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![[Post New]](/s/i/i.gif) 2013/07/05 14:56:46
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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I can see about writing up a short description for each scenario. I was just trying to keep the entries as short as possible.
I'll see about separating the rules out for Attacker/Defender, that's a quick formatting issue.
In Killpoint, I agree, heroes should be worth points. Outside of that, I think it should be a variant rule if players wish to play in that fashion. In many Warmachine Scenarios ganking the hero is a premier strategy, and within that setting it makes sense, theyre directly controlling half your army. But in historicals, while tragic when a general is struck down, there are many instances of generals being killed on the winning side. The Battle of Trafalgar jumps instantly to mind.
Giving free resources does stop players from enlisting those things with their base points, but it also FORCES them to enlist them at all. Which is the intent of the Siege-type scenarios. Its making players take more terrain to create defensive formations, and batteries of artillery. We could say that players have to take X portion of their LR/GD as Siege/Fort, but I think it's slightly less complex and doesn't mess with the army's flexibility this way.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/07/05 21:16:02
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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I would also suggest to make the amount of bonus resources relative to the size of the armies.
My biggest match was a 100 resource match so far and one of the scenarios says one of the armies are 100 resources bigger than the other.
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![[Post New]](/s/i/i.gif) 2013/07/05 21:27:21
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Yeah, I'll definitely look into making the scenarios scale.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/07/05 21:52:20
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Also I don't think "generic resource" is a defined thing. It's mentionned on page 46.
In other places the text sometimes says something like "a 100 more resources", and it's not clear if the spendable resource total is 100 or it is 100/100/100 resource.
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![[Post New]](/s/i/i.gif) 2013/07/10 09:49:44
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Silence again...
What's happening?
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![[Post New]](/s/i/i.gif) 2013/07/10 12:33:30
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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Its a month till GenCon and we're trying to get EFT shipped out so we don't feel like jerks for selling it at GenCon.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/10 14:57:11
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Aye, even without the EFT Kickstarter shipping taking up most of our time, the few weeks leading up to Gencon are always incredibly busy while we get everything prepped.
We did spend a bit of time working on the scenarios and what not yesterday, but I haven't had a chance to plug it into InDesign.
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![[Post New]](/s/i/i.gif) 2013/07/10 22:03:36
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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[DCM]
Dankhold Troggoth
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Are you helping with EFT shipping, Alfndrate?
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![[Post New]](/s/i/i.gif) 2013/07/10 22:39:39
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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He cheers us on via messenger services.
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![[Post New]](/s/i/i.gif) 2013/07/10 23:03:09
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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If I was, I would have stolen my Cleric pledge and laughed
No I'm not helping with EFT shipping, I've been doing minor tasks Matt and Em have asked me to do, like looking at the EFT quickstart rules, looking over the main rulebook before we send it out for test copies, etc...
I'm sure I should be doing more, but I haven't heard much in the way of, "Hey we need x, y, and z" from them. Oh! Also trying to communicate with CMON about OTL articles in Ravage Magazine, and their guy Brian is a tough guy to pin down
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/11 02:35:59
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Nimble Skeleton Charioteer
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One time, I drove to OTLG to hang out, and they hit me and locked me in a dark room and made me sort models.
I look forward to doing it again soon.
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It's spelled "cavalry." NOT "calvary." |
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![[Post New]](/s/i/i.gif) 2013/07/11 05:04:19
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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I guess we didn't hit you hard enough.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/07/12 15:56:08
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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7/12/13 Brushfire Patch Notes: References to "Move" have been replaced by Walk, Rush, or Movement Phase as appropriate. Valkyr MkII - Mission Complete has been adjusted. Hedge Knight - Step Up! has been adjusted. Activate Immediately/Free Activation and performing specific Phases have been clarified. Two Profile Models and their Accessories have been clarified. One Target per Activation has been included on Page 12, with a point included that targeting allies ignores this restriction. Cavalry Charge has received a full section to itself at the end of the Melee Phase, giving it the full space it needs. Low Walls/Hedgerows no longer turn into Blocking Terrain for everything when models are hiding behind it. Only those model benefit from it in such a fashion. Rush/Rushed typo fixed Attacks or abilities that cause Shock must be successful to force the Shock Test, not simply target something. Let us know if these only messed things up more, or If you feel we missed something else that still needs adjustment.
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This message was edited 1 time. Last update was at 2013/07/12 15:56:53
Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/07/12 16:13:06
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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I'm rendering the last file now, it will get posted to WGV within the hour. The stat cards are updated, but could use a fresh set of eyes looking at them to compare with the rulebook, making sure they match up. Edit: The update is live, you should get an e-mail from WGV.
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This message was edited 1 time. Last update was at 2013/07/12 17:35:09
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![[Post New]](/s/i/i.gif) 2013/07/12 17:39:02
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Nimble Skeleton Charioteer
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I GOT AN EMAIL. Thanks!
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It's spelled "cavalry." NOT "calvary." |
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![[Post New]](/s/i/i.gif) 2013/07/13 05:51:24
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Nice!
I'll try to check it out as soon as I can!
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![[Post New]](/s/i/i.gif) 2013/07/22 13:33:40
Subject: Re:Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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I can finally check out the new rulebook. Let's see...
"Generic Resource" is not defined.
"Influence Range" is defined as a Hero only ability, or at least it's placement suggests so. I believe it should be defined between the generic terms.
On page 12 the title "One Target, One Activation" is written with small font while on page 13, the title "Line of Sight and Tactical & Heroic Actions" is broken in two lines instead
Kill Point Mission:
Victory Points only have any use if the game is part of a series of games. Therefore if you play only one kill point game, the slain HRLV still has no use in determining the result.
Some missions:
There should be a rule about how the terrain can be placed so the defender cannot wall the objective in too much.
Objective Retrieval:
It is unclear how the attacker has to split it's army. It's too easy to turn these rules around. Like you can leave one model in the last group that you never plan to bring to the table at all.
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![[Post New]](/s/i/i.gif) 2013/07/22 13:51:22
Subject: Re:Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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WhiteRoo wrote:Kill Point Mission: Victory Points only have any use if the game is part of a series of games. Therefore if you play only one kill point game, the slain HRLV still has no use in determining the result. No, it has use in determining the result. If we're playing a hLVL 5 200 resource game, and I managed to kill your Hero (but mine lives), that nets me 55 victory points right there. So if at the end of it all, you've slain 450 total points ( FD, GD, LR) and I've slain 400 points and your hero, that gives me a 5 point win over you. Granted it's a Pyrrhic victory, but a victory nonetheless. Could you explain how it only matters if you're playing a series of games, every game has to have winner and a loser, and even in basic kill point missions need some measure of how much of your opponent's army you killed. As for the "walling in of objectives" It's a valid defense, I've seen plenty of games with objective placement where you make it royally painful for your opponent to get to your objective, like placing an objective in the far corner of the board so your opponent has to travel the entire board and get through your whole army to get to it. With that being said, it might not be a bad idea for people to try it out as it is, and maybe with like a 6 inch buffer zone (like no fortifications may be placed within 6 inches of an objective). I'll try it out at home, but I'd love for people to give me some real life feedback
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This message was edited 1 time. Last update was at 2013/07/22 13:53:58
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![[Post New]](/s/i/i.gif) 2013/07/22 13:52:10
Subject: Re:Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Page 38.
WhiteRoo wrote:
"Influence Range" is defined as a Hero only ability, or at least it's placement suggests so. I believe it should be defined between the generic terms.
Heroes are the only ones who have it by default, and 2 Exemplars get it as a special ability.
WhiteRoo wrote:
On page 12 the title "One Target, One Activation" is written with small font while on page 13, the title "Line of Sight and Tactical & Heroic Actions" is broken in two lines instead
Fixed.
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![[Post New]](/s/i/i.gif) 2013/07/22 13:56:38
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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Also WhiteRoo, Objective retrieval doesn't have the attacker splitting his army up in "zones" you're thinking of Escape! And with that mission, the attacker can only put 25% of his forces in the first two zones, leaving 50% of his forces in the back field. Edit: Lol, ninja'd by Cy, and why would you want to take models you had no intention of taking?
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This message was edited 1 time. Last update was at 2013/07/22 13:57:33
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/22 14:03:17
Subject: Re:Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Alfndrate wrote:Snip
WhiteRoo wrote:Snip
You two are referring to separate sections: The Rule Variant at the end of Kill Point Mission gives Victory Points for each hLVL slain. In the results section of Kill Point each hero slain is converted to Resources to determine Victory.
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This message was edited 1 time. Last update was at 2013/07/22 14:04:05
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![[Post New]](/s/i/i.gif) 2013/07/22 14:05:25
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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Then that's lack of clarity on WR's part  . No worries, and if that is the section he's talking about, then I think it works as it should. It's a variant on the rules that you can do when not playing the standard mission (i.e. a series of games or a campaign).
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/22 14:19:26
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Alfndrate wrote:Also WhiteRoo, Objective retrieval doesn't have the attacker splitting his army up in "zones" you're thinking of Escape!
And with that mission, the attacker can only put 25% of his forces in the first two zones, leaving 50% of his forces in the back field.
Edit: Lol, ninja'd by Cy, and why would you want to take models you had no intention of taking? 
on page 43:
"The Attacker must hold their entire army in Reserve. Split the Attacker’s army into groups of any number of models. Each group rolls for Flanking separately and may deploy from any board edge at the Side Edge TD of 15."
In Retrieval, you could make the defender to move the objective into it's place from a table edge in some number of free turns before the attacker shows up, forcing the defender to set up the field in a way to be able to move the objective trough it, since he also has to do so.
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![[Post New]](/s/i/i.gif) 2013/07/22 14:25:58
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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On OR, With an addition of 'The Attacker may begin rolling for reserves on Turn 1, gaining bonuses on Turn 2' would mean that by turn 3 just about everything should be on the table (You would have to roll awfully and have a Squad with very poor TS) and they would auto come on by turn 4. And even without this addition, just add one turn to each of those.
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This message was edited 2 times. Last update was at 2013/07/22 14:27:27
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![[Post New]](/s/i/i.gif) 2013/07/22 14:33:30
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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You are still not forced to flank I think. Like you can say that you don't want to flank with a particular group even if it would bring them to the field automatically.
You can hold a single model back as long as you want.
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![[Post New]](/s/i/i.gif) 2013/07/22 14:35:49
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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Why would you want to hold a single model back for the entire game? The object of the mission is to get the objective and get back to a table edge, the more models trying to accomplish this the better.
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This message was edited 2 times. Last update was at 2013/07/22 14:36:28
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/22 14:36:58
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Page 26.
"If a model succeeds their Reserve roll, they must deploy. The player cannot decide to hold the model in reserve."
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![[Post New]](/s/i/i.gif) 2013/07/22 14:37:25
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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Because you aiming for this:
Glorious Victory:
The Attacker moves the objective to the table edge before all their Reserves have arrived on the field. Automatically Appended Next Post: Cyporiean wrote:Page 26.
"If a model succeeds their Reserve roll, they must deploy. The player cannot decide to hold the model in reserve."
But this still not forces you to make Reserve roll for a particular group, it just says once you did, you cannot back out.
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This message was edited 1 time. Last update was at 2013/07/22 14:38:47
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![[Post New]](/s/i/i.gif) 2013/07/22 14:39:25
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Old Sourpuss
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WhiteRoo wrote:Because you aiming for this:
Glorious Victory:
The Attacker moves the objective to the table edge before all their Reserves have arrived on the field.
That just means you have to do it by turn 4/5... It's to put a time limit on the attacker.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/22 14:40:16
Subject: Brushfire =Historia Rodentia= & =Journey to the East= Second Edition | Playtesting Feedback
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Dakka Veteran
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WhiteRoo wrote: Alfndrate wrote:Also WhiteRoo, Objective retrieval doesn't have the attacker splitting his army up in "zones" you're thinking of Escape! And with that mission, the attacker can only put 25% of his forces in the first two zones, leaving 50% of his forces in the back field. Edit: Lol, ninja'd by Cy, and why would you want to take models you had no intention of taking?  on page 43: "The Attacker must hold their entire army in Reserve. Split the Attacker’s army into groups of any number of models. Each group rolls for Flanking separately and may deploy from any board edge at the Side Edge TD of 15." In Retrieval, you could make the defender to move the objective into it's place from a table edge in some number of free turns before the attacker shows up, forcing the defender to set up the field in a way to be able to move the objective trough it, since he also has to do so. Yes the Defender can move the objective preemptively to protect it. This is why you would want to split your forces and deploy them from several table edges, reducing the Defender's options of where to move the objective. I will add in the "Make Flanking rolls on turn 1, begin adding bonuses on turn 2". Second Quote No, the Attacker HAS to hold all of their models in Reserve to Flank in this scenario. Additionally, you do not have an option about when or if to ambush/flank; in this scenario, or any other. You must roll for everything held in reserve. I will clarify this in the Reserves section. Glorious Victory Quote The Glorious Victory result is not intended to be an easy win. It is supposed to be difficult to achieve, but it provides additional Victory Points in reward. Realistically, a Close or Hard-won is a more realistic goal. A Glorious Victory would require something like Heavy Cavalry Rushing across the table, or Mouse Lancers, grabbing the objective on turn 1 or 2.
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This message was edited 3 times. Last update was at 2013/07/22 14:44:18
Lockark wrote:If you stat it, they will kill it. |
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