker there. Celestine went down to a charge from DW only to pop back up and become a challenge machine, taking out his allied HQ. Rets were on fire! in this game and took out probably 5-8 terminators (including Belial) with rends. Outflanking squad came behind his combat squads on his objective and cleared out his objective. Big win for me. I think 3 objectives, warlord and linebreaker.
Game 2 - vs New Chaos - Big Guns, 5 Objectives, Vanguard Strike
Helldrake is pretty funny. Zoom in, vector's a seraphim, burns 3 or 4 long fangs. Nothing you can do about that (short of interceptor, which missed). Long fangs took it down on my turn.
His MoN Oblits were scoring, as was his Forgefiend, which led to some interesting situations. Outflankers again cleared an enemy objective, but I f'd up movement and they didn't take it. (DOH!) His MoN bikers with lord got murdered by Seraphim shooting and then a dual charge from Lone Wolf (ate the overwatch and challenged the lord) and Seraphim. Celestine chopped up bikers and the lord took the challenge. Sergeant intervened on next phase only to get chopped down. He had murder sword on the Lord but Celestine saved against it. After that, his Plague marines would not die and took one objective. Rune Priest got the scoring warlord trait so took one with some Long Fangs. Grey hunters assaulted and contested the middle objective. Sisters had another.
2 Objectives, Warlord, Linebreaker, first blood, I believe. (Should have been 3 objectives, lol)
Game 3 - vs Nids - Purge the Alien - Dawn of War
Poor guy. This was my game to lose. Deployment was Dawn of war with a huge 3 floor ruin on either side. I put my entire army except Celestine/Seraphim in a ruin and a bastion. Spread out in ruin to prevent Ymgarls. He just had to walk across. Good iron arm rolls and poor target priority (why was I shooting at T9???) kept things alive longer than necessary and KP's low. A sisters squad got murdered in the ruins by gaunts, Swarmlord and guard got shot down by long range fire. Long fang squad got sniped by Biovores (seriously!) and the Rune Priest jumped off the bastion, took a wound and regrouped. My outflankers came in and were pretty useless and we both thought linebreaker was table half not deployment zone, so I missed a point.
I got Warlord, Swarm, Guard, Ymgarls. He got Sisters, Long Fangs, First Blood, Linebreaker. DRAW.
Game 4 - vs Nids - Scouring, 6 objectives, Hammer and Anvil
3 Tervs and 120 models+ other bodels (2 big gargs and tons of gaunts). Ouch. Celestine was a champ and got back up three times. Hit and run was key with the Seraphim who jumped out of combat with Gaunts and got into combat with Hive guard on the 4 point objective. a Lone Wolf assaulted 20 or so gaunts on a 3 point objective and held for 2 full player turns, contesting at end of game. Celestine got up, assaulted the same hive guard and made 12/13 2+ saves from gargoyles, contesting the 4 point even though the seraphim died. Outflankers held like champs and ate a lot of gaunts but died to the HQ Terv. Wolf Priest held the Terv in place though at end of game. T9 is a bitch.
I got Fast Attack (Gargs), 3 Point, First Blood, Linebreaker. He got 3 Point, Fast Attack (Seras). So win by 3. Celestine's performance made it a 5 point swing (4 point obj and Line breaker). She was a beast all day. I think she killed 4-5 guys in challenges (Chaos Lord, 1-2 Plague Sergeants, Chapter Master, Tactical Sergeant)
Both my round 3 opponent and I had 3 Wins and a Draw (against each other) so had a bunch of laughs about what the tiebreaker was going to be. It ended up being VPs and I became the newest GC champion! Yay.
I really loved the list and the only thing I want to maybe add/change is to get a ride for the outflanking greyhunters (drop to 9, maybe, or 8 and a wolf guard). It's a tough trade though, because you lose the extra weapon.
This message was edited 1 time. Last update was at 2012/10/15 14:47:07
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