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![[Post New]](/s/i/i.gif) 2012/09/06 19:19:41
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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skyfi wrote: Bonzofever wrote:So that means Hellhounds *do* hurt biker mobs. I was skeptical about them getting 4+ anyway....
Gee, I was so thrilled about this. Hellhounds being S5 AP4, the only thing that remains is the FNP rule for nob bikerz with a doc.
Thanks for your answer!
well if you take cybork bodies you'd be getting a 5+ cybork save and then get a 5+ FNP on your failed rolls. so really a 5++ against those ap4 barrage (barring s10 ones)... which is mo' betta than just one 5+ i'd say
correct there is no way to remove 2 saves from ork nob bikers unless it is AP 4+, cuts cover and strength 10 then it would ONLY be the Invul save.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/06 20:05:06
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Battlefortress Driver with Krusha Wheel
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Do Hellhounds ignore jink too?
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![[Post New]](/s/i/i.gif) 2012/09/06 21:47:41
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Insect-Infested Nurgle Chaos Lord
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If it ignores cover, it ignores Jink.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/06 22:05:24
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 15:42:25
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Battlefortress Driver with Krusha Wheel
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Ork FAQ 1.1 is out and has some real impact on the current 6th ed. Ork play. Clarifies some of the muddier ideas Ork players were trying to use, and buffs a few others. I'll be updating the OP with this info as I read it. Please feel free to point out things you have noticed in the Rule Book FAQ and the Ork FAQ.
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![[Post New]](/s/i/i.gif) 2012/09/07 16:21:28
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Mekboy on Kustom Deth Kopta
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matphat wrote:Ork FAQ 1.1 is out and has some real impact on the current 6th ed. Ork play. Clarifies some of the muddier ideas Ork players were trying to use, and buffs a few others. I'll be updating the OP with this info as I read it. Please feel free to point out things you have noticed in the Rule Book FAQ and the Ork FAQ.
No fun orky equipment to use against fliers, nor flying squigs.
but, they said nothing about allies in the brb faq, nor about mad dok in the ork faq to disallow the dok for cyborking up his allies. Automatically Appended Next Post: Oh and what kind of horrid logic does it take to allow a cover save against a deff rolla?
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This message was edited 1 time. Last update was at 2012/09/07 16:23:07
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![[Post New]](/s/i/i.gif) 2012/09/07 16:44:02
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
Indiana
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It bounces on a rock? Well I was running a squad of 5 nob bikers before and they worked really well, however it really required the wound allocation to keep them alive for longer(and not taking morale tests) Now more than ever a babysitter is required. Also what size is everyone thinking of taking them at. I was thinking of bumping them up to 7 or 8. Thinking something like this Pain boy 2x naked 2x choppa 2x claw 1x choppa/banner Cybork Bikes 480 points
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This message was edited 1 time. Last update was at 2012/09/07 16:45:30
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![[Post New]](/s/i/i.gif) 2012/09/07 17:10:01
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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matphat wrote:Ork FAQ 1.1 is out and has some real impact on the current 6th ed. Ork play. Clarifies some of the muddier ideas Ork players were trying to use, and buffs a few others. I'll be updating the OP with this info as I read it. Please feel free to point out things you have noticed in the Rule Book FAQ and the Ork FAQ.
Looks like Ghazghull's waaagh was tweaked to allow relentless instead of slow and purposeful, at least better than it was.. i love the meganobz!
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 17:20:39
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Smokin' Skorcha Driver
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I can only see one benefit to "Relentless" in place of S & P during Ghaz's Waaagh!
A unit of Lootas will be able to shoot and charge in the same turn. Otherwise I can't see the reason for Relentless. Almost all weapons are assault weapons, and we don't have handheld ordnance weapons, and as far as I know loota's are the only handheld Heavy weapons in the whole book.
Unless anyone can see any other use, I still feel Ghaz is still useless (however we did get fearless back so that's ok), and Orks got Nerfed in this update..... again.
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![[Post New]](/s/i/i.gif) 2012/09/07 17:25:10
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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mrfantastical wrote:I can only see one benefit to "Relentless" in place of S & P during Ghaz's Waaagh!
A unit of Lootas will be able to shoot and charge in the same turn. Otherwise I can't see the reason for Relentless. Almost all weapons are assault weapons, and we don't have handheld ordnance weapons, and as far as I know loota's are the only handheld Heavy weapons in the whole book.
Unless anyone can see any other use, I still feel Ghaz is still useless (however we did get fearless back so that's ok), and Orks got Nerfed in this update..... again.
Nah i see the purpose, meganobz can actually shoot if they miss the charge distance with overwatch now. Same with megabosses joined with units it was a discouraging thing I had thought about wanting to do then decided best not to because overwatch is so critical... Now it might be worth it. Still Ghazzy's charge is weak but meh.
As far as being nerfed i don't think so they just removed hte cheese we were producing from stupidity.
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This message was edited 1 time. Last update was at 2012/09/07 17:25:39
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 17:25:34
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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All i know is that it really hurts my nob squad in a battlewagon that i was running. which is a shame, because I loved my nobs.
Starting to look more and more like biker nobs or nothing :/
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/07 17:25:59
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Battlefortress Driver with Krusha Wheel
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I have to agree with the nerfing opinion.
I feel like we got hit a bit.
But nothing really surprising.
I don't expect Orks to be anything other than a fun army till the new dex is out, and even then, we might not become FotM.
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![[Post New]](/s/i/i.gif) 2012/09/07 17:26:30
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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also, hellhounds are S6, ap 4 with the inferno cannon, not S 5
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/07 17:27:17
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Lootas are not slow and purposeful and do not exchange slow and purposeful for relentless. It is very clear cut.
I am very glad that they CLARIFIED bomb squigs and grabbin' klaws as those were atrociously against RAI. Automatically Appended Next Post: You can put Bikes inside Vehicles now.
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This message was edited 1 time. Last update was at 2012/09/07 17:32:51
Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/07 17:37:34
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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MrMoustaffa wrote:All i know is that it really hurts my nob squad in a battlewagon that i was running. which is a shame, because I loved my nobs.
Starting to look more and more like biker nobs or nothing :/
did anyone notice the BRB faq here for nobz and nob bikers we aren't all characters now. only leaders of squads are. take a look
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 17:40:16
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Designers Note: Wolf Guard, Nobz, Nobz Warbikers, and Crisis
Shas’vre that lead a unit (for example an Ork Nob leading Ork
Boyz, a Wolf Guard leading Grey Hunters) have the unit type
Infantry (Character).
So it now works like this
Nob Warbiker Squad - 1 character or none?
Boyz squad /w Nob - 1 character
other squads /w Nob - I character
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This message was edited 1 time. Last update was at 2012/09/07 17:52:30
Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/07 17:58:23
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Amaya wrote:Designers Note: Wolf Guard, Nobz, Nobz Warbikers, and Crisis
Shas’vre that lead a unit (for example an Ork Nob leading Ork
Boyz, a Wolf Guard leading Grey Hunters) have the unit type
Infantry (Character).
So it now works like this
Nob Warbiker Squad - 1 character or none?
Boyz squad /w Nob - 1 character
other squads /w Nob - I character
I think it means Nob squads = no characters
Boyz with 1 nob = 1 character
Other squads with 1 nob = 1 character
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 18:01:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Battlefortress Driver with Krusha Wheel
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What other squad besides boyz can upgrade a nob?
None that I know of.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:03:11
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Seriously? Um, nearly every squad can...
Kommandos
Stormboyz
Warbikerz
Flash Gitz (if you count the Kaptin)
Tankhuntas
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This message was edited 1 time. Last update was at 2012/09/07 18:03:53
Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/07 18:12:00
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Battlefortress Driver with Krusha Wheel
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Gah, sorry, I should have clarified, I more or less consider all of those boyz of varying flavors.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:13:38
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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So MANZ still have no characters?
Do bikes take up 3 slots in a transport?
and it sounds like there is confusion still as to the leader of biker nobs/foot nobs is a character or not? Is the painboy still a character?
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![[Post New]](/s/i/i.gif) 2012/09/07 18:19:36
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Battlefortress Driver with Krusha Wheel
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It sounds like Nob mobs have no characters other than the possibility of a painboy?
And yes, I was also wondering if the bulky rule added to bikers means we are expected to put them in battle wagons now?
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This message was edited 1 time. Last update was at 2012/09/07 18:20:10
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![[Post New]](/s/i/i.gif) 2012/09/07 18:19:54
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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skyfi wrote:So MANZ still have no characters?
Do bikes take up 3 slots in a transport?
and it sounds like there is confusion still as to the leader of biker nobs/foot nobs is a character or not? Is the painboy still a character?
not sure why they clarified that... i looked it over and transports are VERY CLEARLY stated as just infantry... however i smell something in the future for this one.
Automatically Appended Next Post:
matphat wrote:It sounds like Nob mobs have no characters other than the possibility of a painboy?
it's what it sounds like according to this entry for the FAQ. Honestly if it gets them to stop bitching I don't mind, we needed LOS to get nerfed since pallies got it and wolf guard too I really don't care now. The only one that scares me is AP2 demon weapons striking on init. and still classified as a charater I am speaking of terminators and chaos lords of course...
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This message was edited 2 times. Last update was at 2012/09/07 18:21:48
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 18:27:32
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Liche Priest Hierophant
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Hoping Pallies and such are similarly 'nerfed'.
Also, so very, very sad that they FAQ'd against Grabbin' Klaws and Wrekkin' Balls working on Fliers. Would that really have been so bad?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:48:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Anvildude wrote:Hoping Pallies and such are similarly 'nerfed'.
Also, so very, very sad that they FAQ'd against Grabbin' Klaws and Wrekkin' Balls working on Fliers. Would that really have been so bad?
they did, and ... in all honesty we will get something similar in the future I imagine until then we have a dream ... and orks always make their dreams come true
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 18:50:52
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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matphat wrote:It sounds like Nob mobs have no characters other than the possibility of a painboy?
And yes, I was also wondering if the bulky rule added to bikers means we are expected to put them in battle wagons now?
I don't understand the strategic or tactical benefit of putting bikes/jetbikes in vehicles, but it would be funny...I guess.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/07 18:53:51
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Battlefortress Driver with Krusha Wheel
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Me either, but it would be awesome to do just for the lulz.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:56:01
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Amaya wrote: matphat wrote:It sounds like Nob mobs have no characters other than the possibility of a painboy?
And yes, I was also wondering if the bulky rule added to bikers means we are expected to put them in battle wagons now?
I don't understand the strategic or tactical benefit of putting bikes/jetbikes in vehicles, but it would be funny...I guess.
No sniping, pyschic powers, dangerous terrain tests, barrage sniping and small downside when it explodes and lack of gunfire while inside.
Personally I'd love to see a like Monolithic tank with these halls that shoot out the bikers all ninja style as they fly out like go-karts and charge into the enemy guns blazing
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 19:47:11
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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Big Mek Wurrzog wrote: Amaya wrote: matphat wrote:It sounds like Nob mobs have no characters other than the possibility of a painboy?
And yes, I was also wondering if the bulky rule added to bikers means we are expected to put them in battle wagons now?
I don't understand the strategic or tactical benefit of putting bikes/jetbikes in vehicles, but it would be funny...I guess.
No sniping, pyschic powers, dangerous terrain tests, barrage sniping and small downside when it explodes and lack of gunfire while inside.
Personally I'd love to see a like Monolithic tank with these halls that shoot out the bikers all ninja style as they fly out like go-karts and charge into the enemy guns blazing
This is kind of what I was thinking. Especially if your biker group is small. Could even just put them in a trukk like MANZ and use it as a missile platform? (but unfortunately not from reserve) which I realize would be the largest downside to that tactic..
Does embarking/disembarking require a dangerous terrain test? Hahaha  that i'd be interested to see if this indeed is the new workings of the world
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![[Post New]](/s/i/i.gif) 2012/09/07 20:03:05
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Pyro Pilot of a Triach Stalker
New York
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I'm rather peeved that you can't get the extra attack with Big Choppas anymore...
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