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Made in lt
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Lithuania

How about a single helldrake? Before having Tau allies I didn't even considered 1, but now..?

I'm a bit afraid that a single flyer would stick out and be priority target, however as I run Tau allies, I have considerable anti-air to thin out other flyers.. a.k.a. anti-air.


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 Mr. Voidness wrote:
How about a single helldrake? Before having Tau allies I didn't even considered 1, but now..?

I'm a bit afraid that a single flyer would stick out and be priority target, however as I run Tau allies, I have considerable anti-air to thin out other flyers.. a.k.a. anti-air.


Even 1 is ok. You can't go wrong by taking such a unit in your army and even 1 will help. I normally run just 1 heldrake in my CSM army and still do pretty good.



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I only take 1 Helldrake at 1850pts. After several tournaments, I find that rolling for reserves are not very reliable, especially when it is me rolling the dice.

Now I find that it is even better if I can have most (if not all) of my shooting elements in play since Turn 1. With Riptides & Broadsides in play, I need those reliable AP2 shots early on - hence why I'm currently using 9 Oblits.

But taking down my single Helldrake has not been ez for my opponents either, especially since it'll almost always gain 3++.

   
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 hippesthippo wrote:
Relic07 wrote:
 hippesthippo wrote:
I've never had problems with only one. I take allies, though, so points are tight.

They're only really effective against marines. Who cares if I kill 5 Firewarriors or Guardsmen in cover? That's like 30-40 pts worth. Big woop. The thing is, they're broken against marines, so you have to take one.

The other thing is that it eats into your fast attack slots. 1 Drake is enough to do the job. Whereas I feel like units of spawn/bikes really don't work well unless you have multiples. With two units of Spawn you can effectively pin an opposing army in their backfield long enough to gain significant board advantage.

Actually, they work against much more than just marines. Vector a transport, passengers inside get a 3" emergency disembark. Guess what happens next?

Opponent isn't always going to have an ideal spread on his ap3 vulnerable troops and units. I can't tell you the amount of times I have friend 10 or more in one torrent.

The vector strike on top of it is just ace. And if you know what you are doing, the drakes can work really well to limit where your opponent can move on the table.

Fantastic unit, A++ rules, and one of the coolest looking models in the game.


Automatically Appended Next Post:
Who said anything about running 3? I run 2, read my post above. At 1500 Pt+ you need 2.

However, I do have a triple drake list at 2K that it absolutely devastating. It can easily win an RT tournament.
Glocknall wrote:
The issue with the drake is not its weapon.

It's the fire arc it has combined with the torrent rules. If can manipulate fantastic shots netting high amounts of hit and never have to leave the tabletop.

Before it was FAQed it was a very good unit but manageable. I keep hoping that GW faqs that it has 180 front arc at maximum, or go back to the 45 degree arc ideally.

Its durability is very good but still has a weak point with AV 10 rear.

GW is not going to FAQ it again. They have clearly spelled out how they want it to work.

It will be this way until the next Chaos book. Deal with it.

I am not afraid of them, but that's because I fully understand them and have adjusted my lists accordingly.


Mmm I think I know what I'm doing. Whoever your playing against that lets you get 10 guys under a template might not. Even spilling out of a transport that should never happen. Mayyyyyyybe if your opponent wins a combat and only consolidates a single inch. Maybe.

Vector strikes are great, yeah, but good opponents manage their movement so you can't fly over and land the way you want to. Even then, against side av11, your only averaging 1.5 hp.

I've yet to see a triple Heldrake list do well at even a RTT, let alone a big tourney. That alone should tell you something. They're great at what they do, but putting 500 points into three flame templates that don't start on the board is not going to get you a balanced list.

Against some armies even a single Heldrake can almost win the game itself. However, against a lot of other armies, it simply isn't very efficient.


Who said anything about running 3? Read my post above. At 1500 Pt+ I generally run 2.

However, I do have a triple drake + comms relay list at 2K. It could definitely win an RT tournament.

This message was edited 1 time. Last update was at 2013/06/09 09:55:36


 
   
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Yeah, 2 Helldrakes is a good amount. 3 helldrakes is 510 points, which is a lot. Also, I ran 3 Helldrakes for one day playing 2 games, and table both games turn 3... all 3 came on turn two.

First time I have ever used them, don't do it for non competitive games.

2 drakes is fun even not in a torunament.

 
   
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I can't say that if someone ran 3 helldrakes at 1500 pts I'd refuse to play them, because I'm not that much of TFG, but the next time I played them I'd be running 3 riptides and a couple of skyrays...


Automatically Appended Next Post:
In the intent of adding something useful to the thread, I think that the drake is still as good as it has ever been (never actually seen one so I can't comment, but from what I've read they are quite good). It's just that there are armies with actual anti air firepower now, so countering them is somewhat easier.

For instance, the more I look at it the more I consider the humble sky ray. I never touched them before, but I think they have to be up near "worst enemy" status for a helldrake. 6 str 8 shots that ignore cover? Sounds good to me.

This message was edited 1 time. Last update was at 2013/06/09 15:56:46


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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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 dementedwombat wrote:
I can't say that if someone ran 3 helldrakes at 1500 pts I'd refuse to play them, because I'm not that much of TFG, but the next time I played them I'd be running 3 riptides and a couple of skyrays...


Automatically Appended Next Post:
In the intent of adding something useful to the thread, I think that the drake is still as good as it has ever been (never actually seen one so I can't comment, but from what I've read they are quite good). It's just that there are armies with actual anti air firepower now, so countering them is somewhat easier.

For instance, the more I look at it the more I consider the humble sky ray. I never touched them before, but I think they have to be up near "worst enemy" status for a helldrake. 6 str 8 shots that ignore cover? Sounds good to me.


Just to note, heldrakes dont need cover saves (they dont need to jink) because of the 5++.
   
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True, but i would assume that 5++ is significantly worse than whatever cover save they would normally get. I saw something about 3++ somewhere earlier in this thread.

With a 5++ a skyray has reasonable odds to kill a helldrake in one turn regardless of whether it has a cover save, as long as the Tau can somehow get a single markerlight on the drake before the skyray unloads (6 man pathfinder squad or the new FW commander battlesuit with a networked markerlight on a suit with skyfire).

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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 dementedwombat wrote:
True, but i would assume that 5++ is significantly worse than whatever cover save they would normally get. I saw something about 3++ somewhere earlier in this thread.

With a 5++ a skyray has reasonable odds to kill a helldrake in one turn regardless of whether it has a cover save, as long as the Tau can somehow get a single markerlight on the drake before the skyray unloads (6 man pathfinder squad or the new FW commander battlesuit with a networked markerlight on a suit with skyfire).


Other fliers have to jink, and thus force themselves to fire snapshots next turn, if they want a save. The Heldrake gets that AND IWND "built-in". That's what makes it the most resilient flier in the game.

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Fear the helldrake+vendetta allies lists (or doubles matches, or flying bakeries in triples games). Neither blobs nor metal boxes are safe. God damn flying circuses...

This message was edited 1 time. Last update was at 2013/06/10 22:49:48


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This question of this thread is a joke that should be put on a Popsicle stick.

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Yes, triple hell drake is still a major tournament list.
   
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dementedwombat wrote:True, but i would assume that 5++ is significantly worse than whatever cover save they would normally get. I saw something about 3++ somewhere earlier in this thread.

With a 5++ a skyray has reasonable odds to kill a helldrake in one turn regardless of whether it has a cover save, as long as the Tau can somehow get a single markerlight on the drake before the skyray unloads (6 man pathfinder squad or the new FW commander battlesuit with a networked markerlight on a suit with skyfire).


You only get networked markerlights on Skyrays. They do have skyfire, however.

AlmightyWalrus wrote:
 dementedwombat wrote:
True, but i would assume that 5++ is significantly worse than whatever cover save they would normally get. I saw something about 3++ somewhere earlier in this thread.

With a 5++ a skyray has reasonable odds to kill a helldrake in one turn regardless of whether it has a cover save, as long as the Tau can somehow get a single markerlight on the drake before the skyray unloads (6 man pathfinder squad or the new FW commander battlesuit with a networked markerlight on a suit with skyfire).


Other fliers have to jink, and thus force themselves to fire snapshots next turn, if they want a save. The Heldrake gets that AND IWND "built-in". That's what makes it the most resilient flier in the game.


Caestus Assault Ram called and wants its title back.

Martel732 wrote:Yes, triple hell drake is still a major tournament list.


No, it isn't. Please quote a single major tournament triple heldrakes has won.



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"No, it isn't. Please quote a single major tournament triple heldrakes has won. "

They don't have to win to make up a large percentage of participants. They can influence the meta while never winning a single tournament. That's how meta works.
   
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Asmodai Asmodean wrote:

AlmightyWalrus wrote:
Other fliers have to jink, and thus force themselves to fire snapshots next turn, if they want a save. The Heldrake gets that AND IWND "built-in". That's what makes it the most resilient flier in the game.


Caestus Assault Ram called and wants its title back.


The Heldrake told me not to pick up. AV12 5++ and IWND for 100 points less than AV13 with anti-melta, when they're probably as dangerous to their intended targets as eachother. I'd rather have the IWND and 5++ than front armour 13. The Heldrake is weaker to S7, equivalent to S8 and stronger against S9+; that last category crucially includes Sabres and Vendettas. You could of course Jink with the Caestus, at which point you've paid more than a Land Raider for no offensive output at all. Not having to Jink is huge.

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True, but i would assume that 5++ is significantly worse than whatever cover save they would normally get. I saw something about 3++ somewhere earlier in this thread.


That was from me.

In some games, especially when my opponents bring along some nasty AA stuffs just to bring down my Helldrake (I only use 1 by the way), I'd use the Grimoire of True Names on the Helldrake - boosting its invul sv to 3++.

Most of the times I'd use the GoTN on 1 of my Oblits sqd - that's a lot of fun too.

   
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I only use one Helldrake, and while it usually does a good job, it also gets killed very easily by most armies.

- Vendettas shoot it out of the sky like it ain't no thing
-Quad guns pile hull points on it very consistently
- Long Fangs using MLs made twin-linked by their friendly local rune priest usually kill it in a single turn.
- Hell, in my very last game three ork bikes made it explode with nine S5 shots in its rear! I admit it was a big fluke (it was previously untouched), but there you go.

The Helldrake is the best flyer since the release of 6th Ed, granted. IG and Necrons still have better options overall. I find the new Eldar planes very good: though they are ridiculously fragile: the amount of hurt they can dish out is awe-inspiring. People may miss the Baleflamer once they see their terminators/mega-armor nobs wither under twin AP2 rending flamers.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
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If the Hell Drake entices more people to play xenos instead of Space Marines by shaking your local meta's tree, then that's got to be a great thing, right? Haven't people been complaining for the last few years about there being to many Space Marines vs Space Marine games in their local stores?!

Rock on, Hell Drake.

*Bro fist*

This message was edited 1 time. Last update was at 2013/06/11 15:59:35


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 kronk wrote:
If the Hell Drake entices more people to play xenos instead of Space Marines by shaking your local meta's tree, then that's got to be a great thing, right? Haven't people been complaining for the last few years about there being to many Space Marines vs Space Marine games in their local stores?!

Rock on, Hell Drake.

*Bro fist*

*Bro fist*

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Maybe GW could package some xenos in the starter sets instead of Space Marines instead of making the helldrake the way it is. Just a thought. If GW wants to go back to 2nd edition, I'm more than happy to fire up Starcraft. I don't think that's the intent, but wow the helldrake is nuts.
   
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I love using the Helldrake with my assault force army. The take threats away from my other units and I always try to bring two helldrakes.

I play two helldrakes 95% of the time so people can't call me a dick for running 3... Haha.

I would run 3 in a 2500 pt game for tournament, but that it..

I think as 6th edition expands, the helldrake was slowly become less of a threat and somewhat unstoppable to a balanced competitive unit.

 
   
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Go ahead and run three. Why hold back? No one else is going to give you mercy as it is.
   
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 Sephyr wrote:

People may miss the Baleflamer once they see their terminators/mega-armor nobs wither under twin AP2 rending flamers.


Is this referring to the Eldar bomber? If so, I thought it was twin AP2 blast templates with 'semi-rending instant death'.

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Martel732 wrote:
Go ahead and run three. Why hold back? No one else is going to give you mercy as it is.


Running 3 helldrakes is a lot of fun and very successful, but for just friendly game I normally run two. A couple of people at my shop threaten not to play me if I run 3.

I have ran 3 for a few games and table them ever time. One of on turn 3, other were 4.

Now with two helldrakes being most of the game, especially coming on turn 2 I have the potential of table much later in the game, like 5 or 6.

I run lots of oblitz and helldrakes so its a lot to handle all at one time for older codex armies.

 
   
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 Sephyr wrote:
I only use one Helldrake, and while it usually does a good job, it also gets killed very easily by most armies.

- Vendettas shoot it out of the sky like it ain't no thing
-Quad guns pile hull points on it very consistently
- Long Fangs using MLs made twin-linked by their friendly local rune priest usually kill it in a single turn.
- Hell, in my very last game three ork bikes made it explode with nine S5 shots in its rear! I admit it was a big fluke (it was previously untouched), but there you go.

The Helldrake is the best flyer since the release of 6th Ed, granted. IG and Necrons still have better options overall. I find the new Eldar planes very good: though they are ridiculously fragile: the amount of hurt they can dish out is awe-inspiring. People may miss the Baleflamer once they see their terminators/mega-armor nobs wither under twin AP2 rending flamers.


No such weapon in the Eldar codex.

The Hemlock has two Heavy D-scythes, which are blast weapons with AP2 and distort.

The Regular D-scythes are strength 4 templates, with AP2 and Distort.

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God, wish the Hemlock Wraithfighter had two D-scythes instead of heavy D-scythes.

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Asmodai Asmodean wrote:
God, wish the Hemlock Wraithfighter had two D-scythes instead of heavy D-scythes.


Yeah, or the Heavy D-scythes, being torrent. D-scythes.

It's really too bad. The Hemlock is such a cool concept, and a neat model. It just failed terribly in it's execution.

This message was edited 1 time. Last update was at 2013/06/12 01:27:14


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The heldrake is really a missed opportunity. It should have been a flying walker. The template weapon should have also had a second fire mode for ap2. Maybe even have a transport capacity but I think that might be pushing it. It would need a points increase at that point. They just needed something more to keep them competative.

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