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![[Post New]](/s/i/i.gif) 2013/05/12 00:42:14
Subject: [X-Wing] Miniatures Game
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Ragin' Ork Dreadnought
Monarchy of TBD
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Synister_Intent wrote:Hey guys, just picked up the started box for this game and am still learning the rules. Awesome looking models are out and coming out, but do any of you know if there is going to be any releases of a star destroyer or anything large like that or any ships from the first 3 movies?
Probably no Star Destroyers- it would be several feet long.
As for the first 3 movie vessels, I'd imagine they will, but when they do they won't work with the ships we have now. A TIE Fighter and Y-Wing would have been considered worlds more advanced than the best Jedi Starfighters of Episode 3. It would be kind of like taking their Sopwith Camels, from WWI, up against a Spitfire from WW2. Fantasy Flight split the WW planes up in their previous game, so they will most likely do the same thing here.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2013/05/12 06:18:04
Subject: [X-Wing] Miniatures Game
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[MOD]
Solahma
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First three movies?  You mean the prequels? FFG has not said whether they are or are not releasing them but given all three of their current SW lines focus on Episodes IV - VI, it doesn't seem too likely. That said, the starter box already features a ship from Episode 1 -- the Senator's Shuttle was introduced at the end of Phantom Menace when Palpatine traveled to Naboo. Obviously, it only shows up in the game as a token.
As for Star Destroyers, that seems even less likely considering that (1) FFG has done it's best to keep to scale and a SD at this scale would be absurdly large and (2) the game is about dogfighting space planes not about capital ships in tactical fleet actions.
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![[Post New]](/s/i/i.gif) 2013/05/12 16:20:37
Subject: [X-Wing] Miniatures Game
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Decrepit Dakkanaut
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That's a massive understatement:
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This message was edited 1 time. Last update was at 2013/05/12 16:21:33
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![[Post New]](/s/i/i.gif) 2013/05/12 17:28:16
Subject: [X-Wing] Miniatures Game
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Stalwart Veteran Guard Sergeant
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In the X-wing game scale a star destroyer would clock in at just under 6 meters
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![[Post New]](/s/i/i.gif) 2013/05/13 06:09:16
Subject: [X-Wing] Miniatures Game
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Longtime Dakkanaut
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Just curious. Does anyone have any idea how much the regionals kit would cost from FFG?
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2013/05/13 16:24:45
Subject: [X-Wing] Miniatures Game
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FOW Player
Frisco, TX
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Speaking of Regionals, anybody headed to the ones hosted at WarGamesCon?
I don't have nearly enough experience to think I'll do well, but I'm really looking forward to it.
Is there another place to post fleet lists? I have no clue if my set up is any good.
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Nova 2012: Narrative Protagonist
AlamoGT 2013: Seguin's Cavalry (Fluffiest Bunny)
Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance
Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com |
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![[Post New]](/s/i/i.gif) 2013/05/13 17:55:53
Subject: Re:[X-Wing] Miniatures Game
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Flashy Flashgitz
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Is anybody else finding the rebels win more often than not? Maybe its the low points, My average games are around 60 pts or so, (no falc or slave) but whether every game I've played so far (whether my friend, or I, played as imperial) the rebels always won with little or no casualties.
any advise for the imperials?
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![[Post New]](/s/i/i.gif) 2013/05/13 19:06:57
Subject: [X-Wing] Miniatures Game
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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No captial ships. They would be way to big for the tabletop game. You can find rules for Blockade runners and the such but they are fan made.
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251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2013/05/13 19:19:08
Subject: Re:[X-Wing] Miniatures Game
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The New Miss Macross!
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Awesomesauce wrote:Is anybody else finding the rebels win more often than not? Maybe its the low points, My average games are around 60 pts or so, (no falc or slave) but whether every game I've played so far (whether my friend, or I, played as imperial) the rebels always won with little or no casualties.
any advise for the imperials?
Strangely, I've never played imps. I usually pick last in group games to let others get their first choice and somehow it's always been me on the rebels side. In the two league night tournies, I've picked rebels simply out of familiarity in the first one and because i still had the list handy in the second one.
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![[Post New]](/s/i/i.gif) 2013/05/13 21:20:28
Subject: Re:[X-Wing] Miniatures Game
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Dakka Veteran
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You, sir, haven't truly lived yet. Flying around in a TIE with a few cm of armor between you and the black void. It's invigorating!
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![[Post New]](/s/i/i.gif) 2013/05/14 00:15:30
Subject: [X-Wing] Miniatures Game
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Longtime Dakkanaut
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wasn't one of the winners in the regionals using a pure tie fighter swarm list? Think it was howl runner followed by 6 tie fighters
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2013/05/14 00:38:56
Subject: [X-Wing] Miniatures Game
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Loyal Necron Lychguard
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My games, it seems that the Imps have the advantage. Numbers is a huge advantage, especially is you block the X-wings so that they don't get their actions.
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![[Post New]](/s/i/i.gif) 2013/05/14 03:21:21
Subject: [X-Wing] Miniatures Game
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Flashy Flashgitz
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Anpu-adom wrote:My games, it seems that the Imps have the advantage. Numbers is a huge advantage, especially is you block the X-wings so that they don't get their actions.
How many points does everyone usually play at? I'm still very new to the game
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![[Post New]](/s/i/i.gif) 2013/05/14 04:16:05
Subject: [X-Wing] Miniatures Game
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Plastictrees
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Awesomesauce wrote:Anpu-adom wrote:My games, it seems that the Imps have the advantage. Numbers is a huge advantage, especially is you block the X-wings so that they don't get their actions.
How many points does everyone usually play at? I'm still very new to the game
100 pts is what the game is designed around.
You'll find topics on rebels and imps winning all the time, which I think is a strong indicator of a solid game.
What size games have you been playing ?
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![[Post New]](/s/i/i.gif) 2013/05/14 13:03:51
Subject: [X-Wing] Miniatures Game
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Loyal Necron Lychguard
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Awesomesauce wrote:Anpu-adom wrote:My games, it seems that the Imps have the advantage. Numbers is a huge advantage, especially is you block the X-wings so that they don't get their actions.
How many points does everyone usually play at? I'm still very new to the game
I've been playing sub-100 point games. I have way more imps than rebs in my collection just right now.
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![[Post New]](/s/i/i.gif) 2013/05/14 16:46:00
Subject: [X-Wing] Miniatures Game
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Flashy Flashgitz
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I've been playing @60 pts, I've also got way more imperial than rebel at the moment, so the rebs are keeping my games at low points.
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![[Post New]](/s/i/i.gif) 2013/05/14 17:37:45
Subject: [X-Wing] Miniatures Game
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Ragin' Ork Dreadnought
Monarchy of TBD
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The rebels are easier to start with. Slower, tougher ships and fewer of them means that they are the easier fleet to begin with. The Imperials have a much higher skill ceiling. Bouncing 8 flimsy TIE fighters around the field while trying to cycle who gets hit takes a special type of mind. If you can pull it off, it will often leave the Rebels with one or more problems that they have no answer for.
Especially as the fleets begin to get weird analogues and side-grades with the expanded selection, it becomes much easier to say that the two fleets are quite balanced. I'm very much reminded of Imperium vs Chaos from BFG- each had some advantages, and enough flavor to be different, but both fleets were equally powerful in the right hands.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2013/05/15 10:17:20
Subject: [X-Wing] Miniatures Game
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Longtime Dakkanaut
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In my sub 100 point games (usually around 50), I find the Rebels win more, but I think at that level the Imperials can't really leverage their numbers advantage as much.
I'm building them up to 100 points each though, what would you recommend for both sides? (no 'big' ships though)
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![[Post New]](/s/i/i.gif) 2013/05/15 13:52:54
Subject: [X-Wing] Miniatures Game
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[MOD]
Solahma
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Add more TIEs for your Imps and go for minimal diversity for your Rebs. I mean, if you don't already have one Y-Wing and one A-Wing, get one of each; otherwise get some more X-Wings.
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![[Post New]](/s/i/i.gif) 2013/05/15 17:02:57
Subject: [X-Wing] Miniatures Game
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Zealous Knight
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if you have the TIE fighter and X-Wing boosters already, a second core set is generally a good idea (if only to have sufficient amounts of dice... damn FFG for that  ). Playing three X-wings can be fun, from what I've seen of it - playing five TIE fighters is hardly remarkable at all (generally, you want at least that much for a swarm!). Just make sure to have the boosters too; those cards and pilots are really good to have. Then again, it might be a month or so before those boosters become available again (still have to borrow pilots from those myself...) so just getting a second core set might be your best bet for now.
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![[Post New]](/s/i/i.gif) 2013/05/15 17:06:26
Subject: [X-Wing] Miniatures Game
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[MOD]
Solahma
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Yeah, have to agree that two core sets is a basic rule of getting into this game. With web retailer prices, you just can't beat that value.
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![[Post New]](/s/i/i.gif) 2013/05/15 17:52:25
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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You also get extra dice as a single core set doesn't give you enough to shoot with the ships in the set unfortunately. My recommendation to new players is to get two core sets and trade off second faction if they don't want to collect both. After that, I suggest they buy a single booster of the core set fighters as they do come with some different cards and upgrades not included in the core.
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![[Post New]](/s/i/i.gif) 2013/05/15 18:13:39
Subject: [X-Wing] Miniatures Game
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Loyal Necron Lychguard
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I'm filling out the Battlefoam insert. That contains 3 X-Wings and 2 Y-Wings, 4 Ties and 2 Tie-Advanced. Quirk of height, but 4 Tie-Advanced can fit in the space meant for 2.
So my 'buy list' is:
2 Starters
1 X-Wing
2 Y-Wing
4 Tie-Advanced
and the battle foam insert
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![[Post New]](/s/i/i.gif) 2013/08/09 22:41:19
Subject: Re:[X-Wing] Miniatures Game
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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Here is something that I created for our campaign. If the Imperial player can keep one of the containers from being destroyed they have access to a single fighter: TIE Avenger It was made from an TIE Advanced, plasticard and left over pieces of the Advanced. I will post the paint I used to cover what I used later. Here is the rules and stats for it: Avenger Squadron TIE/ad "Avenger" Skill 2 Attack 3 Agility 3 Hull 3 Shield 3 Uses the TIE Intercetor Dial Focus, Evade, Target Lock, Barrel Roll, Boost, Beam Weapon Expert Pilot Upgrade, Missile, Torpedo, or Bomb (Only one choice) Points: 33 Beam Weapon: Used instead of action. RNG 1-2. Enemy fighter targeted in the front arc of the TIE Avenger can only move 1 white stright or 1 red sharp left or right for one turn. No barrel rolls or boosts. Beam lock is lost if the enemy fighter completely leaves the front arc or range. Beam lock is lost if an object (object, fighter, etc...) passes in between the target and the TIE Avenger. Beam lock is also lost if the TIE Avenger is hit by an attack.
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This message was edited 1 time. Last update was at 2013/05/18 01:46:35
251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2013/05/18 01:51:17
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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TIE advengers look good. Did you ever try to remove the wings and reglue them backwards (front in the back)? It seems like those angle sweeps would work out more accurately.
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This message was edited 1 time. Last update was at 2013/05/18 01:52:08
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![[Post New]](/s/i/i.gif) 2013/05/18 01:59:42
Subject: [X-Wing] Miniatures Game
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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Thank you. I did try to flip the wings and move them around but they didn't fit right. I was thinking of back to back interceptor wings but that is like $50.00 for a fighter.
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251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2013/05/21 04:28:47
Subject: [X-Wing] Miniatures Game
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That Avenger looks great. I really hope they make that fighter eventually.
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![[Post New]](/s/i/i.gif) 2013/05/21 05:15:10
Subject: [X-Wing] Miniatures Game
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The New Miss Macross!
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I frankly hope they just come out with a free set of card upgrades that lets you use it as avengers instead (either for download on their site and/or as part of their league kits).
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![[Post New]](/s/i/i.gif) 2013/05/21 06:57:48
Subject: [X-Wing] Miniatures Game
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well PoD card packs is something they need to branch into. Having more pilots and upgrades without needing to get the same mini (and the same cards) over and over would be good. Themed decks would be good.
But I'd prefer an actual Avenger mini. Having loads of Vader's fighter on the table just looks silly (and breaks canon too much for me).
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![[Post New]](/s/i/i.gif) 2013/05/21 07:08:57
Subject: [X-Wing] Miniatures Game
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Zealous Knight
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Yup, nothing like buying a €15 A-wing for one fething push the limit card... Which of course is hardly needed on the A-wing proper, yet indispensable on soontir fel's TIE Interceptor... Fehh.
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