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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

manticores are so devastating to some armies. BeastMasters (now more common), Thunderwolf Cavalry, IG Ogryns or even commanders of all stripes, Tau anything, and the list goes on. there's nothing it can't wound. No unit type it cant effect. It doubles out nearly everything, Feel no Pain? Forget it.

It's solid. AP 4 is a minor issue at best in my mind when it comes to the Manticore. It's an amazing weapon.

My friend uses one with a Collossus by its side and it's mean. Just those two elements (which he hides behind three Plasmavet Chimeras are ridiculous in impact over the course of the game.

Nothing the Sisters have can do that kind of devastation. As if Tyranids didn't have enough reasons to cry.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in gb
Flailing Flagellant





Derby

Hi guys

reading you guys on this forum i envoy that you have the time and commitment to go and play in the cups. I would love to see a few games myself one day.

I collected my sisters over a 6 year period and got them painted (as I can not ) I played a few games in 5th, and 2-3 months into 6th ED b4 I stopped. but had to sell them about a month ago on ebay.
Here is pics of my army.

http://s883.beta.photobucket.com/user/Troll1986/library/

I am not sure if I will play again, but I was wondering if you guys could help me with something about the Fast attack Squads.

Dominion Squads, I see some lists with a 5 sister squad with 4 melta or 4 flamers in? when I read the newest rules we have, it says you can only have 2 Special weapons to every 5 sisters.....
.
Do you guys even field Dominion Squads? In if so how do you play them?

Thanks Trollslayer

"If you think you can do a thing or think you can't do a thing, you're right.”

- 3000 + Points
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Doms are 2 special per 5 models. They fell out of favor in sixth locally because most tourneys use the scouring at least once.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I love Dominions. What's not to love?

They Outflank when you go second, scout up when you go first, they can be made fearless by Kyrinov riding in a rhino behind them

They are better at 10 strong in my opinion and they have grenades now which means they can take on a vehicle and are not even as terrible against Monsters (STR 6 against a monster is at least a fighting chance to cause one wound the first round, maybe two if luck is your friend).

They can be built for troop killing, for Melta or you can combine the two functions and create prioritization problems for the enemy.

So they're good. Can't speak to any specific metas, but I don't see how the meta will matter. They work or they dont. I've had tremendous success using them.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

The meta problem is losing two VP in scouring if you use them as intended (hitting hard targets).

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

My take is, you're going to lose something. if you hit hard enough, losing one isn't going t obe a blow. =).

I think people dwell too much on the negative. I mean the fact is, in scouring they can outflank and SCORe for you too! That leaves your troops more able to commit to the fight becauee they aren't taking ALL the rain in those battles.

Another thing is, this imblanace only matters when the enemy has no Fast Attacks themselves or has less than you. Even then, that just means they have lesss scoring units than you do.

Dwelling on the worst case really costs people some opportunities. When you have a scoring advantage like that, well... I mean no one would yell at you for taking four troops choices in most armies. suddenly being able to take #3 and #4 as Dominion instead of normal troops? Yes please!

This message was edited 1 time. Last update was at 2013/02/26 23:59:19


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Sister Vastly Superior



Boston, MA

Yeah, having gone back to running Dominions with both Guard and GK I am absolutely in love again.

10 ladies, 3 Flamers, Melta and either a combi-melta or comb-plasma (still testing and wavering between the two) with a similacrum and a dozer-rhino costs about the same as a Seraphim squad, and has accomplished so much more for me these days.

We rarely play pure book missions, always something like Adepticon or NOVA so I do not feel the pain of 2 "free" points from Scouring rules, but at 10 strong they are much more sturdy and cause so much devastation I am honestly considering dropping the seraphim squad to run 2 Dom-bombs.

Between out flanking dominions forcing units away from the board edge, and a manticore, MoO, and Marbo threatening any resultant clumps... I am really loving the psychological effects (not to mention the in game ones )

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

yup I run two of them and demolish things with them. It really is a frightening amount of firepower.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Flailing Flagellant





Derby

Well a bit of a mix, but thanks guys, i sort of understand why and how you would play them in most games.

with the Faith test giving melta (and flamer??) twin linked. must be very handy. i thought 3 meltas would pop any tank 1st turn 3 hits twin linked.

Thanks for your info guys


"If you think you can do a thing or think you can't do a thing, you're right.”

- 3000 + Points
 
   
Made in us
Sister Vastly Superior



Boston, MA

 Trollslayer wrote:

with the Faith test giving melta (and flamer??) twin linked. must be very handy.


Yeah, don't forget that twin-linked flamers get to reroll wounds, which is why the ladies are able to put out so much damage.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I take one of each. I say why choose.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hooded Inquisitorial Interrogator





So I'm starting a SoB army and was thinking of some blood angels as allies. I'm totally new to 40k (long time fantasy) so i'm looking at the options of the army and seeing what I can get ect.

Now to the question

Seraphim. I have a little unit of them and was thinking of running them with 2 inferno pistols and something on the sis superior... not sure what, maybe plasma pistols.

First of all, is that a reasonable anti-armor unit? 4 AP 1 S8 melta and 2 AP2 S7 attacks that potentially reroll wound rolls sounds good on paper.

or...

go the hand flamer route giving 4 (somewhat crappy) templates.

If I go with the 2nd route the goal would be to use something in the backfield to pop transports then burn... er... cleanse with fire... what spills out.

again, i'm new with this and am on around page 7 on this thread to learn the tactics so give me a bit of a break if i'm missing something obvious.
   
Made in us
Badass "Sister Sin"






Camas, WA

Keep in mind that even with hand flamers, Seras come with Krak grenades.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

war wrote:
So I'm starting a SoB army and was thinking of some blood angels as allies. I'm totally new to 40k (long time fantasy) so i'm looking at the options of the army and seeing what I can get ect.

Now to the question

Seraphim. I have a little unit of them and was thinking of running them with 2 inferno pistols and something on the sis superior... not sure what, maybe plasma pistols.

First of all, is that a reasonable anti-armor unit? 4 AP 1 S8 melta and 2 AP2 S7 attacks that potentially reroll wound rolls sounds good on paper.

or...

go the hand flamer route giving 4 (somewhat crappy) templates.

If I go with the 2nd route the goal would be to use something in the backfield to pop transports then burn... er... cleanse with fire... what spills out.

again, i'm new with this and am on around page 7 on this thread to learn the tactics so give me a bit of a break if i'm missing something obvious.


Those twin linked STR 3 templates aren't crappy. They're great. The Seraphim unit offers both anti-personell through the flamers and anti-tank through the grenades and a Plasma pistol is not a bad idea at all on the leader. It gives you the extra can opener if you want it. Twin linking menas not being too worried about 1's.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hooded Inquisitorial Interrogator





Lotta good info on this thread. Around page 50 or so there is a lot of talk about Seraphim. I think i'm sold on the duel hand flamers after reading through the posts. I didn't know that you place the templates all at once and that they ignored cover saves. So while they may not be the best against super heavies, it seems like they could potentially cut through numbers quite effectively.

The overwatch thing is amazing with duel hand flamers.


Automatically Appended Next Post:
Lotta good info on this thread. Around page 50 or so there is a lot of talk about Seraphim. I think i'm sold on the duel hand flamers after reading through the posts. I didn't know that you place the templates all at once and that they ignored cover saves. So while they may not be the best against super heavies, it seems like they could potentially cut through numbers quite effectively.

The overwatch thing is amazing with duel hand flamers.

This message was edited 1 time. Last update was at 2013/03/01 13:49:21


 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

 Jancoran wrote:
Those twin linked STR 3 templates aren't crappy. They're great. The Seraphim unit offers both anti-personell through the flamers and anti-tank through the grenades and a Plasma pistol is not a bad idea at all on the leader. It gives you the extra can opener if you want it. Twin linking menas not being too worried about 1's.

I just got to thinking...Deep striking seraphim hand flamer spam would work well against the footdar/guardsmen-spam lists since they ignore cover and wound on 4 against GEQs. They only have 5 or 6+ saves usually and they will drop quickly. The other route is hand meltas/inferno pistols to seriously wreck some tanks. Of course the opponent will pour everything into the squads, and there is also the mishaps delaying them, but those are the usual hazards of deep strike. If they are used well, they can be pretty effective suicide meltas/flamers.

This message was edited 1 time. Last update was at 2013/03/01 14:38:25


Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Badass "Sister Sin"






Camas, WA

I am not a fan of deepstriking seraphim. Keep in mind how close you have to get in order to use flamers or inferno pistols.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Baying Member of the Mob




Columbus, Ohio

war wrote:
Lotta good info on this thread. Around page 50 or so there is a lot of talk about Seraphim. I think i'm sold on the duel hand flamers after reading through the posts. I didn't know that you place the templates all at once and that they ignored cover saves. So while they may not be the best against super heavies, it seems like they could potentially cut through numbers quite effectively.


Remember, with decent placement, each hand flamer can cover 5 or 6 models. So say 4 templates multiplied by 5 models hit = 20 hits. Usually needing 4s (guard/tau/eldar) or 5s(everything else), so 10 and 6.6 wounds respectively, then rerolls to wound. So 15 and 8.9 wounds. And that's just the handflamers, add in Celest heavy flamer, bolt pistols and a grenade and you are dropping whole units. With a 10 woman unit + Celest I have been able to do 30+ wounds on zombie hordes and guard blobs, and when throwing down that many wounds I really don't care what my opponent's armor save is. Watching a whole unit of bunched up deepstrikers disappear to fire is priceless.


Automatically Appended Next Post:
 Jancoran wrote:
yup I run two of them and demolish things with them. It really is a frightening amount of firepower.


I have to agree. My Doms have been my MVPs as of late. I find them to be critical against gunline armies. They either run up turn 1 and melt some face, 4 meltas/flamers with twin linked is amazing. Or you can scout up and put enough pressure on the enemy that they can't be ignored, which gives my Seras and Exorcists time to do some work.

This message was edited 2 times. Last update was at 2013/03/01 16:14:14


 
   
Made in gb
Cultist of Nurgle with Open Sores





 pretre wrote:
Humblesteve wrote:
Consider it settled then. I was kinda looking forward to modeling a Jackie-bus, sister defenders, and assassin sisters. Is 5 and 5 a fair ratio?

I think 4 and 6 or 5 and 5 is a good ratio.

Now, depending on your play group*, I would suggest the following, modelling wise:

4 Crusaders with Power Axes
2 DCA with Sword/Axe
2 DCA with Maul/Axe
2 DCA with Maul/Sword

If you want an even 5/5, I would drop one Maul/Sword.

* Some groups disagree with the free modelling of power weapons.


I'm ok with free modeling, and I don't play frequently enough to have a gaming group. Side question- is there any LEGAL reason you can't free model? I thought all "power weapons" fell into any of the categories. So on a WSIWYG note, I have a question. What do you do for models with an axe/sword on their back and a sword/axe in their hand? What then? I could easily model those crusaderettes (still feeling out names) with a sword/axe and a shield. I'm seriously asking, I got one game in 6th before I deployed so I just don't know.
   
Made in us
Badass "Sister Sin"






Camas, WA

IMO, there is no reason to prevent free modeling.

You could not do crusaders with sword/axe and shield, however. They could only have one. DCA have two power weapons so can have sword/axe

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
Cultist of Nurgle with Open Sores





 pretre wrote:

I think 4 and 6 or 5 and 5 is a good ratio.

Now, depending on your play group*, I would suggest the following, modelling wise:

4 Crusaders with Power Axes
2 DCA with Sword/Axe
2 DCA with Maul/Axe
2 DCA with Maul/Sword

If you want an even 5/5, I would drop one Maul/Sword.


Ok, I've started cutting. Out of the 10 models I had available, I've got one Jaquelin O'bus, four Sisters of Protection (got any better names?), and five Silent Sisters (I think this name is going to stick). I'll do axes on the defenders, but I'm curious about mauls. Why mauls? Out of the five I'm tempted to do all axe/swords unless you can talk me into mauls.

In other news, the battle sisters are coming along well. I should have pics soon.
   
Made in us
Regular Dakkanaut





I am curious about something as I have read through the pages here,,,,,How many other people run ALL sisters,,,no IQ,no allies?

"Ave, Imperator, morituri te salutant"

Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000

Bretonnians 3,000plus 
   
Made in us
Hallowed Canoness





The Void

I run all sisters lists.

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in us
Deacon




Eugene, OR

Pure sisters for me also, currently I can put 3500pts on the table

2k
3300


 
   
Made in us
Devious Space Marine dedicated to Tzeentch




I use to run an all sisters list.

3 SoB squad
Cannoness + Command in Immolator
St. Celestine
x3 Exorcists

Decked out for 1.5k

But the Cannoness and the command squad didnt do much ... they just died all the time. I just felt it would do me better to have some guard to provide heavy weapons that sisters sorely lack.

Flamer and Melta can take out alot of stuff ... but i take away 1 sister squad + the useless Command/Canoness. AndI added in 2 IG Infantry Platoons + CCS decked out with 4 ML and 3 LC. I put out more scoring units and have long range heavy weapons i normally dont have access 2.

In higher point games i can add in Vendettas, king of the skies in 6th Edition.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Gomericus wrote:
I am curious about something as I have read through the pages here,,,,,How many other people run ALL sisters,,,no IQ,no allies?


I run an all sisters list as well. I am planning to do IG allies at a tournament coming up, but I've never used allies with mine before. I've certainly used IG before though and they were always part of the Sisters last codex and effectively this one via the Ally rules.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Flailing Flagellant




Texas

Gomericus wrote:
I am curious about something as I have read through the pages here,,,,,How many other people run ALL sisters,,,no IQ,no allies?


I kicked around a idea for SOB/Eldar but i just wasn't feeling after a while, finding myself back into the camp of pure sisters.

Screw rhinos
   
Made in au
Sister Vastly Superior






Ever since sixth i shelved my conclave and run all sisters. I did briefly want to run Black Templar allies but the ally matrix killed that idea early on.

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Made in nl
Confessor Of Sins






I run all sisters too, none of these GK or IG heretics for me.

It's a shame that I don't use most of my items except for Apocalypse/fun games though. The tournament list is very restricted.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Badass "Sister Sin"






Camas, WA

Humblesteve wrote:
Ok, I've started cutting. Out of the 10 models I had available, I've got one Jaquelin O'bus, four Sisters of Protection (got any better names?), and five Silent Sisters (I think this name is going to stick). I'll do axes on the defenders, but I'm curious about mauls. Why mauls? Out of the five I'm tempted to do all axe/swords unless you can talk me into mauls.

In other news, the battle sisters are coming along well. I should have pics soon.

Crusading Sisters? Shield Sisters? Vigilant Sisters?

Mauls are for High T MC's and Vehicles, not to mention Orks, Guard and anything with a 4+ save... Versatility. You have plenty of attacks in the squad, make sure you can always use them.


Automatically Appended Next Post:
Gomericus wrote:
I am curious about something as I have read through the pages here,,,,,How many other people run ALL sisters,,,no IQ,no allies?

I can run all sisters but that is unnecessarily gimping yourself. Allies are available and significantly increase the efficacy of the army.

SOB have always been about allies back to their start:
In 2nd, you had Ecclesiarchy and Frateris Militia.
In 3rd/4th, you had Ecclesiarchy and Redemptionists and then Inquisition.
In 5th, you got Ecclesiarchy back, but lost Inquisition.
In 6th, you got Marines, IG and Inquisition.

The best way to do things has almost always been a mix of Sisters and whatever allies are allowed with that edition/codex.


Automatically Appended Next Post:
Tyrs13 wrote:
But the Cannoness and the command squad didnt do much ... they just died all the time. I just felt it would do me better to have some guard to provide heavy weapons that sisters sorely lack.

You would almost be better taking a 300 point handicap than to take that unit.

Any HQ is better than that. Take Celestine or Jacobus/Kyrinov.


Automatically Appended Next Post:
 Madcat87 wrote:
Ever since sixth i shelved my conclave and run all sisters. I did briefly want to run Black Templar allies but the ally matrix killed that idea early on.

Run BT as counts as any of the other more allied codexes. Not like you get much out of using their specific codex.

This message was edited 3 times. Last update was at 2013/03/11 14:34:27


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