Switch Theme:

CSM RULES OUT  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Decrepit Dakkanaut





I don't like that random psyker guy AT ALL. Every turn, you roll for what category he can use and then roll for what spells he can use. Lots of unnecessary and prolonging rolling involved here.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Which is what makes the Fabius enhanced unit so fascinating. In an edition that is all about random rolling cinematic gameplay, Fabius is the least random cinematic thing in there.

This message was edited 1 time. Last update was at 2012/10/03 10:14:46


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

 Godless-Mimicry wrote:
Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.


Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.

 Rbb wrote:
What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?


If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.


So what happens if the Lord didn't have a mark and he becomes a daemon prince?

Crazy, i know, but i'm a fluff nut, so my Iron warriors are likely going to be undivided, even though its seems more effective to dedicate yourself to one of the four.

This message was edited 1 time. Last update was at 2012/10/03 10:15:56


]
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The table implodes and you burst into flames. Also you lose.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Irked Necron Immortal





Crazy, i know, but i'm a fluff nut, so my Iron warriors are likely going to be undivided, even though its seems more effective to dedicate yourself to one of the four.


Although it may seem like a bit of a cop-out, you could always do what I do, take a Mark but justify it from an Iron Warriors perspective. For example, I have a unit of Khorne Bezerkers, but they're not really bezerkers, they're a dedicated "breach unit", trained to charge into the breached defenses as soon as an opening appears. To do so, they need to be as good in CQC as possible, and can't be afraid to charge in whilst the ordnance is still flying through the air, hence the Fearless.
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

 Dr. Delorean wrote:
Crazy, i know, but i'm a fluff nut, so my Iron warriors are likely going to be undivided, even though its seems more effective to dedicate yourself to one of the four.


Although it may seem like a bit of a cop-out, you could always do what I do, take a Mark but justify it from an Iron Warriors perspective. For example, I have a unit of Khorne Bezerkers, but they're not really bezerkers, they're a dedicated "breach unit", trained to charge into the breached defenses as soon as an opening appears. To do so, they need to be as good in CQC as possible, and can't be afraid to charge in whilst the ordnance is still flying through the air, hence the Fearless.


Huh, that's a cool idea. I think i'll adopt it and avoid the aforementioned table combustion.

EDIT: although i'm still curious to know what happens when an undivided lord gets lucky.

This message was edited 1 time. Last update was at 2012/10/03 10:54:40


]
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Khârn's stats, wargear and special rules? Is he any good?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in eu
Crazed Spirit of the Defiler




Ireland

Any word on if Abaddon can make more then one squad of Chosen Troops?
What kind of options can you give Chosen? Do they suffer from the same issue as Terminators in taking an upgrade CCW and Ranged weapon?
Any dedicated Transport options for Chosen?

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

 Dr. Delorean wrote:
Crazy, i know, but i'm a fluff nut, so my Iron warriors are likely going to be undivided, even though its seems more effective to dedicate yourself to one of the four.


Although it may seem like a bit of a cop-out, you could always do what I do, take a Mark but justify it from an Iron Warriors perspective. For example, I have a unit of Khorne Bezerkers, but they're not really bezerkers, they're a dedicated "breach unit", trained to charge into the breached defenses as soon as an opening appears. To do so, they need to be as good in CQC as possible, and can't be afraid to charge in whilst the ordnance is still flying through the air, hence the Fearless.


I did the same thing. There are "kind of" Iron Warrior berzerkers in the book Storm of Iron so i dont mind fielding them. I used to give my DP MoN and justify it by the amount of augmentations he has (Dreadnought siege arm, warboss powerclaw and a Valk engine Jump-pack for "wings")

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in my
Been Around the Block




 Lord Harrab wrote:
 Godless-Mimicry wrote:
Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.


Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.

 Rbb wrote:
What happens if someone rolls on the table and becomes a daemon prince? Does he retain any marks, daemon weapons, psychic powers, other gear he already had?


If a model becomes a DP, he retains his mark in the form of being a 'Daemon of' and has Chaos Armour regardless, but loses everything else.


So what happens if the Lord didn't have a mark and he becomes a daemon prince?

Crazy, i know, but i'm a fluff nut, so my Iron warriors are likely going to be undivided, even though its seems more effective to dedicate yourself to one of the four.


I don't know what the problem is.

The rule reads.

IF the champion had a mark of chaos, the daemon prince is instead a daemon of the same chaos god.

Note the IF.
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Do they clarify if the standard twin linked bolter, now a combi bolter I guess, on a rhino is pintle mounted or not?

I'm a bit miffed at the lack of cohesion between Icons and summoning Daemons, but at least they clarify that the icon is on an individual.

No pity, no remorse, no shoes 
   
Made in us
Beautiful and Deadly Keeper of Secrets





I'm honestly disappointed by these rules. They seem quite rushed, some things don't make sense.

It seems the mechitendrils was optional at one point from wordings, and dark apostle can take long war despite having LD10 and Hatred (Everything)
   
Made in gb
Longtime Dakkanaut






UK

 Voodoo_Chile wrote:
Any word on if Abaddon can make more then one squad of Chosen Troops?
What kind of options can you give Chosen? Do they suffer from the same issue as Terminators in taking an upgrade CCW and Ranged weapon?
Any dedicated Transport options for Chosen?


Says "units of chosen" are troops - plural, so it's all of 'em

Yes, they have the same restriction - 4 of them may take either a plasma pistol, or a melee weapon or a ranged weapon. However one can also choose from an extended ranged weapon list outside of that selection, so I guess you can have 1 model per squad that has a ranged weapon and a melee weapon.

Rhino only.


   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

 Voodoo_Chile wrote:
Any word on if Abaddon can make more then one squad of Chosen Troops?
What kind of options can you give Chosen? Do they suffer from the same issue as Terminators in taking an upgrade CCW and Ranged weapon?
Any dedicated Transport options for Chosen?

There's a little mention on chosen quite early in this thread. I think they said he makes all chosen troops, and 4 per squad can upgrade to crazy CCW or ranged, I'm not sure if they have the same OR problem as termies. And they'll have rhinos.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in eu
Crazed Spirit of the Defiler




Ireland

Thanks a lot for clarifying guys. Pretty cool Abaddon can make multiple Chosen Squads Troops, could be interesting. Though it is a shame it's melee or ranged for the 4 potential upgrades and no Land Raider.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Lord Harrab wrote:So what happens if the Lord didn't have a mark and he becomes a daemon prince?


He becomes a Daemon Prince with Power Armour, that's it.

 AlmightyWalrus wrote:
Khârn's stats, wargear and special rules? Is he any good?


Kharn is quite beastly now. He hates everything, meaning his 1's to hit can be re-rolled before they butcher his mates, he stills hits on 2's, strikes at S6 AP2 at initiative, and him and his unit get a 2+ DTW. Oh, and he is immune to being Force Weapon'ed.

Voodoo_Chile wrote:Any word on if Abaddon can make more then one squad of Chosen Troops?
What kind of options can you give Chosen? Do they suffer from the same issue as Terminators in taking an upgrade CCW and Ranged weapon?
Any dedicated Transport options for Chosen?


Yes he can, don't know why anyone would assume otherwise.

Same option as before, but with the option of upgrading their CCW if they don't take special weapons, just like the Terminators, but unlike the Terminators, it isn't a suffering because even though they are good in combat, their primary role will be Marine killing at range.

They can take a Rhino.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in eu
Crazed Spirit of the Defiler




Ireland

 Godless-Mimicry wrote:


Voodoo_Chile wrote:Any word on if Abaddon can make more then one squad of Chosen Troops?
What kind of options can you give Chosen? Do they suffer from the same issue as Terminators in taking an upgrade CCW and Ranged weapon?
Any dedicated Transport options for Chosen?


Yes he can, don't know why anyone would assume otherwise.

They can take a Rhino.


Yeah my apologies, I was running under the assumption that it was like an upgrade from Abaddon to one Chosen squad rather than a change to the FOC.

Any word on if a Chaos Lord on a bike will allow you to take Chaos Bikers as troops?

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

He doesn't. The FOC altering options have been all named and known for awhile now, nothing new on that front.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in eu
Crazed Spirit of the Defiler




Ireland

 Godless-Mimicry wrote:
He doesn't. The FOC altering options have been all named and known for awhile now, nothing new on that front.


Damn ah well, thank you for the info. Hopefully I'll have my codex early next week and see how this yoke plays.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Devastating Dark Reaper





UK

Can dreadnoughts/hellbrutes take havoc launchers again like they could in 2nd edition?

Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts 
   
Made in us
Lesser Daemon of Chaos




ATL, GA

No, just a missile launcher like in 5th.

"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
Stormin' Stompa





Rogers, CT

Wait, if you can't take a ranged and a cow upgrade for chosen, isn't the new $20 aspiring champ unusable ?

   
Made in se
Ferocious Black Templar Castellan






Sweden

 Battle Brother Lucifer wrote:
Wait, if you can't take a ranged and a cow upgrade for chosen, isn't the new $20 aspiring champ unusable ?


No, you could play him as an Aspiring Champion.



There is no cow upgrade.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

 H.B.M.C. wrote:
Experiment 626 wrote:
And the Chaos Termie box just got that much crappier to boot!


Almost all my Combi-Melta guys have Chainfists. I have a lot of Combi-Flamer/Lightning Claw or Combi-Flamer/Power Fist guys. And I have a random assortment of heavies, combi-bolters and other weapons.

I foresee this being one of the first things in the FAQ, something along the lines of:

"Change the sentence in Chaos Terminators to say 'Each model may replace their ranged weapon and/or close combat weapon with one of the following..."


Here's hoping! Are you teasing me or do you really think it will be fixed? I'm like you I have 20 Terminators and only the Fist/Bolter guys are legal now...

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Charging Orc Boar Boy





anyone got the skinny on arhimin and the thousand sons? What lv psycher arhiman is, or how many witchfire can he shoot a trurn? what is the inv sv on thousand sons? what is the I on thousand sons? W on son? I read they still have ap3 bolters this is with soulfire to? at the same points cost? is arhimin the same points cost? can defilers take marks?

Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
 
   
Made in us
Been Around the Block




 AlmightyWalrus wrote:
Khârn's stats, wargear and special rules? Is he any good?


He is pretty close to identical to before... I think he lost an attack (though makes up for it in the first round of combat via Rage/Counterattack.) Still has a Plasma Pistol and Gorechild. He is S5 base, S6 with Gorechild, S7 with Furious Charge,and Gorechild still messes up vehicles pretty bad (Armorbane, AP2.) Still hits on 2+, and hits a random friendly within 6" on a 1. No longer immune to psychic, just immune to Force Weapons and denies the witch on 2+. Still 3+/5++, no Eternal Warrior. His biggest buff, though, is that he auto-gets the Hatred Incarnate warlord trait, which gives him and his unit Hatred. Hatred lets you reroll missed attacks in the first round of combat - which means the round he charges, very low chance of him killing his own guys. Instead, he should wreck most everything he's up against, at I5.

So overall... lots of offense, not much defense, still a decent choice for the points (which are almost the same, and might even be a few points cheaper.)
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

No Marks for vehicles, Ahriman is Mastery 4, he makes 1k sons troops, Sons have inferno bolts and can take an icon to get soul blaze, looking again, his Warlord Trait gives d3 units infiltrate, he can fire 3 witchfire powers and generate powers from Tzeentch, as well as Biomancy, Pyromancy, and Telepathy. IIRC, Ahriman is cheaper than before, 1k Sons are the same cost, same invul, actually pretty much entirely the same, except the rule changes to Slow and Purposeful, as well as fearless, plus the new Psyker stuff, makes them great, rather than so iffy. 1k sons are I4 like all marines, and 1 wound.

 
   
Made in us
Been Around the Block




rothrich wrote:
anyone got the skinny on arhimin and the thousand sons? What lv psycher arhiman is, or how many witchfire can he shoot a trurn? what is the inv sv on thousand sons? what is the I on thousand sons? W on son? I read they still have ap3 bolters this is with soulfire to? at the same points cost? is arhimin the same points cost? can defilers take marks?


Ahriman = Psyker Level 4, up to 3 Witchfires a turn.

Thousands Sons = 4++, I4, 1W, AP3 Bolters. Icon can gvie them Soulblaze. Around the same points, with the sorcerer I think getting a bit cheaper.

No marks for defilers.
   
Made in us
Stormin' Stompa





Rogers, CT

 AlmightyWalrus wrote:
 Battle Brother Lucifer wrote:
Wait, if you can't take a ranged and a cow upgrade for chosen, isn't the new $20 aspiring champ unusable ?


No, you could play him as an Aspiring Champion.



There is no cow upgrade.


my computer autocorrects everything

Unless they make a new chosen/marine box, his look is completely different and will look strange in a normal squad, but he cant go with the DV chosen because of his upgrades.

   
Made in us
Nigel Stillman





Austin, TX

 Godless-Mimicry wrote:
Vladsimpaler wrote:Honestly you're just better off with allied Imperial Guard most of the time. That being said you can get 30 Cultists with 3 Heavy Stubbers for 145 points so it's not terrible, but considering I can get 30 Guard with tons of weapons and orders and all of that for not that much more, Cultists don't seem that great.


Comparing Cultists to Guardsmen though is folly as they fulfil completely different roles. Remember that Guardsmen make the backbone of an IG army, and are expected to kill at least some stuff. The same is not true of Cultists who are nothing more than a supporting meatshield, hence them being only 2/3 the cost of a Guardsman.


Fair enough on that point, though I'm still not entirely convinced that Conscripts couldn't do a better job at the meatshield role. And to be honest, a unit of 35 Cultists with a Chaos Lord or Sorcerer doesn't sound terrible! I'd do a Level 3 MoN Sorcerer with 2 Biomancy spells and then 35 cultists with 3 Heavy Stubbers. Should be pretty hard to take down. Could debatably take the Mark of Nurgle but then they're 6 points per model, so basically Orks.

   
 
Forum Index » 40K General Discussion
Go to: