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Made in us
Been Around the Block




What I am really interested in is the fact that you can take marker drones in teams of 4-12 and they have 4 toughness and an armor save of 4+, also they have relentless so they can JSJ with their markerlights. For only 12 points I feel they trump the pathfinders. They do only have 2 BS but the JSJ is the biggest thing to me, as you can just hide obscure cover, pop out mark a unit then return it.
   
Made in us
Drone without a Controller





 Rented Tritium wrote:
Independant marker drones are going to be too hard to hit with. Much better will be marker drones with a higher BS dude carrying a drone controller.


So if I take a unit of 12 gun drones attach them to a Commander who has BS5 (and buy a drone controller). They'd get 24 carbine shots at 18" range TL at BS5. Plus it'd give 12 drones that have to be shot through before getting to your HQ.
   
Made in us
Fireknife Shas'el






I have a feeling that pathfinders are going to be more for people wanting to try out the neat and interesting new toys and drones. I may end up bringing a few for the railguns, but will probably stick with Tetras for all my markerlight needs.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Ichor-Dripping Talos Monstrosity






McNinja wrote:
 airmang wrote:
 McNinja wrote:
So... if the Bomber only generates bombs on a D6 roll of 2-6... that basically means that on a roll of 1 you wasted that many points on a flyer that is almost entirely useless for a turn. Man, I can feel the cinematic already.


The bomber does have 3 other weapons (if the drones are still attached), possibly 5 counting seeker missiles.
While you are entirely right, the point of my post was that a bomber has a chance to not drop bombs. This may be a balancing mechanic to compensate for the fact the bombs it drops are not One Use Only, but that is easily fixed by adding "the Bomber can only drop four bombs per game" or something akin to that. Instead, we get to forge the dickens out of the narrative with grand cinematic dice rolls that are entirely pointless.


Yet most bombers only have 1-2 bombs total, and can only drop one per turn, so they've still got more munitions than the average bomber.

   
Made in us
Regular Dakkanaut




Coyote81 wrote:
 AtoMaki wrote:
 Lysenis wrote:
Whats the limit on the Drone Upgrade? Can all of them do this or just a few?


Any of them can do it.

For those who are interested, here are some pics with 100% more english:
Spoiler:















Thanks for the info!


Wow, seeker missiles got a nerf as well. Instead of being essentially fired by the markerlight unit, they now have to be fired as part of the vehicle's firing action.
   
Made in us
Longtime Dakkanaut





Chicago

Not to rain on the parade but arent pictures of codex pages generally a dakka no no?


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
Made in gb
Been Around the Block





double post

This message was edited 1 time. Last update was at 2013/04/04 15:44:10


 
   
Made in us
Regular Dakkanaut





NE Ohio

Edit....I'm wrong

This message was edited 1 time. Last update was at 2013/04/04 15:47:45


Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in gb
Been Around the Block





can anyone tell me how many hardpoints each suit has? cheers
   
Made in us
Longtime Dakkanaut





 ironicsilence wrote:
Not to rain on the parade but arent pictures of codex pages generally a dakka no no?


They aren't "codex pages" until there is a released codex. Right now they are just pages from a mysterious book that may or may not be a codex.

Once the codex is released, they are usually taken down.
   
Made in gb
Ichor-Dripping Talos Monstrosity






 boy wonder wrote:
can anyone tell me how many hardpoints each suit has? cheers
From what I've gathered, it' Commander = 4, Other Battlesuits = 3, Stealth/Broads = 1.


Has there been any word on if any Honour Guard is still there? Are we still able to take 84 Firewarriors? (or even 96 now!?)

   
Made in us
Longtime Dakkanaut





 MajinMalak wrote:
 Rented Tritium wrote:
Independant marker drones are going to be too hard to hit with. Much better will be marker drones with a higher BS dude carrying a drone controller.


So if I take a unit of 12 gun drones attach them to a Commander who has BS5 (and buy a drone controller). They'd get 24 carbine shots at 18" range TL at BS5. Plus it'd give 12 drones that have to be shot through before getting to your HQ.


That's going to depend on the wording for the drone controller. It might be that it only allows drones purchased for that unit to fire at their BS, not all drones in the same unit.

If it does say "all drones in the squad" though, oh man, that would rule pretty hard.
   
Made in fi
Longtime Dakkanaut




davou wrote:


Melta guns, Power gauntlet, EMP grenades, Railguns, deep striking, Mega suit..... Some people just like to pretend their butts hurt even when they dont


Other than Railguns, which are limited to three, all those options suck. Sorry.

 Savageconvoy wrote:
Also noticed the Hammerhead has Twinlinked burst cannons now vice two. That's kinda disappointing. At least it helps with the moving and shooting part of it.



Hey, another way to screw the vehicles. Burst cannons in Hammerhead were great because you could split fire (my Ionhead once made three kills in one turn), or have BS5 volley with just 1 Markerlight.

Hammerhead sucks now, but you have to include it because it's the only way to get a Railgun. Wow...this is so awesome...not.

Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Been Around the Block





 Ovion wrote:
 boy wonder wrote:
can anyone tell me how many hardpoints each suit has? cheers
From what I've gathered, it' Commander = 4, Other Battlesuits = 3, Stealth/Broads = 1.


Has there been any word on if any Honour Guard is still there? Are we still able to take 84 Firewarriors? (or even 96 now!?)


cheers! how bout the riptide?

it looks like honour guard are out.. :(
   
Made in ca
Nasty Nob






Backfire wrote:
 Materia_Master wrote:

Or use a (very easy to obtain) markerlight and shoot it with a Hammerhead.
Or give the a crisis suit an onagar gauntlet and falcon pawnch the enemy tank. (might as well give the suit a melta, for synergy)


Railhead, with BS5 and cover save stripped, has 13.89% chance of destroying AV14 vehicle with one shot. I agree in principle that AV14 should be hard to destroy, but why then many other armies can spam craploads of anti-AV14 weaponry? Dark Eldar can spam BS4 lances, IG and Space Marines can spam Lascannons and Multi-meltas, Necrons can spam God knows what. Why aren't we allowed to spam Railguns, then? And don't tell me "but we have other means like Piranhas lol". Piranhas suck, and other armies have just as many "alternative" means.

What many people are forgetting that in 5th edition, Railgun could destroy or immobilize vehicles with glancing hits. This was important, particularly against Battlewagon lists. Now, glancing hits usually need multiple turns to have effect, so switch to 6ed already nerfed them somewhat.

Chrysis wrote:
Wolfnid420 wrote:
Two handed implies a boost in strength does it not? Like a power axe maybe? So kroot when down but realy +2S=5?


No, Two-Handed implies it can't be combined with other weapons for bonus attacks, nothing more. It might give bonus strength, but that's not guaranteed.


Kroot rifle is strength: User, AP5, 2-handed. It does not confer strength bonus, the "bonus" from being two-handed is AP5. It's annoying that people just gush "but they make great cheap snipers!", yeah, but maybe everyone does not always WANT to use sniper option? Aren't regular line Kroot supposed to be useful too? Only minor saving grace I can think of is that Krootox no longer seems to limit Infiltration or Outflanking, or at least I can't see anything hinting to that direction.


Lots of talk about 16% chance to destroy, but no mention of the fact that you can lock it from moving for the rest of the game 16% of the time.... Or stop it from moving or shooting 16%, or just stop it from shooting 16%.... You dont need to destroy it if I'ts gonna sit in the back field not in range of anything.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Drone without a Controller





 Rented Tritium wrote:
 MajinMalak wrote:
 Rented Tritium wrote:
Independant marker drones are going to be too hard to hit with. Much better will be marker drones with a higher BS dude carrying a drone controller.


So if I take a unit of 12 gun drones attach them to a Commander who has BS5 (and buy a drone controller). They'd get 24 carbine shots at 18" range TL at BS5. Plus it'd give 12 drones that have to be shot through before getting to your HQ.


That's going to depend on the wording for the drone controller. It might be that it only allows drones purchased for that unit to fire at their BS, not all drones in the same unit.

If it does say "all drones in the squad" though, oh man, that would rule pretty hard.


From what I read "All Gun Drones, Marker Drones and Sniper Drones in the same unit as a model with a drone controller use the bearer's BS instead of their own."

So yeah, it's the entire unit. So this should work.
   
Made in fi
Longtime Dakkanaut




davou wrote:

Lots of talk about 16% chance to destroy, but no mention of the fact that you can lock it from moving for the rest of the game 16% of the time.... Or stop it from moving or shooting 16%, or just stop it from shooting 16%.... You dont need to destroy it if I'ts gonna sit in the back field not in range of anything.


Actually chance of the "Immobilized" result is only 4.63%, assuming those circumstances. But I played Railhead in previous edition, y'know, where chances of mobility or weapon kill were better than they are in 6th edition. It still wasn't really great vehicle killer.

This message was edited 1 time. Last update was at 2013/04/04 16:00:11


Mr Vetock, give back my Multi-tracker! 
   
Made in ca
Nasty Nob






We got haywire on emp grenades!!!!

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in au
Lady of the Lake






Anyone else think this way when they saw the full pic of the tank dude?


   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 n0t_u wrote:
Anyone else think this way when they saw the full pic of the tank dude?



He can hang out with brother tiesto:


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Water-Caste Negotiator





Kansas

I can't find any mention of "networked" markerlights, even on marker drones. There seems to be only one "markerlight" profile.

Are the days of units benefitting from their own markerlights gone?

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Anyone catch the author?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

There are going to be so many markerlights used with this new codex that it is petty and it will be an almighty faff to have to keep track of the one markerlight that belongs to Squad A so they can't use it.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut



Las Vegas

 gr1m_dan wrote:
@RogueRegault



EDIT - I CANNOT WAIT to falcon pawnch a tank :-D Completely non-Tau tactic and very risky and will result in many dead Battlesuits the turn after but just to see the reaction on my enemies face will be priceless.


I LOVE the idea of the Onager Gauntlet on a fusion gunned suit. Fusion Punch FTW! Maybe not the most optimized unit, but it makes me giggle.
   
Made in gt
Regular Dakkanaut






There are networked markerlights, and still work the same.
   
Made in fi
Longtime Dakkanaut




Talking about Markerlight, how does Sky Ray and its Seeker missiles work now? Because I just realized that it can't move if it wants to shoot with more than one Markerlight, and that makes it, if possible, even worse than in previous codex.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Focused Fire Warrior





 synchronicity wrote:
I can't find any mention of "networked" markerlights, even on marker drones. There seems to be only one "markerlight" profile.

Are the days of units benefitting from their own markerlights gone?


The skyray has Networked Markerlights, but nothing else seems to. Which more or less makes sense, the skyray kinda needs them to fire their seeker missiles at something the same turn without having to rely on another unit (if you took out all other markerlights, the skyray would not be able to fire their seekers if not for networking)



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in us
Longtime Dakkanaut





 MajinMalak wrote:
 Rented Tritium wrote:
 MajinMalak wrote:
 Rented Tritium wrote:
Independant marker drones are going to be too hard to hit with. Much better will be marker drones with a higher BS dude carrying a drone controller.


So if I take a unit of 12 gun drones attach them to a Commander who has BS5 (and buy a drone controller). They'd get 24 carbine shots at 18" range TL at BS5. Plus it'd give 12 drones that have to be shot through before getting to your HQ.


That's going to depend on the wording for the drone controller. It might be that it only allows drones purchased for that unit to fire at their BS, not all drones in the same unit.

If it does say "all drones in the squad" though, oh man, that would rule pretty hard.


From what I read "All Gun Drones, Marker Drones and Sniper Drones in the same unit as a model with a drone controller use the bearer's BS instead of their own."

So yeah, it's the entire unit. So this should work.


Thats uh... wow. that... Man that is amazing
   
Made in gb
Been Around the Block





The sunshark has a networked markerlight too
   
Made in ca
Nasty Nob






Backfire wrote:
davou wrote:


Melta guns, Power gauntlet, EMP grenades, Railguns, deep striking, Mega suit..... Some people just like to pretend their butts hurt even when they dont


Other than Railguns, which are limited to three, all those options suck. Sorry.



so you went from there are no options, to those options suck?


Haywire glances on 2's dude, A small squad of sacrificial fire warriors is welcome to die if it means they will drop a landraider; You're just being a princess about it.

Power gauntlet is cheap as toast, and strikes at initiative to boot; against rear armor!

Deep striking sucks? 0.o

The only option I don't particularly like among the ones I mentioned are the melta guns; and even they are decent enough if you use them right.


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
 
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