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![[Post New]](/s/i/i.gif) 2013/02/16 03:06:04
Subject: Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Please submit your ideas for wargear and weapons, make sure to include what faction your weapon is used by, a rough description of how it works/what it does, and its in game statistics.
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![[Post New]](/s/i/i.gif) 2013/02/20 21:36:29
Subject: Re:Make Your Own Wargear/Weapons
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Librarian with Freaky Familiar
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Power scythe
S +3: AP 3
Relic Blade
Sweeping strike: Model my choose to attack with a sweeping strike. Model will strike as I:1 and may hit every model they are in base contact with, do not need to roll to hit, at S +1 and AP 4
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2013/02/20 22:13:01
Subject: Make Your Own Wargear/Weapons
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Hallowed Canoness
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Melta Blastgun (Adepta Sororitas only)
Range Template S4 AP1 Assault 1 Armourbane
Just the broken and overpowered toy we need.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/02/20 22:15:43
Subject: Re:Make Your Own Wargear/Weapons
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Jealous that Horus is Warmaster
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Backspacehacker wrote:Power scythe
S +3: AP 3
Relic Blade
Sweeping strike: Model my choose to attack with a sweeping strike. Model will strike as I:1 and may hit every model they are in base contact with, do not need to roll to hit, at S +1 and AP 4
They have those in HH betrayel....but they're AP2 and unweildy, and the sweep attack is that you get an amount of attacks equal to that of the models in base contact with your model, instead of you other attacks....
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"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau
8000 Points and counting Sons of Horus
2000 Points of Death Company Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/02/21 07:46:15
Subject: Re:Make Your Own Wargear/Weapons
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Regular Dakkanaut
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[Pulse Cannon] Tau's answer to Psyrifles!
Range: 48" / Str: 8 / AP: 4 / Heavy 1
[Fusion Lance] Tau's answer to long-range anti-armour!
Range: 36" / Str: 7 / AP: 1 / Heavy 1 Lance Melta
[Railcannon] What Railguns should be!
Range: 72" / Str: 10 / AP: 1 / Ordnance 1 Linear (make a straight line at maximum length, all models under the line are hit, shot suffers reduced Str and AP per every vehicle penetrated)
[Negative Disruptor] Hi-tech anti-Warp weapon
Range: 24" / Str: 5 / AP: - / Assault 1 Warp-Overload (Daemons pass Toughness test or lose their ++ save for whole game, Psykers must re-roll all Psyker tests for the whole game)
[Rail Rounds] Special Ammo for the Astartes, engineered from Tau railgun technology, 36" / Str 6 / AP4 / Heavy 2
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![[Post New]](/s/i/i.gif) 2013/02/21 08:30:00
Subject: Make Your Own Wargear/Weapons
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Daring Dark Eldar Raider Rider
In your nightmares...
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Wow that Railcannon is overpowered.
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2000 points. Win:23 Draw:3 Lost:3
Back after hiatus. I'll see you around! |
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![[Post New]](/s/i/i.gif) 2013/02/21 17:41:09
Subject: Make Your Own Wargear/Weapons
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Battleship Captain
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Lets get some ork gear flowing!
Smash Fist - S:U AP:3, (about 10 pts.)
Mega Motor Smash Fist - S: +2 Ap: 3 (about 15pts)
Mega Turbo Motor Smash Fist - S: +2 Ap:3 I:+2 (should cost like 25 pts)
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![[Post New]](/s/i/i.gif) 2013/02/21 21:05:13
Subject: Make Your Own Wargear/Weapons
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Ork Piston Fist
This weapon is similar in design to a power fist or klaw, but the user can press a button to launch the arm forward for a first strike before retracting it to fight as normal. When a model enters combat, before swinging with its power first attacks, it may make one attacks at +2s and Ap3 at its normal initiative, then the model fights with his power klaw as normal.
(Probably around 30-40 points.
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![[Post New]](/s/i/i.gif) 2013/02/21 22:00:37
Subject: Make Your Own Wargear/Weapons
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Ferocious Black Templar Castellan
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Yeah, just a bit... and by a bit, I mean a lot.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/02/21 22:24:49
Subject: Re:Make Your Own Wargear/Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Grav-wave projector. This weapon's relativly small size understates its devestating power, it fires a series of gravitational pulses that can be varied according to the target. It is a relic of the Dark Age of Technology, only a half dozen survive in the hands of the Grey Templars chapter. Wielded in battle by the most experienced and trusted veterans of the first company.
When firing the Grav-wave projector choose a firing mode before declaring your target.
Dispersed wave: Rang: 24" Str5 Ap- Heavy 1, Large Blast, Gravity Distortion*
Focused wave: Range: Template, Str5, Ap- Assault 1, Gravity Distortion*, Armorbane
*Gravity Distortion: The localized gravitational distortion caused by the weapon linger for a short time after the weapons use. Units that suffer one or more hits from a weapon with this special rule are reduced to Inititive 1 and treat open ground as difficult terrain till the beginning of their next shooting phase.
One model in a Terminator unit(vanilla) may replace his Stormbolter with a Grav-wave projector for 30 points.
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This message was edited 1 time. Last update was at 2013/02/21 22:25:41
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/02/21 22:26:51
Subject: Re:Make Your Own Wargear/Weapons
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Dakka Veteran
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Imperial Guard
Scared S***less: Models with this rule gain fearless, but are still vulnerable to pinning and may go to ground.
Big Stick: Str +1 Ap-, concussive, Mine's Bigger
Mine's Bigger: models with sticks automatically have Hatred(models with equal or smaller sticks)
A big stick is a sacred relic of the imperium granted to imperial guard sergeants and officers if they are too old or stupid for traditional power weapons.
Bigger Stick:Str+2, Ap 5, concussive, rending, Mine's Bigger
Bigger sticks are even more sacred relics of the imperium, granted to officers who have shown themselves capable with a big stick. These are some of the finest weapons in the imperium.
Biggest Stick:Str+4, Ap 3, concussive, rending, armorbane, fleshbane, unwieldly, Most Important Stick
Most Important Stick:There is only one Biggest Stick in the entire Emperium, granted to a single skilled combatant of the Imperial Guard, to do the Emperor's will. As such, there may only ever be one Biggest Stick in any army. The bearer of the biggest stick is so honored that it gains the Very Bulky, slow and purposeful, rage, and Furious Charge special rules. If its user dies, leave a marker in its place. It is now an objective.
This is the biggest most important stick in the imperium. The Emperor himself said, "this is a REALLY big stick." It is said that because of these sacred words, this stick is the only thing capable of waking the Emperor, though no one dares to try.
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This message was edited 2 times. Last update was at 2013/02/21 22:37:58
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![[Post New]](/s/i/i.gif) 2013/02/21 22:29:46
Subject: Re:Make Your Own Wargear/Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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xole wrote:Imperial Guard
Scared S***less: Models with this rule gain fearless, but are still vulnerable to pinning and may go to ground.
Big Stick: Str +1 Ap-, concussive
A big stick is a sacred relic of the imperium granted to imperial guard sergeants and officers if they are too old or stupid for traditional power weapons.
Bigger Stick: Str+2, Ap 5, concussive, rending
Bigger sticks are even more sacred relics of the imperium, granted to officers who have shown themselves capable with a big stick. These are some of the finest weapons in the imperium.
Biggest Stick: Str+4, Ap 3, concussive, rending, armorbane, fleshbane, unwieldly, Most Important Stick
Most Important Stick:There is only one Biggest Stick in the entire Emperium, granted to a single skilled combatant of the Imperial Guard, to do the Emperor's will. As such, there may only ever be one Biggest Stick in any army. The bearer of the biggest stick is so honored that it gains the Very Bulky, slow and purposeful, rage, and Furious Charge special rules. If it's user dies, leave a marker in it's place. It is now an objective.
This is the biggest most important stick in the imperium. The Emperor himself said, "this is a REALLY big stick." It is said that because of these sacred words, this stick is the only thing capable of waking the Emperor, though no one dares to try.
ROFL
To all the sticks except for the Biggest Stick, add this rule.
Mine's Bigger: models with sticks automatically have Hatred(models with equal or smaller sticks)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/02/21 22:38:32
Subject: Re:Make Your Own Wargear/Weapons
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Dakka Veteran
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Grey Templar wrote:
ROFL
To all the sticks except for the Biggest Stick, add this rule.
Mine's Bigger: models with sticks automatically have Hatred(models with equal or smaller sticks)
It is done.
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![[Post New]](/s/i/i.gif) 2013/02/22 04:43:03
Subject: Re:Make Your Own Wargear/Weapons
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Blood Angel Neophyte Undergoing Surgeries
North Pole Alaska
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Icon of sacrifice
sacrifice d3 cultists to the gods of chaos becomes a locator beacon for one turn
The scrolls of space book
take a str4 ap2 hit and summon 3d6 cultist any doubles of one or six instead summons a unit of angry lonely chaos spawn
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![[Post New]](/s/i/i.gif) 2013/02/22 05:14:27
Subject: Make Your Own Wargear/Weapons
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Decrepit Dakkanaut
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Surprise Cake - In the grim darkness of the 41st millenum, there is only cake.
Cakes are mystical items, often immune to all but the effects of other desserts. Who knows what drives a cake to do what it does? All that is known is that wherever a cake appears, a surprise is sure to follow.
Place the cake in the centre of the board. The first unit to reach base contact with the cake reveals the surprise hidden inside! Roll a D6 and consult the following chart for the effect:
Surprise!
1 - The cake is... just a cake. Everyone have a slice! Mmm, cake!
2 - The cake is... an objective. It is worth 3 Victory Points to whichever side controls it at the end of the game, even if the game does not use objectives. All eligible scoring units are able to control the cake objective, and all eligible denial units may deny control.
3 - The cake is... an enemy. Randomly choose one enemy unit. The cake is then immediately replaced by the chosen unit, and the enemy general may choose how his unit is placed, and cannot place any models further than 6" from the cake. If the unit may assault, then it is automatically in combat with the unit that revealed the surprise, and the revealing unit and all other units must be moved the minimum distance required to fit the enemy unit in combat. The enemy unit counts as charging during that turn's assault phase. If the enemy unit cannot assault for any reason, then it is simply placed the minimum required distance away from the revealing and surrounding units and impassable terrain.
4 - The cake is... an ally. Randomly choose one of your own units. The cake is then immediately replaced by the chosen unit, moving the minimum distance away from any impassable terrain. You may place the unit however you wish, so long as it fits within 6" of the cake's location. The unit may act normally for the remainder of the turn.
5 - The cake is... a lie. There was no cake. Boo! The cake is removed and the revealing unit gains the Rage and Furious Charge special rules.
6 - The cake is... a void grenade. Replace the cake with a void grenade, following the most recent rules for the void grenade.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2013/02/22 05:19:56
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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Painbiro wrote:Wow that Railcannon is overpowered.
NeoAigaion wrote:[Pulse Cannon] Tau's answer to Psyrifles!
Range: 48" / Str: 8 / AP: 4 / Heavy 1
[Fusion Lance] Tau's answer to long-range anti-armour!
Range: 36" / Str: 7 / AP: 1 / Heavy 1 Lance Melta
[Railcannon] What Railguns should be!
Range: 72" / Str: 10 / AP: 1 / Ordnance 1 Linear (make a straight line at maximum length, all models under the line are hit, shot suffers reduced Str and AP per every vehicle penetrated)
[Negative Disruptor] Hi-tech anti-Warp weapon
Range: 24" / Str: 5 / AP: - / Assault 1 Warp-Overload (Daemons pass Toughness test or lose their ++ save for whole game, Psykers must re-roll all Psyker tests for the whole game)
[Rail Rounds] Special Ammo for the Astartes, engineered from Tau railgun technology, 36" / Str 6 / AP4 / Heavy 2
Actually, Railguns in real life do that, PLUS in Navy Railgun tests the projectile exited the barrel so fast it turn the air for several meters in from of the weapon into several thousand degree plasma. So... it could stand to be more powerful.
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![[Post New]](/s/i/i.gif) 2013/02/22 22:02:57
Subject: Re:Make Your Own Wargear/Weapons
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Devastating Dark Reaper
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Bomb bots
WS: - BS: - S: - T: 5 W: 2 I: - A: - Ld: - Sv: 3+
Bomb attack
S:7 AP:2 range: -
Fearless
Bomb bots are robots with bombs attached and are usually used to soften up or disorient units before assaulting.
Each unit can have a bomb bot specialist. each specialist can have up to three bots. At the start of each movement phase a bomb bot specialist can deploy his bot somewhere within 2 inches form him. From then on the bot moves like a separate unit of bikes that can't turbo-boost or shoot. When it assaults it rolls charge distance normally. (units can't overwatch) Bots can't be assaulted but can be shot at. Only one bot can be on the board for each specialist. If a bot comes into base to base contact with an enemy model a large blast template is placed over the bot all models under the template suffer a strength 7 AP 2 hit & the bot is removed from the board. If a bomb bot looses all it's wounds it explodes like it was in base to base with an enemy model. If a bomb bot specialist dies or is falling back the bot cannot move or assault.
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This message was edited 1 time. Last update was at 2013/02/22 22:04:37
In peace, sons bury their fathers. In war, fathers bury their sons.
-Herodotus
 I am Blue/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
...a true eldar |
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![[Post New]](/s/i/i.gif) 2013/02/23 07:52:08
Subject: Re:Make Your Own Wargear/Weapons
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Tea-Kettle of Blood
Adelaide, South Australia
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Alien Reasoning - Characters with this upgrade are not required to accept challenges and may not be selected if a challenge is refused. (if all characters in the unit have Alien Reasoning the refusal is resolved without effect) Additionally, if this model has the Fearless special rule they automatically pass all leadership tests.
Warp Field (Hive Tyrant) - A Hive Tyrant (including the Swarmlord) has a 5+ invulnerable save. (should come standard)
Enhanced Warp Field - A Hive Tyrant (including the Swarmlord) with this upgrade has a 4+ invulnerable save. (replaces Warp Field)
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/02/23 09:02:18
Subject: Re:Make Your Own Wargear/Weapons
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Mutilatin' Mad Dok
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Ghost scythe (Claw Gauntlet)
A pair of very fragile yet extremely powerful like glove. It fits almost like a skeletal like glove and is very small and takes up almost no space. It was originally used by a very thin Human named Jesse Chenoweth a long time ago and so can this ancient artifact can only fit a small to mid sized human. Imperial guard troops lol.
Only one can exist in any army and its powersource is said to be somehow connected with the warp. They glow in a pale blue like aura around them that discharge white and purple static electricity often but never harm the user.
When worn they make the hands look like ghostly metal demon claws with round pointy metal ghostly claws.
They have the following profile
AP 1
+2 extra attacks
Reroll to hit and to wound once each during each combat phase and this model gains an additional 2D6+1 armor penetration and you add a +2 to the vehicle damage table.
This model is only available to Human characters so Imperial guard HQ's would be the only ones able to get it.
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![[Post New]](/s/i/i.gif) 2013/02/23 13:14:02
Subject: Make Your Own Wargear/Weapons
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Wicked Warp Spider
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Eldar Farseer.
Runes of Warding 10pts. 24" Enemies take psychic tests on 3D6.
Runes of Power 10pts. May be the target of a psychic power and will then store this psychic power. This psychic power may then be used without spending warp charges or rolling psychic tests.
Runes of Fate 10pts. One use. Prevents the psycher from being removed as a casualty at the end of the phase. The psycher will remain on the table with 1 wound left.
Venerable Farseer 35 points. Farseer gains 1 Mastery Level and 1 point of Toughness.
Eldar Vehicle upgrades.
Star Eagle pilot 25 points. BS4, Skilled Rider.
Bonesinger pilot 20 points. BS4, It Will Not Die.
Holo-fields 10 points. Stealth.
Plasma Prow 10 points. Front armour counts as AV14 when tank shocking or ramming.
Vectored Engines 5 points. Only scatters 1D6 when deep striking.
Eldar heavy weapons.
Haywire Projector, roughly 20 points depending on BS. S3 AP3 Heavy 2, Haywire, Fleshbane (4+), Skyguard.
Gravitic Pulse Cannon, roughly 10 points. S- AP- Heavy 1 Beam, Strikedown, Pinning, Fleshbane 4+.
Eldar support weapons.
Gravity Manipulator. 40 points. SX AP- Heavy 1, Large Blast. Affected models are lifted straight upwards 1D6+1" and take impact damage according to Leaping Down rules. Models inside ruins are not lifted higher than the roof above them allows, models inside buildings are all affected but can not be lifted to any great height.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/02/23 19:35:42
Subject: Make Your Own Wargear/Weapons
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Khorne Chosen Marine Riding a Juggernaut
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Axe of Khorne, 20pts; S+1 AP2, BloodThirst.
-Bloodthirst; For each To Hit roll of 6, you can roll and additional attack, you keep rolling additional attacks if you keep rolling 6's.
Collar of Khorne, 10pts; Give the wearer and his unit Adamentium Will USR.
Banner of Rage, 20pts; One unit in the Primary Force can wield a banner of Rage, the unit must have the Mark of Khorne.
The unit who wields the Banner, gets +1 A, once per game, in the assault phase( yours or the ennemies) the Banner Special power can be released and give all models of the CSM codex in a 12" radius, the Rending USR for the remainder of that Phase.
Dedicated to Khorne; a Vehicle can be Dedicated to the Blood god,10pts.
A dedicated Tank Vehicle, Gets +1D3 to the Strength when Ramming a Vehicle, if that vehicle also have the destructor upgrade, it gains +1D6 to the Strength of the Ramming attack.
A dedicated Walker, can reroll 1 missed To Hit rolls and Gains the Rampage USR.
Chaos Artefacts;
Deamonic Speed, 20pts, a Deamon Prince with Deamonic Speed, becomes a Cavalery MC.
Fleshmetal, 15pts, The model who take the Fleshmetal upgrade gains a 2+ armor save.
Cultists Option; Suicidal Bombs,Chaos Cultist are strapped with explosif devices, made of all sorts of things, from land mines with metal balls, frag grenades or crude TnT sticks, for them their sacrifice is a worthy one, because they die in service of their Gods.
- For 2 pts per models, a Cultist unit, can be strapped with Artisanal Bombs, after charging or getting charged, but before any attacks or duels are issued, the Cultist can detonate their bombs.
Choose a number of cultists who sets of their devices, for each devices activated, center the blast template on hte model, each models covered by the template take a S6 AP- , no cover saves Hit.
If other Cultist are covered by the template and are killed by it, roll a D6, on a 4+ the Bombs detonates, resolve those new explosions, Once you have resolved the hits caused by the Bombs, remove the Cultist model as a casualty, he is splattered in all direction and reduced to tiny bits.
-If Cultist models with bombs are killed in the Shooting Phase or in CC, roll a D6 for each of them, on a 4+, the Bombs detonates, there is a chance that the killing shot/blow cuts a wire or ignite the explosif and make it blow.
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This message was edited 2 times. Last update was at 2013/02/23 19:51:51
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![[Post New]](/s/i/i.gif) 0002/09/24 14:54:24
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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Avatar 720 wrote:Surprise Cake - In the grim darkness of the 41st millenum, there is only cake.
Cakes are mystical items, often immune to all but the effects of other desserts. Who knows what drives a cake to do what it does? All that is known is that wherever a cake appears, a surprise is sure to follow.
Place the cake in the centre of the board. The first unit to reach base contact with the cake reveals the surprise hidden inside! Roll a D6 and consult the following chart for the effect:
Surprise!
1 - The cake is... just a cake. Everyone have a slice! Mmm, cake!
2 - The cake is... an objective. It is worth 3 Victory Points to whichever side controls it at the end of the game, even if the game does not use objectives. All eligible scoring units are able to control the cake objective, and all eligible denial units may deny control.
3 - The cake is... an enemy. Randomly choose one enemy unit. The cake is then immediately replaced by the chosen unit, and the enemy general may choose how his unit is placed, and cannot place any models further than 6" from the cake. If the unit may assault, then it is automatically in combat with the unit that revealed the surprise, and the revealing unit and all other units must be moved the minimum distance required to fit the enemy unit in combat. The enemy unit counts as charging during that turn's assault phase. If the enemy unit cannot assault for any reason, then it is simply placed the minimum required distance away from the revealing and surrounding units and impassable terrain.
4 - The cake is... an ally. Randomly choose one of your own units. The cake is then immediately replaced by the chosen unit, moving the minimum distance away from any impassable terrain. You may place the unit however you wish, so long as it fits within 6" of the cake's location. The unit may act normally for the remainder of the turn.
5 - The cake is... a lie. There was no cake. Boo! The cake is removed and the revealing unit gains the Rage and Furious Charge special rules.
6 - The cake is... a void grenade. Replace the cake with a void grenade, following the most recent rules for the void grenade.
Brilliant
xole wrote:Imperial Guard
Scared S***less: Models with this rule gain fearless, but are still vulnerable to pinning and may go to ground.
Big Stick: Str +1 Ap-, concussive, Mine's Bigger
Mine's Bigger: models with sticks automatically have Hatred(models with equal or smaller sticks)
A big stick is a sacred relic of the imperium granted to imperial guard sergeants and officers if they are too old or stupid for traditional power weapons.
Bigger Stick:Str+2, Ap 5, concussive, rending, Mine's Bigger
Bigger sticks are even more sacred relics of the imperium, granted to officers who have shown themselves capable with a big stick. These are some of the finest weapons in the imperium.
Biggest Stick:Str+4, Ap 3, concussive, rending, armorbane, fleshbane, unwieldly, Most Important Stick
Most Important Stick:There is only one Biggest Stick in the entire Emperium, granted to a single skilled combatant of the Imperial Guard, to do the Emperor's will. As such, there may only ever be one Biggest Stick in any army. The bearer of the biggest stick is so honored that it gains the Very Bulky, slow and purposeful, rage, and Furious Charge special rules. If its user dies, leave a marker in its place. It is now an objective.
This is the biggest most important stick in the imperium. The Emperor himself said, "this is a REALLY big stick." It is said that because of these sacred words, this stick is the only thing capable of waking the Emperor, though no one dares to try.
That is the funniest thing Ive read in a while
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/25 05:17:22
Subject: Re:Make Your Own Wargear/Weapons
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Ultramarine Librarian with Freaky Familiar
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Nonissue Bolters (Codex: Imperial Guard)
Whether issued by a rather affluent homeworld, "procured" from unknown sources, looted from slain Astartes or simply purchased from the black market some Bolters end up in the hands of Imperial Guardsman. Usually only officers may own this sacred weapon but there are some Imperial Guard regiments that field boltgun equipped squads.
Nonissue Boltguns may replace Lasguns in the following units:
Veteran Squad: 30 Pts
Penal Legion: 30 Pts
Platoon Command Squad: 15 Pts
Company Command Squad: 15 pts
Use the following profile for Nonissue Boltguns:
S: 4 AP: 5 24" Rapid Fire, Untrained User
Untrained User
Boltguns are complex weapons that take quite a deal of training to use properly. Such a weapon in the hands of a novice can be prone to jamming, misfires and even fatal malfunctions! To represent this, anytime a model rolls a "1" on a To Hit roll it may not fire (even snap shots) until the next user turn. The warrior is too busy repairing whatever malfunction the weapon is enduring.
I've also considered having the special rule saying that you may not fire snap shots at all instead.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/02/25 16:57:04
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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you should just give it Gets Hot, considerring Bolts are small missiles
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/26 05:20:17
Subject: Make Your Own Wargear/Weapons
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Ultramarine Librarian with Freaky Familiar
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IHateNids wrote:you should just give it Gets Hot, considerring Bolts are small missiles
Seems a bit harsh, don't it? It's basically the draw back to a plasma gun but with a weaker weapon.
Here's a revised version
Nonissue Boltgun
S: 4 AP: 5 24" Rapid Fire, Inexperienced User
[u]Inexperienced User[/u
Models that carry a Nonissue Boltgun (Save for Company and Platoon Commanders) may never fire snap shots. In addition, if more than 10 sixes are rolled by the unit when firing the Nonissue Boltguns then each Boltgun gains the Gets Hot! special rule for the next shooting phase only. This represents the misfires that can happen as a mishandled boltgun is being shot off like mad.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/02/26 06:30:32
Subject: Make Your Own Wargear/Weapons
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Rough Rider with Boomstick
Gunblaze West
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Bringing some tf2 into this
Penal legion Trooper Upgrade
Ullapool Caber: 30 pts (per squad)
+1 str power weapon
- CABER!: Once this weapon passes its to-hit roll against an enemy in an assault the user of the weapon must be removed at the end of the assault phase
- Explosion!: If a six is rolled when rolling to wound the weapon does two wounds instead of the normal one.
- OneShot: The explosive component of the caber can only be used once and if a model has more than one attack, all attacks after the first count as a normal CCW
For those of you that do not know the caber is a weapon is teamfortress two that is basically a stielhandgrenate used as a bludgeoning devise, explosive shenanigans ensue
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This message was edited 1 time. Last update was at 2013/02/26 06:32:51
Kilkrazy wrote:We moderators often make unwise decisions on Friday afternoons.
kestril wrote: Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2013/02/26 07:15:25
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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TheCustomLime wrote: IHateNids wrote:you should just give it Gets Hot, considerring Bolts are small missiles
Seems a bit harsh, don't it? It's basically the draw back to a plasma gun but with a weaker weapon.
Well, it just made sense to me.
Here's a revised version
Nonissue Boltgun
S: 4 AP: 5 24" Rapid Fire, Inexperienced User
[u]Inexperienced User[/u
Models that carry a Nonissue Boltgun (Save for Company and Platoon Commanders) may never fire snap shots. In addition, if more than 10 sixes are rolled by the unit when firing the Nonissue Boltguns then each Boltgun gains the Gets Hot! special rule for the next shooting phase only. This represents the misfires that can happen as a mishandled boltgun is being shot off like mad.
Thats a lot better, although what is the points cost for the upgrade?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/02/26 07:23:34
Subject: Make Your Own Wargear/Weapons
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Regular Dakkanaut
Massachusetts
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Avatar 720 wrote:Surprise Cake - In the grim darkness of the 41st millenum, there is only cake.
Cakes are mystical items, often immune to all but the effects of other desserts. Who knows what drives a cake to do what it does? All that is known is that wherever a cake appears, a surprise is sure to follow.
Place the cake in the centre of the board. The first unit to reach base contact with the cake reveals the surprise hidden inside! Roll a D6 and consult the following chart for the effect:
Surprise!
1 - The cake is... just a cake. Everyone have a slice! Mmm, cake!
2 - The cake is... an objective. It is worth 3 Victory Points to whichever side controls it at the end of the game, even if the game does not use objectives. All eligible scoring units are able to control the cake objective, and all eligible denial units may deny control.
3 - The cake is... an enemy. Randomly choose one enemy unit. The cake is then immediately replaced by the chosen unit, and the enemy general may choose how his unit is placed, and cannot place any models further than 6" from the cake. If the unit may assault, then it is automatically in combat with the unit that revealed the surprise, and the revealing unit and all other units must be moved the minimum distance required to fit the enemy unit in combat. The enemy unit counts as charging during that turn's assault phase. If the enemy unit cannot assault for any reason, then it is simply placed the minimum required distance away from the revealing and surrounding units and impassable terrain.
4 - The cake is... an ally. Randomly choose one of your own units. The cake is then immediately replaced by the chosen unit, moving the minimum distance away from any impassable terrain. You may place the unit however you wish, so long as it fits within 6" of the cake's location. The unit may act normally for the remainder of the turn.
5 - The cake is... a lie. There was no cake. Boo! The cake is removed and the revealing unit gains the Rage and Furious Charge special rules.
6 - The cake is... a void grenade. Replace the cake with a void grenade, following the most recent rules for the void grenade.
I loled  Now to find a suitable cake mini so I can play with those rules...
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Space Wolves - 1500 pts
Orks - WIP
"I have never learned anything from any man who agreed with me" - Dudley Field Malone |
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![[Post New]](/s/i/i.gif) 2013/02/26 11:21:35
Subject: Re:Make Your Own Wargear/Weapons
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Douglas Bader
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For IG veterans:
Any model may replace their lasgun with a shotgun for +5 points.
Shotgun:
Str 10 AP 6 assault 2 hellstorm (the huge apoc flamer), Wall of DEATH, They Work Like That
Wall of DEATH: when firing overwatch weapons with a hellstorm template use the wall of death rule, but with D6 hits instead of D3.
They Work Like That: if an opponent (or potential opponent) ever complains that "shotguns don't work like that" one of their units suffers an unfortunate mishap. Randomly select one of your opponent's units and replace it with a piece of crater terrain, and then place Marbo in the center of the crater. If you already have Marbo in your army this counts as an additional Marbo and overrules the normal limitation on unique characters. Sometimes the warp Just Works Like That.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/02/26 17:36:56
Subject: Make Your Own Wargear/Weapons
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Ultramarine Librarian with Freaky Familiar
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IHateNids wrote:TheCustomLime wrote: IHateNids wrote:you should just give it Gets Hot, considerring Bolts are small missiles
Seems a bit harsh, don't it? It's basically the draw back to a plasma gun but with a weaker weapon.
Well, it just made sense to me.
al
Here's a revised version
Nonissue Boltgun
S: 4 AP: 5 24" Rapid Fire, Inexperienced User
[u]Inexperienced User[/u
Models that carry a Nonissue Boltgun (Save for Company and Platoon Commanders) may never fire snap shots. In addition, if more than 10 sixes are rolled by the unit when firing the Nonissue Boltguns then each Boltgun gains the Gets Hot! special rule for the next shooting phase only. This represents the misfires that can happen as a mishandled boltgun is being shot off like mad.
Thats a lot better, although what is the points cost for the upgrade?
See my initial post. 30 Pts for Penal Legionnaires and Veterans, 15 pts for command squads. It's a squad upgrade.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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