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Made in us
Baying Member of the Mob




Columbus, Ohio

For the most part I run pure sisters in games under 1500pts. Above 1500 I will take GK henchmen allies to get access to plasma, psykers, and the occasional dread knight.
   
Made in gb
Hallowed Canoness





Between

I run pure Sisters or I run Sisters with Elysians (or, rarely, Elysians with Sisters). The two armies synergise surprisingly well, but I do generally find that unless I balance the two armies very carefully I just end up gimping my Sisters because I spent too many points elsewhere.

I mean, it's enough of a struggle fitting 3 FA and 3 HS choices in 1500 points as it is without adding Vultures.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

It seems the consensus is Pure Sisters with variation "for fun". The pure Sisters are remarkably competitive. I know that Sisters + GK did a bang up job at some big tournies in recent memory, so on't forget that. I am uncertain whether you really NEED hlp that much though. I think some metas call for help more often, and some less.

This message was edited 2 times. Last update was at 2013/03/12 23:17:04


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Devious Space Marine dedicated to Tzeentch




I am really surprised with how the popularity of the Sisters have grown.

People are putting together new lists and assembling theri own SoB armies.

I guess a heavy shooting army in power armor is really top notch this edition.

I am glad i managed to get my army started before the big rush. I cant seem to find a Seraphim Squad for a decent price for a while now.
   
Made in us
Badass "Sister Sin"






Camas, WA

Tyrs13 wrote:
I am glad i managed to get my army started before the big rush. I cant seem to find a Seraphim Squad for a decent price for a while now.

To make you feel really bad, back when I started the army you could buy individual bits from GW. I bits ordered most of my army back in 3rd edition.

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Made in nl
Confessor Of Sins






I remember that one time I wanted storm bolter bits and the guy asked 'You want HOW many ??' At 50 (I think it was) pence they were cheap.

The Bitz service was a godsend.

I also should've bought more harlequin jetbikes back then, they are massively expensive to get from Ebay nowadays.

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Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I should have bought more of everything back then. I bought a ridiculous amount of redemptionists for my SOB army that way.

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Made in us
Ork Boy Hangin' off a Trukk





I'm getting back into the game after having been mostly out of it since 6th ed came out. I have a ton of sisters that I played back in 4th / early 5th with Grey Knight allied troops. I've browsed a bit here and was wondering how this looks for a 6th ed list:

HQ

Saint Celestine

Troops

Battle Sister Squad
-Flamer (x2)
-Rhino

Battle Sister Squad
-Flamer (x2)
-Rhino

Fast Attack

Seraphim Squad (x9)
-Two hand Flamers (x2)
-Eviscerator

Dominion Squad
-Meltaguns (x2)
-Combi-melta
-Immolator w/ TL-MultiMelta

Dominion Squad
-Meltaguns (x2)
-Combi-melta
-Immolator w/ TL-MultiMelta

Heavy Support

Exorcist
Exorcist

Retributors (x7)
-Heavy Bolters (x4)
-Simulacrum Imperialis

Fortifications

Aegis Defense Line
-Quad-Gun

Army Total - 1499

It's probably really standard, minus Jacobus. I've been trying to think of a way of adding in Guard for flyers, especially when jumping up in points, but haven't found something I like yet. Does anyone run with allies other than Guard or GK?

Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Looks solid.

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Made in gb
Ichor-Dripping Talos Monstrosity






Ok, so, coming up with ideas for a Sisters Kill Team to work towards buying in the next few months, and figured I'd throw my ideas up here for review.

For those of you not familiar with Kill team, the rules can be found here
But the short version is it's 200pts, you can take 0-1 Elites, 0-2 Troops and 0-1 Fast Attack, and once deployed each model counts as a separate unit.
Furthermore, you get to choose up to 3 models to gain a USR.
Armies that don't normally have Psychic Powers gain Biomancy and Pyromancy. My Sisters Psykers will be granted a Pyromancy power. (Call it special weapons, or channeling the Emperors might, to justify it, it is what it is - which is a nice boost. )

Looking for comments on effectiveness, if these are the best USR's to give, etc.

So, my 3 'proposed' lists are!
Kill Team 1
Seraphim Superior w/ Power Maul, Plasma Pistol +Smash
4 Seraphim
Seraphim w/ Two Inferno Pistols +Twin-Linked
Seraphim w/ Two Hand Flamers
Seraphim +Psyker

Kill Team 2
1 Mistress of Repentence
4 Repentia
Seraphim Superior +Feel No Pain
2 Seraphim
1 Seraphim w/ Two Inferno Pistols +Twin-Linked
Seraphim +Psyker

Kill Team 3
Sister Superior w/ Power Maul +Smash
6 Battle Sister
Battle Sister +Psyker
Battle Sister w/ Heavy Bolter +Rending
Battle Sister w/ Meltagun
Repressor

Leaning towards Team 1 tbh.

   
Made in us
Badass "Sister Sin"






Camas, WA

Psyker sisters? heresy!

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

mef989, that list looks fine, standard even. I don't think you nered that many Seraphim. I am twise as sure of it given that this is a 1500 point game.

Beef up a Dominion Squad or just add Kyrinov forthe Fearless bubble to support the Dominion from inside a rhino.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Regular Dakkanaut





I rather like running a cannoness HQ with 3 multimeltas as a 4th HS ,,,with them being able to move and shoot via the faith test.


"Ave, Imperator, morituri te salutant"

Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000

Bretonnians 3,000plus 
   
Made in us
Badass "Sister Sin"






Camas, WA

They are just too expensive and fragile fr what they do. Not to mention they take away from the orher outstanding HQs.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Guardian Cup Recap with Sisters of Battle.

I have a friend who lives down there whose really been wanting to get 6E games in, so I had him get us tickets for the event. 26 people showed.

Game 1:
Hammer and anvil, 6 objectives, Fast attacks are scoring and worth VP's, but each objective only worth one point. This was the one thing I kinda didn't like during the tourney. It made secondary objectives far more important than they should be. But I digress.

Rory's Dark Eldar came at me full speed with their ravagers and Venoms since I only had half my force on the table to start. They decided to take advantage of the relatively lower amo0unt of shots they must face and get everything in range. He reserved some units as well. He wanted that Manticore dead, but he never did kill it til it was out of missiles anyways.

Because I could outflank and deep strike half my force, I was able to simply outmeneuver him and The Dominions were scoring, so it was not difficult to cover ground on him and isolate him. in isolation, his units are no match for me and having to split his forces into chunks was a big reason why he couldn't win it. Still, he made it much closer with First Blood than it would otherwise have appeared to be. I think I won 6-4.

My second game was against a pretty nice guy named George who plays Tyranids. It was Dawn of War Deployment, 3 objectives all spaced out on the centerline. He literally neded a spreadsheet to track all the Psychic powers he had in the list. 2 flying Hive Tyrants, 2 Tervigons, couple termagaunts, couple Yrmgrals was the list. This game was close. I was somewhat unpleasantly surprised to find out that a Monstrous Creature need only have a toe in area terrain to gain cover. Ridiculous. For some reason this simply had never come up in a game before now, or else my opponents weren't keeping it in mind. Nonetheless, it caused me to deep strike my heavy plasma unit where I thought I could kill the one Tervigon who could win it for him, and was unpleasantly surprised by this. I could have deep struck them on a rear objective where his sole remaining Yrmgarl was and taken that objective but didn't, thinking I could wipe the silly monster. The Tervigon, to make a long story short, survived just fine from 4 twin linked Meltas, 5 plasma shots, 2 Autocannon shots a bunch of bolters, storm bolters and Lasguns and a partridge in a pair tree. I Could have tied it at minimum by dropping on the yrmgral way over yonder , so it was kind of a bitter moment but one that I will not forget in the future. The game was quite valuable to me in the future moving forward. Lesson learned. 4-3 tyranids was the final score. St. Celestine jusst could not get out of a challenge with the Doom of malan'tai, which tied her up forever. Astute move on his part, if not for that little gambit, she'd have eaten his last termagaunts, but as it was she tied them up for the game anyways so either way, they couldn't score and I was fine with that stalemate in the grand scheme. Just didn't quite pull it out, but I really enjoyed playing him, and the models were really well put together and painted.

I played Eben next, better known as Pretre here and I'll spend a bit more time on that report. I changed my list up just so that he wouldn't have a total "mirror match" as he put it. You're welcome, Eben. We had nearly identical lists going to this thing, entirely by accident basically.

The mission was 4 objectives, table quarter deployment. Heavy supports were worth 1 VP as were objectives like in all the missions (grr). I again reserved half my force.
In this game he used a blob squad to attempt to block for his important assets and he had them strung pretty far across his front with Jacobus leading them made them a force to reckon with. Exorcists were near the rear center, bastion to the rear rightish from my perspective. Idea was for his troops inside the Bastion to have quick access to the NE objective when the time came, though they were forced out prematurely when the Dominions started annihilating the right flank, so they weren't able to just "step out and take it" like he kind of wanted to originally. His Retributors were stationed in the bastion itself and the Manticore right next to its left. His Vindetta with PCS and some Sisters were in reserve for him.

In the end, my outflanking Dominion squads washed away most of what resisted them. I killed all 3 of his heavy Support units, his blob squad (much weakened, it eventually got tank shocked off the table after Jacobus tried to engage Marbo and died trying) one of his Sisters Squads, his Vindetta and the PCS that was inside it, leaving him St. Celestine, Some Retributors and... 7 Sisters on the board. Bloody. That's pretty much what was left, hopefully not missing anything.

He was equally vicious to me. I lost the Manticore eventually to Exorcist fire, one Sisters squad to his false Celestine (though they did fight like champs with her) and a Veteran squad (also to Celestine). Marbo was lost on an ill advised charge against the Bastion because I did not know that he could fire out of it on Overwatch (again, lesson learned but Marbo has that Melta bomb...), The Primaris Psyker, died along with the Veterans. Two Dominion Squads EVENTUALLY succumbed to the Blob, but not before shredding them pretty good as well, and killing his Bastion sisters. I was left with 4 of my 5 Rhinos left, 1 of my two Sisters of Battle squads, my last (melta) Dominion squad and the Vindetta.

It was a brutal fight. St. Celestine didn't stand back up which was the difference in the game. He had 1 objective and Linebreaker by a smidge (Celestine), plus killed the Manticore and I think his Warlord trait gave him +1 for killing her. So 4. I killed 3 Heavies plus an objective, so also 4. The kicker was that my Celestine didn't get back up at the end, which gave him First Blood. As she was technically the first casualty, even though she rose later, he got to count her. So the final score eneded up being 5-4 (we scored it incorrectly at the time as 5-3). Had she risen, the score was 6-3 my favor, 7-3 if she jumped over into his deployment zone!

Come on 4+.... but no.

My fatal error though had nothing to do with Celestine, although it is easy to feel that way about it. The real error was when I deep struck the Imperial Guardsmen into the center to whittle his blob instead of just DS'ing and camping on the lonely SE objective. He was never in jeopardy of taking that one. Doing that would have made any talk of Celestine irrelevant, as my Dominions pretty much gobbled up his forces and especially the blob. That was probably the error that ultimately cost me the game. Looking back I just am not sure why I DS'd them where I did. But Eben made me pay for it and well he should have.

My last game was against Robert O. Vanguard Deplopyment, 5 Objectives in a Purina pattern. No special rules. He reserved Termies and had scouting bikes, Scouts, two tac squads in Razorbacks, Icarus Aegis line, Whirlwind, Vindicator, a Plasma Devastator squad and a Librarian.

I decided for once to go first. Hadn't done it all day and just wanted to have fun in this game. Dominions lined up and then scout moved up, then killed all his bikes, crushed his scouts and the Manticore bombed some soldiers out of their Razorback. Good start.

His retaliation was good, as he managed to Lascannon the Manticore and shake it up, while his Vindicator and Whirlwind did significant damage to my exposed and somewhat bunched up Dominions. to make matters worse I rolled really badly on saves and lost a disproportionate number, which meant the game was still on.

The Dominions went on a rampage and tried to kill the Vindicator but only got glances on it which he would make me pay for later. My rhinos tank shocked him silly but he held ground with one unit, the second fled with his librarian but they would eventually come back and hauint the NE objective the rest of the game.
Celestine came in and whacked the Devastators pretty good in retaliation for killing a bunch of flamer Dominions, and she went on to kill them AND the unit manning the Icarus cannon.
The big fight at the front sort of ended with him sitting on the NE objective with one dude left and Marbo trieds to sneak up onto it but got killed for his troubles. Still, nice try.
His termies pounded my Manticore into the ground and spent the rest of the game crossing ground. Eventually my IG got forced to fall back, right into the Termies path and couldn't get away after regrouping. So the game ended up a tie.

We had a disdagreement at one point as I had tank shocked him and he fell back giving me the win. After looking at the rule we both agreed I was probably right aboutit, but I offered to roll it off anyways, and lost, so we reversed everything and then his silly 5 man squad took like 2 rounds of everything two units could give him and survived it! There were a lot of chances to win this game but I just went with the tie because of how heroically his Marines werestanding in the face of crazed chics with bolters. I kept forgetting to even use Acts of Faith the whole time after the Dominions were eventually vanquished, so a pretty sloppy game, but I had a lot of fun playing it anyways. he was a good guy to play.
1-2-1 was my final standing. easily my worst showing. broke my string of tournaments won with the Sisters too, but then, you can't expect to win 'em all.

I learned a lot though. There were a lot of rules that came up, like Bastions and area terrain for monsters (still cvant comprehend that) and Tank Shocks etc... So win lose or draw I definitely feel like I got a lot out of it and my friend Rory did too (he won 0 games, but he's kinda like me: losing just fuels his zeal for more games!)

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Calm Celestian





Atlanta

@ Jancoran: You mention MC's "need only have a toe in area terrain to gain cover". This is incorrect. Cover saves are based on tlos so the tervie needed to be 25% obscured. Without a pic maybe it was "a toe in" the terrain but if the firing model sight is blocked that's just what happens. Hope you had fun though...

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

It was a lot of fun.

But I am not wrong. I was shocked to find it true as well, but when you read the actual rules, there it is. Would LOVE it if someone could point out exact page numbers but from what I can see the 25% restriction is lifted as regards area terrain specifically which has all kinds of ramifications.

This message was edited 1 time. Last update was at 2013/03/18 07:50:32


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut





That's my understanding, as well.

Non-vehicles get cover from area terrain -- BRB Pg. 18 -- where they always receive the best possible cover save allotted by what type of cover they're behind. The reasoning is our troops aren't standing still in their battle position -- they're maneuvering themselves to get the best possible results from their surroundings.

Vehicles get LoS cover -- BRB pg 75 -- where they get the cover based on what they're behind (cover chart, BRB pg 18) for being 25% obscurred, and they get 1+ to that if they're... mostly obscured? (RAW is unclear.)

Finally, we can't fire on something that we can't see at all. 40k doesn't consider tracking your opponents' movements, but instead just assumes we're trying to either hit only the visible part of them or badass our bullets directly through the mass of their cover.


Edit: More thoughts on cover, without rules. And typos.

This message was edited 2 times. Last update was at 2013/03/18 15:18:54


DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+

2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)

JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in nl
Confessor Of Sins






Matney X wrote:
That's my understanding, as well.

Non-vehicles get cover from area terrain -- BRB Pg. 18 -- where they always receive the best possible cover save allotted by what type of cover they're behind. The reasoning is our troops aren't standing still in their battle position -- they're maneuvering themselves to get the best possible results from their surroundings.

Vehicles get LoS cover -- BRB pg 75 -- where they get the cover based on what they're behind (cover chart, BRB pg 18) for being 25% obscurred, and they get 1+ to that if they're... mostly obscured? (RAW is unclear.


They get +1 if the facing you are firing at can not be seen, but you can see another side of the vehicle. Say you are in the front arc but can only see the side arc.

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Made in us
Regular Dakkanaut





 Shandara wrote:
Matney X wrote:
That's my understanding, as well.

Non-vehicles get cover from area terrain -- BRB Pg. 18 -- where they always receive the best possible cover save allotted by what type of cover they're behind. The reasoning is our troops aren't standing still in their battle position -- they're maneuvering themselves to get the best possible results from their surroundings.

Vehicles get LoS cover -- BRB pg 75 -- where they get the cover based on what they're behind (cover chart, BRB pg 18) for being 25% obscurred, and they get 1+ to that if they're... mostly obscured? (RAW is unclear.


They get +1 if the facing you are firing at can not be seen, but you can see another side of the vehicle. Say you are in the front arc but can only see the side arc.


But, then, wouldn't you just shoot at the side armor?

DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+

2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)

JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in nl
Confessor Of Sins






You can't.. you shoot at the facing you are in.

Except if you can't see it you're allowed to shoot at the other facings you can see, but with an improved cover save.

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Regular Dakkanaut





Gotcha.

Note to self: Read the entire section, not just the rules that pertain exactly to what you're talking about.

DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+

2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)

JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in nl
Confessor Of Sins






It wasn't until the situation actually happened during a game that we read that section very carefully.

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Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
It was a brutal fight. St. Celestine didn't stand back up which was the difference in the game. He had 1 objective and Linebreaker by a smidge (Celestine), plus killed the Manticore and I think his Warlord trait gave him +1 for killing her. So 4. I killed 3 Heavies plus an objective, so also 4. The kicker was that my Celestine didn't get back up at the end, which gave him First Blood. As she was technically the first casualty, even though she rose later, he got to count her. So the final score eneded up being 5-4 (we scored it incorrectly at the time as 5-3). Had she risen, the score was 6-3 my favor, 7-3 if she jumped over into his deployment zone!

Close. If she had risen, it would have been a tie and she was too far away from my zone to jump in (corner deployment). She might have been able to contest objective but that's up in the air.

Jancoran (3):
1 Objective
2 Heavies (2 Exorcists) (My Retributors were in the bastion at the end of the game and very much alive)

Pretre (5):
Linebreaker
1 Objective
First Blood
Warlord
1 Heavy (Manticore)

Also, it was the Primaris that Marbo snuffed when he tried to charge and take him out. Also if not for that last turn failed morale on Jacobus (rolled an 11), that would have been an extra objective for me. Tank shocks are always good.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
 Jancoran wrote:
It was a brutal fight. St. Celestine didn't stand back up which was the difference in the game. He had 1 objective and Linebreaker by a smidge (Celestine), plus killed the Manticore and I think his Warlord trait gave him +1 for killing her. So 4. I killed 3 Heavies plus an objective, so also 4. The kicker was that my Celestine didn't get back up at the end, which gave him First Blood. As she was technically the first casualty, even though she rose later, he got to count her. So the final score eneded up being 5-4 (we scored it incorrectly at the time as 5-3). Had she risen, the score was 6-3 my favor, 7-3 if she jumped over into his deployment zone!

Close. If she had risen, it would have been a tie and she was too far away from my zone to jump in (corner deployment). She might have been able to contest objective but that's up in the air.

Jancoran (3):
1 Objective
2 Heavies (2 Exorcists) (My Retributors were in the bastion at the end of the game and very much alive)

Pretre (5):
Linebreaker
1 Objective
First Blood
Warlord
1 Heavy (Manticore)

Also, it was the Primaris that Marbo snuffed when he tried to charge and take him out. Also if not for that last turn failed morale on Jacobus (rolled an 11), that would have been an extra objective for me. Tank shocks are always good.


You're forgetting the Manticore. So I killed 3 heavies. Tank shocks are good. I do them. A lot. Like a LOT. Why wouldn't you, right? SUCH a cheap way to get a morale check outta someone and you just never know. Even Jacobus can fail. To be fair it took a couple tries though.



Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
You're forgetting the Manticore. So I killed 3 heavies.

Oh yeah, Manticore. Believe it was one Exorcist and a Manticore dead then. Pretty sure I had one Exo up at the end. I used it to fire at the girls in your back corner who were visible behind the rhino, if you remember.
Either way, pretty close.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

nah Desert squad did the second one in. We just miscounted because the Manticore died so early. Same diff to me though.

What was incredible to me at the tourney was that SPREADSHEET George had for his Psychic powers. I mean holy cow. It was like witnessing an 8th Edition Magic Phase in Fantasy or something. Good lawd.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

Jeremy had something much the same.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
Jeremy had something much the same.


I'll say this for it though. It was actually pretty smart. Also George was a really efficient player, really knew what he needed to do at every phase and so it didn't drag on into this huge decisiion making time mire. Thats what I fear when I see something like it in a tourney is: uh oh... this could be a while... But it wasn't like that at all which was nice.

Sisters of Battle REALLY need their anti-aircraft in this edition. Not that others dont but against such high toughness creatures as George had, I was pretty hard pressed to affect them and I didn't fire a single shot at his Flying Hive Tyrants just because, what was the point really? Those things fired 12 times a round, each, which was silly on its own, and not at a low str either. My Psykers force weapon was pretty handy though. I'll definitely remember to get him up in it with those slow Tervigons.

Of course I may have little time to think about it since my Tau are about to see a considerable uptick in combat experience.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Calm Celestian




Florida, USA

Gomericus wrote:
I am curious about something as I have read through the pages here,,,,,How many other people run ALL sisters,,,no IQ,no allies?
I run "pure" Sisters, no allies.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
 
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