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Made in us
Battlewagon Driver with Charged Engine





NamelessBard wrote:
 Billagio wrote:
Hmm. Probably because I like running them in larger groups to gain fearless. Ill have to look into splitting them.


I think it may be dependent on who you play, but as an all-comers, I think it's a great idea. (which, I haven't actually tried yet)

Going for fearless was a legit reason in 5th ed. In 6th, since you can go to ground and only lose half of your hits (compared to others who lose a lot more) it's a much more reasonable tactic. If you're behind a ADL, you need 12 AP [any] wounds on you with a 5 man unit (who goes to ground) before to force them into a Ld test. 12 wounds is crazy! People will learn not to fire against these things because it's such a frustration.



Guess ill invest in an ADL. It goes for pretty cheap on ebay (whithout quad gun) but my friends dont take many flyers so I dont really need one.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

sirlynchmob wrote:
 Bonzofever wrote:
ninjaska wrote:
Oi.
Small tactica: orks snipers. 5 burnas but 3 changed to meks with big shootas. Meks are IC (i think). it should be effective against plasma veterans or to kill sergeant (no duel for PK!). I'll test it.

Meks are not IC but simple Characters. Anyway they can snipe. I've had this is mind, this can prove effective since BS has a long range over fire templates.


I don't think its intended that all Mek's are characters. 'Mek boys' cover both meks, and the big mek. So as the 3 meks in the unit are not leading the unit, they probably shouldn't count as characters. But that's for YMDC and your local club to figure out. But I'd say the intent is that only the big mek is a character.


The big mek is both an IC and CH
Meks are just CH

Look at GK paladins, all CH.

All nobz used to be, but they did away with it QQ

   
Made in us
Pyro Pilot of a Triach Stalker




New York

Just played a 2k Vassal game as Orks against Drop Pod SW and CF (2 players). The CF list was loaded with Combi-Flamers and there was even a Whirlwind.

I had:

2 Big Meks with KFFs, CBs, and BPs

6 Mobs of 30 Shoota Boyz (Nob with Power Klaw and Bosspole along with 3 Big Shootas included)

2 Mobs of 3 Deffkoptas (Big Shootas)

3 Sets of 3 Kannons.

Despite the flamers and the Wolf Guard, they got beaten badly and ended the mission at the start of their turn (Bottom of Turn 3).
   
Made in us
Regular Dakkanaut




SC

It might just be my luck but I really don't find deffkoptas that useful. Even with twin linked rokkits the low bs just doesn't roll in my favor and once they've shot once they rarely survive the next turn. They just seem like a crappy waste of 45 points for a two wound tl'd rokkit that's not very scary to begone with. Perhaps buzzsaw is the route to go for me. Or convert them to buggies.

 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Yeah, Deffkoptas were best used last edition for scouting and turbo boosting to deliver S7 autohits with a Buzzsaw to any enemy vehicle.

 
   
Made in us
Liche Priest Hierophant






But this edition, they're better used as a more maneuverable, more Dakka, less Choppy Warbike squad.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I find them to be really good when attached to a Boss on Bike. Heavy hitter unit for sure.
   
Made in fr
Screamin' Stormboy





France

 matphat wrote:
I find them to be really good when attached to a Boss on Bike. Heavy hitter unit for sure.

This combo always proved effective in my army lists. Kombi-skorcha is compulsory for the Boss.

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yup, stock koptas with the bikerboss is how Ive done it since 6th dropped. Pretty impressive AND compliment the boss rather well
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Also, Hit and run is hilarious on the rare instances that it works.
   
Made in us
Longtime Dakkanaut




Oklahoma City

I like the idea of having the boss with the koptas, and potentially outflank. I like the skorcha on him as well but, sometimes take an ammo runt+rokkit to compliment kopters (which i always put rokkits on it seems).. Could theoretically just shoot the rokkits and same target as him, or have him detach from them and skorch something else (leaving him as a sitting duck though)



Are you gits finding less attention paid to your nob bikers (if/when you take them) by detaching the warboss?

I used to run 6 bikes + boss at 2k, building for 1850 now so cutting down to 4 I think, not positive... curious if the smaller size will handle the work if the boss is drawing attention elsewhere?

depending on setup could have him outflank with kopters or just scoot along?



Raises the Q for me, need to check BRB... if boss attached to kopters, can they scout move?

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I've been running the Boss with Koptas to outflank, and then running the Nob bikers without a boss. This is a really solid double threat. I feel like putting the Boss with the bikers, though incredibly awesome looking and seriously fluffy, just draws way WAAAYYY too much fire. That like..a third of my army points in a single unit.
Also, once the biker boss is in charge range, I'll typically detach him and charge a unit with him solo, after
a.) Charging the unit with the koptas so that they soak the Overwatch, or
b.) send them off to bother a totally different unit, usually a highly shooty one so that they don't get to shoot for the rest of the game.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 matphat wrote:
Also, Hit and run is hilarious on the rare instances that it works.



Erm..... using a Warbosses initiative for the test, it works more then it doesnt
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Now that's just brilliant Cracker.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well if following the rules is brilliant, then yes, Im brilliant


Automatically Appended Next Post:
Also, what should I be expecting against Necrons? The new guy in our group has moved through 3 different armies in the course of 3 months, and now is talking/asking all about Necrons, so if the trend continues Ill be facing newcrons for the first time. What should I expect and thoughts on how to deal with them????

This message was edited 2 times. Last update was at 2012/12/04 01:57:13


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 KingCracker wrote:
Well if following the rules is brilliant, then yes, Im brilliant


Automatically Appended Next Post:
Also, what should I be expecting against Necrons? The new guy in our group has moved through 3 different armies in the course of 3 months, and now is talking/asking all about Necrons, so if the trend continues Ill be facing newcrons for the first time. What should I expect and thoughts on how to deal with them????

As orks?

Depends on what he brings... if he's bring the AV13 spam, then you need the ADL with TL-Lasers and maybe Lootas (to glance 'em to death). Maybe max squads of Kannons (even tho you're snap firing at flyers)??

Other than that, just pedal to the metal man.

Oh... watch out for the Mind Shackle Scarabs shenanigans... hate those things.

This message was edited 1 time. Last update was at 2012/12/04 02:26:52


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Battlewagon Driver with Charged Engine





Yeah I think vs crons lootas are the way to go in any situation. Theyre vehicles are pretty god damn tough being av 13 on front and side. If he flyer spams....well... hope you win the ground game. Dakka jets would never be a bad choice I would think.


Edit: Yeah MSS are a bitch.

This message was edited 1 time. Last update was at 2012/12/04 04:07:12


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Stealthy Grot Snipa






New England

Standard boys and looted wagons were my favourite things against the older crons. Boys tore them to bits in close combat and the looted wagons cleared whole squads away, the ones that got up did not really matter too much because I would mop them up easily with boys or they would get shot again.
I would think that the same principle still applies, after all they are like weak marines in assault, and the lower save makes them a whole lot more open to different types of guns to be shot at them.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 KingCracker wrote:
Well if following the rules is brilliant, then yes, Im brilliant


Automatically Appended Next Post:
Also, what should I be expecting against Necrons? The new guy in our group has moved through 3 different armies in the course of 3 months, and now is talking/asking all about Necrons, so if the trend continues Ill be facing newcrons for the first time. What should I expect and thoughts on how to deal with them????


Well, shoot them until they are all dead. The all dead part is important, since wiped-out units don't get to roll for reanimations protocols. Between tesla (every overwatch hit becomes three hits), Tremor Staves, Mindshackle Scarabs, T4 and semi-decent saves, assaulting them usually isn't worth the trouble. I've always been able to outshoot the new necrons, about anything with AP4 (deff gun, skorcha, supa-shoota) kills them in droves. A side note on MSS, in nob units you might want to actually challenge a MSS character with your pain boy, so no one accidentally takes a klaw to the face. In challenges, only the challenger can be affected by MSS.

Dakkajets are awesome against them, if they spam fliers, just go second and have your dakkajets blow their AV11 croissants out of the sky. Burna bommers can also make whole squads of necrons disappear, but that's bordering list tailoring. Also make sure to bring as least some way to break quantum shielding (kannons, deff rollas, klaw on bike). Once the shield goes down, lootaz and dakkajets can handle the rest.
I've also found either variant of the ADL gun to be very good against the rather short-ranged necron army - they literally have to cross half the table to shoot some gretchin.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Waaagh! Warbiker





jdjamesdean@mail.com wrote:


The big mek is both an IC and CH
Meks are just CH

Look at GK paladins, all CH.

All nobz used to be, but they did away with it QQ

Fairly certain Paladins are now also non-characters since the FAQs came out.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Jidmah wrote:
 KingCracker wrote:
Well if following the rules is brilliant, then yes, Im brilliant


Automatically Appended Next Post:
Also, what should I be expecting against Necrons? The new guy in our group has moved through 3 different armies in the course of 3 months, and now is talking/asking all about Necrons, so if the trend continues Ill be facing newcrons for the first time. What should I expect and thoughts on how to deal with them????


Well, shoot them until they are all dead. The all dead part is important, since wiped-out units don't get to roll for reanimations protocols. Between tesla (every overwatch hit becomes three hits), Tremor Staves, Mindshackle Scarabs, T4 and semi-decent saves, assaulting them usually isn't worth the trouble. I've always been able to outshoot the new necrons, about anything with AP4 (deff gun, skorcha, supa-shoota) kills them in droves. A side note on MSS, in nob units you might want to actually challenge a MSS character with your pain boy, so no one accidentally takes a klaw to the face. In challenges, only the challenger can be affected by MSS.

Dakkajets are awesome against them, if they spam fliers, just go second and have your dakkajets blow their AV11 croissants out of the sky. Burna bommers can also make whole squads of necrons disappear, but that's bordering list tailoring. Also make sure to bring as least some way to break quantum shielding (kannons, deff rollas, klaw on bike). Once the shield goes down, lootaz and dakkajets can handle the rest.
I've also found either variant of the ADL gun to be very good against the rather short-ranged necron army - they literally have to cross half the table to shoot some gretchin.




Well all the replies help, at least I wont be going in completely blind. Its hard telling what he will bring, Im certain he will have at least 1 flyer, as thats been his tried and true method of switching armies, litte of this, little of that, flyer. Im really not TOO scared if he does happen to go flyer spam, as once you hit a certain amount, your just clogging up table and run into having to dodge your own flyers thanks to movement restrictions, And Im guessing MSS take control of a model? I need to read their new dex and get a better idea of what I will run into.
   
Made in us
Longtime Dakkanaut




Oklahoma City

Mss makes you tak ld check on a btb model and if fail, punch yourself on face d3 times?

Hide your pks back 1 rank and you're golden. Some unlucky boy will just slap himself. Sucks in challenges though. Can't challenge from barge tho

Be sure to note while hqs have phase shifters (as many names have no invuln)

Lootas suck va av13 from my exp. they drop flying croissants and are good at shooting gal loads at trips (I like killing wraiths with them)

Watch out for wraiths. 3-4 cm gobble up 20 boys on a round or 2. Concentrate fire on these or id them with s8+

If he teleports around kannon fire might put a second though in his head..

Dakka jet rips warriors up as ap4.

Be sure to kill destroyers ESP heavy ap2 s9 ones... ESP if you got manz. So mobile.

Wipe each squad because of reanimation protocols.
Don't ever fight scythe lychguard with manz either.


Cheers kc

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I've yet to face any Necrons, and I'm betting it can be a royal pain if they spam flyers.
   
Made in us
Longtime Dakkanaut




Oklahoma City

 matphat wrote:
I've yet to face any Necrons, and I'm betting it can be a royal pain if they spam flyers.



i haven't played against flyer spam but i feel like if anyone can weather it till and blast those tinheads off da planet is da orks. lootas going to ground after held in reserve and walking on shooting croissants out of sky

Big guns are not terribly great vs. necron flyers though because of the S7 guns, wounding on 4s with 4 TL shots that generate 2 extra hits for every 6 rolled? ouch....


Last game vs. crons I won by a single point and only because my runtherder from big gunz was tied in combat on obj with destroyer preventing an anni barge from scoring it (big gunz never tire)...

They went to ground and passed something like 17/20 saves on 3+ and came down to lone brave runtherder... (they did auto wreck one scythe that had locked velocity/direction by standing where he had to land bwa ha ha)


My most regular opponent is a newer necron player, and fields 2 scythes most of the time so like I said, not as much exp vs the spam but.... If you take an ADL 3 squads of lootas some rokkit koptas a dakka jet and enough boys/grots to go to ground inside ADL or in terrain etc... I just don't see the air force being something that is unbeatable by all armies. I think we being lucky enough to have lootas really makes us have a decent chance.


heck my 5 man lootas squad were averaging 2 hull points and 1 of those being a pen per round on the croissants and I wasn't rolling too hot!

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Regular Dakkanaut




If they do flyer spam and you have dakka jets you really want to go 2nd as chances are if you go first your jets will come on and not get to do much just before their flyers come in and shoot em down. Also I would roll on the warlord traits table that gives you a chance to reduce their reserve rolls by 1 to hopefully delay some coming in and you can focus your fire a bit more.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 matphat wrote:
I've yet to face any Necrons, and I'm betting it can be a royal pain if they spam flyers.




I think if you can weather the initial start of the spam, youll be fine after that. I know from using my fliers, that yes they are very handy and deadly when I have 1 or 2, but I also see where maneuvering starts to become a problem. Hell there are times when I come in, I shoot 1 unit and then have to fly off because I cant just turn around and do it again. So imagine that, but with 5 or 6 or how ever many they can take in spam. Youll be zipping fliers off the board like crazy, and if your close to the edges or behind LOS blocking terrain youre golden, because of the very specific ways flyers have to move


Automatically Appended Next Post:
pepe5454 wrote:
If they do flyer spam and you have dakka jets you really want to go 2nd as chances are if you go first your jets will come on and not get to do much just before their flyers come in and shoot em down. Also I would roll on the warlord traits table that gives you a chance to reduce their reserve rolls by 1 to hopefully delay some coming in and you can focus your fire a bit more.



Agreed. I prefer this method when going against other flyers in general. Not to mention, I think there is some pretty nice benefits going second. If you can position yourself so that you take minimal losses, then you can go after the Jets whittle a few squads down, which is obviously good for you

This message was edited 1 time. Last update was at 2012/12/05 12:43:07


 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

 Ascalam wrote:
Flamers

Whirlwind shots (Whirlys work well against orks)

Anything else with Ignores Cover...

Close combat of any kind (KFF does jack for you in CC)

Either the cybork or the Eavy Armour is helpful in these situations.

Flamers are Ap 5 - eavy armour and cybork works. Cybork still works on the more powerful ones.

CC weapons are mostly not AP 4 or less - Armour works, cybork also works on power weapons.

Ignores cover weapons vary, but are going to get more common. Cybork works on them all, Eavy rmour may work.

Whirlwind Castellan missiles are AP 5 - Eavy rmour and Cybork both work.


I wouldn't necessarily take both. Usually i just take Cybork, but both have a use, and sometimes it can be a game-saver to have both. Plus it's 5 pts. IF you have nothing else that needs a 5 pt upgrade, then why not tank the mek up 4+ saves are easier to make, and you have a 5+ for when that's ruled out.


it really is necessar since in 6ed every man and his dog can pick a Big Mek out of a 30+ man unit of Orks Boyz

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Dribble Joy wrote:
jdjamesdean@mail.com wrote:


The big mek is both an IC and CH
Meks are just CH

Look at GK paladins, all CH.

All nobz used to be, but they did away with it QQ

Fairly certain Paladins are now also non-characters since the FAQs came out.


Well than just warlocks I suppose.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Which is why you put the fether in a Battlewagon He lasts longer and his KFF range is greater.

Most everything i get him picked off by is either AP 4 or below anyway. As i said in my quote, both armour and Cybork are useful and have their place, and sometimes it can be a game-saver to have both.

I generally just run the cybork, but that's my choice. It's rare that the 4+ save would have helped me much. If you are only having him be picked off by AP 5 guns, then by all means take the armour as well

If you don't stick the Big Mek in the front of the squad, he's a lot harder to pick off. He has no reason to be up front (or last for that matter, for those who like zooming around to shoot the rear.)

I don't tend to lose my Big meks to shooting (LOS on a 2+ helps).


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Ascalam wrote:
Which is why you put the fether in a Battlewagon He lasts longer and his KFF range is greater.

Most everything i get him picked off by is either AP 4 or below anyway. As i said in my quote, both armour and Cybork are useful and have their place, and sometimes it can be a game-saver to have both.

I generally just run the cybork, but that's my choice. It's rare that the 4+ save would have helped me much. If you are only having him be picked off by AP 5 guns, then by all means take the armour as well

If you don't stick the Big Mek in the front of the squad, he's a lot harder to pick off. He has no reason to be up front (or last for that matter, for those who like zooming around to shoot the rear.)

I don't tend to lose my Big meks to shooting (LOS on a 2+ helps).



I agree with the above.

Also I've taken to letting the mek accept challenges to ensure the PK nob can attack the squad. So the cybork has kept my mek alive on many occasions. Because if my unit has made it into assaults then the mek has generally done his job and isn't needed as much.

 
   
 
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