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![[Post New]](/s/i/i.gif) 2013/08/09 01:03:13
Subject: Codex: Space Marines.first pics page 21
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[MOD]
Making Stuff
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Was there any reason to expect otherwise? They're still being made from the same plastic, with the same casting limitations.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:05:17
Subject: Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
Indiana
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Either way my space marine army just got larger. Also might take fewer combi weapons depending on how the sternguard ammo works now
Any word on if sternguard ammo is staying the same or not?
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![[Post New]](/s/i/i.gif) 2013/08/09 01:05:40
Subject: Re:Codex: Space Marines.first pics page 21
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Regular Dakkanaut
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I'll be among those who say, "Just wait until we see better pics."
However, those Centurions are a fething riot. They look comical in fact...a turd is a turd, and I smell something untoward in these pics...
Budget cuts at the design studio? Proof positive doubters!
"We make the best toy soldiers in the world!" Hahahahahhahahaha. Tom Kirby is a fething genius. They will sell tons of these things...it almost hurts.
Let's predict the hyperbolic language of the White Dwarf team for Centurions now shall we?
intimidating
massive
imposing
robust
terrifying
stalwart
unyielding
unrelenting
I win $100 if they use 5 of 8 of these for describing the Centurions.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:06:59
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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Kangodo wrote: Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
I so hope that is true! It gives me real hope for my Death Company <3
They are 20 points now.
So you probably mean the sgt is down 2 points and normal vets are down 1 point?
And are jump packs 3 point each or DOWN 3 point each?
That would make an equally geared squad 31 points cheaper than DC.
But you lose 1WS and 1A in exchange for Heroic Intervention.
You'd also lose Fearless and FNP, but you won't need those since you're in assault the turn they deep strike.
Normal vets are 19pts, jump packs ARE 3 points each
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![[Post New]](/s/i/i.gif) 2013/08/09 01:08:10
Subject: Codex: Space Marines.first pics page 21
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Member of the Ethereal Council
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I already have 15 sternguard, so i might pick up a box to make it an even 20. But i dont need more vanguard.
The centaurians and the new tank are the first on my list(After the codex ofcourse)
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![[Post New]](/s/i/i.gif) 2013/08/09 01:10:01
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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I know I will finally build the ultramarines army that I've been putting off for years with helmet crests and leather tabards everywhere.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:10:44
Subject: Codex: Space Marines.first pics page 21
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Fixture of Dakka
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Mr Farson wrote:Kangodo wrote: Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
I so hope that is true! It gives me real hope for my Death Company <3
They are 20 points now.
So you probably mean the sgt is down 2 points and normal vets are down 1 point?
And are jump packs 3 point each or DOWN 3 point each?
That would make an equally geared squad 31 points cheaper than DC.
But you lose 1WS and 1A in exchange for Heroic Intervention.
You'd also lose Fearless and FNP, but you won't need those since you're in assault the turn they deep strike.
Normal vets are 19pts, jump packs ARE 3 points each
So Sternguard and Vanguard (with Jump Packs) cost the same now? Are they like DA where you have to upgrade the sarge to be a Vet Sarge?
I also wonder if the new plastic captain is meant to be an update of this guy:
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This message was edited 1 time. Last update was at 2013/08/09 01:15:04
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![[Post New]](/s/i/i.gif) 2013/08/09 01:11:53
Subject: Codex: Space Marines.first pics page 21
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Loyal Necron Lychguard
Netherlands
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Yeah, I found the 4chan-thread.
Three points per jump-pack is great! That makes my calculation incorrect and means they are even more cheaper :(
I hate it when Space Marine armies are actually better at making a JP-list than my BA's.
Too bad they aren't providing more information, because there is only one thing I want to know; whether there is a rule that allows these to replace the vets from other armies like the Blood Angels.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:12:32
Subject: Codex: Space Marines.first pics page 21
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Willing Inquisitorial Excruciator
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Mr Farson wrote:I know I will finally build the ultramarines army that I've been putting off for years with helmet crests and leather tabards everywhere.
Do you have any info on sternguard combi weapon prices? (I know they are 3 points lower stock)
Thanks in advance
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![[Post New]](/s/i/i.gif) 2013/08/09 01:13:39
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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It seems that both basic vet sets cost the same/similar with each unit having their own purchasable weapon options. However from the points cost for the basic 5 man unit it appears that vet sarge is included in the basic unit cost.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:13:40
Subject: Codex: Space Marines.first pics page 21
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Inspiring SDF-1 Bridge Officer
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tuiman wrote:Finally I can put my 3 dreadknights on the table, knowing that they are no longer the silliest looking models ever made, but now come second to the centurions.
I know there will be people that love them, and thats fine be me. But imho, they look pretty bad. My least favourite part is the feet look so goofy, like dreadnought legs, with a termie body, with a mraine inside?
Well, a dreadnought has a marine inside too, in a fetal position. How's he supposed to be controlling the dreadnought, hmm? Doesn't it make more sense if the marine is "sitting up" and perhaps physically manipulating the controls?
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It never ends well |
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![[Post New]](/s/i/i.gif) 2013/08/09 01:17:20
Subject: Codex: Space Marines.first pics page 21
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Fixture of Dakka
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Kangodo wrote:Yeah, I found the 4chan-thread.
Three points per jump-pack is great! That makes my calculation incorrect and means they are even more cheaper :(
I hate it when Space Marine armies are actually better at making a JP-list than my BA's.
BA still get scoring Assault marines and melta guns in their AM squads.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:18:41
Subject: Re:Codex: Space Marines.first pics page 21
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Snivelling Workbot
Virginia
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Dear Emperor, please let this be a warp-filled dream. Let me wake to your light and know the centurions that fight in your name look like this instead.
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Daemon Forge Studios
www.daemonforgestudios.com
daemonforgestudios@gmail.com |
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![[Post New]](/s/i/i.gif) 2013/08/09 01:22:22
Subject: Codex: Space Marines.first pics page 21
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Stalwart Tribune
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Mr Farson wrote:Kangodo wrote: Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
I so hope that is true! It gives me real hope for my Death Company <3
They are 20 points now.
So you probably mean the sgt is down 2 points and normal vets are down 1 point?
And are jump packs 3 point each or DOWN 3 point each?
That would make an equally geared squad 31 points cheaper than DC.
But you lose 1WS and 1A in exchange for Heroic Intervention.
You'd also lose Fearless and FNP, but you won't need those since you're in assault the turn they deep strike.
Normal vets are 19pts, jump packs ARE 3 points each
Wait how are vanguard down 6 points with 3 points for jump packs leaving them to 19 points? Currently Vanguard vets are 20 points so down 6 is 14 point marines, 3 points for jump packs would make them 17 each.
Or is it that you mean that WITH a jump pack (costing 3) a vanguard marine (30 points with packs now) is now down 6 points (24 total). Or again are veterans 19 points stock with 3 point jump packs making them 22 points (8 points down).
Sorry usually I'm decent with math but this is a confusing setup.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:22:57
Subject: Codex: Space Marines.first pics page 21
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Snivelling Workbot
Virginia
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Wow... NOW they look appropriate. smh
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Daemon Forge Studios
www.daemonforgestudios.com
daemonforgestudios@gmail.com |
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![[Post New]](/s/i/i.gif) 2013/08/09 01:23:18
Subject: Codex: Space Marines.first pics page 21
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Terminator with Assault Cannon
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Very unlikely, since Cato Sicarius is already an update of that guy.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:24:31
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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carabine wrote: Mr Farson wrote:Kangodo wrote: Mr Farson wrote:Mhmm I'm not sure what's been posted rules wise
Vanguard down 6 points
3pts for jump packs
Shifted to elites
I so hope that is true! It gives me real hope for my Death Company <3
They are 20 points now.
So you probably mean the sgt is down 2 points and normal vets are down 1 point?
And are jump packs 3 point each or DOWN 3 point each?
That would make an equally geared squad 31 points cheaper than DC.
But you lose 1WS and 1A in exchange for Heroic Intervention.
You'd also lose Fearless and FNP, but you won't need those since you're in assault the turn they deep strike.
Normal vets are 19pts, jump packs ARE 3 points each
Wait how are vanguard down 6 points with 3 points for jump packs leaving them to 19 points? Currently Vanguard vets are 20 points so down 6 is 14 point marines, 3 points for jump packs would make them 17 each.
Or is it that you mean that WITH a jump pack (costing 3) a vanguard marine (30 points with packs now) is now down 6 points (24 total). Or again are veterans 19 points stock with 3 point jump packs making them 22 points (8 points down).
Sorry usually I'm decent with math but this is a confusing setup.
I apologize
5 man squad with vet sgt is 125 iirc
bog standard vanguard is 19pts
jumppack is 3pts
ah yeah they may be down 8 points for a vet with a jumpack
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![[Post New]](/s/i/i.gif) 2013/08/09 01:25:36
Subject: Codex: Space Marines.first pics page 21
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Hard-Wired Sentinel Pilot
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Dem Centurions... wow...
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![[Post New]](/s/i/i.gif) 2013/08/09 01:34:09
Subject: Codex: Space Marines.first pics page 21
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Stalwart Tribune
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Mr Farson wrote:I apologize
5 man squad with vet sgt is 125 iirc
bog standard vanguard is 19pts
jumppack is 3pts
ah yeah they may be down 8 points for a vet with a jumpack
Ah I see now, when you said 6 points you meant off the original 125, so that would be 119 for the base squad, even if it's still 125 with 19 points for each subsequent one, and 3 points jump packs the vanguard squads will be much more functional.
Something like between 244-250 for a full squad of 10 with jump packs. Still 60 points over a standard assault squad but very very potent threat.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:38:43
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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carabine wrote: Mr Farson wrote:I apologize
5 man squad with vet sgt is 125 iirc
bog standard vanguard is 19pts
jumppack is 3pts
ah yeah they may be down 8 points for a vet with a jumpack
Ah I see now, when you said 6 points you meant off the original 125, so that would be 119 for the base squad, even if it's still 125 with 19 points for each subsequent one, and 3 points jump packs the vanguard squads will be much more functional.
Something like between 244-250 for a full squad of 10 with jump packs. Still 60 points over a standard assault squad but very very potent threat.
0.o Yeah lets go with that math, its too late/early for me to double check it
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![[Post New]](/s/i/i.gif) 2013/08/09 01:48:31
Subject: Codex: Space Marines.first pics page 21
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Fixture of Dakka
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carabine wrote: Mr Farson wrote:I apologize
5 man squad with vet sgt is 125 iirc
bog standard vanguard is 19pts
jumppack is 3pts
ah yeah they may be down 8 points for a vet with a jumpack
Ah I see now, when you said 6 points you meant off the original 125, so that would be 119 for the base squad, even if it's still 125 with 19 points for each subsequent one, and 3 points jump packs the vanguard squads will be much more functional.
Something like between 244-250 for a full squad of 10 with jump packs. Still 60 points over a standard assault squad but very very potent threat.
So 6 points per model over a normal assault squad in exchange for +1A, +1 Ld, and access to power weapons of all sorts. Any numbers on what the weapon options will be? I looked for the 4chan thread but could not find it.
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![[Post New]](/s/i/i.gif) 2013/08/09 01:52:41
Subject: Codex: Space Marines.first pics page 21
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Fresh-Faced New User
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MajorWesJanson wrote: carabine wrote: Mr Farson wrote:I apologize
5 man squad with vet sgt is 125 iirc
bog standard vanguard is 19pts
jumppack is 3pts
ah yeah they may be down 8 points for a vet with a jumpack
Ah I see now, when you said 6 points you meant off the original 125, so that would be 119 for the base squad, even if it's still 125 with 19 points for each subsequent one, and 3 points jump packs the vanguard squads will be much more functional.
Something like between 244-250 for a full squad of 10 with jump packs. Still 60 points over a standard assault squad but very very potent threat.
So 6 points per model over a normal assault squad in exchange for +1A, +1 Ld, and access to power weapons of all sorts. Any numbers on what the weapon options will be? I looked for the 4chan thread but could not find it.
Points cost for weapons was not divulged except for
Shield 10pts
meltabombs 5pts
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![[Post New]](/s/i/i.gif) 2013/08/09 02:01:36
Subject: Codex: Space Marines.first pics page 21
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Savage Khorne Berserker Biker
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Mr Farson wrote:
Points cost for weapons was not divulged except for
Shield 10pts
meltabombs 5pts
A storm shield for 10 points? That sounds ridiculously cheap.
Guess SM sargeants were losing too many challenges.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2013/08/09 02:06:13
Subject: Re:Codex: Space Marines.first pics page 21
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Last Remaining Whole C'Tan
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Those vanguards are lovely, though I still have a special place in my heart for the old ones. Not special enough to buy them - metal - but sort of special, anyway.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/08/09 02:26:35
Subject: Re:Codex: Space Marines.first pics page 21
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Blood Angel Terminator with Lightning Claws
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Im just looking forward to updated rules all in one book without toting the old codice and updates... Oh I know the updates will be coming soon after the release.
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Crush your enemies, see them driven before you and to hear the lamentations of the women.
Twitter @Kelly502Inf |
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![[Post New]](/s/i/i.gif) 2013/08/09 02:30:50
Subject: Codex: Space Marines.first pics page 21
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Charging Orc Boar Boy
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Is no one excited about new tactical marines? Even if you have a bunch don't you want a box or two for grav guns and new legs and torsos?
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Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2013/08/09 02:37:38
Subject: Re:Codex: Space Marines.first pics page 21
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Blood Angel Terminator with Lightning Claws
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 How about the rules for the flyers, I recently found out they reprinted Death from the Sky, does anyone know if they will include those rules for Space Marine flyers in the codex?
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Crush your enemies, see them driven before you and to hear the lamentations of the women.
Twitter @Kelly502Inf |
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![[Post New]](/s/i/i.gif) 2013/08/09 02:40:35
Subject: Codex: Space Marines.first pics page 21
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Land Raider Pilot on Cruise Control
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Kelly502 wrote:  How about the rules for the flyers, I recently found out they reprinted Death from the Sky, does anyone know if they will include those rules for Space Marine flyers in the codex?
I have a feeling that they are the same as DftS, why change again it if they already were updated for 6th edition?
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This message was edited 2 times. Last update was at 2013/08/09 02:41:59
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/08/09 02:42:07
Subject: Codex: Space Marines.first pics page 21
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[MOD]
Making Stuff
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rothrich wrote:Is no one excited about new tactical marines? Even if you have a bunch don't you want a box or two for grav guns and new legs and torsos?
I might be if GW had decided to preview them. Their current veil of secrecy makes it awfully hard to get excited about upcoming releases.
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![[Post New]](/s/i/i.gif) 2013/08/09 02:45:21
Subject: Codex: Space Marines.first pics page 21
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Member of the Ethereal Council
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I have 4 tacticals, so no im not really that excited.
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