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![[Post New]](/s/i/i.gif) 2013/08/28 11:15:16
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Yes, I have literally put 1,850 points of sisters firepower into one riptide for a turn and failed to kill it. Those things are simply mean. The best thing you could have done is assaulted it with your BSS (assuming you ever got that close) and then hopefully tied it up for a few turns while you wipe out the rest of his army.
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![[Post New]](/s/i/i.gif) 2013/08/28 12:53:31
Subject: Sisters of Battle
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Sister Vastly Superior
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2+ MCs and termie/artificier armour characters.
What is the plan other than torrenting them?
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/08/28 14:24:35
Subject: Sisters of Battle
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Badass "Sister Sin"
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Nobody_Holme wrote:2+ MCs and termie/artificier armour characters.
What is the plan other than torrenting them?
Exorcists. 2+ MCs don't stand a chance against exorcists unless they are toughness 9.
Also, if you're playing low point games and you don't take Celestine, you're gonna have a bad time.
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![[Post New]](/s/i/i.gif) 2013/08/28 18:26:10
Subject: Sisters of Battle
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Pious Palatine
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Yeah Celestine probably would've helped alot here. I probably would've ignored the riptide and just tried to cripple his hq and troops. What mission was it and what set up?
D
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![[Post New]](/s/i/i.gif) 2013/08/28 19:34:35
Subject: Sisters of Battle
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Repentia Mistress
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Green is Best! wrote:And, the Tau list I lost to had 4 hammerheads and 2 riptides at 1850. (Allied Tau in with new supplement).
That sounds sketchy. I'm pretty sure you can't ally a codex with itself or its own supplement.
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![[Post New]](/s/i/i.gif) 2013/08/28 19:44:02
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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And yet,.. you can.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/08/28 21:42:07
Subject: Sisters of Battle
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Crazed Zealot
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evildrcheese wrote:Yeah Celestine probably would've helped alot here. I probably would've ignored the riptide and just tried to cripple his hq and troops. What mission was it and what set up?
D
Purge the Alien and the uh....
The "classic" one. Long table edges.
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(soon to be) 500 points.
500 (ish) points
W-L-D: 1-0-0 (Yay! :3) |
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![[Post New]](/s/i/i.gif) 2013/08/28 22:05:39
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Amerikon wrote: Green is Best! wrote:And, the Tau list I lost to had 4 hammerheads and 2 riptides at 1850. (Allied Tau in with new supplement).
That sounds sketchy. I'm pretty sure you can't ally a codex with itself or its own supplement.
Farsight can.
The allies list is crazy now.
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![[Post New]](/s/i/i.gif) 2013/08/28 23:03:22
Subject: Re:Sisters of Battle
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Cosmic Joe
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I'd like to see what Repentia would do to a Riptide.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/08/28 23:06:08
Subject: Re:Sisters of Battle
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Crazed Zealot
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I've been trying to figure out how you could -get- Repentia to a Riptide.
If you don't get your transport blown up then murdered, you have to sit outside of it for one turn and hope it's giga-jump thing doesn't take it out of charge range.
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(soon to be) 500 points.
500 (ish) points
W-L-D: 1-0-0 (Yay! :3) |
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![[Post New]](/s/i/i.gif) 2013/08/29 00:09:20
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Best bet to take out riptides is the exorcists. They can cripple them into hiding after 1 round if you get good rolls.
So let me get this scenerio correct. Your somewhat new at the game, and new with the sisters. Your opponent brings his Riptide to the fight? I hope that this is not a seasoned player with years of experience.
Assuming its not, your list wasn't bad. The rets squad with heavy bolters can rip through fire warriors like nothing. Depending on terrain you could probably kill off 7 or so fire warriors per shooting phase and you would out range him as an added bonus (and of course have armor... something the tau haven't developed yet).
If the tau have to come to you... you already probably won.
I wonder if you could put together a list with:
2x BSS
5 rets with HB
1 exorcist
My guess is that he would send his riptide after you and leave the fire warriors cowering like the xeno's scum they are. Cool thing about that is that you could focus fire on the riptide. If its neutralized then start picking off the fire warriors at will. If he wants to shoot back he'll have to break cover.
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![[Post New]](/s/i/i.gif) 2013/08/29 00:20:04
Subject: Sisters of Battle
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Crazed Zealot
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war wrote:Best bet to take out riptides is the exorcists. They can cripple them into hiding after 1 round if you get good rolls.
So let me get this scenerio correct. Your somewhat new at the game, and new with the sisters. Your opponent brings his Riptide to the fight? I hope that this is not a seasoned player with years of experience.
Assuming its not, your list wasn't bad. The rets squad with heavy bolters can rip through fire warriors like nothing. Depending on terrain you could probably kill off 7 or so fire warriors per shooting phase and you would out range him as an added bonus (and of course have armor... something the tau haven't developed yet).
If the tau have to come to you... you already probably won.
I wonder if you could put together a list with:
2x BSS
5 rets with HB
1 exorcist
My guess is that he would send his riptide after you and leave the fire warriors cowering like the xeno's scum they are. Cool thing about that is that you could focus fire on the riptide. If its neutralized then start picking off the fire warriors at will. If he wants to shoot back he'll have to break cover.
This was my fourth ever game, first with sisters. I have no idea how long the Tau player had been playing, but I think he mentioned having somewhere around ~4000 points of Tau in his collection so I assume it's been for a while.
Since his fire warriors were hiding in ruins I figured I'd try and kill the riptide first. I didn't cause a single wound until turn four when I apparantly broke the laws of reality and rolled 10 rending wounds on it.
By then though, both of my rhinos had been destroyed, and I had my 4 rets (Luckily the only one he killed was the superior and the canonness) and 3 battle sisters, with one flamer.
Looking back I should've moved my rets back just out of reach and started wailing on him but I think it was too late by that point anyway.
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(soon to be) 500 points.
500 (ish) points
W-L-D: 1-0-0 (Yay! :3) |
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![[Post New]](/s/i/i.gif) 2013/08/29 03:25:13
Subject: Sisters of Battle
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Sister Vastly Superior
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Considering your level of experience, and his, and what he chose to bring against you, it was well-nigh pointless to bring anything at all. That you killed the riptide was good enough to build on.
Points limits this low will always favour armies that can bring something hard to deal with, like leman russ variants, a land raider, one or more big MCs, a flyer, a horde, etc. Sisters cannot do this.
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/08/29 03:34:32
Subject: Re:Sisters of Battle
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Sister Vastly Superior
canada
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I faced tau twice in a recent tournie and ignored the riptides and focused on other things and then dumped exorcist missiles into them turn 3 or 4, pretty much crippling them.fear those plasma suits way more
I
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They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
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![[Post New]](/s/i/i.gif) 2013/08/29 05:58:06
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Riptides tend to soak a lot more fire than they do actual damage. Their real danger is in the attention they can fool you into giving them.
Unlkess you have Vanguard vets big enough to charge them out of existence (and this DOES work well) or you are DEAD CERTAIN you have the firepower to end one in a single turn, Kill something else and keep pressing the field on Tau. Getting into a shooting gallery match with them is pointless. You need to get up there and fast, firing the whole time and deal with it in melee if you can. Too easy for them to shift a unit in your way that doesn't matter when trying to reach that Riptide and they can BOUNCE in front of you to lure you and then bounce back while youre exposed for no gain to you.
Vanguard Vets can be really helpful, as can Zakstruk (orks) and even Saint Celestine since she can pop up after dying and get to a Riptide. Ultimately though, Outflanking dominion might be the best answer Sisters have for that.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 0011/02/27 11:18:20
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Yes. I agree with ignoring the riptides for the most part. I tend to focus on killing pathfinders and anything else with marker lights first. I also like to use exorcists and dominions with meltas to take out those stupid suits. Once those are gone, I make a judgement call on the mission. 9 times out of 10 I continue to ignore the riptides until his troops are gone.
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![[Post New]](/s/i/i.gif) 2013/08/29 11:57:57
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Yea, thats pretty much my take on them as well. I've been able to kill a couple riptides (exorcist shots, dominion melta/gernades, and even once with death cult assassins because 16 power axe attacks are wonderful things... just hard to catch the building-sized robot)
Marker lights are always my first priority, then whatever troops are around. The stupid deep-striking bodyguard unit is game breaking if made correctly, but can still be caught on fire. As long as they don't have the 2+ cover save going exorcists and melta work well on them but you need to clear out any shield drones first.
They're not unbeatable, and they're one of the few armies that BSS squads can beat in assault. Their troops really don't like fire, something sisters do well with. I think the biggest problem you have is that at 500 points your BSS tax hurts your chance of bringing any of the cool toys.
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![[Post New]](/s/i/i.gif) 2013/08/29 12:26:40
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Ovion wrote:Amerikon wrote: Green is Best! wrote:And, the Tau list I lost to had 4 hammerheads and 2 riptides at 1850. (Allied Tau in with new supplement).
That sounds sketchy. I'm pretty sure you can't ally a codex with itself or its own supplement.
Farsight can.
The allies list is crazy now.
To expand on this, when I first saw it, I thought people were crazy, but no, basically every Supplement apart from Eldar just makes a new Army List that's able to ally with it's parent codex.
I mean, this is how the Sisters of Battle Allies Matrix looks like now:
Each supplement basically adding new Army Lists to the matrix.
(For added fun, this is what the Space Marine one will look like, though it is at least only for Space Marines:
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![[Post New]](/s/i/i.gif) 2013/08/29 13:52:21
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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It would be nice if at least one of the chapters would be battle brothers with sisters (looking at you salamanders).
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![[Post New]](/s/i/i.gif) 2013/08/29 14:39:07
Subject: Sisters of Battle
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Badass "Sister Sin"
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Jancoran wrote:Riptides tend to soak a lot more fire than they do actual damage. Their real danger is in the attention they can fool you into giving them.
I finally agree with Jancoran on something.
I find this true of Wraithknights as well. In a recent tournament, I ignored the WK and just focused on the rest of his army until I had the extra shooting to take him down. Then celestine mopped him up (Doesn't matter your toughness if you have a 3+ save against Celestine).
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![[Post New]](/s/i/i.gif) 2013/08/29 23:38:53
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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As did I at OFCC. I let the Wraithknight plink away from midfield and just moved around it. I use mobile forces, so this is easier to do for me (and frankly these are the exact matchups where mobility wins over any boring kill ratio stat anyone could post).
I think staying frosty is key. If they ULTIMATELY reach something and kill it: okay. Cant win every close combat. But you can kind of dictate his options.
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This message was edited 1 time. Last update was at 2013/08/31 02:45:23
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/08/30 11:46:34
Subject: Sisters of Battle
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Pious Palatine
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Had a good hame last night vs Necrons, resulted in a minor loss which I was pretty pleased with as I find Crons atough matchup.
It was Emperors Will on the diagnol set up. The Sisters managed to hold their own, I was able to bring strong synergy with my units and cripple entire enermy units in a single shooting phase. Hand to hand was surprisingly effective against the crons, managed to win a few combats and even chase him.off his objective - and then I was shot off it again. He failed to move me off my objective but had to have a unit ofImmortals fall back to reclaim his home objective. He won off secondaries (both got line breaker, but he got first blood - no one go warlord). Tactically I think i did gthe right things but I had alot of bad dice and my meltas failed to do the damagedI needed when I got them in 2d6 range and necrons can bring some serious mid-short range fire power that I couldn't compete with. Really good game though.
One thing that came up was Celestine got her armour eaten by scarabs then later died. Question when she came back should she have got her armour back? We played it that she didn't but weren't sure if it was the right decision...thoughts?
D
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![[Post New]](/s/i/i.gif) 2013/08/30 14:10:37
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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evildrcheese wrote:
One thing that came up was Celestine got her armour eaten by scarabs then later died. Question when she came back should she have got her armour back? We played it that she didn't but weren't sure if it was the right decision...thoughts?
D
I believe you played it correctly - I think one of the FAQs (the Necron FAQ?) makes it clear she does not get her armor back when she stands up - but I don't have access to anything around me to check.
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![[Post New]](/s/i/i.gif) 2013/08/30 15:59:35
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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So I've updated and added to my Sisters Repentia units, and added a list of things I'll be making shortly.
Sisters of Battle Extended Codex Thread
Comments appreciated, and if there's anything else you'd like to see made, throw it in there!
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![[Post New]](/s/i/i.gif) 2013/08/30 19:40:59
Subject: Sisters of Battle
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Fresh-Faced New User
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So updated list and wanted some feedback... (not sure if foot sister squad is any good).
St. Celestine
10 SOB - 2xMG, CM, Rhino
10 SOB - 2xMG, CM, Rhino
10 SOB - 2 Flamer, CM, Rhino
10 SOB - 2xMG
5 DOM - 2xMG, CM, Immo - TL MM
5 DOM - 2xMG, CM, Immo - TL MM
5 DOM - 2xMG, CM, Immo - TL MM
6 RETS - 4 HB, Simalcrum
Exorcist
Exorcist
ADL
Quad Gun
I really want a 4 troop but couldn't find points for a rhino for them. Are they ok on foot trailing 6 rhinos and St. Celestine? Flyer heavy meta so the rending quad gun will be nice. Thoughts? Automatically Appended Next Post: Additionally where can I find the stats/info for Forgeworld flyers that Sisters can take? I know one is Avenger but don't know where most recent rules are.
Thanks!
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This message was edited 1 time. Last update was at 2013/08/30 19:42:10
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![[Post New]](/s/i/i.gif) 2013/08/30 19:52:16
Subject: Sisters of Battle
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Badass "Sister Sin"
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Avenger is the only one. I would drop the combis on the BSS to get a third rhino. Alternatively, drop the combis and get a Bastion. Put the BSS on the top and the Rets inside.
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![[Post New]](/s/i/i.gif) 2013/08/30 19:54:15
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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pretre wrote:Avenger is the only one. I would drop the combis on the BSS to get a third rhino. Alternatively, drop the combis and get a Bastion. Put the BSS on the top and the Rets inside.
Not true! There's the Arvus Lighter and Aquilla Lander too! xD
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![[Post New]](/s/i/i.gif) 2013/08/30 19:54:49
Subject: Sisters of Battle
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Badass "Sister Sin"
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Ovion wrote: pretre wrote:Avenger is the only one. I would drop the combis on the BSS to get a third rhino. Alternatively, drop the combis and get a Bastion. Put the BSS on the top and the Rets inside.
Not true! There's the Arvus Lighter and Aquilla Lander too! xD
Sorry, only one of any value.
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![[Post New]](/s/i/i.gif) 2013/08/30 20:54:27
Subject: Sisters of Battle
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Confessor Of Sins
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The Arvus and Aquila aren't fliers, but flying bricks!
Shame the Aquila is now OOP though, I never got round to buying one.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/08/30 21:10:08
Subject: Sisters of Battle
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Sister Vastly Superior
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What would you use the aquilla for anyway, a paperweight?
(No, really, I love the idea of cool narrative-type stuff, but seriously, those things...)
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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