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![[Post New]](/s/i/i.gif) 2013/02/08 15:44:23
Subject: Best CC assualt fast assualt unit in 6th edition
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Hurr! Ogryn Bone 'Ead!
Borden
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I was wondering what the best assault unit in 6th edition was that can use jump packs or move far distances in a short amount of time. This can be from any army book/codex so please if you have any suggestions leave them in the comment section bellow.
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![[Post New]](/s/i/i.gif) 2013/02/08 16:24:00
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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From personal experience:
Mephiston
Blood angels assault marine accompanied by a librarian with divination prescience and a sanguinary priest.
Ork nobs warbikers
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2013/02/08 16:28:33
Subject: Best CC assualt fast assualt unit in 6th edition
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Fixture of Dakka
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Ork Nob Bikers
Wraiths + Destroyer Lord
Eldar Seer Council
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![[Post New]](/s/i/i.gif) 2013/02/08 16:33:34
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Junior Officer with Laspistol
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I agree with these, they're pretty awesome. The BA stuff, I don't agree with though. Assault marines are pretty poor in CC, even with rerolling misses.
TWC are actually decent, I've had only good experiences with them.
The beasts in the DE codex are pretty powerful.
Wraiths (are the FA? I'm not sure) are strong units.
Ravenwing Knights look good on paper, but I've never seen them used. I'm sure they'd be pretty beastly though.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/02/08 16:33:48
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Dark Angels Librarian with Book of Secrets
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Dark Eldar/Eldar beast pack of cheese.
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![[Post New]](/s/i/i.gif) 2013/02/08 16:40:29
Subject: Best CC assualt fast assualt unit in 6th edition
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Rampagin' Boarboy
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Gotta give props to Nob Bikers with a warboss here. That can do scary amounts of damage in combat, and can look after itself in shooting too.
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![[Post New]](/s/i/i.gif) 2013/02/08 16:41:58
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Ferocious Black Templar Castellan
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Dreadknights, Winged Daemon Princes, Flyrants and similar all wreck face pretty hard.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/02/08 18:33:28
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Sword-Bearing Inquisitorial Crusader
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After hearing about this DE beast pack from evryone i want to see it in action, if its the real deal ill have to go for that.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/02/08 19:42:27
Subject: Best CC assualt fast assualt unit in 6th edition
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Proud Triarch Praetorian
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Id say 6 Wraiths + a DLord are the best atm, you can throw them at almost anything and watch them wreck face
However, I think Flyrants/FDPs are a close second
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/08 21:51:35
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Stone Bonkers Fabricator General
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I dont see what is so cheesy about it. But it sure is powerful
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/02/08 21:54:30
Subject: Best CC assualt fast assualt unit in 6th edition
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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Harlequins, if you give 'em adequate Farseer support. Ignore terrain and fleet has them moving pretty fast for a foot squad.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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![[Post New]](/s/i/i.gif) 2013/02/08 22:11:15
Subject: Best CC assualt fast assualt unit in 6th edition
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Stone Bonkers Fabricator General
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xlEternitylx wrote:Harlequins, if you give 'em adequate Farseer support. Ignore terrain and fleet has them moving pretty fast for a foot squad.
beasts also ignore terrain and have fleet but they move 12" normally.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/02/08 22:26:15
Subject: Best CC assualt fast assualt unit in 6th edition
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Shas'o Commanding the Hunter Kadre
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Chaos spawn. Infinity better than anything else out there. Toughness 6 easily, and you can have 15 of them with that upgrade for 540 points, and they will always have 3+ attacks on the charge, plus other random bonuses.
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![[Post New]](/s/i/i.gif) 2013/02/08 22:34:38
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Hurr! Ogryn Bone 'Ead!
Borden
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What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.
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![[Post New]](/s/i/i.gif) 2013/02/08 22:43:04
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 06:02:43
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/02/08 22:48:04
Subject: Best CC assualt fast assualt unit in 6th edition
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Decrepit Dakkanaut
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Why are people even bothering with things that aren't nob bikes?
30 death company lead by a chaplain is hilarious. A couple of battlecannon shots or Ap3+ small arms shots, or, really, lots of stuff, and they're completely gone. Thousands of points of investment...
Plus, they're not even ALL that fast. In my mind, you've got to be able to outrun a transport to be considered fast in my book.
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![[Post New]](/s/i/i.gif) 2013/02/08 22:49:47
Subject: Best CC assualt fast assualt unit in 6th edition
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Proud Triarch Praetorian
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That means NEcrons have no Fast Attack by you. NOTHING groundbased can outrun a Flyer
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/08 22:52:34
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Leader of the Sept
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Slayer222 wrote:What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.
To be honest you don't want to survive that assault. You want them to eat one inconsequential unit in their turn allowing you to alpha strike them in you shooting phase
The best cc unit is surely something that is ultra survivable and does enough damage to kill anything else in 2 turns of combat
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/02/08 23:02:36
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Che-Vito wrote:Slayer222 wrote:What about 30 death company lead by a chaplain.you could have 1 th (4 attacks), 2 PF (8 attacks), 3 PA(15), 5Pswords (25), and 19 normal guys (95 attacks), plus all have jump packs. Tell me one unit that can survive this assault.
Marbo.
Monolith
and it would probably win by killing you before you can do much damage maybe a glance or two but not much
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/02/08 23:07:47
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Hurr! Ogryn Bone 'Ead!
Borden
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Monolith would have gotten 3 glances 1 pen so it would be destroyed. and the monolith is not an assault unit.
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![[Post New]](/s/i/i.gif) 2013/02/08 23:18:12
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Slayer222 wrote:Monolith would have gotten 3 glances 1 pen so it would be destroyed. and the monolith is not an assault unit.
provided that every one of the fists and hammers survive the s8 ap3 large blasts
and also the quote didnt say assault unit it just said unit and last i checked a monolith is a unit
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/02/08 23:22:11
Subject: Best CC assualt fast assualt unit in 6th edition
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Proud Triarch Praetorian
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thats actually impossible, S8 cannot pen AV14
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/08 23:26:08
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Hurr! Ogryn Bone 'Ead!
Borden
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strengh 8 with furious charge= strength 9. and my initial post says, "best assault unit in 6th edition"
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![[Post New]](/s/i/i.gif) 2013/02/08 23:32:47
Subject: Best CC assualt fast assualt unit in 6th edition
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Proud Triarch Praetorian
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I thought unweildy cancelled FC
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/08 23:37:34
Subject: Best CC assualt fast assualt unit in 6th edition
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Swift Swooping Hawk
England, Sunderland, Hetton-Le-Hole
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Why would unweidly cancel furious charge. Furious charge no longer affects iniative so the two do not even contradict in rules.
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![[Post New]](/s/i/i.gif) 2013/02/09 00:10:16
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Depraved Slaanesh Chaos Lord
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I'm inclined to say Wraiths w/ D.Lord
However, this thread ( http://www.dakkadakka.com/dakkaforum/posts/list/506313.page) puts forth a very, very scary assault combo.
BA Death Company can potentially do some face-wrecking, but the cost to do so gives nowhere near the output level per point that Wraiths w/ D.Lord does.
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![[Post New]](/s/i/i.gif) 2013/02/09 00:30:11
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Hurr! Ogryn Bone 'Ead!
Borden
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Yes but that thread revolves around a whole armies synergy to give it support. It s basically 1 big unit and costs an arm and a leg in points. Its also unreliable since you won't always get the psychic powers you want.
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![[Post New]](/s/i/i.gif) 2013/02/09 00:53:05
Subject: Re:Best CC assualt fast assualt unit in 6th edition
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Dark Angels Librarian with Book of Secrets
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Exergy wrote:I dont see what is so cheesy about it. But it sure is powerful
I call it cheesy because its undercosted.
Beast packs were given limitations in 5th edition when they were created. Namely you could make them run easily due to low leadership. Even with adding an IC to the squad, the beasts would lose an assault and get wiped out easily.
Now that many special rules, like fearless and perferred enemy transfer to a squad, the 'limitations' of beasts are removed. This has made them much more effective, point for point, than they were origionally scoped for.
Beasts are not overpowered. Any dedicated death star can do as much damage as them. What they are is undercosted for how good they are.
That's why I call them cheesy.
Cheesy <> Bad.
Cheesy <> Poor Taste.
Cheesy = Taking advantage of rulesets.
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This message was edited 1 time. Last update was at 2013/02/09 00:54:14
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![[Post New]](/s/i/i.gif) 2013/02/09 01:16:31
Subject: Best CC assualt fast assualt unit in 6th edition
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Haemonculi Flesh Apprentice
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Ailaros wrote:Why are people even bothering with things that aren't nob bikes?
30 death company lead by a chaplain is hilarious. A couple of battlecannon shots or Ap3+ small arms shots, or, really, lots of stuff, and they're completely gone. Thousands of points of investment...
Plus, they're not even ALL that fast. In my mind, you've got to be able to outrun a transport to be considered fast in my book.
This coming from the guy who can't shut up about how bad battle canons are... Automatically Appended Next Post: labmouse42 wrote: Exergy wrote:I dont see what is so cheesy about it. But it sure is powerful
I call it cheesy because its undercosted.
Beast packs were given limitations in 5th edition when they were created. Namely you could make them run easily due to low leadership. Even with adding an IC to the squad, the beasts would lose an assault and get wiped out easily.
Now that many special rules, like fearless and perferred enemy transfer to a squad, the 'limitations' of beasts are removed. This has made them much more effective, point for point, than they were origionally scoped for.
Beasts are not overpowered. Any dedicated death star can do as much damage as them. What they are is undercosted for how good they are.
That's why I call them cheesy.
Cheesy <> Bad.
Cheesy <> Poor Taste.
Cheesy = Taking advantage of rulesets.
Allies. Simply take a vindicare and drop the baron and the unit loses its most important feature, hit and run. I don't think the unit is undercosted. You are judging a units cost based on upgrades you can get the unit from OTHER units. For what the unit is and does it is appropriately priced. It's the way USR are given away like candy that causes the issues currently, in all armies.
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This message was edited 1 time. Last update was at 2013/02/09 01:20:51
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![[Post New]](/s/i/i.gif) 2013/02/09 01:42:08
Subject: Best CC assualt fast assualt unit in 6th edition
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Regular Dakkanaut
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Tyranids are nooby (sorry just watched the adolf's reaction video's on YT.....sorry it's OT) back to the topic what about a brood of 9 raveners backed up by a trygon prime....deepstrike, fleet, scything and rending trygon causes (fear/terror- is a MC, and can take as much if not more punishment than a carnifex while being able to mush tanks or Infantry or pretty much anything else) both units can shoot assault on turn they deepstrike. and relatively cheap compared to the other choices listed before my reply/comment
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