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Borden

I was wondering what the best assault unit in 6th edition was that can use jump packs or move far distances in a short amount of time. This can be from any army book/codex so please if you have any suggestions leave them in the comment section bellow.


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From personal experience:

Mephiston

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Ork nobs warbikers

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paqman wrote:

Ork nobs warbikers


I agree with these, they're pretty awesome. The BA stuff, I don't agree with though. Assault marines are pretty poor in CC, even with rerolling misses.

TWC are actually decent, I've had only good experiences with them.
The beasts in the DE codex are pretty powerful.
Wraiths (are the FA? I'm not sure) are strong units.
Ravenwing Knights look good on paper, but I've never seen them used. I'm sure they'd be pretty beastly though.


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Connecticut

Dark Eldar/Eldar beast pack of cheese.
   
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United Kingdom

Gotta give props to Nob Bikers with a warboss here. That can do scary amounts of damage in combat, and can look after itself in shooting too.
   
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Dreadknights, Winged Daemon Princes, Flyrants and similar all wreck face pretty hard.

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After hearing about this DE beast pack from evryone i want to see it in action, if its the real deal ill have to go for that.

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Id say 6 Wraiths + a DLord are the best atm, you can throw them at almost anything and watch them wreck face

However, I think Flyrants/FDPs are a close second

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 labmouse42 wrote:
Dark Eldar/Eldar beast pack of cheese.


I dont see what is so cheesy about it. But it sure is powerful

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Harlequins, if you give 'em adequate Farseer support. Ignore terrain and fleet has them moving pretty fast for a foot squad.

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 xlEternitylx wrote:
Harlequins, if you give 'em adequate Farseer support. Ignore terrain and fleet has them moving pretty fast for a foot squad.


beasts also ignore terrain and have fleet but they move 12" normally.

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Chaos spawn. Infinity better than anything else out there. Toughness 6 easily, and you can have 15 of them with that upgrade for 540 points, and they will always have 3+ attacks on the charge, plus other random bonuses.

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Borden

What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.


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This message was edited 1 time. Last update was at 2020/03/14 06:02:43


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Why are people even bothering with things that aren't nob bikes?

30 death company lead by a chaplain is hilarious. A couple of battlecannon shots or Ap3+ small arms shots, or, really, lots of stuff, and they're completely gone. Thousands of points of investment...

Plus, they're not even ALL that fast. In my mind, you've got to be able to outrun a transport to be considered fast in my book.


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That means NEcrons have no Fast Attack by you. NOTHING groundbased can outrun a Flyer

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Slayer222 wrote:
What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.


To be honest you don't want to survive that assault. You want them to eat one inconsequential unit in their turn allowing you to alpha strike them in you shooting phase

The best cc unit is surely something that is ultra survivable and does enough damage to kill anything else in 2 turns of combat

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 Che-Vito wrote:
Slayer222 wrote:
What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.


Marbo.


Monolith

and it would probably win by killing you before you can do much damage maybe a glance or two but not much

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2k
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Borden

Monolith would have gotten 3 glances 1 pen so it would be destroyed. and the monolith is not an assault unit.


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Slayer222 wrote:
Monolith would have gotten 3 glances 1 pen so it would be destroyed. and the monolith is not an assault unit.


provided that every one of the fists and hammers survive the s8 ap3 large blasts

and also the quote didnt say assault unit it just said unit and last i checked a monolith is a unit

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thats actually impossible, S8 cannot pen AV14

Experience is something you get just after you need it
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Made in ca
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Borden

strengh 8 with furious charge= strength 9. and my initial post says, "best assault unit in 6th edition"


:cadia: 
   
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I thought unweildy cancelled FC

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Why would unweidly cancel furious charge. Furious charge no longer affects iniative so the two do not even contradict in rules.

 
   
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I'm inclined to say Wraiths w/ D.Lord

However, this thread (http://www.dakkadakka.com/dakkaforum/posts/list/506313.page) puts forth a very, very scary assault combo.

BA Death Company can potentially do some face-wrecking, but the cost to do so gives nowhere near the output level per point that Wraiths w/ D.Lord does.
   
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Borden

Yes but that thread revolves around a whole armies synergy to give it support. It s basically 1 big unit and costs an arm and a leg in points. Its also unreliable since you won't always get the psychic powers you want.


:cadia: 
   
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 Exergy wrote:
I dont see what is so cheesy about it. But it sure is powerful
I call it cheesy because its undercosted.

Beast packs were given limitations in 5th edition when they were created. Namely you could make them run easily due to low leadership. Even with adding an IC to the squad, the beasts would lose an assault and get wiped out easily.

Now that many special rules, like fearless and perferred enemy transfer to a squad, the 'limitations' of beasts are removed. This has made them much more effective, point for point, than they were origionally scoped for.

Beasts are not overpowered. Any dedicated death star can do as much damage as them. What they are is undercosted for how good they are.

That's why I call them cheesy.
Cheesy <> Bad.
Cheesy <> Poor Taste.
Cheesy = Taking advantage of rulesets.

This message was edited 1 time. Last update was at 2013/02/09 00:54:14


 
   
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 Ailaros wrote:
Why are people even bothering with things that aren't nob bikes?

30 death company lead by a chaplain is hilarious. A couple of battlecannon shots or Ap3+ small arms shots, or, really, lots of stuff, and they're completely gone. Thousands of points of investment...

Plus, they're not even ALL that fast. In my mind, you've got to be able to outrun a transport to be considered fast in my book.



This coming from the guy who can't shut up about how bad battle canons are...


Automatically Appended Next Post:
 labmouse42 wrote:
 Exergy wrote:
I dont see what is so cheesy about it. But it sure is powerful
I call it cheesy because its undercosted.

Beast packs were given limitations in 5th edition when they were created. Namely you could make them run easily due to low leadership. Even with adding an IC to the squad, the beasts would lose an assault and get wiped out easily.

Now that many special rules, like fearless and perferred enemy transfer to a squad, the 'limitations' of beasts are removed. This has made them much more effective, point for point, than they were origionally scoped for.

Beasts are not overpowered. Any dedicated death star can do as much damage as them. What they are is undercosted for how good they are.

That's why I call them cheesy.
Cheesy <> Bad.
Cheesy <> Poor Taste.
Cheesy = Taking advantage of rulesets.


Allies. Simply take a vindicare and drop the baron and the unit loses its most important feature, hit and run. I don't think the unit is undercosted. You are judging a units cost based on upgrades you can get the unit from OTHER units. For what the unit is and does it is appropriately priced. It's the way USR are given away like candy that causes the issues currently, in all armies.

This message was edited 1 time. Last update was at 2013/02/09 01:20:51


   
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Tyranids are nooby (sorry just watched the adolf's reaction video's on YT.....sorry it's OT) back to the topic what about a brood of 9 raveners backed up by a trygon prime....deepstrike, fleet, scything and rending trygon causes (fear/terror- is a MC, and can take as much if not more punishment than a carnifex while being able to mush tanks or Infantry or pretty much anything else) both units can shoot assault on turn they deepstrike. and relatively cheap compared to the other choices listed before my reply/comment
   
 
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