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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

The lootas KINDDA had a rule like that in 3rd edition. You could build your lootas in a certain way with looted weapons. And obviously the Looted Wagon is similar in that vain.


I basically say "Nobz what? Sorry, cant hear you over how much ass my MANz are kicking right now....Ill get back to you"

My last 2 games were oddly enough, against 2 different Nids armies. The first one, I had a x4 MANz missile, and they killed 2 tervigons, and 2 broods the Tervigons poohed out, THEN went and captured an objective, then shot down 2 fleeing genestealers while waiting. My second game against Nids, I had a MegaBoss with x5 MANz in a BW w/deff rolla. The wagon deffrolled a good sized brood of gants, killing a bunch, but stayed, and a tervigon at the same time, and that guy failed and fell back. Then the Manz+MegaBoss charged the gants, wiped them out. They were then charged by the Tervigon, and it was murdered. They then took an objective and helped shoot down a HUGE mob of devourer gants, while letting the BW mow things down with its Bigshootas.

MANz are just tooo good to pass up I think, now that their 2+ save actually means something and some random power weapon cant cut them down. Im even considering taking Mad Dok somewhere in my armies just to give them cheap cybork
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

Vineheart01 wrote:
ive thought about the non-biker Nobz a few times but honestly i dont see a use for them unless im dealing with stuff that tends to squash bikers, but bikers are still the best thing for it due to cheap masses of Str6 Bigchoppas or PKs (cheap as in not 1 per 30 boyz lol)

With 35pts you can get a trukk to move 11 + 1 nob squad into position fairly easy, but the problem is after they do their thing theyre stranded unless your opponent stupidly cornered himself. Kind of the same issue with MANz but atleast MANz have insane survivability, nobz dont.
---
Now for a question of my own. Isnt there some rule somewhere where orks can loot any vehicle, use its weapons, but only have Ork BS rather than normal? Or is this forcing us to take an ally now to do this? I ask because i feel like our vehicles have no punch aside from the MANz inside due to the pathetic rear armor (and lot of my friends love the deepstrike/droppod crap)


NO that was in the 3ed codex in the 4ed codex we got Looted Wagons " the most over priced AV 11 vehicle in the game that dose not work all the time!! '' If it was 70pts it would be ok but 105pts+ for an open top rhino that needs LOS
Basilisk, Griffon and many other siege tanks have AV 12 and don't need LOS

This message was edited 1 time. Last update was at 2012/12/19 13:11:00


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Battlewagon Driver with Charged Engine





 KingCracker wrote:

MANz are just tooo good to pass up I think, now that their 2+ save actually means something and some random power weapon cant cut them down. Im even considering taking Mad Dok somewhere in my armies just to give them cheap cybork


I cooked up a crazy deathstar of a squad a few days ago, I want to try it but I wouldnt use it in anything less than 2k or a team game.

Warboss- Mega armor, AS, BP, Cybork,

Mad Dok Grotsnik

8x Manz,- all cybork

BW-RPJ, Deffrolla, Bigshoota

Comes out to like 770 points I think, or 865 if you take ghazz instead of a megaboss. All the 2W 2+ saves with FNP. Ded stompy if you ask me.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Purged Thrall






What would you do against things like Vindicators? One shot, and you'd potentially lose 75% of your squad.
   
Made in us
Battlewagon Driver with Charged Engine





Yeah I know it has some flaws, and big ones. I havnt used it yet (will probably be some time until I do) but luckily I only play vs friends and im the only one who owns something like a demo cannon.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 virx67 wrote:
What would you do against things like Vindicators? One shot, and you'd potentially lose 75% of your squad.



Thats really the problem with most deathstars, their counter hurts extra bad. Besides, youre talking about a Vindicator, those things give everything a middle finger AND its a cautionary tale why you shouldnt run really pricey deathstars
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

I would say that if you have a big ass deathstar, killing vindicators is the top of your target priority. Most people only bring two, and it's really easy to get a side shot on them. They're not really so hard to kill. It's tougher now that you can't suppress them, but really that's it.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea I can agree with that. IF I were going to run a deathstar, which again, not a big fan of advocating that, Id run some old school suicide koptas to take things like that out pronto.
   
Made in us
Liche Priest Hierophant






Or, if you're going to be using a Deathstar for the smashy anyways, have some Tankbustas steal a couple of Trukkaboy rides. Or give them a couple of cheap battlewagons. And blow up EVERYTHING.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's the awesome part about biker nobz - they are a counter to vindicators all by themselves. Just cross the table and force your opponent to chose between an attempt at getting past 4+ cover or keeping the vindicator around for a second shot. It's awesome when they scatter onto themselves, too.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yea i can tell my opponents do NOT like the idea of biker nobz with a few PKs charging at something valuable. I snuck a MANz missile (only 3 + megaboss, but thats plenty) because i sent 4 Nobz with Bigchoppa and 1 PK charging down the other side at his transports. Incidentally, he chose to try and deal with the bikes. The MANz missile hit its target, byebye artillery muhahaha lol and the 4+ save was enough to let atleast one BC and the PK survive so i could take out a transport too.

This message was edited 1 time. Last update was at 2012/12/20 11:27:00


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea Im plannin on getting more AOBR koptas so I can make bikes and give them a go. I used to not be a fan of bikes, coming into 6th as I still ran a mostly foot based army. Now though, Ive been running as fast as I can in vehicles, so bikes seem like a no brainer to me. Problem is though, figuring out what to take in smaller games. Because Ill be honest, I prefer the MegaBoss over the BikerBoss for survivability. BUT the BikerBoss can take a unit of Nob Bikers as a troop, or use the Boss as whats his name that suddenly exscapes me lol, and have bikers as troops. Though again I prefer MANz over Nobz because of cost and again, survivability.

Obviously in bigger games I wont care because the points will be there for both.
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Biker boss also sits at T6, giving him equivalent toughness to Nid MCs and immunity to double strength death.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yes, that is noticeable, specially when charging into combat by himself or taking a Vindicator shot to his chest. BUT, the MegaBoss has 2+, during combat, the only things he hsa to worry about, go at the same initiative step as he does. Mutual Assured Destruction and all that. I just get nervous that WHEN something wounds a bikerboss I lose wounds 50% of the time.
   
Made in gb
Stinky Spore



UK

I know the cost of this is a lot... But a biker boss with nobz bikers + painboy get a 5+ fnp.

So against marines....ie S4 no AP in combat both the mega and biker boss will take a wound for every 36 attacks on them.

Every marine's attacks have a 2.78% chance of wounding.

Against a S4. AP3....
3.7% wound biker
2.78% wound mega

Against a S8 'fist...
18.52% wound biker
28.57% wound mega.

This assumes both have 5++ from cybork, and biker has a 5+ fnp.


   
Made in us
Liche Priest Hierophant






You know, you can take Nob Bikers as troops with a MegaBoss, or Meganob Troops with a Bikerboss. What you kit the Nobz out with (except Snazzgunz... gr.) doesn't matter for "The Big Boss".

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yea i did that one game for the lulz i had 140pts left over and decided to get 3 meganobz with TL shootas just sit at an objective. They never even got scared till a Dreadknight tried to charge at them, but lucky loota fire saved that one lol

edit: seeing as how dakkajets get crazy strong during a waagh, has anyone thought about weirdboyz and 3 dakkajets?

This message was edited 1 time. Last update was at 2012/12/20 23:23:20


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Liche Priest Hierophant






I know that, was it Dave? From Miniwargaming, is doing 6 Dakkajets and 2 or 4 Weirdboyz @ 2000 points. Or planning to, anyways.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Purged Thrall






That would be a crazy list to play... Throw in old Zogwort, Looted wagons, and you'd be rolling in randomness.
   
Made in us
Battlewagon Driver with Charged Engine





Anvildude wrote:
I know that, was it Dave? From Miniwargaming, is doing 6 Dakkajets and 2 or 4 Weirdboyz @ 2000 points. Or planning to, anyways.


Dan. Dave is the BA/Chaos player. I think Dan is actually supposed to be playing an apoc game live tomorrow or something.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i recently got my hands on a nice ebay deal for 3 dakkajets, when i get them in i outta proxy a weirdboy and try it out. I think if i stick him in a BW loaded with shootas he outta be relatively safe for the most part. Not sure what else i would bring aside from a crapton of boyz. Throw in a bikerboss with some nob bikers i guess for tough/high AV popping since dakkajets have low str/ap.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I playtested dual warpheads + dakkajets a lot when 6th came out. The sad truth is, that the warphead (or weird boy) is a terrible model when looked at from a competitive viewpoint. To actually get the right power at the right time is very unlikely, including getting a Waagh! for your dakkajets. You really do get a lot more useless powers than you'd think. Even that autohitting melta of orky doom isn't that awesome anymore when your only valid targets are a TH/SS terminator or a gaunt.

I had a lot more games where the two warpheads were all but useless than games where they did at least as little as cause their 85 points worth of damage - not taking into account all those shoota boyz getting killed by 'ere we go and 'eadbanger.

If you want to have a fun game with wacky models, go Warpheads. If you care about winning a game, leave them at home and bring a Warboss, KFF or SAG instead.

This message was edited 3 times. Last update was at 2012/12/21 12:54:54


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

When 6ed came out. The sad truth is that the warphead (or weird boy) went from fun to terrible. My friend used to run a kommando boyz army.
45 kommandos with 3 nobz with PK's and 6 burnas
2 warphead
9 kannon
100 boyz with 5 nobz with PK's for 1750pt.
It had a crazy chance of waaaaaaagh something like 66.67% on turn 1 and 100% every turn after that since you can use the army waaaaaaagh when needed. This dose not work any more thanks to 2D6 charge and no fleet and you can't charge on turn 1 if you can or from reserve on the turn they arrived. which are all good changes to Skyhammer 1ed

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

All i can hope is that if we get a new ork codex they rework da Waaaagh!

I mean, cmon theyre screaming their warcall at the top of their lungs and they dont get stronger, faster, or ignore getting shot at (fnp)? At the least let us charge the same turn we ran

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

We get stronger when we WAAAGH!
   
Made in us
Smokin' Skorcha Driver






 Billagio wrote:
 KingCracker wrote:

MANz are just tooo good to pass up I think, now that their 2+ save actually means something and some random power weapon cant cut them down. Im even considering taking Mad Dok somewhere in my armies just to give them cheap cybork


I cooked up a crazy deathstar of a squad a few days ago, I want to try it but I wouldnt use it in anything less than 2k or a team game.

Warboss- Mega armor, AS, BP, Cybork,

Mad Dok Grotsnik

8x Manz,- all cybork

BW-RPJ, Deffrolla, Bigshoota

Comes out to like 770 points I think, or 865 if you take ghazz instead of a megaboss. All the 2W 2+ saves with FNP. Ded stompy if you ask me.
I actually used a deathstar almost exactly like this a little over a week ago, I had 5 meganobz with cyborks, mad dok, and ghazzy in a bw and was facing a gk list that had 60 strike squad guys! I tabled him by turn 4 or 5 thanks to ghazzy eating up about 15 guys or so and the mega nobz eating up about 20 or more! I think I only lost like one nob and and one or two others took a wound in return and that was with pretty much everything shooting at my deathstar for 2 or 3 turns, it was beautiful

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in ca
Fresh-Faced New User





Haaaa!! Grey Knights ... by turn 3 I had nothing left on the table ... between their psicannon, 2 teleporting dreadknights (the big terminator things) and ALL psychers, it was total destruction. It took them only 45 minutes to wipe me. Turn 1 they fried the lootas and goblins behind the Aegis Defense line and immobilized one BW. My 2 dakkajets were as easily destroyed, one by a megapowerful twin-linked lascannon razorback.

I tried the same list against Necrons (which were beaten earlier in no time by IG) and they did "almost" the same thing, but it took a little longer. It was almost a draw, but he won. I cannot destroy his AV13 vehicles ... and what about those damn HQ removing abilities from my orks.

I was so pissed off. I was almost willing to sell my orks after this defeat !!! But I've been beaten by the 2 best armies out there. I don't know why GW does codex that are that much powerful.

Anyway, it's my fault. I did not have a competitive list and I wanted to try stuff which failed.
The problem is that I like using weird stuff and different armies, I don't like playing the same army day after day,

How do you fight this Grey Knight army:
2 TL Lascannon Razorbacks
2 Dread Knights
20 Marines with Psicannons.
1 HQ that must be alone (I don't know his name, but he did nothing)
Everyone was a psycher.

For me, Kommandos are useless (Snikrot doesn't serve anymore).
Mobs of 30 orks are dead,
Dakkajets get shot down too easily.

I'm kind of brain-dead when thinking about my orks.

------------------------------------------------------------------------------------------------------------------------------------------------

Automatically Appended Next Post:
About the deathstars, I tried using this but it failed. Meganobz cannot fight against the ??? (the dark eldars with AP2 melee weapons), I cannot remember their names.

Their dark lances destroyed my 2 BW on turn 1.

Their venoms and the razorwing destroyed by 30 boyz (in 3 turns, but they did it).

Is it me or all orks are that unlucky ?

The game finished as a draw, nobody took the relic. At least my warboss saved the day. By himself he killed a talos pain engine, the DE HQ with his Invul 2+ shield, and 2 squads of DE troops. And the other star of the game was the immobilized Trukk of the meganobz (now empty) which prevented some of his troops to run toward the relic.

This message was edited 2 times. Last update was at 2012/12/22 05:01:44


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Lots of lootas.

They can glance-kill AV 13 just fine, and will also work on the rest of them.

Don't use Kommandos. They now suck.

Mob orks VS GK rarely ends well.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut




 valminder wrote:


------------------------------------------------------------------------------------------------------------------------------------------------

Automatically Appended Next Post:
About the deathstars, I tried using this but it failed. Meganobz cannot fight against the ??? (the dark eldars with AP2 melee weapons), I cannot remember their names.

Their dark lances destroyed my 2 BW on turn 1.

Their venoms and the razorwing destroyed by 30 boyz (in 3 turns, but they did it).

Is it me or all orks are that unlucky ?

The game finished as a draw, nobody took the relic. At least my warboss saved the day. By himself he killed a talos pain engine, the DE HQ with his Invul 2+ shield, and 2 squads of DE troops. And the other star of the game was the immobilized Trukk of the meganobz (now empty) which prevented some of his troops to run toward the relic.



Shooty DE can be rough they are really what got me thinking about being able to split my fire as much as possible. More loota squads with smaller numbers gretchin on a quad gun and ADL for lootas. Lots of boys with big shootas, dakkajets for FA some big guns and some mega nobs (if taking BW the meganobs can free up a HS slot for big guns although a truk is probably better if you have the HS slots). Really I try to pop as many transports a turn as possible doing that can really hurt your opponent.
   
Made in us
Purged Thrall






 valminder wrote:
Haaaa!! Grey Knights ... by turn 3 I had nothing left on the table ... between their psicannon, 2 teleporting dreadknights (the big terminator things) and ALL psychers, it was total destruction. It took them only 45 minutes to wipe me. Turn 1 they fried the lootas and goblins behind the Aegis Defense line and immobilized one BW. My 2 dakkajets were as easily destroyed, one by a megapowerful twin-linked lascannon razorback.

I tried the same list against Necrons (which were beaten earlier in no time by IG) and they did "almost" the same thing, but it took a little longer. It was almost a draw, but he won. I cannot destroy his AV13 vehicles ... and what about those damn HQ removing abilities from my orks.

I was so pissed off. I was almost willing to sell my orks after this defeat !!! But I've been beaten by the 2 best armies out there. I don't know why GW does codex that are that much powerful.

Anyway, it's my fault. I did not have a competitive list and I wanted to try stuff which failed.
The problem is that I like using weird stuff and different armies, I don't like playing the same army day after day,

How do you fight this Grey Knight army:
2 TL Lascannon Razorbacks
2 Dread Knights
20 Marines with Psicannons.
1 HQ that must be alone (I don't know his name, but he did nothing)
Everyone was a psycher.

For me, Kommandos are useless (Snikrot doesn't serve anymore).
Mobs of 30 orks are dead,
Dakkajets get shot down too easily.

I'm kind of brain-dead when thinking about my orks.

------------------------------------------------------------------------------------------------------------------------------------------------

Automatically Appended Next Post:
About the deathstars, I tried using this but it failed. Meganobz cannot fight against the ??? (the dark eldars with AP2 melee weapons), I cannot remember their names.

Their dark lances destroyed my 2 BW on turn 1.

Their venoms and the razorwing destroyed by 30 boyz (in 3 turns, but they did it).

Is it me or all orks are that unlucky ?

The game finished as a draw, nobody took the relic. At least my warboss saved the day. By himself he killed a talos pain engine, the DE HQ with his Invul 2+ shield, and 2 squads of DE troops. And the other star of the game was the immobilized Trukk of the meganobz (now empty) which prevented some of his troops to run toward the relic.



That sounds pretty brutal... I don't play much, but my friends and I like to throw idea's for lists around. If you are having issues with psykers, ally with Eldar, take a Farseer with Runes of warding, and a squad of five Rangers for 165 pts. This gives you some poison/sniper weaponry, as well as some great anti-psyker defense. Granted, if you don't like allies, you probably wouldn't want them, but they give you some ranged monstrous creature hunting abilities, sniping abilities, great psychic powers, and great psychic defense for a fairly low cost.

This message was edited 2 times. Last update was at 2012/12/22 06:22:54


 
   
 
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