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2013/04/01 09:55:21
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
overtyrant wrote: Your always going to have this problem with stats when using a D6 system, it simply just does not let you have much variation in stats. It's fine for a mass battle system like 40k as using D8, D10 and different stateline would take far to long.
Just like the combat system in 2nd ed. It was great but would take too long for today's games.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2013/04/01 10:11:07
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
I am in a love hate relationship with bs3. On the one hand I love the idea of poor shooting skill being overcome with markerlights and low bs makes markerlights worth taking. I also like that it makes tau feel more like a focused army compared to others. I hate that in a practical sense it sucks having bs3. Missing half your shots suck and you feel super gimped without marker lights. So I am glad they kept bs at 3 (for firewarriors at least) and i really hope that pathfinders will be cheaper. I am worried that with a FA flyer pathfinders won't have a slot.
As for mobility of firewarriors I personally play them two ways. If they are in a fish, I zoom up, unload in rapid fire range and mow down the unit I am targeting, then I get back in the fish. If I am on foot, I move up to a point where I can fire and sit there until something starts coming my way and then I fall back. The double shot for the fw in a fish is not great but the ones on foot it is a nice bonus.
2013/04/01 10:25:12
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
There are ways to make it better that are unique to tau and make them entertaining to play.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2013/04/01 10:43:19
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
There are ways to make it better that are unique to tau and make them entertaining to play.
Agreed. I actually think BS3 base is a good design decision for Tau because it means that Targeting Arrays, Markerlights, etc. have an interesting place in the army as a whole-- even if, as some pointed out earlier, it doesn't really make all that much sense.
2013/04/01 10:46:55
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
Some things that I noticed from the battle report in WD:
Stealth Suits (and possibly others) get Homing Beacons
Pathfinders no longer require a Devilfish
Nothing hinted at range changes for Pulse Rifles or Hammerheads.
Also: Commander Battlesuit only comes with CIB, AFP and Plasma Rifle, no other weapons.
2013/04/01 11:17:55
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
I refuse to believe that the commander is stuck in one loadout. The whole point of the suits was the modular loadouts.
Am I the only one here hoping for Hammerhead squads? Tank spam with proper looking tanks would be fun as heck. And yes, I know it isn't likely to happen. Just let me dream.
Someone once told me this about Porsche Panameras:
"There are two Panamera's in my hood. Visual pepper spray. When Jesus was on the cross and cried out "Father, why have you forsaken me?" it wasn't because of the whole crucifixion, it was because he foresaw the design of the Porsche Panamera."
You learn something new everyday.
2013/04/01 11:37:16
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
Gifblaur wrote: I refuse to believe that the commander is stuck in one loadout. The whole point of the suits was the modular loadouts.
Don't worry, Commanders are still modular. Trasvi was referring to the new Finecast Commander kit, not to the Commander rules in game.
In fact, the WD battle report features a Command Suit with a large array of wargear: twin-linked fusion blasters, a shield generator, "Iridium Battlesuit" (probably the old Iridium Plating upgrade with a new name), a bonding knife, the still-mysterious Puretide engram neurochip (I've heard this lets you pick your Warlord trait but cannot confirm this), a Drone Controller, and a Marker and Shield Drone (phew!).
2013/04/01 11:44:59
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
GAH! if the ethereals have that ability im stuck!.. I love having a battlesuit commander and I think the model is awesome. I managed to get hold of one of those super rare fire warriors from 2001/02 for use as a fireblade... and now I want an ethereal as well? damn youse GW!! too many HQ choices!!
2013/04/01 11:51:34
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
Kingsley wrote: In fact, the WD battle report features a Command Suit with a large array of wargear: twin-linked fusion blasters, a shield generator, "Iridium Battlesuit" (probably the old Iridium Plating upgrade with a new name), a bonding knife, the still-mysterious Puretide engram neurochip (I've heard this lets you pick your Warlord trait but cannot confirm this), a Drone Controller, and a Marker and Shield Drone (phew!).
That's a fair whack of kit the commander has. I wonder if things have gotten cheaper points wise?
Kingsley wrote: In fact, the WD battle report features a Command Suit with a large array of wargear: twin-linked fusion blasters, a shield generator, "Iridium Battlesuit" (probably the old Iridium Plating upgrade with a new name), a bonding knife, the still-mysterious Puretide engram neurochip (I've heard this lets you pick your Warlord trait but cannot confirm this), a Drone Controller, and a Marker and Shield Drone (phew!).
That's a fair whack of kit the commander has. I wonder if things have gotten cheaper points wise?
I don't know why, but I find the Farsight model to be far, far better than the generic XV8 commander. The XV8 has everything that we've been asking for - more realistic joints, longer limbs, hands that work, more detail on all panels... yet it somehow just looks 'stretched' - I think the post also doesn't help with this. Farsight on the other hand has a much more dynamic pose, and looks a bit more solid than the other commander.
Also: dId anyone with the 'Nids codex add up the cost of their army? That would give us estimates within a couple dozen points on the cost of new stuff.
2013/04/01 12:08:40
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
the battle report didn't even use the FOC and had all kinds of odd rules... im certain that points values weren't equal although you can prob get a rough idea. I put that nid army at around 2500
2013/04/01 12:09:22
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
We know they are basically IG vets with a nice gun and worse combat skills. So would it help if they were played like they were marching up next to a vehicle and gaining cover saves like some Guard players? I used the tactic and it worked well to a point, but Guard have Leman Russ variants for every job and Vets can pack lots of special weapons.
I never noticed the Alien Guard similarities. Good call there. I fully expect squadrons of Hammerheads.
Yes, mobility for Fire Warriors is a very big thing. Tau don't have the numbers to set a cheap gun-line blob and fire until they get assaulted. The Tau fluff reflects this in stating that the Tau eschew attrition warfare and that they do not fight to hold positions but will withdraw rather than to be caught in hth. The Tau are supposed to represent Manouever Warfare. Admittedly, GW has done a poor job representing this on the game board, but there was hope that the Tau would get a version of the very Tau-ish combat tactics voluntary fallback rule. This static nonsense just doesn't fit.
BTW, just a nit pick, but Tau FWs are regular guard equivalent not vets. This is what annoys many Tau players. You have an entire caste of a race that focuses solely on ranged warfare, they start with BS3 and never get better. This is how the Tau ability/rank track goes::
Shas'la are BS3
Shas'ui are BS3 and get ld8
Shas'ui Battlesuit is still BS3 ldrshp 8
Shas'vre Battlesuits are BS3 ldshp 8 and get WS3???
Shas 'el Battlesuits finally get BS4 and ldshp 9
Shas'o battlesuits get BS5 and ldshp 10
Spoiler:
Though rumours suggest that the last 2 may be changing in some way. Thing is that each of these ranks take about 4 years(equates to about 8 years for a human). There is just no measurable improvement in basic ability until you get to what would be considered notable heros. Compound this fact with Shas'ui battlesuit and up are wearing "Hi Tech" battlesuits with built in targeting systems and the Tau BS 3 just becomes a bad joke.
Don't get me wrong, I don't feel that BSFW's are bad. I think that they are right on the mark. The BS3 battlesuits on the other hand are highly counter-intuitive and just seem like a lazy choice that justifies upping unit size instead.
Now, I do not expect for the hammerheads to come in squadrons,...Would be nice to have teams of 2 but is the kind of goodness that GW reserves for Imperium factions.
edit to add:
'd
Or you can ignore my long winded post and just use what Killkrazy so eloquently and efficiently wrote.
Ay, when the Tau promotion structure is basically 'be good enough or die', combined with bionic upgrades, superb targetting arrays and increasingly better equipment that it's a pretty static line through Shas'la, ui, vre, el, o is maddening to me.
I feel if should be along the lines of Shas'la, WS2, BS3, Ld7, that's fine. Then a 'ui is 2/4/8, 'vre 3/5/9, 'el 3/6/10 and 'o being 4/7/10.
But hey, that's me.
They aren't going to take away an option that is in the box set.
The carnifex kit would like a word with you. It contains plenty of options no longer found in the codex: acid maw, implant attack, thornback, mace tail, scythe tail, spore cysts, tusked, and enhanced senses.
The Imperial Navy, A Galatic Force for Good.
2013/04/01 15:01:26
Subject: Re:New Tau Codex - April 6'th [New Pics, video and prices in OP]
They aren't going to take away an option that is in the box set.
The carnifex kit would like a word with you. It contains plenty of options no longer found in the codex: acid maw, implant attack, thornback, mace tail, scythe tail, spore cysts, tusked, and enhanced senses.
Oh great, cause I needed existential dread over what other horrors they could inflict upon tau. Well I'm just happy we got an author who isn't the unnameable one or crudace. Would've prefered Kelly but hey, you can only get so much right?
I remember a rumor from a while back that I don't think I've heard trashed on, that firewarriors would have a paid upgrade to boost their BS that wasn't a markerlight. Still hoping it's true, just like I'm still hoping that targeting arrays are cheap and don't take up a system slot just like multitrackers.
Oh and Arshbombe, you one of the hobbit or guild crew? Or is your location an artefact?
I was thinking the same thing. Not a big fan of the Fireblade model but I think he will be a great character for the Tau. That limited edition pathfinder model should do the trick.
As far as the BS3 thing, that's fine with me. With a good amount of markerlights you should be hitting on 2's or 3's anyway and stripping cover if you have enough tokens. That's what make Tau great. You need a unit or two to disappear, drop 16 markerlights at it and watch all your units hit on 2's or 3's for an entire turn. Bye Bye said enemy.
These characters that add a +1 to the amount of shots for shooting to a unit and the other that strips a point of Toughness will help out a lot. You have 5 terminators in front of you and you have 1/3 more shoots and they have T3now, throw in a few markerlights. It's night night time from simply 2 firewarrior teams, maybe even one if you're lucky. 60 shots all hitting on 2's and half of those wounding on 2's.
5000k (11-5-3) 6th Ed.
2013/04/01 15:18:36
Subject: New Tau Codex - April 6'th [New Pics, video and prices in OP]
I can confirm that there is a photo floating around from either the codex or WD that shows 2 hammerheads, 1 skyray and some broadsides on the same table.