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![[Post New]](/s/i/i.gif) 2013/01/24 16:00:10
Subject: 6th DE
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Stone Bonkers Fabricator General
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Mandor wrote: Ovion wrote: Mandor wrote: Niiai wrote:fire dragons cannot claim onjectives anyway.
But the defense line will not help my gliding boats :-( They are to high up I belive? The building looks cool enough.
Yeah that's true. The Aegis Defense Line won't help any vehicle in both the DE or CWE army as you don't get 25% cover.
It'd probably help War Walkers.
But yeah, my personal preference is Bastion / Fortress.
I'd also go with Barebones Trueborn with lances, or maybe a lone Haemonculi to fire it.
Even though I haven't tested it myself, I think the ADL won't provide cover to more than 25% of the War Walkers.
25% of the height not 25% of the model Automatically Appended Next Post: sLeEpYrOcK wrote:Can you throw haywire grenades at flyers? A lucky shot would end a flyers day for sure. I may try that when my mate get some flyers, just wyches in venom's with haywire grenades XD that would be awesome
i have hit a flyer with a haywire grenade. immortal, drugged up, gladiator hags can do anything.
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This message was edited 1 time. Last update was at 2013/01/24 16:01:27
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/24 19:23:04
Subject: 6th DE
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Sword-Bearing Inquisitorial Crusader
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Niiai wrote:I threw some grenades at flyers yesterday as they came zoooming past. But I did not even hit it. :-/
Automatically Appended Next Post:
I am also wondering about a new "unit" for dark eldar. We often use wytches now for the haywire grenades, but upon fielding them I was not so impressed. (My oponent had no tanks :-p) However it is a very limited unit that cannot really acive anything. All it does it runn around like a headles chicken, because it would die to owerwatch. How about using true born? They can get haywire grenades. In the meantime give the splinter cannons or carbines for anti infantery. Sudenly you have a double purpose model?
For Splinter cannon trueborn, I'd say go for it. I'm planning on it, just haven't come up with the right build yet. It's only 6pts for a group of three, IMO it's worth the small investment to enable the unit to take out a couple hull points if needed.
In a blasterborn unit, I wouldn't take them tough. They're expensive enough as it is, and they already pop tanks.
The only real disadvantage is they aren't scoring like Wyches are, so it's kind of a toss-up.
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Sometimes, you just gotta take something cause the model is freakin cool... |
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![[Post New]](/s/i/i.gif) 2013/01/25 12:55:43
Subject: Re:6th DE
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Liche Priest Hierophant
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Gha...played with DE the other day and it struck me that AP 2 weapons has a 4 in 6 chance of destroying us. :-/ Quite anoying.
On another mote has somebody tryed a reserved heavy flyers list?
We are very fragile this edition, but if you drop some WWP turn one, then turn 2 you can get a lott of flyers and troops on the table. Sutch a list would not use many transports exept for perhaps WWP delivery.
One could potensially ally with regular eldar to get axes to scoring bikes (late turn objective grabbers?) autarch, a better plane (if forge world allowed) and some outflanking war walkers.
Have anybody tryed a reserve heavy list?
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![[Post New]](/s/i/i.gif) 2013/01/25 16:40:48
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had another game against Chaos, man the new turret flamer helldrake and the ignore cover vector strike is really brutal against us, the report is below if anyone is interested (pictures as usual):
BR19: The Black Buzzards VS CSM Triple Helldrake - 1500pts
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This message was edited 1 time. Last update was at 2013/01/25 16:44:10
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![[Post New]](/s/i/i.gif) 2013/01/25 16:53:10
Subject: 6th DE
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Liche Priest Hierophant
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Very nice game Mushkilla!
I do like your bikes. I wish I had some (I am currently painting my beasts for the barron) 3 drakes is a lott in sutch a small game. I recently played against 3 flyers in a 1500 point game and I felt mobilaty was my only way to survive them. You also have a very keen tactical mind and plan on how you are going to winn from the start. Not a bad idea.
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![[Post New]](/s/i/i.gif) 2013/01/25 17:24:59
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Niiai wrote:Very nice game Mushkilla!
I do like your bikes. I wish I had some (I am currently painting my beasts for the barron) 3 drakes is a lott in sutch a small game. I recently played against 3 flyers in a 1500 point game and I felt mobilaty was my only way to survive them. You also have a very keen tactical mind and plan on how you are going to winn from the start. Not a bad idea.
Thanks. Honestly I think three drakes is overkill it's a lot of points on stuff that isn't on the board first turn. As for having a plan, it's all about being the active player!
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![[Post New]](/s/i/i.gif) 2013/02/03 04:29:44
Subject: Re:6th DE
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One Canoptek Scarab in a Swarm
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Hi there! I'm a new Dark Eldar player, and wanted to get some information from people who have experience playing them.
This would be the first army I've played, as I got into 40k a few years ago, but never managed to get a complete army together (partially because I never could make up my mind as to what I wanted, based on factors such as looks and play style). Now, I have bought the 6th edition rulebook (which seems at first glance to be a bit more complicated than 5th Ed appeared, to me, anyway), and a copy of the Dark Eldar codex, but I have only a vague idea of how they play. I was hoping you guys could give me a few tips on which units are good for what, and perhaps some ideas on what I should take in order to build a decently competitive army, without making it too cheesy. I have read a good portion of this thread, and have managed to gather a small idea as to how the DE should be fielded, but, again, would like some guidance as to how I should form my army.
Now, I'm not asking someone to come and throw a list at me or anything, as I know that simply using something someone else created really isn't going to help to understand the playstyle (hell, I'm going to need to find someone in my area who'd be willing to help me get the basic rules down), but I will probably try to post a list or two if I can get some advice from this thread, and maybe you guys would be able to tell me what would be utter crap, and what could potentially work.
Anyways, thanks for taking the time to read this.
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![[Post New]](/s/i/i.gif) 2013/02/03 11:21:32
Subject: Re:6th DE
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Longtime Dakkanaut
Beaver Dam, WI
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Sweord wrote:Hi there! I'm a new Dark Eldar player, and wanted to get some information from people who have experience playing them.
This would be the first army I've played, as I got into 40k a few years ago, but never managed to get a complete army together (partially because I never could make up my mind as to what I wanted, based on factors such as looks and play style). Now, I have bought the 6th edition rulebook (which seems at first glance to be a bit more complicated than 5th Ed appeared, to me, anyway), and a copy of the Dark Eldar codex, but I have only a vague idea of how they play. I was hoping you guys could give me a few tips on which units are good for what, and perhaps some ideas on what I should take in order to build a decently competitive army, without making it too cheesy. I have read a good portion of this thread, and have managed to gather a small idea as to how the DE should be fielded, but, again, would like some guidance as to how I should form my army.
Now, I'm not asking someone to come and throw a list at me or anything, as I know that simply using something someone else created really isn't going to help to understand the playstyle (hell, I'm going to need to find someone in my area who'd be willing to help me get the basic rules down), but I will probably try to post a list or two if I can get some advice from this thread, and maybe you guys would be able to tell me what would be utter crap, and what could potentially work.
Anyways, thanks for taking the time to read this.
As you say someone giving you a list is not the way to go. The biggest thing to me is your personnal style. For instance, I love reavers, kalabites and raiders. Look at other DE armies and they will be based around beast masters, wyches and venoms. Specialist lists will emphasize wracks, haemonculi etc. You have to know what you want your army to accomplish... I can give you my thoughts but this is up to you.
1. I like raiders over venoms. I like distributed anti-tank firepower so having 6 raiders over 6 venoms seems better to me. Emphasizing kalabites seems better to me than wyches in 6th edition.
2. I LOVE reavers... 2 caltrops and 2 heat lances... killing or softening up targets in the MOVEMENT phase is big. 2D6 S6 and 4D3 S4 hits means Demon Lords must beware as also the marine 10-man squad will be cut down to size so that your kalabites can easily obtain pain tokens. Yes they are brittle but what DE unit is not brittle.
3. Anti-tank vs anti-personnel. I think this is the biggest shift in 6th edition. I used to run 2 ravagers and 1 razorwing in 5th edition, I think I will shift this to 2 or 3 razorwings. They still provide you with great anti-tank - not as good as ravagers - but still great. The missiles and to a lesser degree the splinter cannon provides you with great anti-horde capability and I think the multi-task nature as well as the "protection" of being a flyer makes them superior choices.
4. After that, I like 1 or 2 elites in venoms to provide that extra oomph to the army. Hellbrides, trueborne, or incubi depending on your taste.
Now that is my style of DE but as I said, there are many viable choices for DE to build around. The common theme is lethal but brittle choices. other than some specialist lists ( WWP come to mind) speed is the other constant. So it is what cheap, lethal paper airplanes carrying what asthmatic psychopaths you want.
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![[Post New]](/s/i/i.gif) 2013/02/03 20:27:29
Subject: Re:6th DE
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Sword-Bearing Inquisitorial Crusader
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Sweord wrote:Hi there! I'm a new Dark Eldar player, and wanted to get some information from people who have experience playing them.
This would be the first army I've played, as I got into 40k a few years ago, but never managed to get a complete army together (partially because I never could make up my mind as to what I wanted, based on factors such as looks and play style). Now, I have bought the 6th edition rulebook (which seems at first glance to be a bit more complicated than 5th Ed appeared, to me, anyway), and a copy of the Dark Eldar codex, but I have only a vague idea of how they play. I was hoping you guys could give me a few tips on which units are good for what, and perhaps some ideas on what I should take in order to build a decently competitive army, without making it too cheesy. I have read a good portion of this thread, and have managed to gather a small idea as to how the DE should be fielded, but, again, would like some guidance as to how I should form my army.
Now, I'm not asking someone to come and throw a list at me or anything, as I know that simply using something someone else created really isn't going to help to understand the playstyle (hell, I'm going to need to find someone in my area who'd be willing to help me get the basic rules down), but I will probably try to post a list or two if I can get some advice from this thread, and maybe you guys would be able to tell me what would be utter crap, and what could potentially work.
Anyways, thanks for taking the time to read this.
Honestly, pick out what what you like and build around that. The only 'bad' unit in the Dex are Mandrakes, so stear clear of those if possible. Webway Portals don't work so well anymore either.
I got into DE because they have the best models IMO. I love the Hellion and Reaver models (and Scourges, but haven't worked them in yet), so my lists are based on that core. Other units have grown on me as I've progressed.
Another option is to pick the HQ choice you like the best, and build a list to fit him/her. I really like the Baron and Lady Malys, or sometimes the Duke, and its not too hard to tailor lists around them.
Two pieces of advice. Don't try to get many units that are slow or need to be immobile to work (Dark Lances on foot, etc.). Don't go heavy on unit upgrades, the base stats/equipment on most DE units is usually pretty good. Its better to take more cheaper units than fewer expensive ones.
Let us know what you like and we can give you more specific advice.
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Sometimes, you just gotta take something cause the model is freakin cool... |
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![[Post New]](/s/i/i.gif) 2013/02/03 21:08:36
Subject: 6th DE
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Haemonculi Flesh Apprentice
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DAaddict- I actually prefer the dissies on the razorwing, I find that being great at AI suits it better then being dual rolled.
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![[Post New]](/s/i/i.gif) 2013/02/05 21:17:24
Subject: Re:6th DE
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One Canoptek Scarab in a Swarm
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Well, I like the idea of a fast army, using things such as Reavers and Hellions, and probably Kabalites in Raiders. I guess the main thing I like about DE are the vehicles, in that they don't look the same as other vehicles in 40k.
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![[Post New]](/s/i/i.gif) 2013/02/05 21:59:10
Subject: 6th DE
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Regular Dakkanaut
SC
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I played against Tau Saturday and went all in on assaults turn 2 (Emperor's will game type). I made it across the board turn 1 but his turn of shooting wrecked 2 raiders and pretty much pinned me down 3 inches in front of his entire army for the next turn. Would it be better to dance out of his range for a turn or two and wear him down before going for the assault? A 12 man Fire Warrior squad in rapid fire range will glance a raider to death if you get caught; I made this mistake and it cost me the game.
Also, Lelith was my HQ but got ID'd by a snap fired melta on a crisis suit... How do people run her usually?
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![[Post New]](/s/i/i.gif) 2013/02/05 23:11:57
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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I've only ever played Tau (minor games vs others though nothing worth talking about) and find that swamping him 1 unit at a time really does for them.
Last game I committed 2 venoms with dual SC's to one squad of FW's 9cover was blocking los from his other units), wiped them out and reduced his total number of shots per turn by about a third.
The thing I've struggled with is when he castles up, and he has those missile launchers that can blind fire over cover - I struggle to get to him whilst keeping myself safe. In this instance I actually just kept out of his range, crawled under cover and let him close the gap, using my higher BS to wither him down as he came on.
Raiders with FF's and splinter racks are your best friend
I've been criticised for this before, though I'll say it again. Using Mandrakes to assault his XV88's simply to stop them shooting me down at the mid table point is the best thing ever. They do feth all damage, but when they're saving a 150 point squad per turn from getting bogged down I consider them worth it Automatically Appended Next Post: (that was 5th ed)
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This message was edited 1 time. Last update was at 2013/02/05 23:12:06
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![[Post New]](/s/i/i.gif) 2013/02/06 00:04:19
Subject: 6th DE
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Regular Dakkanaut
SC
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Yea, I kind of felt like I played entirely to his strengths and not to my own. My list was also built to harass and pick off MEQ armies with lots of armor and he brought 4 full squads of warriors. I was unfamiliar with tau and their weaponry as well and kind of gave him a lot of easy kills. Next game I'll go for a more cat and mouse approach.
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![[Post New]](/s/i/i.gif) 2013/02/06 00:51:07
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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Absolutely. Focus on fws first, suits second, and laugh at kroot.
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![[Post New]](/s/i/i.gif) 2013/02/06 03:40:00
Subject: Re:6th DE
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One Canoptek Scarab in a Swarm
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So, I was trying to make a 500 point list for my potential DE army, and this is what I came up with. Please tell me what you honestly think, it won't bother me if you guys tell me it's going to do horribly, I can just keep at it until it works.
HQ:
(85) Archon; Blaster, Ghostplate armour
Troops:
(156) 9 Kabalites; Raider; Disintegrator cannon, Splinter racks, Shock Prow
(170) 10 Kabalites; Splinter cannon; Raider; Disintegrator cannon, Splinter racks
Fast Attack:
(88) 3 Reavers; Heat lance, Grav-talon
Total: 499
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![[Post New]](/s/i/i.gif) 2013/02/06 03:45:43
Subject: 6th DE
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Dakka Veteran
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it'll do fine but I personally prefer a succubus with an agonizer at this point level, nightshields would be better than shock prow if you can fit it, otherwise you could also try just two squads of 5 kabalite warriors in venoms as your troops and go from there. Grotesques make excellent body guards.
Also if you're looking for help on a list, bring this over to the army lists section of the forum
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![[Post New]](/s/i/i.gif) 2013/02/06 12:09:37
Subject: 6th DE
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Scuttling Genestealer
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Dont DE jetbikes get a 3+ cover save for their jink? Something special int heir codex?
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![[Post New]](/s/i/i.gif) 2013/02/06 14:04:02
Subject: 6th DE
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Daring Dark Eldar Raider Rider
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They have Skilled Rider, so they get a +1 to their Jink save. Which means a 3+ cover save if turbo boosting.
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![[Post New]](/s/i/i.gif) 2013/02/14 10:48:08
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had my first game against tyranids since 4th edition, those flying hive tyrants can sure take a beating! The report is bellow if anyone is interested (with pictures as usual):
BR20: The Black Buzzards VS Tyranids - 1500pts
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This message was edited 1 time. Last update was at 2013/02/14 10:48:39
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![[Post New]](/s/i/i.gif) 2013/02/15 22:37:08
Subject: 6th DE
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Sinewy Scourge
Murfreesboro, TN
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Hey guys, been out of 40k for a few months and only had a few games in 6th edition (though almost all of them have been in tournaments). I wanted to run my list by some fellow Dark Eldar players and see what you guys thought. I’ve had a ton of success so far, but my lack of knowledge of the current meta is leaving me a bit nervous.
The list:
Baron
Haemie VB, Liquifier
X3 3 Blasterborn
X3 Venom +SC, NS
X2 5 Warriors Blaster
X2 Venom +SC, NS
5 Wyches Haywire Grenades
Venom +SC, NS
8 Wracks +liquifer, Acothyst
Raider +NS
5 Wracks liquifier
Venom +SC, NS
4 Wracks
3 Beastmasters/4 Khymarae/4 Razorwing Swarms
X3 Ravagers +NS
ADL +quad gun (baron and wracks on foot man gun)
So far this list has managed to murder everything its come across save a massed Necron flier list and a Tau suit spam list played by an amazing general and some crazy dice. Anything less than 2 fliers has been handled by the Quad Gun and massed lance/blaster fire.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2013/02/18 23:06:07
Subject: Re:6th DE
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Crushing Clawed Fiend
Eau Claire, WI
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I know it doesn't make a whole lot of sense, but I have radically changed my list from what I had been playing earlier. Both in 5th ed., and right away into 6th.
My 1850 list (which I think I'm going to play at tournaments) is:
HQ
The Duke
Elite
3- blasterborn
venom, sc, ns
3- trueborn with 2 sc
venom, sc, ns
Troop
9 wyches, haywire, hg, vb, pgl
raider, ns
10 wyches, haywire, 2 hg, vb, pgl
raider, ns
10 wyches, haywire, 2 hg, vb, pgl
raider, ns
5 wyches, haywire
venom, ns, sc
5 wyches, haywire
venom, ns, sc
Heavy Support
Ravager, ff, ns
voidraven, ff
razorwing jetfighter, ff, 2 ss missiles, sc
That I believe is right on the head at 1850. That is 10 vehicles, and a lot of anti-armor, and anti infantry/ everything else.
My tactic is deploy defensively by giving cover to my raiders from the venoms. Turn 1 the duke jumps in the raider with 9 wyches, and the three trueborn with the sc's stay in cover and just keep shooting for maximum shots. I figure out how my opponent deploys, and flat out turn 1 with everything to hit him on one of his flanks. Turn two I am usually in close combat with one of my wych squads.
I really like DE and think that they are still a really hard hitting army. Just have to be precise with them. Can't make a lot of mistakes and still pull out a victory.
I'm looking forward to playing against a pretty competitive Imp guard list these next few weeks, just because that is a pretty hard army to beat as DE.
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This message was edited 1 time. Last update was at 2013/02/19 00:48:04
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![[Post New]](/s/i/i.gif) 2013/02/19 00:06:54
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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I'm starting to think the way to go against tau is deepstriking raiders and venoms, negate their range from the off. Maybe drop empty transports to avoid snapshot restrictions, watch them panic and go for a turn 2 blaster rush.
Also, I cannot beat my bro in laws shas el at all. I have bad luck on my sf rolls then get id'd after he vector jumps away from me, it sucks, I haven't beaten him once!
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![[Post New]](/s/i/i.gif) 2013/02/19 01:16:40
Subject: 6th DE
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Ah Tau. My speciality. I play a lot of armies, but Tau are my most loved.
Tau are more dangerous at short range than long, but disorganized charges are the key to killing the Tau and you're onto something there. Deep striking a bunch of raiders means that whether the Tau blow the Raiders up or they dont, they are getting charged next round as long as pinning checks are successful.
Disorganized charge the hell out of them. It's a good way to go. Also, dont forget that Tau dont like your Night shields very much. They lose rapid firing at a certain distance because of it so its doubly useful to take those if DS'ing.
And DE characters with loads of attacks should manhandle the Shas'El.
What do you mean you get Instant Death'd when he vector jumps. His jump is just hit and run. Do you mean that he shoots you afterwards? Just trying to be clear. He's not dropping the failsafe after jumping or anything hokey like that is he?
Automatically Appended Next Post: Ah Tau. My speciality. I play a lot of armies, but Tau are my most loved.
Tau are more dangerous at short range than long, but disorganized charges are the key to killing the Tau and you're onto something there. Deep striking a bunch of raiders means that whether the Tau blow the Raiders up or they dont, they are getting charged next round as long as pinning checks are successful.
Disorganized charge the hell out of them. It's a good way to go. Also, dont forget that Tau dont like your Night shields very much. They lose rapid firing at a certain distance because of it so its doubly useful to take those if DS'ing.
And DE characters with loads of attacks should manhandle the Shas'El.
What do you mean you get Instant Death'd when he vector jumps. His jump is just hit and run. Do you mean that he shoots you afterwards? Just trying to be clear. He's not dropping the failsafe after jumping or anything hokey like that is he?
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This message was edited 1 time. Last update was at 2013/02/19 01:18:44
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/02/19 07:53:50
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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Yeah sorry, I mean he vectors away (18" away as per this saturday gone) and then pours every gun he has in to me right after.
I've played about 6 of these little death matches against him and lost every single one Automatically Appended Next Post: What's a disorganised charge btw?
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This message was edited 1 time. Last update was at 2013/02/19 07:54:31
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![[Post New]](/s/i/i.gif) 2013/02/19 11:53:39
Subject: 6th DE
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Ichor-Dripping Talos Monstrosity
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A disorganised charge is a multicharge.
You move your unit into combat with more than 1 unit.
You don't gain the bonus attacks for charging when you do this though.
But against Tau it won't really matter.
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![[Post New]](/s/i/i.gif) 2013/02/19 12:25:58
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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So for instance 1 unit of wyches vs 2 units of firewarriors?
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![[Post New]](/s/i/i.gif) 2013/02/19 12:51:22
Subject: 6th DE
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Liche Priest Hierophant
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Yes. Although this can be hard to pull of in 6th edition doe to the charging rules. But at least they are well written as opposed to 5th editions.
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![[Post New]](/s/i/i.gif) 2013/02/19 13:24:16
Subject: 6th DE
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Dakka Veteran
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Well do you have to make it into base with both units? Or just one and then consolidate into the other squad? Also Overwatch from two squads will hurt so make sure you get close enough to take some casualties
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![[Post New]](/s/i/i.gif) 2013/02/19 13:53:24
Subject: 6th DE
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Liche Priest Hierophant
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You need to follow the rules...soooo:
1. Declear multi charge. (Look out for flamers.)
2. Take hits from ovverwatch.
3. Move closest to the closest first unit (I think you need to decleare who this is from the start?)
4. Move the nect unit into base to base with the first unit but you must remain within 2" of the first model you moved ass all units you move must be in base to base.
5. After all of the first units models are in base to base you can now try to move into base to base with the new unit. Remember this means you stil need to be 2" close to the already charged models. This can be tricky.
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