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Made in us
Old Sourpuss






Lakewood, Ohio

I don't even know who AL is

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Fixture of Dakka






Akron, OH

 Alfndrate wrote:
I don't even know who AL is


You do, but you don't realize it.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

AL is the faction I'm designing, "Anicredible League." Steam punk time traveling grim derp squirrel gentlemen.

It's spelled "cavalry." NOT "calvary." 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Zygrot24 wrote:
AL is the faction I'm designing, "Anicredible League." Steam punk time traveling grim derp squirrel gentlemen.


Oh okay

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in hu
Dakka Veteran






So, how is this going to work?

Now, the book will be cut in half, and there will be a third... half...

Or the digital version will be just one book? Will I get access to both half of the current book? What about the third?

Also, the Anicredible League's Faction ability will involve rewinding the game to the start when they lose. (because of their time machine of course), but at that time the surviving units of the lost game will be added to the starting army (as they are time travelers and they are back to help they past shelves to win).

This happens tree times and then the time machine runs out of plutonium. If they still loose at the third match, only then they loose the game.


Automatically Appended Next Post:
Not plutonium. It's time-o-nium.

This message was edited 2 times. Last update was at 2013/06/05 08:31:39


 
   
Made in hu
Dakka Veteran






Questions from yesterday's match:

Valkry. MK II. - Mission Complete: What is this attack based on? MS? RS? Is it weaker when you rushed the MK II?

Hedge Knight - Step Up!: It is not clear if you activate your squads for a move phase only where you cannot rush and your movement is halved, or you can rush too, just your movement is halved.

This message was edited 1 time. Last update was at 2013/06/06 10:35:21


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Step Up! - all squads may activate and move half their speed. Rushing is more than half their speed value. What's confusing about this?

To make it clearer, it could be changed to say "When the Hedge Knight activates, all friendly Models may take a free Activation to walk half their speed value." Since walk is a game term, but like I said I'm not sure what's confusing about all of this.

This message was edited 1 time. Last update was at 2013/06/06 11:52:07


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






It might be just that my English skills are limited, or the wording of some abilities are problematic. Like the description doesn't uses the game terms.

As I see, "move half their speed value" can mean any of these

-Speed value is halved for this free activation, but models may rush.
or...
-Speed value is halved for this free activation and models may not rush.

I believe, with game terms it would sounds like this: "When the Hedge Knight activates all friendly Squads may take a Free Activation to make a Movement Phase. During this Free Activation Models have their Speed values halved and may not Rush.

"move" is not a game term "Movement Phase" is.

I would like to mention that the book never defines "Activate Immediately to make a(n)...[activation phase]" and "take a Free Activation to make a(n)...[activation phase]". I only know for experience that if there is an activation phase is mentioned, you can only perform that phase, while if there isn't you can perform a full activation with that squad.

It is entirely possible that I'm overreacting this.

This message was edited 2 times. Last update was at 2013/06/06 12:24:33


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I already solved your issue with game terms. Walk is a game term and rush wouldn't matter anyways because rush says double your speed. How can I double my speed if Step Up! doesn't let me move more than half my speed value?

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in hu
Dakka Veteran






Oh, it limits the distance and doesn't modifies the Speed value. Okay. I didn't seen it that way.

I still like my version better, because Speed value is just a number. "Walk" turns it into inches the model can move. So "halve the squad's speed value and make a Walk Movement Phase" is fine, but I think "Walk half the squads speed value" is a little bit stretching it. No?


Automatically Appended Next Post:
I'm used to Magic cards in terms of similar definitions.

This message was edited 1 time. Last update was at 2013/06/06 13:23:50


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I simply threw out wording to attempt to make it clearer. The ability reads fine as it is now that you're reading it correctly.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






Just one more thing. Limitations typically worded as "up to". So I believe it should be "Walk up to half of the model's speed value" then, no?

What about the Valkyr MK.II. then?
   
Made in us
Dakka Veteran





We'll see about clarifying it, along with putting in a notation that if Activate Immediately/Free Activation mentions only certain phases, you can only perform those.

Also, We assumed Mission Complete was a RS skill, but after some debate, we've decided it will be an auto-hit. The concept is that the Pilot is blowing up the Prototype so no one else can capture it. Its sort of hard for this attack to 'miss'. Its not a ranged attack that is being thrown/shot at something that could be aimed incorrectly. (And thus its not going to deviate if it misses either!)

This message was edited 1 time. Last update was at 2013/06/06 13:48:38



Lockark wrote:If you stat it, they will kill it.
 
   
Made in hu
Dakka Veteran






So, I'm reading the Siege Weapons section because on the next match, I want to try out a cannon against the Seven Wanderers.

In the description of the trebuchet, on step two, you have to mark a target point and make deviations. I assume where the deviations end, there will be the target point, but the text doesn't say that.

Confusion comes in the description of Rock ammo, as it is refers to the original target point. I can't decide if that is the point you marked on the beginning of step 2, or the point you get at the end of it. "Original Target Point" is mentioned here in at the first time.

Also, the description of the Corpse ammo does not refer any of these points.

Cannons now doesn't require line of sight to aim but they are blocked as normal ranged attacks, no? I believe if there is a castle wall or a whole building is in the way, you can't deal damage to models on the other side with it. Right? Except if you take out that building first.


Automatically Appended Next Post:
I want to put a banner/horn/Item on Gotz von Frederwerk. How does those interact with it's Eject! ability?

This message was edited 1 time. Last update was at 2013/06/06 16:50:36


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

The target point is the point between 10 and 60 inches that you as a player pick out. From there with boulder and corpse you make the deviations based on the distance you picked out in step on. That's your target point.

With boulder ammo you place a large template down and deal damage as normal. With rocks you make deviate 3 small templates from that point. And finnaly with corpse, you check within 10 inches of that point.

Cannons: you pick 1 spot within 15 to 45 inches of the cannon, and make an attack against that point. Of you miss deviate and continue on to step 2. If you hit, resolve damage and continue on to step 2. Technically you don't need line of sight so I'm just lobbing a cannon ball over your wall. This made need a clarification.

Gotz buys the item the pilot in the suit is still an exemplar he can Stoll get his items etc...

This message was edited 1 time. Last update was at 2013/06/06 17:12:16


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in us
Fixture of Dakka






Akron, OH

 WhiteRoo wrote:

I want to put a banner/horn/Item on Gotz von Frederwerk. How does those interact with it's Eject! ability?


While Gotz might have trouble carrying everything with one arm, he'll take it with him when he Ejects.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakka Veteran





The cannon doesnt 'need' line of sight, but it does stop short at castle walls. This notation got lost at some point, itll go back in. It works like the Ballista, max range is capped by Blocking Terrain.


Lockark wrote:If you stat it, they will kill it.
 
   
Made in hu
Dakka Veteran






More shenanigans with siege weapons!

How moving a siege weapon interacts with scenery?

I mean, can you move a siege weapon trough a low wall? Can you move it trough a water piece? I think currently you can, but I'm not sure this is intended. If you push a cannon into a river, one would not expect it to be in usable condition on the other side any time during the next week.


Automatically Appended Next Post:
Can you fire any siege weapon in a water piece?

This message was edited 2 times. Last update was at 2013/06/07 08:07:55


 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
More shenanigans with siege weapons!

How moving a siege weapon interacts with scenery?

I mean, can you move a siege weapon trough a low wall? Can you move it trough a water piece? I think currently you can, but I'm not sure this is intended. If you push a cannon into a river, one would not expect it to be in usable condition on the other side any time during the next week.


You would reduce your movement by half of the lowest value (as per the "Move the Weapon" section in the rulebook), and then if you try to go over a wall, the whole model has to be able to move over it, or it can't. And if you move through a forest, you'll end up with quarter speed (cause you're halving the half speed due to the forest rules on pg 24. If you move through a river, each inch of movement in the river costs 2 to move. So you're not likely to get very far.



Can you fire any siege weapon in a water piece?


Is there a rule that says you can't?

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






No, I don't know any rules about firing limitations on water, but I didn't know if there are meant to be any.

However it is really funny to picture when a cannon is being fired while it is floating in a few pieces of driftwood... I think even a modern mortar would sink a small boat if you do that.

If it can be done in this game, okay.
   
Made in us
Old Sourpuss






Lakewood, Ohio

Just remember we are playing a fantasy game realism exists within the rules. If I have a cannon and the laws of my world don't say a cannon can't work in a river then they most likely can. There is no reason to be adding more rules than need be.

This message was edited 1 time. Last update was at 2013/06/07 13:29:26


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in hu
Dakka Veteran






It is debatable, how many realism needs to be in the rules however.

I don't know about you but when the Carbineers in Nicolas’ Squad jump low walls while moving a cannon, shooting out of the water and do this every turn, I would question the amount of realism in the rules.

I hope they can't do Rushing Fire with a cannon...
   
Made in us
Fixture of Dakka






Akron, OH

Realism went out the window when you have small woodland creatures taking up arms and building giant robots.

-Emily Whitehouse| On The Lamb Games
 
   
Made in gb
Fixture of Dakka







 Cyporiean wrote:
Realism went out the window when you have small woodland creatures taking up arms and building giant robots.

Isn't that the Argumentum ad fireballum fallacy?

Also I'm sure I wad promised some kind of announcement yet I see none... I demand your precious words/pictures!

   
Made in us
Fixture of Dakka






Akron, OH

 Casey's Law wrote:

Isn't that the Argumentum ad fireballum fallacy?




 Casey's Law wrote:

Also I'm sure I wad promised some kind of announcement yet I see none... I demand your precious words/pictures!


Waiting on Matt to finish up the 'History of Aquitar' section before the next update goes live.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakka Veteran





The same premise also exists for regular ranged weapons in water. What it comes down to is, if we make water terrain TOO difficult it is no longer a strategic choice to move across it, it's simply a null/no- man's land. No one will ever traverse it.


Lockark wrote:If you stat it, they will kill it.
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

So something funny I noticed recently. The Viklanders Troll slayer rule gives them a bonus agiest stuff like the vanderland Skyship and Civitan Landship.

I don't think their is anything balance wise that's bad about this, It just seems kinda funny from a fluff perspective. Just a bunch of hamsters getting hype about taking on a land ship head on is a funny image in my head. lol

(Also I too have been waiting impaciently for this update that was hinted at. I realy want to know what "AL" stands for! lol)

This message was edited 2 times. Last update was at 2013/06/07 17:16:37


 
   
Made in ca
Scribe of Dhunia





Montreal, QC, Canada

 Lockark wrote:
(Also I too have been waiting impaciently for this update that was hinted at. I realy want to know what "AL" stands for! lol)

Same for me. I hope AL stands for something like Anatomy Bay League. If there is any platypus in that faction, I'm getting it right away. There is also the VO I can't figure out.

   
Made in us
Old Sourpuss






Lakewood, Ohio

VU... which is a faction we've talked about and is in the fluff

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in ca
Scribe of Dhunia





Montreal, QC, Canada

VU I guessed. It's also straigth on the map. But AL and VO, I don't see. O might be for Ordenstaat or Ordes, but I'm not sure what the V might be then.

   
 
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