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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 morgendonner wrote:
 Hulksmash wrote:

This is just one nasty thought I already had:

Warlock w/Primaris (the shrouded one)
5 Flamer armed Wraithguard (Assuming AP2)
Wave Serpent


Was it confirmed that warlocks can join any unit? Some posts seemed to indicate that warlocks can be only attached to guardian, storm guardian, and gaurdian jetbike units.


According to the reliable guy (at least reliable the last few books) it's guardian squads (bikes/storm/regular) and wraith squads (cc/shooting). But we'll have to wait and see. It isn't like it couldn't be cast from another warlock before the tank takes off. You only need one turn for the tactic to work.


Automatically Appended Next Post:
Warlocks are suppose to act like Royal Courts so I assume you could keep them in a unit. Just would cost a pretty penny. And you'd need to take 2 Farseers to hopefully get Fortune.

Fun fact, you can cast a twin-linking ability twice if your a Farseer now. Eldar Primaris (guide) and Divination Primaris. Kinda gross as an ally if Guide can be used on non-elder units.

This message was edited 1 time. Last update was at 2013/05/29 02:28:00


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Dakka Veteran




Bay Area

 Hulksmash wrote:
 morgendonner wrote:
 Hulksmash wrote:

This is just one nasty thought I already had:

Warlock w/Primaris (the shrouded one)
5 Flamer armed Wraithguard (Assuming AP2)
Wave Serpent


Was it confirmed that warlocks can join any unit? Some posts seemed to indicate that warlocks can be only attached to guardian, storm guardian, and gaurdian jetbike units.


According to the reliable guy (at least reliable the last few books) it's guardian squads (bikes/storm/regular) and wraith squads (cc/shooting). But we'll have to wait and see. It isn't like it couldn't be cast from another warlock before the tank takes off. You only need one turn for the tactic to work.


Automatically Appended Next Post:
Warlocks are suppose to act like Royal Courts so I assume you could keep them in a unit. Just would cost a pretty penny. And you'd need to take 2 Farseers to hopefully get Fortune.

Fun fact, you can cast a twin-linking ability twice if your a Farseer now. Eldar Primaris (guide) and Divination Primaris. Kinda gross as an ally if Guide can be used on non-elder units.



the blessing option of warlock powers is the unit they are in only.

except the heal which is 18"

This message was edited 1 time. Last update was at 2013/05/29 02:32:06


   
Made in gb
Agile Revenant Titan





Scotland

 Therion wrote:

But he already has S10 and is a monstrous creature?


He's S8 base now.

This codex has far exceeded my expectations.

If everything Raziel is saying is legit, I will be one happy Eldar player.

Iranna.

This message was edited 1 time. Last update was at 2013/05/29 02:35:14


 
   
Made in ph
Drone without a Controller






Eldar battle brothers are only Tau and Dark Eldar. Hail shooting armies
   
Made in gb
Agile Revenant Titan





Scotland

 shock_at wrote:
Eldar battle brothers are only Tau and Dark Eldar. Hail shooting armies


Shooting is King of 6th! Does that mean Eldar will be too?

With the info that Raziel's been giving out, I've managed to cobble together an approximate 1500pt list for a local tourny in a couple of months too.

Iranna.

 
   
Made in us
Dakka Veteran




Bay Area

 Iranna wrote:
 Therion wrote:

But he already has S10 and is a monstrous creature?


He's S8 base now.

This codex has far exceeded my expectations.

If everything Raziel is saying is legit, I will be one happy Eldar player.

Iranna.



he was talking about the wraith knight and it uses the ghost glaive nd the ghost glaive is +1str, ap 2, master crafted

   
Made in fi
Jervis Johnson






he was talking about the wraith knight and it uses the ghost glaive nd the ghost glaive is +1str, ap 2, master crafted

So is the Wraith Knight S8 or S10? That guy on that thread says it's S10 but I'm not sure who's misunderstanding what here but I fail to see the point of a +1S AP2 sword if I'm a S10 monstrous creature.

This message was edited 1 time. Last update was at 2013/05/29 02:44:16


 
   
Made in gb
Agile Revenant Titan





Scotland

 Therion wrote:

So is the Wraith Knight S8 or S10? That guy on that thread says it's S10 but I'm not sure who's misunderstanding what here but I fail to see the point of a +1S sword if I got S10.


sorry, my misunderstanding.

WraithKNIGHT is S10.

WraithLORD is S8.

It's far too early in the morning for me!

Iranna.

 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Actually a little underwhelmed by the Wraithknight. Everything else definitely exceeds expectations! So looking forward to putting guys on the table and trying stuff out, also it'll be nice for my Scorpions to come out of retirement!

Eldar shenanigans are the best shenanigans!
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Made in fi
Jervis Johnson






Is the Wraith-flyer-thingy armed with two of those S4 AP2 warprift flamers and a third weapon?

he always comes with the terrify psychic power (telepathy) no roll allowed

2 heavy warpscythes, ghostbreaker, soulstones.

That's the quote, but I'm not sure what's a heavy warpscythe or a ghostbreaker.

This message was edited 1 time. Last update was at 2013/05/29 02:53:29


 
   
Made in gb
Agile Revenant Titan





Scotland

Heavy D-Scythe (in English) is S4 AP2 24" small blast I believe. Has the same Auto-wound + ID on 6/ Auto-pen on a 6 rule too.

"Ghostbreaker" forces all units, friend or foe, to re-roll successful morale and pinning tests apparently.

Iranna.

 
   
Made in us
Dakka Veteran




Bay Area

 Iranna wrote:
Heavy D-Scythe (in English) is S4 AP2 24" small blast I believe. Has the same Auto-wound + ID on 6/ Auto-pen on a 6 rule too.

"Ghostbreaker" forces all units, friend or foe, to re-roll successful morale and pinning tests apparently.

Iranna.


it also has the terrify psychic power so that cool.

their is also a psychic power to lower ld by 3 on enemy unit within 18" of the unit who has it (the blessing side s fearless for the unit)

This message was edited 1 time. Last update was at 2013/05/29 03:04:40


   
Made in fi
Jervis Johnson






Suncannon is heavy 3 S6 AP2 small blast, and the 'Heavy Phantombeamer' is just S10 AP2 heavy 1, and the Heavy Phantombeamer is supposed to be the main ranged weapon on the Wraith Knight? I'd say the Suncannon is the best weapon that thing can get.

Any word yet on what kind of invulnerable save the Scatter Shield gives? 5++? 4++? 3++? Melee only or also ranged?
   
Made in fi
Courageous Space Marine Captain






So am I understanding this correctly: that giant sword on Wraithknight gives exactly one reroll per turn in CC, and that's it?

   
Made in fi
Jervis Johnson






 Crimson wrote:
So am I understanding this correctly: that giant sword on Wraithknight gives exactly one reroll per turn in CC, and that's it?

Yeah these guys aren't making much sense. They're saying a guy who ignores armour saves with S10 can upgrade to a weapon that gives him AP2 and +1S

I'd also like to know the stats on Scatter Lasers, since the Wraith Knight should be able to get 2 of them to complement the Suncannon.

This message was edited 2 times. Last update was at 2013/05/29 03:14:33


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Therion wrote:
 Crimson wrote:
So am I understanding this correctly: that giant sword on Wraithknight gives exactly one reroll per turn in CC, and that's it?

Yeah these guys aren't making much sense. They're saying a guy who ignores armour saves with S10 can upgrade to a weapon that gives him AP2 and +1S

I'd also like to know the stats on Scatter Lasers, since the Wraith Knight should be able to get 2 of them to complement the Suncannon.

I'd also like to know the points costs to arm War walkers with dual scatters. I could see that being less viable as so many people own 9 of them.

This message was edited 1 time. Last update was at 2013/05/29 03:17:29


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

Is the Wraithknight Fearless (or similar)? I think peoples dreams of using it as a CC beatstick could come crashing down if you can sweep it.

I'm thoroughly confused with the Suncannons on the Wraithknight, I'm sure in the battle report it had dual Suncannons and was running around decimating infantry. If the shield option is only a 5++ I can't see anyone using it much, when you are T8 3+ to start with and can get access to a 5++ by putting your toe in terrain dropping a S10 weapon to get it is a terrible idea.

@Therion. People seem to be confusing the Wraithknight sword upgrade and the Wraithlord sword upgrade, haven't seen anyone clearly stating the rules for both in the same post so nothing reliable yet.
   
Made in gb
Agile Revenant Titan





Scotland

Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

Is the Wraithknight Fearless (or similar)? I think peoples dreams of using it as a CC beatstick could come crashing down if you can sweep it.

I'm thoroughly confused with the Suncannons on the Wraithknight, I'm sure in the battle report it had dual Suncannons and was running around decimating infantry. If the shield option is only a 5++ I can't see anyone using it much, when you are T8 3+ to start with and can get access to a 5++ by putting your toe in terrain dropping a S10 weapon to get it is a terrible idea.

@Therion. People seem to be confusing the Wraithknight sword upgrade and the Wraithlord sword upgrade, haven't seen anyone clearly stating the rules for both in the same post so nothing reliable yet.


Autarchs can give reserve-wide +1/-1.

All Wraith stuff is Fearless.

You can apparently only have 1 Suncannon.

Iranna.

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Iranna wrote:
Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

Is the Wraithknight Fearless (or similar)? I think peoples dreams of using it as a CC beatstick could come crashing down if you can sweep it.

I'm thoroughly confused with the Suncannons on the Wraithknight, I'm sure in the battle report it had dual Suncannons and was running around decimating infantry. If the shield option is only a 5++ I can't see anyone using it much, when you are T8 3+ to start with and can get access to a 5++ by putting your toe in terrain dropping a S10 weapon to get it is a terrible idea.

@Therion. People seem to be confusing the Wraithknight sword upgrade and the Wraithlord sword upgrade, haven't seen anyone clearly stating the rules for both in the same post so nothing reliable yet.


Autarchs can give reserve-wide +1/-1.

All Wraith stuff is Fearless.

You can apparently only have 1 Suncannon.

Iranna.


Yeah, but the Suncannon is like 3 large blasts, right?

4000+
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Thousand Sons 4000+
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Made in fi
Jervis Johnson






Is the Wraithknight Fearless (or similar)? I think peoples dreams of using it as a CC beatstick could come crashing down if you can sweep it.


The thread says:

ws 4 bs 4 s 10 t 8 w 6 i 5 a 4 ld 10 as 3+
monstrous creature with jumppack

old nemesis, fearless

Yeah, but the Suncannon is like 3 large blasts, right?

3 small blasts.

This message was edited 1 time. Last update was at 2013/05/29 03:34:24


 
   
Made in au
Emboldened Warlock




My apologies if I read the scythes as AP5 and they are AP2... lack of glasses + exhaustion from work kicking in. And I posted this at 8.00am my time without coffee... that said; flamer wraiths = noms...

That said; fluff wise; the scythes are means to mow down infantry, eg guard/orks. Not mow down terminators. S10 AP1 will do that nicely.

Also ALL distort weapons have the Distort rule - so scythes, cannons, wraith cannons and the lance from the knight - ID on 6's and auto pen on 6's. So your D3 per scythe overwatch can instant death greater deamons (noms!)

This message was edited 1 time. Last update was at 2013/05/29 03:47:37


So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in us
Dakka Veteran




Bay Area

 Therion wrote:
 Crimson wrote:
So am I understanding this correctly: that giant sword on Wraithknight gives exactly one reroll per turn in CC, and that's it?

Yeah these guys aren't making much sense. They're saying a guy who ignores armour saves with S10 can upgrade to a weapon that gives him AP2 and +1S

I'd also like to know the stats on Scatter Lasers, since the Wraith Knight should be able to get 2 of them to complement the Suncannon.



Sorry if you are all getting confused.

The wraith lord and the wraith knight both use the same cc weapon, ghost glaive

Ghost glaive is +1str,ap2, master crafted.....so yes on the knight the +1 str does nothing....


to clear up WRAITH KNIGHTS EVEN MORE!!

they can be taken in 3 ways

dual heavy wraithcannon (36" str 10, ap2, warprift)
ghost glaive and shield (+1str, ap2, master crafted and 5++ invuln)

suncannon and shield (24" str 6 ap 2 heavy 3 small blasts and the 5++ invuln)

YOU ALSO take 2 of the following 3 heavy weapons

scatterlaser (shoots first if it hits you get twin linked)
shuriken canon
sTarcannon

DONT KNOW ANYTHING BUT BASE COST WHICH IS 10 LESS THAN A LAND RAIDER

This message was edited 2 times. Last update was at 2013/05/29 03:59:31


   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

It shouldn't be too hard to roll up Scrier's Gaze on Divination with that many psykers on the table, that's a reasonably reliable way to keep them off the board for a while.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Dakka Veteran




Bay Area

 MandalorynOranj wrote:
Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

It shouldn't be too hard to roll up Scrier's Gaze on Divination with that many psykers on the table, that's a reasonably reliable way to keep them off the board for a while.


I forgot about that power, lol!!

   
Made in nz
Longtime Dakkanaut



New Zealand

 MandalorynOranj wrote:
Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

It shouldn't be too hard to roll up Scrier's Gaze on Divination with that many psykers on the table, that's a reasonably reliable way to keep them off the board for a while.


You are assuming that Warlocks get access to Divination, and I would be very surprised if they did (otherwise EVERYONE will just take Divination on every Warlock and twin link their entire army). If they don't then your chances drop quite a bit, 1-2 Farseers and thats it. I still think people are seriously overestimating the effectiveness of Warlocks spamming psychic powers, they are only ML1 and Conceal isn't a particularly amazing power so you can't base strategies around them (you can probably rely on getting 1 specific power for 1 specific unit, but not 1 specific power for multiple of the same units, which is what you need for a successful army with redundancy). That and they are only Ld8.

@Theorius. You sure about the Wraithknight weapon? The sword on the Wraithknight is literally the height of a Wraithlord and yet it gives it the same buffs as the sword the Wraithlord carries (and completely pointless ones at that)? It seems like you have to be crazy to run the assault version based on the info I have seen so far.

This message was edited 1 time. Last update was at 2013/05/29 04:59:02


 
   
Made in us
Been Around the Block



Newport Beach, CA

http://apocalypse40k.blogspot.com/2013/05/eldar-wargear.html

Eldar Wargear.


Your daily dose of 40K news, reviews and rumors

 
   
Made in us
Dakka Veteran




Bay Area

Powerguy wrote:
 MandalorynOranj wrote:
Powerguy wrote:
Is there any reserve manipulation in the Codex? The new fliers appear to hit like trucks but are absolutely paper thin, so they really need to come on after enemy fliers or they are just going to get shot out of the sky (particularly if the Warlock power that gives Shrouding can only be cast on his own unit).

It shouldn't be too hard to roll up Scrier's Gaze on Divination with that many psykers on the table, that's a reasonably reliable way to keep them off the board for a while.


You are assuming that Warlocks get access to Divination, and I would be very surprised if they did (otherwise EVERYONE will just take Divination on every Warlock and twin link their entire army). If they don't then your chances drop quite a bit, 1-2 Farseers and thats it. I still think people are seriously overestimating the effectiveness of Warlocks spamming psychic powers, they are only ML1 and Conceal isn't a particularly amazing power so you can't base strategies around them (you can probably rely on getting 1 specific power for 1 specific unit, but not 1 specific power for multiple of the same units, which is what you need for a successful army with redundancy).

@Theorius. You sure about the Wraithknight weapon? The sword on the Wraithknight is literally the height of a Wraithlord and yet it gives it the same buffs as the sword the Wraithlord carries (and completely pointless ones at that)? It seems like you have to be crazy to run the assault version based on the info I have seen so far.


I am 100% positive the leaker said they get ghost glaives...thats it....

I am also 100% positive he said SPIRITSEERS can take divintion, fate....regular farseers can take diviation, telepathy,runes of fate AND warlocks are runes of war only

This message was edited 2 times. Last update was at 2013/05/29 05:03:29


   
Made in us
Nihilistic Necron Lord




The best State-Texas

The Pointscost vs damage output on the Wraithknight is not that appealing right now. I may stick to Warphunters at this rate.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Dakka Veteran




Bay Area

 Sasori wrote:
The Pointscost vs damage output on the Wraithknight is not that appealing right now. I may stick to Warphunters at this rate.


maybe I am missing something...but what is not to like? high tough, 6 wounds, 3+ armor and a possible 5+ invuln (and it has jump packs)

with....alot of heavy weapons.

suncannon and two starcannons thats alot of ap2 madness!!!! maybe take suncannon, scatter and 1 starcannon for rerolls (if you can do that)

   
Made in us
Nihilistic Necron Lord




The best State-Texas

Theorius wrote:
 Sasori wrote:
The Pointscost vs damage output on the Wraithknight is not that appealing right now. I may stick to Warphunters at this rate.


maybe I am missing something...but what is not to like? high tough, 6 wounds, 3+ armor and a possible 5+ invuln (and it has jump packs)

with....alot of heavy weapons.

suncannon and two starcannons thats alot of ap2 madness!!!! maybe take suncannon, scatter and 1 starcannon for rerolls (if you can do that)


You can only fire two weapons as a MC. And, those will all likely jack up the cost, on an already expensive unit.

EDIT: Wherein I can nearly get two Warp Hunters, for the cost of a single Wraith Knight, with a Large Blast D weapon, and a torrent D weapon.

This message was edited 1 time. Last update was at 2013/05/29 05:44:05


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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