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Made in us
Dakka Veteran





College Park, MD

 spears wrote:
 Lansirill wrote:
Well, I guess I'm glad they released this FAQ before I went and equipped my DW sergeants with a TH/SS I suppose. I'm not entirely sure why GW is adamant that their terminator sergeants use power swords but, by god, they will make you field them that way.

Get back in there, Sergeant Always-Dies-First!

Didnt this just clarify that you can take thss and a cml on the same model?


That may have been the intention, but I'm not sure that's the effect. The new wording is that you 'replace his storm bolter and power fist', so if you have a storm bolter and power sword you aren't going to be able to exchange.

 
   
Made in ee
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

 Lansirill wrote:
 spears wrote:
 Lansirill wrote:
Well, I guess I'm glad they released this FAQ before I went and equipped my DW sergeants with a TH/SS I suppose. I'm not entirely sure why GW is adamant that their terminator sergeants use power swords but, by god, they will make you field them that way.

Get back in there, Sergeant Always-Dies-First!

Didnt this just clarify that you can take thss and a cml on the same model?


That may have been the intention, but I'm not sure that's the effect. The new wording is that you 'replace his storm bolter and power fist', so if you have a storm bolter and power sword you aren't going to be able to exchange.




Hrrrmmmmm that seems like a mistake on GW's part (imagine if you can) It does state ''any model'' I really hope your wrong but I think as written you are indeed correct.

This message was edited 1 time. Last update was at 2013/04/23 12:38:31


3000 Points
500 Points
 
   
Made in au
Quick-fingered Warlord Moderatus






 Lansirill wrote:
That may have been the intention, but I'm not sure that's the effect. The new wording is that you 'replace his storm bolter and power fist', so if you have a storm bolter and power sword you aren't going to be able to exchange.


Hah, I hadn't noticed that, seems like they have undone the entire purpose of the original phrasing.

How peculiar, I feel like it's oversight, there's no particular reason a Deathwing unit shouldn't be able to emulate a normal Assault Terminator unit.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Slaanesh Veteran Marine with Tentacles






Q: If an Imperial Guard army includes both Captain Al’Rahem and
Commander Chenkov, and a unit of Conscripts that is part of
Al’Rahem’s Infantry Platoon has purchased Commander Chenkov’s
‘Send in the Next Wave’ upgrade, does it re-enter play using Outflank
as per Captain Al’Rahem’s ‘Stalk the Enemy’ or move on from the
player’s board edge, as per Commander Chenkov’s ‘Send in the Next
Wave’? (p64/65).
A: In this instance, neither rule takes precedence – therefore
simply roll a dice for which rule applies as per ‘The Most
Important Rule’ on page 4 of the Warhammer 40,000
Rulebook.




This is pretty awesome.

This message was edited 1 time. Last update was at 2013/04/23 12:41:27


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Glad to see they finally corrected the Fantasy DoC Winds roll to match the non-English versions.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Frenzied Juggernaut





Australia

Yeh 40k daemons FAQ was certainly disappointing.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Sinewy Scourge






Like really, the Daemon FAQ isn't even a FAQ...

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in jp
Sinewy Scourge






USA

I'm really happy for the XV8 triple single weapons load out.

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yay!


Automatically Appended Next Post:
Hehe. Buff and Nerf to Imotekh:

Q: Do attacks, wargear and special rules that automatically affect
enemy units, such as Imotekh’s ‘Lord of the Storm’ special rule,
affect Allies of Convenience? (p112).
A: Yes.


Automatically Appended Next Post:
Is this a reversal of the last FAQ?

Q: If Old Zogwort rolls on the Weirdboy psychic power chart and gets a
psychic power that is resolved as a Shooting attack (specifically Frazzle
or Zzap) may he re-roll this power? If not, then can he ignore the power
for the purposes of expending Warp Charge points? (p61)
A: As a Warphead, he may re-roll, but may not ignore the
power for the purposes of expending Warp Charge points if his
re-roll also comes up as Frazzle or Zzap.

Yes, it was. Neat.

Q: If Old Zogwort rolls on the Weirdboy psychic power chart and
gets a psychic power that is resolved as a Shooting attack
(specifically Frazzle or Zzap) may he re- roll this power? If not then
can he ignore the power for the purposes of expending Warp
Charge points? (p61)
A: No to both questions.

This message was edited 2 times. Last update was at 2013/04/23 13:53:51


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Made in us
Longtime Dakkanaut






I feel like this one is kinda huge...

Page 56 / 101 – Valkyrie Assault Carrier – Scout
Remove Scout from the Special Rules section of both the
Bestiary and Army List entries for the Valkyrie Assault Carrier
and Vendetta Gunship.
   
Made in us
Badass "Sister Sin"






Camas, WA

 streamdragon wrote:
I feel like this one is kinda huge...

Page 56 / 101 – Valkyrie Assault Carrier – Scout
Remove Scout from the Special Rules section of both the
Bestiary and Army List entries for the Valkyrie Assault Carrier
and Vendetta Gunship.

That already happened when DFTS came out.

edit: Yep, from the Feb FAQ for IG:

Page 56 – Valkyrie Assault Carrier, Unit Type.
Change type to Flyer (Hover, Transport).
Page 56/101 – Valkyrie Assault Carrier, Special Rules.
Remove the Deep Strike and Scout special rules.
Page 56 – Vendetta Gunship, Unit Type.
Change type to Flyer (Hover, Transport).
Page 56/101 – Vendetta Gunship, Special Rules.
Remove the Deep Strike and Scout special rules.

This message was edited 1 time. Last update was at 2013/04/23 14:00:44


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Made in us
Longtime Dakkanaut






 pretre wrote:
 streamdragon wrote:
I feel like this one is kinda huge...

Page 56 / 101 – Valkyrie Assault Carrier – Scout
Remove Scout from the Special Rules section of both the
Bestiary and Army List entries for the Valkyrie Assault Carrier
and Vendetta Gunship.

That already happened when DFTS came out.

edit: Yep, from the Feb FAQ for IG:

Page 56 – Valkyrie Assault Carrier, Unit Type.
Change type to Flyer (Hover, Transport).
Page 56/101 – Valkyrie Assault Carrier, Special Rules.
Remove the Deep Strike and Scout special rules.
Page 56 – Vendetta Gunship, Unit Type.
Change type to Flyer (Hover, Transport).
Page 56/101 – Vendetta Gunship, Special Rules.
Remove the Deep Strike and Scout special rules.


Ah, didn't ever pick up DFTS so I missed that.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

From the Chaos Daemon FAQ:

Q: Can we stop using the Warp Storm table? It's really kind of gak.
A: Sure. I don't know what we were thinking with that thing!!!




Sorry... I'm wish listing again, and I've been watching a lot of David Mitchell. If you know who David Mitchell is, read the above again in his voice, and it's much funnier.

This message was edited 1 time. Last update was at 2013/04/23 14:13:21


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shas'la with Pulse Carbine






Wow, no more Dark Angel Land Raider wall of doom!

GW Apologist-in-Chief 
   
Made in us
Longtime Dakkanaut




I found this one pretty funny if taken literally:
"Page 112 – Allies of Convenience
Change the second paragraph to read “Units in your army treat Allies of Convenience as enemy units that cannot be charged, shot, targeted with psychic powers or have templates or blast markers placed over them. However, if a psychic power, scattering Blast weapon or other ability that affects an area hits some of these Allies of Convenience, they will be affected along with any friendly or enemy units. Note that Allies of Convenience units are treated as ‘friendly units’ for the purpose of controlling and denying Objectives, and for the purpose of pile-in moves in Close Combat. This means that, for example...etc” "


Also, was this the first time they made it clear that you cannot walk through friendly models?

Also made it clear that your Aegis line doesn't prevent you from losing the game if no other models are out there.
   
Made in us
Numberless Necron Warrior





Glendale, AZ

 reds8n wrote:
Q: Can I take three of the same (not Twin-linked) weapons on my
Crisis suit? (p100)
A: Yes. Rememberthough that a Crisis battlesuit can still only
fire a maximum of two weapon systems per Shooting phase.
For example: A Crisis battlesuit could be equipped with three (non Twin-linked) burst cannons, or one Twin-linked burst
cannon and one (non Twin-linked) burst cannon, so long as
you pay the appropriate cost in each instance. In either case,
make sure your opponent is aware how you have chosen to
equip such models at the beginning of the game.


Why on earth would anyone ever even want to do this? you cannot use 3 weapons in the same shooting phase and having them auto twin-link makes way more sense. although I could see a benefit for 2 single weapons of the same type, I cant understand why anyone would want 3.


jlong05.

The only "hobby" GW is interested in is lining their pockets with your money.  
   
Made in us
Dakka Veteran






Allies of Convenience used to be unable to hold objectives, right? That's pretty significant. It'd make an allied nurgle detachment more popular.
   
Made in us
Badass "Sister Sin"






Camas, WA

 xole wrote:
Allies of Convenience used to be unable to hold objectives, right? That's pretty significant. It'd make an allied nurgle detachment more popular.

AoC could hold objectives before. Desperate couldn't and still can't.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





 jlong05 wrote:
 reds8n wrote:
Q: Can I take three of the same (not Twin-linked) weapons on my
Crisis suit? (p100)
A: Yes..


Why on earth would anyone ever even want to do this? you cannot use 3 weapons in the same shooting phase and having them auto twin-link makes way more sense. although I could see a benefit for 2 single weapons of the same type, I cant understand why anyone would want 3.

Overwatch Flamers, or just for another option.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Hive Mind





The Infinite wrote:
The Rulebook FAQ lets you allocate blast wounds to models out of LOS now, I think that's a big change.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.

Nope, it didn't actually change anything. The blast still has to hit the target unit to allocate anything - scattering to an invisible unit you weren't targeting means you can't allocate anything.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

 Samurai_Eduh wrote:
Wow, no more Dark Angel Land Raider wall of doom!


This sucks as it was the only competitive build for DA that I really enjoyed playing. It should be like the damn KFF! The bikes and terminator builds are too expensive and too few models. Time to eBay my DA and keep playing my Tau/Necrons!


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Longtime Dakkanaut




rigeld2 wrote:
The Infinite wrote:
The Rulebook FAQ lets you allocate blast wounds to models out of LOS now, I think that's a big change.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.

Nope, it didn't actually change anything. The blast still has to hit the target unit to allocate anything - scattering to an invisible unit you weren't targeting means you can't allocate anything.


Not units, but models. Models out of line of sight are ok now.
   
Made in us
Focused Fire Warrior





Florida

 DarknessEternal wrote:
 jlong05 wrote:
 reds8n wrote:
Q: Can I take three of the same (not Twin-linked) weapons on my
Crisis suit? (p100)
A: Yes..


Why on earth would anyone ever even want to do this? you cannot use 3 weapons in the same shooting phase and having them auto twin-link makes way more sense. although I could see a benefit for 2 single weapons of the same type, I cant understand why anyone would want 3.

Overwatch Flamers, or just for another option.

Or, in the case of the Commander (who must take 4 weapon/wargear options), this could be interpreted as allowing for two twin-linked weapons loadouts. TL Fireknife Commanders, anyone?

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

DQ:80-S++G+M++B++I+Pw40k11+D++A+++/areWD-R+T(S)DM+ 
   
Made in us
Shas'la with Pulse Carbine






 spectreoneone wrote:
 DarknessEternal wrote:
 jlong05 wrote:
 reds8n wrote:
Q: Can I take three of the same (not Twin-linked) weapons on my
Crisis suit? (p100)
A: Yes..


Why on earth would anyone ever even want to do this? you cannot use 3 weapons in the same shooting phase and having them auto twin-link makes way more sense. although I could see a benefit for 2 single weapons of the same type, I cant understand why anyone would want 3.

Overwatch Flamers, or just for another option.

Or, in the case of the Commander (who must take 4 weapon/wargear options), this could be interpreted as allowing for two twin-linked weapons loadouts. TL Fireknife Commanders, anyone?


A little OT, but to me TL on commanders seems silly with thier BS 5...

GW Apologist-in-Chief 
   
Made in us
Loyal Necron Lychguard






My favorite change in the FAQ and an odd one at that -

Page 47 – Monolith, Dimensional Corridor
Add “Note that a Monolith can use its Dimensional Corridor
on a turn that it deploys by Deep Strike.” to the end of the
rule.
   
Made in us
Xeno-Hating Inquisitorial Excruciator







In the Space Marines codex it says drop pods or the unit that disembarks can be shot at by a unit with Interceptor.


You know Space Wolf, Templar, DA and BA players will say this isn't in my FAQ so you can't.

40K RTT W/D/L 63/3/29
1 overall, 12 Best Sportsman, 3 Best Army, 5 Best Painting,1 Best Black Templars.
WFB RTT 0/0/6
1 Best Sportsman,1 Best Army 
   
Made in se
Ferocious Black Templar Castellan






Sweden

The triple weapon suit would let you fire one of them as Interceptor and still have two of that weapon available next turn, wouldn't it?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Drone without a Controller




Baltimore, MD

Shaken, stunned, and weapon destroyed don't strip a hull point? Am I reading that right?

"The goal is to win, but it is the goal that is important--not the winning" --Dr. Knizia

5000pts Tau "Crash Cadre"

I'm always looking for new friends around Baltimore! 
   
Made in us
Badass "Sister Sin"






Camas, WA

 erewego86 wrote:
Shaken, stunned, and weapon destroyed don't strip a hull point? Am I reading that right?


No.

Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)

A: No, unless it specifically suffers a Glancing or Penetrating hit, or some other effect that specifies that a Hull Point is lost

It means that if you get shaken from something else you don't suffer a HP. So you get by a thunder-hammer and glanced. Do you suffer two HP of damage? (one for the glance and one for the shaken?) No.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Longtime Dakkanaut




 erewego86 wrote:
Shaken, stunned, and weapon destroyed don't strip a hull point? Am I reading that right?


And immobilized as well, looks like Drop Pods are back to not losing that HP when they come in:

Q. If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point?

A. No, unless it specifically suffers a Glancing or Penetrating hit, or some other effect that specifies that a Hull Point is lost


Looks like Swarms also got a bit of a buff, in that they don't get two bases removed if they suffer damage from a blast weapon that's instant death.
   
 
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