Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/09/06 00:57:47
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Mephiston really relies on his powers, if you're not using them then he's basically an over-glorified and under-powered Monstrous Creature imho. Work on killing that Farseer early if you plan on taking him. However, as long as they aren't running Eldrad then he would be really good for Deny the Witch since he's Mastery Level 3 and gets a better chance at nullifying powers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/06 08:26:08
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Longtime Dakkanaut
|
Andilus Greatsword wrote:Mephiston really relies on his powers, if you're not using them then he's basically an over-glorified and under-powered Monstrous Creature imho. Work on killing that Farseer early if you plan on taking him. However, as long as they aren't running Eldrad then he would be really good for Deny the Witch since he's Mastery Level 3 and gets a better chance at nullifying powers.
So stick with mephiston, kill farseers, and hope for no eldrad, sounds like a plan, I'll let you know how it goes, games tonight.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/06 19:27:52
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Pious Palatine
|
Eldercaveman wrote:I suppose runes could be a bit of a problem, but even without his powers he could still be a beast. Does anyone have any other suggestions for hq? Against eldar. The list im running consists of 40 assualt marines 10 scouts and devastators. At 1500 points, im trying it as a horde angel list.
I like the sound of this. Can you please post your list? Do you run the scouts and Devs as two -man squads each?
D
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/06 23:37:50
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Longtime Dakkanaut
|
Ok so I didn't take Mephiston in the end, and I was glad I didn't as he bought units with weapons that can kill him in one shot, ignore his save and cause instant death, my list was
Reclusiarch Jump Pack 155
Sanguinary Priest x 2 Jump Packs
Assualt Marines 2 x Melta guns, Powerfist 235
Assualt Marines 2 x Melta guns, Powerfist 235
Assualt Marines 2 x Flamers Power Weapon, 215
Assualt Marines 2 x Flamers Power Weapon 215
5 x Scout snipers, Missile Launcher, Camo Cloaks 100
5 x Scout snipers, Missile Launcher, Camo Cloaks 100
Devastators 3 x Missile Launchers. 120
1500
Now the mission we rolled didn't really suit this list, I was hoping for a heavy objective mission, however we rolled the relic, basically lots of things died trying to control the relic, and with a lucky run roll on the last turn I controlled it. So can't really say much towards how this list performed, the scouts were a waste because I couldn't have them sat on objectives, and the Devs never had much to shoot at, assualt marines, just multi assaulted units, but he had an avatar and wraithlord which caused me a bit of pain.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 12:19:46
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
Hi just a question about equipping death company...
What do people consider the best load out for tackling most things, I know they may struggle against teq but hopefully do well against most other things.
I considered 5 with jump packs, 4 power swords and one fist, but for the same price i could get 10 basic?
Any general thoughts would be appreciated
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 12:36:05
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Longtime Dakkanaut
|
It all depends on how many points you have spare to sink into them?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 13:02:29
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
Cost-efficiency? Don't give them anything, not even a jump pack, and give them bolters. More bang for your buck than bolt pistols and chainswords due to Relentless.
But as asked, you should say how much you're willing to invest in this.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 14:14:44
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
Well I'm starting my blood angels slowly, so as an allied detachment in guard first. I'd be happy to spend up to 600-700 on it all including a reclusiarch hq or astorath, and a dc dread... so that leaves me around 300-400pts. If its under I can spend more on guard
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 15:14:09
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Longtime Dakkanaut
|
I run my death company as an 8 man unit, 5 with hooters, 1 with powerfist, 1 with powersword and plas pistol, and one with a powersword, now its by no means optimised but at 230 points its certainly powerful enough.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 15:26:35
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
5 with hooters Hooters you say? Methinks you wrote this on mobile XD Unless your space marines sport large breasts, in which case...I'd be curious about the results of sending those at the enemy So some nice changes thanks to the FAQ (that actually answered MY frequently answered questions lol) -Dante's Axe is indeed an axe, not an unusual weapon. Thankfully, we will hear no more on that stupidity, and I'm relieved they addressed it. -Blood Lance is sadly unable to hit flyers :( but still, we have stormravens, so not a heavy loss. - SG are now definitely officially able to call their weapons axes or swords, which is good because that's how I've been doing it since 6th dropped Perhaps most interesting though, was the ability to take FNP saves against Perils...OMG!
|
This message was edited 5 times. Last update was at 2012/09/07 19:00:58
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 19:39:47
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Blood Angel Terminator with Lightning Claws
|
SO the FAQ has come out and wow, Dante got nerfed hard with his weapon now being a power axe. Yes the ap 2 and plus 1 strength is good, but Dante has always depend on his High initiative to do damage. Looks like the same thing has happened to Astaroth too. On the other hand Sanguinary just got a booth with the new glaive encarmine rules, they can now maybe take on TEQs
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 19:44:50
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
It wasn't really nerfed at all. he can use Hit and Run, and I've managed to make the I1 on the strike too. Again, I've worked with the assumption that most of this was the case, and it's been fine.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 19:51:29
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Blood Angel Terminator with Lightning Claws
|
Titan Atlas wrote:It wasn't really nerfed at all. he can use Hit and Run, and I've managed to make the I1 on the strike too. Again, I've worked with the assumption that most of this was the case, and it's been fine.
Alright I guess I'll take your word for it since I haven't played BA in a while. Still makes his I6 look like a waste for me IMO. Hopefully in their next BA codex (if they get one for 6th) he'll have the option of taking a regular power weapon...
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 19:59:19
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
His I6 is used still in Hit&Run and honestly that is the best part about him next to the whole making SG troops part and being able to DS without scatter with his unit...and having a death mask that nerfs other IC's...and an infernus pistol, and iron halo + artificer armour...and jump pack...and being cost-efficient...I think that covers it - he can assault or even be assaulted, and then after the enemy's turn, he just gets a really good chance of running, in which case I have the unit (I take several SG with Infernus, maybe 3 maximum) and get in a second bombing of melta and then pummel the guys. I like to also throw in a sanguinary priest, first for the FNP, second so that he can challenge or accept challenges, tie up the most annoying or an annoying foe, and then hopefully provide enough room to escape from an assault if necessary. It's a tad evil but it's awesome.
|
This message was edited 1 time. Last update was at 2012/09/07 20:01:20
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 19:59:39
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
For 300 points would 10 death company with jump packs, 2 swords, a fist, and a hammer be a good choice for a TAC (except probably assault termies ie claws or th/ ss) unit of them to use in an allied detachment for guard with the support of a reclusiarch (for the re rolls) and a dread with talons.
It would give (on the charge!) 30 standard attacks, 10 ap3, and 8 ap2 at I1..?
Sorry I am useless at equipping units for close combat, never had to do it with guard or necrons  !
And now I discover Sanguinary Guard have the option of axe or sword form the faq I'm going to be stuck with them in the future as I was planning on getting some too haha!
Thanks in advance
|
This message was edited 1 time. Last update was at 2012/09/07 20:04:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:02:59
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
For the Sanguinary Guard thing - wow, I didn't realize people were leaving that one up in the air! I feel bad for having used them with the assumption this was the case, but yeah...they're excellent with that, very good anti-infantry.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:08:32
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
Titan Atlas wrote:For the Sanguinary Guard thing - wow, I didn't realize people were leaving that one up in the air! I feel bad for having used them with the assumption this was the case, but yeah..
Haha I had only looked at them briefly and just assumed at first they only had power swords (guessing many did as its been faq'd), but still that's cool they can possibly be kitted to take out termies then..
they're excellent with that, very good anti-infantry.
Guessing this is in relation to the Death Company, thanks! I was going on what's in the box too only being given one power sword kinda sucked when I opened it (i know I could model some from somewhere, and GW always do this, but still)... still 10 re rollable ap3 attacks with just the 2 swords sounds good to me! Thanks for the help.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:11:47
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
Well, I was referring to the SG at that last part but I think that the DC on the charge, even with just no special wargear, bolters (due to their relentless) and a chaplain make them strong anti-anything due to sheer volume of attacks. I think my limit would be 15 men, bolters, a chaplain...although you'd need some efficient way to get them across the board and a unit of that size won't fit in much that's cheap, so jump packs (which in itself is expensive) but totally worth it, if not a really expensive way to go about it.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:17:48
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Based on the bitz in the kit, and the fact that it said they were only power weapons, it was pretty clear that Sanguinary Guard could take swords or axes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:21:17
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Angry Blood Angel Assault marine
|
Andilus Greatsword wrote:Based on the bitz in the kit, and the fact that it said they were only power weapons, it was pretty clear that Sanguinary Guard could take swords or axes.
I agree. On another note: Sadly, we were not granted access to Flakk Missiles in the FAQ (unless I missed something reading through it).
|
pitchedbattle.blogspot.com |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:23:48
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
Titan Atlas wrote:Well, I was referring to the SG at that last part but I think that the DC on the charge, even with just no special wargear, bolters (due to their relentless) and a chaplain make them strong anti-anything due to sheer volume of attacks. I think my limit would be 15 men, bolters, a chaplain...although you'd need some efficient way to get them across the board and a unit of that size won't fit in much that's cheap, so jump packs (which in itself is expensive) but totally worth it, if not a really expensive way to go about it.
Only thing I thought with bolters was they won't still get the second close combat weapon attack..? Yer definitely giving them a chaplain of some sort (reclusiarch most likely as the allied hq). I didn't think 15pts for the whole unit was too bad for jump packs. In a thread in the army lists section you helped out with I was planning on a storm raven, but even I do include on it'd be more as a gunboat to maybe transport a dread, after discussion there made me realise its too risky putting it all in there. I was thinking more to just jump the death company across the board in cover and out of sight. or DoA in out of line of sight.
I think for a total of 470pts, 10 DC (jump packs, 2 swords, 1 fist, 1 hammer) and the reclusiarch (jump pack, infernus or plasma pistol) makes a great allied detachment for my guard, add in the 125pt DC/Furioso Dread with talons (transport issues still) and that is one awesome detachment and a great start to my Blood Angels army.
Good to know about the SG, I have a box of them ready and waiting for when I've done my DC, mainly because they look so cool, so it's good to know they'll be usefull too lol!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:41:58
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Angry Blood Angel Assault marine
|
adam304 wrote: I didn't think 15pts for the whole unit was too bad for jump packs.
I may have misread your post, but I thought that I should point out the following:
Jump packs for the DC are 15 points per model.
|
pitchedbattle.blogspot.com |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:51:17
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
Feldmarshal Goehring wrote:adam304 wrote: I didn't think 15pts for the whole unit was too bad for jump packs.
I may have misread your post, but I thought that I should point out the following:
Jump packs for the DC are 15 points per model.
Exactly. Expensive, so I'd save it exclusively for bigger points games if I wanted to try them like that.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/07 20:56:39
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
Feldmarshal Goehring wrote:adam304 wrote: I didn't think 15pts for the whole unit was too bad for jump packs.
I may have misread your post, but I thought that I should point out the following:
Jump packs for the DC are 15 points per model.
Wow, ok completely misread the codex; saw "the entire squad can have jump packs: 15pts" and I was sold, failing to read the "per model"
Will have to re think things then, it's a shame because I love the look of the jump packs, may still make them like that anyway for modeling reasons.
Thanks people!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/08 03:29:41
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Regular Dakkanaut
|
yeah at a 150 points I'd rather put them in a storm raven for50 more points. Or throw them in a LR and they can assault out.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/08 04:13:21
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Furious Fire Dragon
|
yup. I just had a game and used them in a stormraven - due to bad luck the damn thing got stunned and was likely to get shot down (it did end up happening to it, just my luck) but on that turn I did a Skies of Blood successfully, desperately. However, if things had gone according to plan I could have easily murdered a powerful unit or two with relative ease, before they would likely have even gotten a response.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/08 07:33:06
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Angry Blood Angel Assault marine
|
I still give them jump packs sometimes. The superior mobility is quite useful.
I magnetized them to take either the jump pack or the backpack.
Keep your options open.
|
pitchedbattle.blogspot.com |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/08 22:08:34
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Regular Dakkanaut
|
Yeah I usually Drop pod them. That way they land and get to rapid fire. Then they typically get hell rained on them from my enemy, but that's all right because it allows the rest of my army to live another turn. Next turn you have them rapid fire again then assault something. I think there biggest use when you drop pod them is to target a small unit or one containing their warlord and eliminating that. Then you will get 2 vps ( 1 for slay the warlord and 1 for first blood). I've also seen some recommend giving them a few IPs then dropping them next to a tank so they can melta some rear armor!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/09 13:04:48
Subject: 6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Pious Palatine
|
Feldmarshal Goehring wrote:I still give them jump packs sometimes. The superior mobility is quite useful.
I magnetized them to take either the jump pack or the backpack.
Keep your options open.
Yeah I did this, infact of my of my units with options are magnetised.
I tend to run a smaller DC, 7 man with jps, 3 powers weapons, 1 fist, rest bolters and I also stick Lemartes in there because he's a bad ass. In my experience with DC, it's best pick your targets carefully, don't go after a deathstar unit, but use them to try and churn through energy troops choices. In an objective game you can put the fear in the enermy and you can hope they make more mistakes.  (Note that this comes in at 465 pts, so it's not smaller points-wise, but it's a smaller man unit)
D
|
This message was edited 1 time. Last update was at 2012/09/09 13:05:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/09 16:45:22
Subject: Re:6th ed and Blood Angels (UPDATED! OP with army lists up for commentary/usage! updated July 20)
|
 |
Freaky Flayed One
Birmingham
|
@evil, that sounds good, it was my plan to use them to go after troops choices and terrorise them whilst my guard (whilst building BA as an ally) could focus on elite infantry and heavy armour!
I guess this is more of a modeling question but as its been mentioned a few times what magnets do you all use? Never done it before but seriously considering it for this!
|
|
 |
 |
|