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Made in de
Joined the Military for Authentic Experience






Nuremberg

Any specific information on Possessed?
Do they still roll randomly or do you choose upgrades? Elites slot? Reasonable points cost?

   
Made in se
Ferocious Black Templar Castellan






Sweden

 Battle Brother Lucifer wrote:
 AlmightyWalrus wrote:
 Battle Brother Lucifer wrote:
Wait, if you can't take a ranged and a cow upgrade for chosen, isn't the new $20 aspiring champ unusable ?


No, you could play him as an Aspiring Champion.



There is no cow upgrade.


my computer autocorrects everything

Unless they make a new chosen/marine box, his look is completely different and will look strange in a normal squad, but he cant go with the DV chosen because of his upgrades.


He's supposed to stand out though, isn't he?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Possessed have 3 CC only upgrades, which you roll for each turn they are in combat. They can take special "Gifts of Mutation" Which characters can take, are s5 and 2 attacks base, can take a mark and icon, can boost up to LD 10 and have Hatred: Space Marines, are Daemons, with Fear and a 5++, as well as power armour, + more... pretty good.

 
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

 Dr. Delorean wrote:
Although it may seem like a bit of a cop-out, you could always do what I do, take a Mark but justify it from an Iron Warriors perspective. For example, I have a unit of Khorne Bezerkers, but they're not really bezerkers, they're a dedicated "breach unit", trained to charge into the breached defenses as soon as an opening appears. To do so, they need to be as good in CQC as possible, and can't be afraid to charge in whilst the ordnance is still flying through the air, hence the Fearless.


This isn't a cop out and is the perfect example of using "counts as" within your own codex. This is an awesome way to best represent the force you wish to play without there having to be a massive list of crazy special rules for every chaos marine chapter out there. Anyone can play a world eater's army full of berserkers, but it takes some forethought to use the rules in the way you described above. Don't belittle your idea by calling it a cop out. It is actually pretty cool.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Been Around the Block




Da Boss wrote:
Any specific information on Possessed?
Do they still roll randomly or do you choose upgrades? Elites slot? Reasonable points cost?


They are a bit more reliable as a hard-hitting combat unit, but their points still feel somewhat high - they get expensive fast once you start picking up marks and icons.

But they can definitely be counted on to do some real damage if they get to combat. I'm just not sure if they can compare to a lot of the other units in the codex that can do the same thing, often for a lot cheaper.
   
Made in us
Stormin' Stompa





Rogers, CT

 AlmightyWalrus wrote:
 Battle Brother Lucifer wrote:
 AlmightyWalrus wrote:
 Battle Brother Lucifer wrote:
Wait, if you can't take a ranged and a cow upgrade for chosen, isn't the new $20 aspiring champ unusable ?


No, you could play him as an Aspiring Champion.



There is no cow upgrade.


my computer autocorrects everything

Unless they make a new chosen/marine box, his look is completely different and will look strange in a normal squad, but he cant go with the DV chosen because of his upgrades.


He's supposed to stand out though, isn't he?

Maybe a bit, but I feel he stands out way too much from the normal troops

   
Made in gb
Daemonic Dreadnought





Derby, UK.

Could someone shed some light on what options a Warpsmith can take?

from looking at the pics and the WD info it looks like standard gear is:

Power Axe
Bolt Pistol
Mechatendrils

-Can they swap out the bolt pistol or power axe for anything else?
-Are the mechatendrils standard or an option?

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Been Around the Block




 Praxiss wrote:
Could someone shed some light on what options a Warpsmith can take?

from looking at the pics and the WD info it looks like standard gear is:

Power Axe
Bolt Pistol
Mechatendrils

-Can they swap out the bolt pistol or power axe for anything else?
-Are the mechatendrils standard or an option?


All those come built in; they get access to Ranged Weapons and Artefacts, so they can swap the pistol for a plasma pistol, or a combi weapon. They can swap either weapon for the various artefacts (which includes 2 daemon weapons and a nasty flamer thing), but that's all.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

And I would have thought the platic Aspiring Champion model would be perfect for a Lord model anyway?

The axe has a daemonic face on it (Daemon Weapon).
it stands out, has a dynamic pose.

Since there is no other PA Lord model other than the DV one thsi woudl seem to be the "go-to" model.


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in pl
Longtime Dakkanaut




Myth wrote:


They are a bit more reliable as a hard-hitting combat unit, but their points still feel somewhat high - they get expensive fast once you start picking up marks and icons.

But they can definitely be counted on to do some real damage if they get to combat. I'm just not sure if they can compare to a lot of the other units in the codex that can do the same thing, often for a lot cheaper.


But they have no frags that sucks for hth units . + they dont realy do more damage then troop zerkers unless they roll the ap3 weapons and that is a 1/3 chance . If they get fleet or the other thing they are worse then normal csm .
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Myth wrote:
 Praxiss wrote:
Could someone shed some light on what options a Warpsmith can take?

from looking at the pics and the WD info it looks like standard gear is:

Power Axe
Bolt Pistol
Mechatendrils

-Can they swap out the bolt pistol or power axe for anything else?
-Are the mechatendrils standard or an option?


All those come built in; they get access to Ranged Weapons and Artefacts, so they can swap the pistol for a plasma pistol, or a combi weapon. They can swap either weapon for the various artefacts (which includes 2 daemon weapons and a nasty flamer thing), but that's all.


Thats' not bad. if the Flamer is in fact Torrent then that gice you a nasty Ap3 weapon and a significant range boost over the pistol. it's also somethgin i can use as a "counts-as" fort eh gun on my metal Warsmith model! Does mean i need to rip off his Conversion beamer though. :(

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Cultist of Nurgle with Open Sores




Are there any major changes to wargear/points cost to bikers?
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'm still trying to figure out why Daemons of a god don't have the mark of their god.
   
Made in us
Stormin' Stompa





Rogers, CT

DaddyWarcrimes wrote:
I'm still trying to figure out why Daemons of a god don't have the mark of their god.

Because that would make sense and be fluffy?

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Can cultist champions take power weapons? If so are there separate options for different types (Axe, Sword, Maul, Spear) and different points costs?

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in nl
Jovial Plaguebearer of Nurgle






Only thing a cultist champion can take is a shotgun
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Aw. Was going to run the respective Champions with Power Sword and Power Axe.


Automatically Appended Next Post:
Thanks anyway though.

This message was edited 1 time. Last update was at 2012/10/03 15:56:35


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 Battle Brother Lucifer wrote:
DaddyWarcrimes wrote:
I'm still trying to figure out why Daemons of a god don't have the mark of their god.

Because that would make sense and be fluffy?


No, because that would be both fluffy AND good. Kelly uses exclusive or conditions for fluff and quality. Rather than let you have a mark and push the prince into immune-to-Str-based-ID territory, he wants you to fear railguns.

 Skriker wrote:
 Dr. Delorean wrote:
Although it may seem like a bit of a cop-out, you could always do what I do, take a Mark but justify it from an Iron Warriors perspective. For example, I have a unit of Khorne Bezerkers, but they're not really bezerkers, they're a dedicated "breach unit", trained to charge into the breached defenses as soon as an opening appears. To do so, they need to be as good in CQC as possible, and can't be afraid to charge in whilst the ordnance is still flying through the air, hence the Fearless.


This isn't a cop out and is the perfect example of using "counts as" within your own codex. This is an awesome way to best represent the force you wish to play without there having to be a massive list of crazy special rules for every chaos marine chapter out there. Anyone can play a world eater's army full of berserkers, but it takes some forethought to use the rules in the way you described above. Don't belittle your idea by calling it a cop out. It is actually pretty cool.

Skriker


In the case of Iron Warriors, they actually HAVE berserkers so they don't even have to go that far. They're actually pretty common among Undivided Legions and renegades. But this sort of logic is great. I met a guy that had plague marines in Emperor's Children, claiming they were dudes on something that seriously warped their nervous system, making it fire much slower (I3) and warp pain into pleasure directly (T5/FNP).

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in fi
Courageous Space Marine Captain






 Robbietobbie wrote:
Only thing a cultist champion can take is a shotgun


So they cannot access the armoury? That is disappointing. I hope they don't have the rule that forces them to issue challenges...

   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 Crimson wrote:
 Robbietobbie wrote:
Only thing a cultist champion can take is a shotgun


So they cannot access the armoury? That is disappointing. I hope they don't have the rule that forces them to issue challenges...


Sorry to crush your last hope there, but.

This message was edited 1 time. Last update was at 2012/10/03 16:06:50


One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'm more annoyed that a Khornate daemon prince can't take an Axe of Blind Fury. Not being able to have T6 princes or a 4+ invul, or an Initiative of 9 is less of an issue.
   
Made in my
Been Around the Block




DaddyWarcrimes wrote:
I'm more annoyed that a Khornate daemon prince can't take an Axe of Blind Fury. Not being able to have T6 princes or a 4+ invul, or an Initiative of 9 is less of an issue.


Who says you can't. I'm giving to be running a DP with Blackmace for a bazillion AP2 attacks.
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

FallenAfh wrote:
DaddyWarcrimes wrote:
I'm more annoyed that a Khornate daemon prince can't take an Axe of Blind Fury. Not being able to have T6 princes or a 4+ invul, or an Initiative of 9 is less of an issue.


Who says you can't. I'm giving to be running a DP with Blackmace for a bazillion AP2 attacks.


Phil Kelly says. You need to have MoK to take the axe. You can't mark princes.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in fi
Courageous Space Marine Captain






 GreyHamster wrote:
 Crimson wrote:
 Robbietobbie wrote:
Only thing a cultist champion can take is a shotgun


So they cannot access the armoury? That is disappointing. I hope they don't have the rule that forces them to issue challenges...


Sorry to crush your last hope there, but.


What? Are you saying that we get a model with worse stats than an IG sargeant, no access to any sort of specialised CC weaponry, that has to issue challenges?

   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart if you want to play Alpha Legion, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in nl
Jovial Plaguebearer of Nurgle






 Crimson wrote:
 GreyHamster wrote:
 Crimson wrote:
 Robbietobbie wrote:
Only thing a cultist champion can take is a shotgun


So they cannot access the armoury? That is disappointing. I hope they don't have the rule that forces them to issue challenges...


Sorry to crush your last hope there, but.


What? Are you saying that we get a model with worse stats than an IG sargeant, no access to any sort of specialised CC weaponry, that has to issue challenges?


yup!
   
Made in nl
Warp-Screaming Noise Marine






Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?

9k  
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 Crimson wrote:
 GreyHamster wrote:
 Crimson wrote:
 Robbietobbie wrote:
Only thing a cultist champion can take is a shotgun


So they cannot access the armoury? That is disappointing. I hope they don't have the rule that forces them to issue challenges...


Sorry to crush your last hope there, but.


What? Are you saying that we get a model with worse stats than an IG sargeant, no access to any sort of specialised CC weaponry, that has to issue challenges?


You can have. . . marks. For entirely too much. But essentially yes.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in nl
Jovial Plaguebearer of Nurgle






 Swara wrote:
Those with the Codex, am I reading it right that you can take a lord/sorcerer w/ terminator armor AND a mount?


You just might be O.o Wow I guess that's gonna get faq'ed though
   
Made in fi
Courageous Space Marine Captain








Well that sucks. In first round of CC you are forced to sacrifice your leader, dropping your Ld and making the entire squad more likely to rout.

My Khornate CC cultists will be a blast!

   
 
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