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![[Post New]](/s/i/i.gif) 2013/07/22 21:15:54
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
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1 - Primes need some form of upgrades and rule changes.
Being able to join a podding unit of warriors is needed from time to time, or just a unit in a pod in general.
Movement type - Being just infantry is annoying.
What if i wanted to join a unit of shrikes or ravs?
I have to slow that unit down.
Would have thought that nid evolution would give us an option for wings or a snake like body.
Ravs are amazing, but need babysitting, so a lash and sword prime with snake like body would be amazing and might get more people to run them.
Stealers need to be able to assault as quickly as possible.
They hit like a truck in combat and tear most things apart, but they are bloody expensive on points and people can easily shoot them to pieces when they come in.
Tyrant guards - Great unit and i allways run them if i take a flyrant, i just dont join them.
3 solo monsters with swords really do cut through most things and the punishment they can take is unreal.
Really is a solid unit, just a shame you cant pod them or take more than 3.
3 With a prime would be pretty dam solid, but you then have the tax of a tyrant to get them.
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![[Post New]](/s/i/i.gif) 2013/07/22 22:24:43
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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ductvader wrote: Hyrule Hero wrote:You have a good point there MadmanMSU. Why shouldn't we get plasma weapons or an equvilent.
Ass plasma is one gun you don't want to roll a one on for "it get's hot" 
Carnifexes can already shoot Bio Plasma...its a 12" range Plasma Cannon...20 pts though?
I take it on Screamer Fexes for fun sometimes.
oh yaaa...i can't believe i forgot about that, even as i was thinking to myself "we need some sort of bio-plasma!" Well i don't usually take it so that's my excuse haha Automatically Appended Next Post: Jackal wrote:1 -
Tyrant guards - Great unit and i allways run them if i take a flyrant, i just dont join them.
3 solo monsters with swords really do cut through most things and the punishment they can take is unreal.
Really is a solid unit, just a shame you cant pod them or take more than 3.
3 With a prime would be pretty dam solid, but you then have the tax of a tyrant to get them.
How about giving the guards a 2+ save
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This message was edited 1 time. Last update was at 2013/07/22 22:36:01
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/22 23:16:06
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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One more thing, and I know people are gonna hate me for this, but I really think they need to remove being able to take Tervigons as troop choices. Its become too much of a crutch, much like RoW was for Eldar before their update, and every competitive army that knows they'll be fighting nids has counters for it.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/22 23:20:19
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I take 2 tervigons and 40 gants in every game...I am not competitive...its just become necessary...and I kinda hate it too.
I am completely okay with the tervigon removal if other infantry gets boosted...like army wide infantry stealth. Automatically Appended Next Post: Army wide stealth would be nice because it would balance out the markerlights remove my cover completely bs.
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This message was edited 1 time. Last update was at 2013/07/22 23:36:58
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![[Post New]](/s/i/i.gif) 2013/07/22 23:39:50
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Rampaging Carnifex
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I would be upset if Tervigon's moved to HQ only. I could see them being Heavy Support as well, though.
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![[Post New]](/s/i/i.gif) 2013/07/22 23:42:41
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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I'd prefer Tervigons to remain troops, and just make the rest of the bloody book just as good.
When one unit is being taken because it's the only good option, the solution isn't to make that worse, it's to bring everything else up to its level.
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![[Post New]](/s/i/i.gif) 2013/07/22 23:44:37
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I do like the idea that troops can change an hq to troops...instead of an hq changing an elite to troops...its unique
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![[Post New]](/s/i/i.gif) 2013/07/22 23:47:31
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Rampaging Carnifex
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-Loki- wrote:I'd prefer Tervigons to remain troops, and just make the rest of the bloody book just as good.
When one unit is being taken because it's the only good option, the solution isn't to make that worse, it's to bring everything else up to its level.
This is my opinion as well.
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![[Post New]](/s/i/i.gif) 2013/07/22 23:54:37
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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-Loki- wrote:I'd prefer Tervigons to remain troops, and just make the rest of the bloody book just as good.
When one unit is being taken because it's the only good option, the solution isn't to make that worse, it's to bring everything else up to its level.
This is (kind of) what I meant as well. I hope that the rest of the book becomes good enough that Tervigons won't be as much of an autotake anymore.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/22 23:57:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Tervigons are so good they don't need to be troops.
That can definitely afford to be lost...the rest of the troops section, the fast section, and pyrovores need work.
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![[Post New]](/s/i/i.gif) 2013/07/23 00:00:16
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Enigmatic Chaos Sorcerer
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This is why I'm kinda dreading the new book.
I'll have just finished painting the units that are viable now only to find they have swapped them all around.
I know that is a facet of your book being updated but with the limited number of competitive choices I worry this book will be an extreme example of that business strategy.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/07/23 00:18:02
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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Eldarain wrote:This is why I'm kinda dreading the new book.
I'll have just finished painting the units that are viable now only to find they have swapped them all around.
I know that is a facet of your book being updated but with the limited number of competitive choices I worry this book will be an extreme example of that business strategy.
It sucks but it comes with the game. Just ask my 30 paladins that are collecting dust...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/23 00:23:09
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Ferrum_Sanguinis wrote: Eldarain wrote:This is why I'm kinda dreading the new book.
I'll have just finished painting the units that are viable now only to find they have swapped them all around.
I know that is a facet of your book being updated but with the limited number of competitive choices I worry this book will be an extreme example of that business strategy.
It sucks but it comes with the game. Just ask my 30 paladins that are collecting dust...
Why don't you just play stock GKTs? Still way competitive.
Nothing is going to make Tyrants less competetive.,.maybe the harpy is going to get some sweet devourer or vector strike action
Tervigons are still going to spawn gants...as long as that stay 3d6 they'll still be good.
termagants will always be good...
...and the rest...we'll its all debatably equally competetive.
I think the only unit that is going to get knocked way down compared to its current ridiculousness is zoanthropes
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![[Post New]](/s/i/i.gif) 2013/07/23 01:00:15
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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Actually, they can. Tyranids as of 6th edition are solidly middle teir, up from their bottom teir in 5th edition. They can definitely be pushed right back down there.
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![[Post New]](/s/i/i.gif) 2013/07/23 01:11:15
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I was winning tournaments much more easily in 5th than 6th.
as always
YMMV
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![[Post New]](/s/i/i.gif) 2013/07/23 01:17:31
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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In 5th my Tyranids could barely draw with my friends Eldar and Dark Eldar. Now I struggle to lose against those armies.
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![[Post New]](/s/i/i.gif) 2013/07/23 07:38:15
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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One last thing: Bring back rules for the Red Terror! And make it and the the Deathleaper upgrade characters rather than having them take up a whole slot by themselves (unless of course they're giving the Red Terror the kickass "Swallowed Whole!" rule)
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This message was edited 1 time. Last update was at 2013/07/23 07:40:31
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/23 11:36:29
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
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I hope it's not some half-assed attempt this time. I think a good deal of the codex's failings are tied to the fact that Cruddace was... scared of making an overpowered army. It's full of potential that is wasted because the rules just don't work. There's a strong deep striking theme, with a number of ways to manipulate reserves. Except...
- Hive Commander doesn't stack for reason and the pheromone trail requires that the Lictors already be on the board, even though they've really been there all this time? The feth?
- Pods are there, but units joined by an IC cannot use them? Why?
- Trygons can tunnel, but there's zero way of ensuring that the units you want can use it? And Raveners, being beasts, cannot use the tunnel even though that the original FW version was sort of based on that?
And the list goes on of nagging little things that seem to have been decided because "ho, this might give them too much of an advantage."
The FAQ is an entirely different ball. Pure undistilled stupidity by whoever is behind it.
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2013/07/23 12:24:17
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Ferrum_Sanguinis wrote:One last thing: Bring back rules for the Red Terror! And make it and the the Deathleaper upgrade characters rather than having them take up a whole slot by themselves (unless of course they're giving the Red Terror the kickass "Swallowed Whole!" rule)
The Red Terror and Deathleaper are two completely different things.
Red Terror is a ravener/ MC thats eats things...Deathleaper is the invisible assassin lictor
If the red terror comes back, he needs to come as either a non IC Ravener or Trygon.
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![[Post New]](/s/i/i.gif) 2013/07/23 12:40:21
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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ductvader wrote: Ferrum_Sanguinis wrote:One last thing: Bring back rules for the Red Terror! And make it and the the Deathleaper upgrade characters rather than having them take up a whole slot by themselves (unless of course they're giving the Red Terror the kickass "Swallowed Whole!" rule)
The Red Terror and Deathleaper are two completely different things.
Red Terror is a ravener/ MC thats eats things...Deathleaper is the invisible assassin lictor
If the red terror comes back, he needs to come as either a non IC Ravener or Trygon.
With "swallowed whole", re-inventing the red terror as a named Trygon would be the way to go IMO.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/07/23 13:22:16
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Maybe a Trygon that gives Raveners within 6-12" "Rampage"...that would be sweet.
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This message was edited 1 time. Last update was at 2013/07/23 13:22:35
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![[Post New]](/s/i/i.gif) 2013/07/23 13:55:08
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood-Raging Khorne Berserker
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Looking at the Farsight Supp. it can give some hope to nid players that the possibility of allying in your own army isn't an oversighted avenue GW can take.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/07/23 15:41:19
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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I would love to convert a trygon to a Red terror, would be a sweet project. But the whole "swallowed whole" thing sounds like it would be a mawloc thing..
To touch on what you were saying before Ductvader. I think the Tervigon should be removed as a troop choice too. I don't want to blame everything on it but it is making the Tyranid lists too vanilla. But as metioned this is also due to the rest of the army not being quite up to snuff.
I want to see the Tyranofex become more useful. Maybe it's just me but if you are bred to be a giant walking gun, maybe have a better BS. Has anyone actualy found any use for this big bug?
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/23 15:52:34
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Making the Tervigon non scoring isn't a big deal...I often have so many small squads of gants around it doesnt matter.
But yes...this means that hormagaunts, stealers, and especially warriors need to be reworked, which I personally assume would happen with a new book.
Rippers and Sky Slashers also need something special that makes them worth using.
Use 2 tyrranos...take rupture cannons and cluster spines...have them run up the flanks of swarmlord and laugh maniacally.
I've never lost a game with those 3...preferred enemy on tyrrano shooting is decent...especially with the 20 shot gun.
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![[Post New]](/s/i/i.gif) 2013/07/23 16:06:00
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
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Something I would love to see is a better implementation of the Hive Mind in-game. It really is a unique part of the Tyranid fluff that is currently only really reflected by making a few units Fearless.
Back in the first ever version of the Tyranid rules (Epic Hive War), you got Hive Mind cards that let you focus on certain aspects of your army. Certain units could be boosted (or even resurrected) by focusing the power of the Hive Mind. Some units would revert to instinctive behaviour unless told to act otherwise. A great way to achieve this in 40k is to do away with all the current rules for synapse range and the like and instead have something like this:
All non-synapse units will act according to their instincts unless otherwise ordered. This means things like Termagants seeking cover and shooting the nearest enemy, Carnifexes rampaging toward the nearest target, etc.
Synapse units and any Psykers would generate a certain number of Hive Mind points at the start of each turn, which go into a pool. These points may be spent on certain actions during the turn, including:
Overriding instinctive behaviour, letting the player fully control a unit
Making a unit Fearless for a turn, and/or automatically rallying it.
Granting FNP or similar USRs
Regenerating wounds or even resurrecting certain units.
Boosting certain psychic powers, such as bypassing Deny the Witch
Protection aganst Perils
etc
Synapse units would then form the real backbone of the Tyranid army, actually using them to coordinate the rest of the force instead of just making them Fearless. It also allows for an element of tactical depth - is it more worthwhile for a player to just leave most of their army following instinctive behaviour while focusing points to boost one or two key units at a critical moment? What if they're now getting too few points due to loss of synapse, what's the best way to prioritise? How do you build lists that generate enough points to perform well, while still being able to inflict damage and claim objectives?
This would make Nids a very unique army to play both as and against, and I think it has great potential if done right.
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This message was edited 4 times. Last update was at 2013/07/23 16:09:28
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![[Post New]](/s/i/i.gif) 2013/07/23 16:29:17
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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xttz wrote:Something I would love to see is a better implementation of the Hive Mind in-game. It really is a unique part of the Tyranid fluff that is currently only really reflected by making a few units Fearless.
Back in the first ever version of the Tyranid rules (Epic Hive War), you got Hive Mind cards that let you focus on certain aspects of your army. Certain units could be boosted (or even resurrected) by focusing the power of the Hive Mind. Some units would revert to instinctive behaviour unless told to act otherwise. A great way to achieve this in 40k is to do away with all the current rules for synapse range and the like and instead have something like this:
All non-synapse units will act according to their instincts unless otherwise ordered. This means things like Termagants seeking cover and shooting the nearest enemy, Carnifexes rampaging toward the nearest target, etc.
Synapse units and any Psykers would generate a certain number of Hive Mind points at the start of each turn, which go into a pool. These points may be spent on certain actions during the turn, including:
Overriding instinctive behaviour, letting the player fully control a unit
Making a unit Fearless for a turn, and/or automatically rallying it.
Granting FNP or similar USRs
Regenerating wounds or even resurrecting certain units.
Boosting certain psychic powers, such as bypassing Deny the Witch
Protection aganst Perils
etc
Synapse units would then form the real backbone of the Tyranid army, actually using them to coordinate the rest of the force instead of just making them Fearless. It also allows for an element of tactical depth - is it more worthwhile for a player to just leave most of their army following instinctive behaviour while focusing points to boost one or two key units at a critical moment? What if they're now getting too few points due to loss of synapse, what's the best way to prioritise? How do you build lists that generate enough points to perform well, while still being able to inflict damage and claim objectives?
This would make Nids a very unique army to play both as and against, and I think it has great potential if done right.
While I applaud the idea...I personally don't like the Warmahordes feel this will bring to the game.
I would prefer that there be be an even greater diversity in what instinctive behavior is.
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![[Post New]](/s/i/i.gif) 2013/07/23 17:13:43
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
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Goat wrote:Looking at the Farsight Supp. it can give some hope to nid players that the possibility of allying in your own army isn't an oversighted avenue GW can take.
That's what I thought, but I have a feeling that GW will pull a fluff card and say "but Hive Fleets do not cooperate! They kill each other and the strongest fleet is bolstered!"
Of course Black Templar can ally with Eldar though, that's A-OK.
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2013/07/23 17:18:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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And Farsight can ally with Orks!
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![[Post New]](/s/i/i.gif) 2013/07/23 17:39:12
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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3 words
36" warp lance
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/23 17:49:46
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Honestly 18" would do it with onslaught already present.
And I think Brainleech devourers need to be able to be taken on Harpies.
HVC and VC need some sort of increased radius or AP increase/decrease...better it!
Honestly I think Harpies should just gain the ability to assault aircraft.
If they actually release a model and give harpies a way to deal with tanks or fliers they're going to sell like crazy.
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This message was edited 1 time. Last update was at 2013/07/23 17:50:06
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