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Made in us
Badass "Sister Sin"






Camas, WA

war wrote:
I was thinking of trying to speed up my force significantly. Going with 3 units of 10? dominion. I'm still deciding on either flamers or melta or a mix. The mix may be the way to go (so maybe 3 flamers, 1 melta and a combi-melta). Shoot them across the field T1 in their rhinos regardless of first turn and ally either Creed to scout penitent engines... or try a vindicare again. The point would be to basically give the opponent so much to worry about they ignore the lightly armed BSS and henchmen/infantry squads running around capturing objectives.

Speed kills, right?

I like 2 Flamer, 2 Melta for my Doms. It is a lot of points though.

I generally do:
- 5 Doms (2 Flamer, Combi-Flamer) in TL-MM Immo x2
- 10 Doms (2 Flamer, 2 Melta) in Rhino (or Repressor)
Gives you a really nasty first (scout) or second (outflank) turn hit.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Pious Palatine






I'm guessing you've mixed Doms as a full squad of either melta or flamer just proves to be overkill for 1 task and it gives you extra flex in what the squad does?

Have you ever wished you'd taken the overkill squad over the mix?

D
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 evildrcheese wrote:
I'm guessing you've mixed Doms as a full squad of either melta or flamer just proves to be overkill for 1 task and it gives you extra flex in what the squad does?

Have you ever wished you'd taken the overkill squad over the mix?

D


I personally run the overkill of melta in my smaller DOM squads. So, its 2 Melta guns and a combi-plasma / melta in the Immolators with 4 flamers in the rhino. This absolutely decimates power armor / terminator lists. Most players are not expecting that much AP1 & 2 to be right in their face turn 1. Targets for the melta squads vary from game to game, but it generally assures me that my opponent is going to lose 1-3 vehicles the first turn. The easy bake oven lite varies on turn 1. Depending on what is available, they may get out and toast some people. Otherwise, they stay quietly embarked until turn 2 so they can be right where they need to be. And, with all of that melta floating around, the rhino tends to get ignored.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Small squads = Run single type
Big Squads = Diversity

I like the tactical flexibility of being able to hit multiple types of targets when I have more bodies.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Pious Palatine






 pretre wrote:
Small squads = Run single type
Big Squads = Diversity

I like the tactical flexibility of being able to hit multiple types of targets when I have more bodies.


Sound advice. I recently picked up some extra models including 2 more meltas and 2 more flamers. Might try the 10 woman squad in a rhino with that load out in the near future.

I forgot to mention that since I've been running my Sisters again I've discovered that 3 other people at my club have Sisters armies but never ran them after the disappointment of the WD Dex. After seeing my (relative) success with the Sisters 2 of them have since brought their Sisters out and done well, one person destroyed a GK army, and the other guy had a close fought fight (and eventual win) vs Chaos (no heldrakes though). Still, everyone now agrees that Sisters aren't as bad as they first thought.

D
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

I keep curb stomping marines and then get told my codex is OP.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Green is Best! wrote:
I keep curb stomping marines and then get told my codex is OP.

Amusingly enough, I have found Sisters to be best against Power and Terminator armor armies. They just don't have enough models and we have plenty of AP.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Cosmic Joe






And if you're interested, I posted a SOB short story in the creative writing section.

This message was edited 2 times. Last update was at 2013/08/21 05:43:35




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Pious Palatine






How about a linky, save my internet legs

D
   
Made in nl
Confessor Of Sins






http://www.dakkadakka.com/dakkaforum/posts/list/547273.page

(or.. Click name of poster -> view subscribed threads )

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Ichor-Dripping Talos Monstrosity






 MWHistorian wrote:
And if you're interested, I posted a SOB short story in the creative writing section.
My first, and biggest comment, is OH GOD WALL OF TEXT.

Needs paragraphs.

   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 pretre wrote:
 Green is Best! wrote:
I keep curb stomping marines and then get told my codex is OP.

Amusingly enough, I have found Sisters to be best against Power and Terminator armor armies. They just don't have enough models and we have plenty of AP.


Yeah, I played a Dark Angels player the other day. He had never played sisters. He asked how good of a codex they were. I said they were not bad, but they absolutely destroy power armor armies.

He found out in short order exactly what they can do in two turns, completely tabled in 4. I think I lost 10 models that whole game.

Right now, I have struggled against Necron Air, IG gunline, and Tau with the farsight bomb?

 
   
Made in us
Hooded Inquisitorial Interrogator





I've seen a lot of Tau gunlines and a couple IG gunlines (mostly meck). The only problem i've had against this type of army is when we play on the long board because it takes too long to get to them if they're lined up on the edge. Outflanking is a wonderful tool if you have this type of game. Just take the 2nd turn and outflank all of your doms to roast them.

The farsight bomb is one that i've seen quite a bit and i'm still trying to figure out how to deal with. Coteaz helps with enough templates but I generally assume that I will lose 1 unit a turn from the bodyguards. Toying around with the idea of crusaders/assassins to beat them to death but i'd need to sacrifice a unit to overwatch to ensure they get a charge and the tau mobility makes this strategy iffy at best. Outside of convenient flamer templates around I have yet to find a solve for this build... anything work for you?

I've yet to fight against necron air. Only thing I have that really deals with air is the ADL and I don't want to ally in any planes so i'm kinda stuck on this one anyway. ($130 is too high for me to get an avenger from forgeworld. Nice figure though)

   
Made in gb
Ichor-Dripping Talos Monstrosity






war wrote:
I've seen a lot of Tau gunlines and a couple IG gunlines (mostly meck). The only problem i've had against this type of army is when we play on the long board because it takes too long to get to them if they're lined up on the edge. Outflanking is a wonderful tool if you have this type of game. Just take the 2nd turn and outflank all of your doms to roast them.

The farsight bomb is one that i've seen quite a bit and i'm still trying to figure out how to deal with. Coteaz helps with enough templates but I generally assume that I will lose 1 unit a turn from the bodyguards. Toying around with the idea of crusaders/assassins to beat them to death but i'd need to sacrifice a unit to overwatch to ensure they get a charge and the tau mobility makes this strategy iffy at best. Outside of convenient flamer templates around I have yet to find a solve for this build... anything work for you?

I've yet to fight against necron air. Only thing I have that really deals with air is the ADL and I don't want to ally in any planes so i'm kinda stuck on this one anyway. ($130 is too high for me to get an avenger from forgeworld. Nice figure though)
An relatively easy way to take out the Farsight Bomb, is high amounts of Str8+, AP1-3 fire, which with Exorcists you should have available in droves.
Sit a unit of Repentia or Penitent Engines with them as a counter-assault unit to discourage them from coming too close, and it should make life easier at least.

As for the Avenger, you can always get Dark Angels Ravenwing Dark Talon / Nephilim kit.
You can convert 2 Avengers out of it for the price of 1 from Forgeworld.

This message was edited 1 time. Last update was at 2013/08/21 12:42:56


   
Made in nl
Confessor Of Sins






 Ovion wrote:

As for the Avenger, you can always get Dark Angels Ravenwing Dark Talon / Nephilim kit.
You can convert 2 Avengers out of it for the price of 1 from Forgeworld.


Yeah, but the FW one looks cool, and the Nephilim.. meh.




Just kidding, it's a good way to save money.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Yes. I added Coteaz strictly for his I've been expecting you to increase the output of my AA. He mans the quad gun with 3 MM servitors. If I know I am playing necron air, I move the quad gun about 16" forward of the rear table edge and about 14" in from the short edge. This gives my exorcists a back corner that forces my opponent to enter my bubble if he wants to shoot at my heavies.

The other thing I am thinking about doing is having the vindicare on one side of the gun with Coteaz and crew on the other. Coteaz can then shoot the gun for his rules and then the vindicare can use it for intercept. Yes, it is completely broken and violates the spirit of the rule, but if you are going to run necron air..... well, I do what I have to to counter it. The way I see it, If I can get 3 -4 additional cracks at flyers in one turn, I have practically doubled the output of that 130 point unit (coteaz and servitors). What more could you ask for? And, if it forces my opponents to stay out of threat range because they are scared of Coteaz, then I bought some additional time for my exorcists to stay alive and shoot.

This message was edited 2 times. Last update was at 2013/08/21 14:22:47


 
   
Made in gr
Stalwart Strike Squad Grey Knight





Hey there everyone!! I play GK with Inquisition but I consider in taking some sisters and I wanted to ask you if I take out my 2x Dreadknights (they both have Incinerator + Teleporter) I can save 470 points . For those points I think -if I had my calculations correctly- I can include :

St. Celestine , 2x Battle Sisters squads (of 10) both having 2x meltaguns and 1x Seraphim squad (of 5) which they go with St. Celestine

the rest of my list is :

Hq:
Coteaz 100 (prescience + another 1 power)

Ordo Malleus Inquisitor w/ terminator armor + psycannon + daemon hammer + mastery lvl 1 (prescience) + 2x servo skulls 116


Elites:
Vindicare Assassin 145


Troops:
10x Terminator squad w/ 2x psycannons + 6x Halberds + 2x Swords + 2x Daemon Hammers + psybolt ammo 470 (they go with Malleus Inq)

1st Henchmen Unit: 3x plasma cannon servitors + 2x Jokaero + 4x crusaders 190 (they go with Coteaz)

2nd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback (this Razorback has searchlight) 105

3rd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback 104


Fast Atk:
10x Interceptors w/ 2x psycannons + 8x swords + psy ammo 300


So my question(s) is : do you think the SoB troops I consider to add worth the trade of my 2x Dreadknights? And if they do , do I have to equip them differently (adding chainswords or other heavy weapons I mean)?

I really don't know a lot about SoB but I find them really cool so thanks in advance!!

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

I would only add one squad of battle sisters. If you are adding Seraphim, I would add a squad of Rets over a 2nd battle sister squad.

This message was edited 1 time. Last update was at 2013/08/21 18:38:55


 
   
Made in us
Cosmic Joe





 Ovion wrote:
 MWHistorian wrote:
And if you're interested, I posted a SOB short story in the creative writing section.
My first, and biggest comment, is OH GOD WALL OF TEXT.

Needs paragraphs.

Fixed it. Sort of. I cut and pasted it from a word document and couldn't get the indents to work. :(



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gr
Stalwart Strike Squad Grey Knight





Thanks for your reply Green is Best !!

I've never played with allied force but I'm pretty much sure you need to have one Hq choice and two troop choices in the allied detachment. That's the reason I added two Battle Sisters squads.
Of course I would love to add a Retributor squad but they are heavy support..

Correct me if I have it wrong..

 
   
Made in se
Emboldened Warlock





umea Sweden

You only need one troop and one HQ

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Spectral wrote:
Thanks for your reply Green is Best !!

I've never played with allied force but I'm pretty much sure you need to have one Hq choice and two troop choices in the allied detachment. That's the reason I added two Battle Sisters squads.
Of course I would love to add a Retributor squad but they are heavy support..

Correct me if I have it wrong..
You have it wrong, here is your correction.
This is how the Force Org Chart works in 6th ed.

So you have your 1-2 HQ, 0-3 Elites, 2-6 Troops, 0-3 Fast Attack, 0-3 Heavy Support and 0-1 Fortification.
Then you may take allies with 1 HQ, 0-1 Elites, 1-2 Troops, 0-1 Fast Attack and 0-1 Heavy Support.
At 2000pts, you get an optional extra set.

I'm trying to come up with a list... that has a Bastion or Fortress of Redemption, Coteaz, some Jokaero, and 9 Penitent Engines... plus the mandatory Celestine, Serpahim and 2 BSS... (then filling the remaining points with Repentia) any thoughts?

   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 Gar'Ang wrote:
You only need one troop and one HQ


This is correct. You must have one HQ and one troops. You MAY add a 2nd troops choice and one of each of the other three slots (Elites, Fast Attack, Heavy)

 
   
Made in gr
Stalwart Strike Squad Grey Knight





Thanks a lot for the clarification Ovion!! I'll then consider in taking a Retributor Squad instead of the second Battle Sisters squad then as Green Is Best suggested ..

You 've been most helpful thanks a lot again !!!

 
   
Made in gb
Pious Palatine






Another game against the double redeemer list last night and slim victory for my opponent. I really need to get my Dom squad up and running so I can threaten Lars more effectively in the early game.

Gonna start running a bastion soon too. Rets inside but what do people generally use to man the gun on top?? I've got a BSS squad that generally sit on an objective or footslog so couldstick them up their, leaving my objective nearby to run onto near end game. I know the quad wins in terms of math hammer but I'm thinking Icarus as it's cheaper and we should be rerolling 1's if the AoF comes off. What gun do the rest of you run when take fortifications?

D
   
Made in gb
Ichor-Dripping Talos Monstrosity






The reason the quad wins, is because it is 4, twin linked, Str7 AP4 shots, vs 1 Str9 AP2 shot.

Unless you're specifically going to be facing mass AV13-14 with nothing else to hurt them (So, basically never), then the Quad Gun will be your best bet.

And yes, the math supports it:
With BS4,
For the Icarus that's an average 0.6 hits (up to about 0.7 to 0.8 with reroll 1's).
Then you're getting (Glance+) 1 vs AV10 / 0.8 vs AV11 / 0.6 vs AV12 / 0.5 vs AV13 / 0.3 vs AV14,
or 0.8 wounds against most targets (T7 or less) (assuming no cover / invun saves for anything)

For the Quadgun that's an average 3.5 hits.
Then you're getting (Glance+) 2.3 vs AV10 / 1.8 vs AV11 / 1.2 vs AV12 / 0.6 vs AV13 / 0 vs AV14,
or 2.9 wounds against most targets (T5 or less) (assuming no cover / invun saves for anything) though even against Power Armour it should cause at least 1.5 wounds.

 Spectral wrote:
Thanks a lot for the clarification Ovion!! I'll then consider in taking a Retributor Squad instead of the second Battle Sisters squad then as Green Is Best suggested ..

You 've been most helpful thanks a lot again !!!
No problem.
Check your inbox, there's more help there

This message was edited 1 time. Last update was at 2013/08/23 10:38:45


   
Made in us
Cosmic Joe





Quad gun will be far more versatile than the icarus. Many more targets that its useful against.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Pious Palatine







Trouble is my list is already saturated with with stuff that the quad gun can deal with I don't really need more of it. What I do need is stuff that can threaten AV14 at range and limit the damage a heldrakes can put out. Another bonus is that you have the oppotunity to snipe multi wound characters (unless they're in a unit in which case they'll probably LOS it) this is also great against things like Nobz with Warg banners etc.

Like I said in my previous post I know the quad wins in terms of Mathhammer but my list doesn't need further saturation of that kind. As they say 'The proof of the pudding is in the eating' so I might just have to try both and see if the Icarus can fill the role I want or if the further saturation is a better investment for my lists.

D

This message was edited 2 times. Last update was at 2013/08/23 18:02:58


 
   
Made in us
Badass "Sister Sin"






Camas, WA

I agree with evildr.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fresh-Faced New User




Hey all! I have wanted to start a new army and I wanted a mech army with no flyers. I tend to like underdogs so Sisters sounded fun. I play purely competitive so keep that in mind. I wanted input on the following list...

1850

HQ

St. Celestine

Troops

10 SOB - 2 MG, CM, Rhino
10 SOB - 2 MG, CM, Rhino
10 SOB - 2 Flamer, CM, Rhino
10 SOB - 2 Flamer, CM, Rhino

Fast

5 DOM - 2 MG, CM, Immolator - TL MM
5 DOM - 2 MG, CM, Immolator - TL MM
5 DOM - 2 MG, CM, Immolator - TL MM

Heavy

6 RET - 4 HB, Storm Bolter, Simalcrum, Immolator - TL HB
Exorcist
Exorcist

It looks pretty solid, no Jacobus because really only the Rets need a faith point. Plan to put objectives in midfield and control it with scouting DOMs and sisters camping midfield. Thoughts?
   
 
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