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Made in us
Badass "Sister Sin"






Camas, WA

Oh, I missed that part. If you can only use bolters than I probably wouldn't use it for Doms either. You're basically paying 15 points for a dozer blade and heavy flamer. Which is okay, but not something I'm going to go gaga for.

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Made in gb
Ichor-Dripping Talos Monstrosity






I know people who swear by them.

Objectively...
Both have the same base chasis and roughly the same footprint.
Both are AV 11/11/10 with 3HP.
Both have 3 Access Points and carry 10 men.
Both are BS4

Pros:
Rhinos:
35pts (cheap delivery method)
Has Repair and Shield of Faith.

Repressors:
Have 7 Fire Points
Has a Heavy Flamer, Searchlight and Dozer Blade as standard. (roughly 26pts worth of equipment.)
Can take Blessed Ammo / Holy Promethium / Holy Icon / Laud Hailer, which pretty no other Sisters stuff get anymore.
Are slightly taller, so give easier cover.

Cons:
Rhinos:
Only 2 Firepoints.
Only armed with a Storm Bolter.

Repressors:
50pts (though this is barely a con... it's probably worth 60-70 as is, and you imperials get such incredibly cheap transports it's unreal.)
6 of the 7 Fire Points can only fire basic weapons (such as las / bolt pistols, lasguns / bolters).
Are slightly taller, so slightly harder to gain cover.
One of only 2 Vehicles in the Sisters of Battle book without Shield of Faith (the other being the Avenger Strike Fighter)

I think they'd be best suited for Battle Sister Squads to be fair.
Having base troops in these, then heavier stuff boasting Immolators.
Now if only they weren't just boxes with boxes on top.

This message was edited 1 time. Last update was at 2013/01/03 22:05:55


   
Made in us
Badass "Sister Sin"






Camas, WA

Just use normal rhinos for rhinos and rhinos with the Immolator kit for Repressors.

I had forgotten they lost SoF and got a Searchlight.

Still... I don't know. I would try them out but not a lot of places use forgeworld around here.

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Made in gb
Ichor-Dripping Talos Monstrosity






 pretre wrote:
Just use normal rhinos for rhinos and rhinos with the Immolator kit for Repressors.

Then they'd just be boxes I suppose... xD

   
Made in us
Deacon




Eugene, OR

OK, trying a 1750 list for the BAO, lemme know what you think.

Canoness inferno pistol, eviscorator

2x BSS flamer/hvy flamer
3x BSS flamer.hvy flamer rhino

3x doms 2flamer, immolator

2x exorcist

ret squad, 4 hvy bolter

1750 on the dot

cannoness usually jacks a ride with a dom squad

2k
3300


 
   
Made in us
Hallowed Canoness





The Void

 Ovion wrote:
 pretre wrote:
Just use normal rhinos for rhinos and rhinos with the Immolator kit for Repressors.

Then they'd just be boxes I suppose... xD


Then use classic immolators for immolators!

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in us
Badass "Sister Sin"






Camas, WA

No, just put the turret on the top of the immolator for immolators.
Rhino=Rhino
Rhino with Immo top plate and Storm Bolter turret thingy (converted to HF) = Repressor
RHino with Immo top plate and Immolator Turret = Immolator

Although I have a ton of old rhinos for my SOB that I don't use for anything.


Automatically Appended Next Post:
 dpal666 wrote:
OK, trying a 1750 list for the BAO, lemme know what you think.

Canoness inferno pistol, eviscorator

2x BSS flamer/hvy flamer
3x BSS flamer.hvy flamer rhino

3x doms 2flamer, immolator

2x exorcist

ret squad, 4 hvy bolter

1750 on the dot

cannoness usually jacks a ride with a dom squad

Ugh. That's a lot of BSS that are going to be doing nothing. Flamer/HF with no ride? yikes. No searchlights. Yikes. Canoness? Uck. Immolator without a MM? Ick. The only part of your army doing the heavy lifting is your exos and rets, the rest of your army is dead weight. I would think about punching it up a bit. Also might consider a fort with quad or icarus.

If you are stuck on the BSS, I would drop one squad. Upgrade the immos to TL-MM. Give the Rets a simulacrum and the other squads a Rhino. Get some melta in those BSS. Find some points for at least an aegis and probably a bastion. Drop the Canoness for literally any other HQ (Celestine?).


Automatically Appended Next Post:
Oh and if you have points, combis for the Doms and or Superiors would be nice.

This message was edited 3 times. Last update was at 2013/01/04 14:51:32


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Made in us
Stealthy Grot Snipa






New England

You could drop some battlesisters for celestine and seraphims. Might be a nice investment from what I hear. (Still waiting for my sisters to come in from ebay, so proxies are all I got atm)

   
Made in us
Badass "Sister Sin"






Camas, WA

Celestine and seras are awesome. Heck, justcelestine is the best warlord in the game right now.

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Made in us
Stealthy Grot Snipa






New England

That is what I heard

Celestine may get instakilled a whole lot, but she willl just come back up. If only Yarrick had that ability to try over an over again.... he would fit the pricetag he has now.

   
Made in us
Badass "Sister Sin"






Camas, WA

Bonus points if someone gets Celestine for first blood.

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Made in us
Deacon




Eugene, OR

heh I refuse to run celestine, just because it's tiring to see her in EVERY list out there.

I'll see what I can do for getting some melta in the BSS

2k
3300


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 dpal666 wrote:
heh I refuse to run celestine, just because it's tiring to see her in EVERY list out there.

I'll see what I can do for getting some melta in the BSS

I know. I say the same thing about battle sister squads. Oh wait, we don't have a choice. You're already handicapping yourself don't over do it.

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Made in us
Sister Vastly Superior



Boston, MA

Alright, looking for advice on how to deal with monstrous creatures!

Specifically nid MC's. Ran up against a tourney list today that had 3 tervigons and Swarmlord (and guard, 2x10 gants, 30 gargoyles, zoanthropes, ymargls and Doom).

The die were not on my side, so it got uglier than it really should have, but iron arm on 2 tervigons and the swarmlord just was... ew. DK couldn't even force weapon anything out even if I made the 3d6 check.

I was running a pretty standard Sisters with GK allies list... any advice on target priority or how to deal with 20+ T7-9 wounds would be greatly appreciated

This message was edited 1 time. Last update was at 2013/01/06 02:00:20


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Focus on the ones that are t7/6 with melta and Exos. Celestine is hilarious against t9.

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Made in nl
Confessor Of Sins






Celestine is hilarious full stop. Especialy since she almost always strikes first (even with Warp Speed). Pop a few wounds, get splatted (or not), get up and go again! My Tryanid opponents love her.

This message was edited 1 time. Last update was at 2013/01/06 06:26:06


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Made in us
Sister Vastly Superior



Boston, MA

Metaguns aren't overly useful, if they get a shot off that unit is getting squished next turn.

Multimeltas are better, but even with average rolling I'm going to kill one beasty a turn, assuming he makes/gets no cover save or FNP?

I agree Celestine is a beast, but I also think people have come to over-rely (or over-expect and thus over-whine about ) on her ability to get back up. There is just as equal a chance she stays down, and now I'm turn behind on getting anything done.... assuming she even gets up the next chance she gets.

Is there anything I'm missing, or any tricks you guys use? Looking for anything a bit more in depth than "shoot them with melta" Do we really have any other options?? I thought about hit-and-run eviscerators with Celestine, but unsure if that war of attrition is worth it given how good seraphim are at cleaning up the little bugs.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Rets with heavy bolters work fine as well. Allied rune priest or Coteaz don't hurt. Same with IG.

I played against two nids last tournament with my SW/sisters. Contested objectives and shot what I could. Nids are a tough game nowadays.

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Made in il
Warplord Titan Princeps of Tzeentch






 pretre wrote:
Bonus points if someone gets Celestine for first blood.


Wait...how does that work?

Does he lose FB if she gets up as she is technically not dead yet?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Badass "Sister Sin"






Camas, WA

If she is up at the end of the game, she doesn't count for first blood, slay the warlord or vp in kill point missions. So the second slain unit would count.

This message was edited 1 time. Last update was at 2013/01/06 20:43:35


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Made in nl
Confessor Of Sins






Nearing the end of my paint queue for Sisters. After a year I've painted a massive amount, but it's nearly all done. That said, after about 180 sister models I don't think I'll be painting red capes for a while. (or white hair).

Now I also have 10 Frateris Militia on my desk, but I saved them for last since they don't have actual rules anymore, but what should I use them as?

I was thinking of getting some more and using them as an allied IG platoon or possibly a GK warrior acolyte squad. Possibly with an Inquisitor (I'll have to check the GK codex to see if any inquisitor can take acolytes as troops).

Does anyone use them at all and so as what?

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Made in us
Badass "Sister Sin"






Camas, WA

I would use them as you said, allies. Hopefully, they will get rules again in the future.

My redemptionists (from codex: Chapter Approved) got converted into IG allies until we get the unit back. Unfortunately, that means the 10-15 guys with eviscerators are just bench-warming for a while.

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Made in nl
Confessor Of Sins






I use those as Priests with Eviscerators, mostly in Apocalypse since they are so overcosted for normal games.

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Made in us
Badass "Sister Sin"






Camas, WA

 Shandara wrote:
I use those as Priests with Eviscerators, mostly in Apocalypse since they are so overcosted for normal games.

Same, but I have like 10-15 of them. I've been using them as counts-as power axes for my IG recently.

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Made in no
Sister Oh-So Repentia




Norway

For fun you could pick up a second squad of seraphims of like 5, put two inferno pistols and an eviscerator or plasma pistol on them. They would hurt pretty bad especially with reroll to wound act of faith. Could roll them with celestine for a pretty badass MC hunting squad? Doms with melta in a melta immo are probably better though. Since you go Gk you could test the purifier squad I will describe below.

As for the repressors I don't find them particulary good, but I like them because they make my army more unique and sister-ish than rhinos do. There are a lot of pro's to bringing some kind of transport for our weak sisters, but so far I lose first blood to dead rhino/repressor in every game I have played, so I think footslogging is just better now adays. I pretty much rely on celestine getting up or not dying to even out the score. If they do survive they are nice if only for the ability to fire any weapon from the top hatch, running the melta out of that hatch allowed one sister to take out an Iron Clad dreadnaught with one shot without the melta range bonus. Lucky dice though.

I also went with quad gun rather than las cannon last game with my ADL and coteaz, and really noticed that a las would have been better, since I use the unit for it's high strength on plasma cannons and las cannons anyway, my other sisters can take care of the rest. Having twin linked doesn't really matter much either, with the psych power to reroll to hits for your whole squad.

I did also test out a purifier squad with my GK, and holy gak did it hurt my opponent. Don't have the book here, but with psy ammo and standing still I think it's 16 shots at str 8 with rending, and then you get 12 bolter shots on top of that. On top of that they are pretty badass in melee, and can take out anything that might threaten them there as well. Thinking the best use for these is to put them at an objective if possible. Still, the squad is like 300 points, and the 24" range on the psycannon does hurt the squads effective range.

This message was edited 2 times. Last update was at 2013/01/07 20:21:40


 
   
Made in us
Badass "Sister Sin"






Camas, WA

I did also test out a purifier squad with my GK, and holy gak did it hurt my opponent. Don't have the book here, but with psy ammo and standing still I think it's 16 shots at str 8 with rending, and then you get 12 bolter shots on top of that.


Psybolt ammo doesn't improve psycannons... Unless you're talking about something else here...

This message was edited 1 time. Last update was at 2013/01/07 20:26:32


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Made in no
Sister Oh-So Repentia




Norway

 pretre wrote:
I did also test out a purifier squad with my GK, and holy gak did it hurt my opponent. Don't have the book here, but with psy ammo and standing still I think it's 16 shots at str 8 with rending, and then you get 12 bolter shots on top of that.


Psybolt ammo doesn't improve psycannons... Unless you're talking about something else here...


Oh damn, then I've been cheating. When you metion it, I remember it being restricted to certain weapons, but since it doesn't mention it in the squad selection I didn't think about it when I wrote the list. Still, str 7 is quite alright, but it does mean it wont instakill any multiple wound space marine character. Can only pen up to 13 armor, but it does get rending when it does pen, so it's still pretty good.
   
Made in us
Badass "Sister Sin"






Camas, WA

Rending strength 7 can pen av14. 7 plus d6 plus d3 goes up to 16.


Automatically Appended Next Post:
Also rending does not count as ap2 against vehicles as rending ap2 only works for wounds.

This message was edited 1 time. Last update was at 2013/01/08 00:32:09


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Made in no
Sister Oh-So Repentia




Norway

Right, I used rending mostly to bypass armor last game, and forgot about the added armor pen against vehicles part, which is good since it would make up for me rolling as strength 8.

Why would something being AP2 matter against vehicles?

Thanks for pointing this stuff out for me. Will be playing against necrons again tomorrow which I think will be pretty tough.

Edit: Just wanted to chip in on the plastic figures rumor. I think I read some gw guy being in possession of the plastic sisters during the codex release of sisters in summer 2011 (having been rumored in development earlier in the year). I went kinda spaz at the time and ordered up what I needed in metal sisters so I could use whatever looked the best. I am not sure how accurate that rumor is, but I am not sure why someone would lie about it either. So I am hoping we will see an official release within a year or two.

This message was edited 1 time. Last update was at 2013/01/10 01:39:50


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ap2 is plus one on the table.

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