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![[Post New]](/s/i/i.gif) 2013/08/10 09:58:31
Subject: Codex: Space Marines.first post updated
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Stern Iron Priest with Thrall Bodyguard
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The centurions looks like they are a walking shield for infantry, It would be great if they can join units (like wolfguard do) and just soak up incomming fire.
Anyway, looking at those massive drills, it looks like they have a coil of wire on them.
Perhaps you can use them as a magna grapple and pull vehicles close.
That would also explain their design and placement like shooting weapons.
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![[Post New]](/s/i/i.gif) 2013/08/10 09:59:03
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
West Midlands (UK)
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Well, I collected some (rumoured) rules for the Centurions, from different places, including 40kRadio and GW-Fanworld
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
1. Centurion “devastator” come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.
2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.
3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.
4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.
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![[Post New]](/s/i/i.gif) 2013/08/10 10:16:50
Subject: Re:Codex: Space Marines.first post updated
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Tzeentch Aspiring Sorcerer Riding a Disc
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Can anybody confirm that none of these centurions, librarian,chaplain,etc are fine cast.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2013/08/10 10:19:20
Subject: Re:Codex: Space Marines.first post updated
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Stabbin' Skarboy
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Kroothawk wrote:Here a better pic of the Stalker tank making the rounds: Oh, and according to Natfka, the Wave Serpent didn't make it into the SM Codex  Interesting guns, very similar to autocannon but with a third cut in the muzzel and no barrel exstension past the muzzel tip. Two, 6 shot auto cannons could be interesting... looks like they dont rotate much, looks like they will hit the central radar gubbinz but does look like they point down.
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This message was edited 1 time. Last update was at 2013/08/10 10:22:40
3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2013/08/10 10:19:59
Subject: Re:Codex: Space Marines.first post updated
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Oberleutnant
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Kroothawk wrote:Here a better pic of the Stalker tank making the rounds:
Oh, and according to Natfka, the Wave Serpent didn't make it into the SM Codex 
If any flier attacks the sides or rear of the Stalker its buggered! It looks like the guns rotate slightly but are fixed to the sides, originally I thought it was a turret with 360 movement...
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This message was edited 1 time. Last update was at 2013/08/10 10:20:38
Digitus Impudicus!
Armies- |
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![[Post New]](/s/i/i.gif) 2013/08/10 10:20:04
Subject: Re:Codex: Space Marines.first post updated
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Wight Lord with the Sword of Kings
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loki old fart wrote:Can anybody confirm that none of these centurions, librarian,chaplain,etc are fine cast.
They're all plastic.
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![[Post New]](/s/i/i.gif) 2013/08/10 10:22:46
Subject: Re:Codex: Space Marines.first post updated
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Oberleutnant
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It will be interesting to see how much of the new marine stuff will be Finecast after the rumours about GW phasing it out.
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Digitus Impudicus!
Armies- |
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![[Post New]](/s/i/i.gif) 2013/08/10 10:29:32
Subject: Re:Codex: Space Marines.first post updated
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Stabbin' Skarboy
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Mick A wrote:It will be interesting to see how much of the new marine stuff will be Finecast after the rumours about GW phasing it out. Where did you hear that they are dropping FC, but i do hope so, its utter gash, as for sm as far as i know its all plastic, plastic clam pack characters and plastic box sets for squads/tanks.
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This message was edited 1 time. Last update was at 2013/08/10 10:30:26
3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2013/08/10 10:31:04
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
West Midlands (UK)
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Mick A wrote:It will be interesting to see how much of the new marine stuff will be Finecast after the rumours about GW phasing it out.
I doubt it. There's still loads of Finecast in the SM range, not least all the Terminator-armoured HQ (and I'd think the current Power-Armoured HQ will stick around), all the Special Characters. the recently released Apoc-Captains, and a few odd bitz like the Thunderfire cannon. Legion of the Damned allegedly also get spiffy new "ignore-cover" rules but seem to remain Finecast.
They're not going anywhere soon.
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This message was edited 1 time. Last update was at 2013/08/10 10:32:00
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![[Post New]](/s/i/i.gif) 2013/08/10 10:40:57
Subject: Re:Codex: Space Marines.first post updated
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Tzeentch Aspiring Sorcerer Riding a Disc
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We've seen the sprue's then?
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2013/08/10 10:44:07
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
West Midlands (UK)
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No. Neither have we seen sprues for the Centurions or the new Rhinos. They just might be big blocks of Finecast
That said, people with the White Dwarf claim that all of the above are billed as plastic.
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![[Post New]](/s/i/i.gif) 2013/08/10 10:59:40
Subject: Codex: Space Marines.first post updated
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Regular Dakkanaut
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Yey for the plastic win!
I for one am so glad Dark Angels were spared of the Centurion monstrosity. ..I dont care how good their stats wil be!
Ok so we got a bit of a pokey landspeeder - but these things.
For once codex creep hasnt hurt my precious Angels at leat model wise.
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I do commissions - PM me or visit Half God Studios:
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half_god@hotmail.co.uk |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:04:03
Subject: Re:Codex: Space Marines.first post updated
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Lone Wolf Sentinel Pilot
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More Centurion bits, according to 40K Radio's Facebook page (apologies if these have already come up):
2+ armour save, no invulnerable (Demolishers say hello  )
They don't have EW
You can't deep strike them
Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
Not sure about these...
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This message was edited 2 times. Last update was at 2013/08/11 15:29:00
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:13:49
Subject: Re:Codex: Space Marines.first post updated
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Fezman wrote:Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
Yup. As I thought. "They've totally always been there, just off camera! Honest!".
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![[Post New]](/s/i/i.gif) 2013/08/10 11:22:37
Subject: Re:Codex: Space Marines.first post updated
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Is 'Eavy Metal Calling?
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H.B.M.C. wrote: Fezman wrote:Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
Yup. As I thought. "They've totally always been there, just off camera! Honest!".
For 5000 years even the imperium has refused to field such utter gak.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:23:36
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
West Midlands (UK)
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H.B.M.C. wrote:
Yup. As I thought. "They've totally always been there, just off camera! Honest!".
Only half-true. Only been there half the time between Heresy and 40k
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![[Post New]](/s/i/i.gif) 2013/08/10 11:23:53
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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With all the new fortifications that have been produced, is anyone really surprised that they have come up with a unit whose job it is to destroy fortifications?
I'm not.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:34:41
Subject: Re:Codex: Space Marines.first post updated
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Stalwart Space Marine
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H.B.M.C. wrote: Fezman wrote:Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
Yup. As I thought. "They've totally always been there, just off camera! Honest!".
Well, I can see the Imperium being slightly embarrassed by them. Now we now what Exterminatus is *really* used for. "Sir, the regiment of guardsmen has seen the Centurions and won't stop giggling. What can we do about that?"
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![[Post New]](/s/i/i.gif) 2013/08/10 11:35:40
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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H.B.M.C. wrote: Yodhrin wrote:They already make 50mm round bases for one of the Hobbit characters,
I guess that means "50 is the new Oval!". Now everyone will get a 50mm release. Next up? Ork MANZ!
You say that like it's a bad thing!
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:44:44
Subject: Re:Codex: Space Marines.first pics page 21
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Longtime Dakkanaut
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Koppo wrote:To try a gauge the height of the Centurions I've tried to use the helmet as it seems to be a standard size, or at least I'm assuming its the same size as the one in tactical box set
Try that with the WK or riptide?
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/08/10 11:45:17
Subject: Re:Codex: Space Marines.first post updated
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Trazyn's Museum Curator
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Fezman wrote:More Centurion bits, according to 40K Radio's Facebook page (apologies if these have already come up):
2+ armour save, no invulnerable (Demolishers say hello  )
They don't have EW
You can't deep strike them
Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
I honestly don't see any great incentive to use these...
As meganobs? Automatically Appended Next Post: MarkyMark wrote: Koppo wrote:To try a gauge the height of the Centurions I've tried to use the helmet as it seems to be a standard size, or at least I'm assuming its the same size as the one in tactical box set
Try that with the WK or riptide?
Huh, doesn't seem to be that tall. Just slightly taller than a marine.
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This message was edited 1 time. Last update was at 2013/08/10 11:46:08
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/08/10 11:48:31
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
West Midlands (UK)
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Honestly. I think the Centurions are quite cool.
I am still waiting for a shot from the back. If, as rumours have it, you can truly see the Power-Armoured Space Marine piloting it by looking at the miniature from behind, and the exo-skelly mechanics that motivate it, it'll be a brilliant mini.
Internet-memes can go feth themselves.
At least it's something new, unlike the x-emth derivative Terminator/PA-variant that Forge World keeps gaking out.
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This message was edited 1 time. Last update was at 2013/08/10 11:49:36
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![[Post New]](/s/i/i.gif) 2013/08/10 11:51:20
Subject: Re:Codex: Space Marines.first post updated
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Norn Queen
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Zognob Gorgoff wrote:looks like they dont rotate much, looks like they will hit the central radar gubbinz but does look like they point down.
Not the first Imperial vehicles to have problems turning the turret because GW decided to throw gubbinz in the way. They'll obviously still be 360 degree fire arcs.
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![[Post New]](/s/i/i.gif) 2013/08/10 11:59:31
Subject: Re:Codex: Space Marines.first post updated
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Fixture of Dakka
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CthuluIsSpy wrote: Fezman wrote:More Centurion bits, according to 40K Radio's Facebook page (apologies if these have already come up):
2+ armour save, no invulnerable (Demolishers say hello  )
They don't have EW
You can't deep strike them
Fluff-wise they have been in use for 5,000 years and are used as "Line breakers" ( IMO SM already have plenty of units that can do that)
I honestly don't see any great incentive to use these...
As meganobs?
Automatically Appended Next Post:
MarkyMark wrote: Koppo wrote:To try a gauge the height of the Centurions I've tried to use the helmet as it seems to be a standard size, or at least I'm assuming its the same size as the one in tactical box set
Try that with the WK or riptide?
Huh, doesn't seem to be that tall. Just slightly taller than a marine.
It looks like a PA marine will come up to about the top of the skull on the chest, while a Terminator would come up to the little neck grills, but TDA is much wider and bulkier than a PA marine, and Centurion Exo Armor (CEA?) is even wider.
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![[Post New]](/s/i/i.gif) 2013/08/10 12:00:02
Subject: Re:Codex: Space Marines.first post updated
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Stubborn Dark Angels Veteran Sergeant
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I've done a more accurate mockup. They are quite tall!
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This message was edited 1 time. Last update was at 2013/08/10 21:11:11
My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2013/08/10 12:02:26
Subject: Re:Codex: Space Marines.first post updated
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Trazyn's Museum Curator
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Ah, I see now. I was just counting the heads, and didn't factor in elevation.
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This message was edited 1 time. Last update was at 2013/08/10 21:10:25
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/08/10 12:06:19
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
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H.B.M.C. wrote:Yup. As I thought. "They've totally always been there, just off camera! Honest!".
And your solution to introducing new units would be?
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This message was edited 1 time. Last update was at 2013/08/10 12:07:27
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![[Post New]](/s/i/i.gif) 2013/08/10 12:07:20
Subject: Codex: Space Marines.first post updated
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Screaming Shining Spear
Pittsburgh, PA
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So here's something interesting- Black Templars still have their own section on the Allies matrix. Do you think they'll FAQ that out, or we'll see a codex that has two different ally options in it? Would that also allow you to ally Templars with other chapters out of the same book?
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/10 12:09:27
Subject: Re:Codex: Space Marines.first post updated
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Stubborn Dark Angels Veteran Sergeant
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I just want to stick some heavy flamers undereath, mock up a different helmet and have my own MK1 Iron Man.
I'm quite surprised they haven't made it so you can put heavy flamers on them, or multimeltas, or assault cannons as well.
TDA in comparison must still be the most valuable and thus get the best weapons.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2013/08/10 12:09:47
Subject: Re:Codex: Space Marines.first post updated
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Screaming Shining Spear
Pittsburgh, PA
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Tech-Marines from the such-and-such chapter have developed this innovative new suit to deal with the challenges faced in the so-and-so campaign. It's been a slow process, but eventually they have been making their way into other chapters when their usefulness became apparent.
That could potentially still have them be around for a long time, but it's only now that they're seeing widespread use and distribution.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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