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Made in us
Been Around the Block




My only hope with the new Sternguard box is that I get a full assortment of Combi weapons. That is the part of the Sternguard that is hard to get worked out as a player. If I want to deck a whole unit out with Combi weapons its smarter for me to go buy a tac squad and buy the chapterhouse magnetised combi weapons rather than buying GW stuff to arm them.

If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.
   
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GW is an excellent company because of their business strategy. Many gaming companies have come and gone but GW is still here because they expect to lose 50% of their customers. They want you to buy a codex, a battleforce, and 3 boxes after that anything more is a bonus.

I like the new codex rumors, they are basically bringing back traits from the previous codex without the drawbacks. A simple already tested way to give the codex its mandatory codex boast, add 1-2 new weapons, 1-2 new units, 1-2 new items and you have yourself a typical 6th edition codex.

There is nothing Helldrake game changing caliber, do you see yourself changing your list around because tactical squads hit more often when shooting? Or maybe its the new weapon that can be carried by 1 marine in a tactical squad or a 60+ point NEW model. Their are certain things you cannot complain about with a new codex: 1.things getting cheaper, 2.a really good new unit, 3.new items (relics, war gear, banners) .

Marine players for the longest have been screaming about grey hunters, now they get some re-rolls. Tactical squads are cheaper and depending on your chapter tactics can get re-rolls and bonuses, eldar get ap 2 when you roll a 6 to wound and are cheaper, fire warriors are cheaper and have fire support kroot have sniper rounds, nothing broken in my opinion.

My only concern is Varro, I refuse to believe he gets to choose his powers some sources says he can others say he gets to re-roll when choosing which sounds more reasonable. Besides Varro the rumors seem ok, their power boast will be nothing like Tau. Tau are not op its just that they went from near the bottom to near the top.

This message was edited 1 time. Last update was at 2013/08/14 20:20:44


   
Made in us
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ClockworkZion wrote:
 dracpanzer wrote:
No word yet on whether or not Dreads are still going to get "Inspiring Presence"


I asked about that and he said no, it doesn't exist. Same for the rhino variants too. Apparently creative wishlisting or dropped ideas from playtesting.


Weren't the Rhino variants (medic, command, etc) supposed to be just vehicle upgrades instead of true variants?

Since you seem to have a source with the codex, any way we can get an exact wording of the various chapter traits?
   
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spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.

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ClockworkZion wrote:
 Fezman wrote:
I'm not especially wowed by the new HQ models myself. Considering how expensive these kits are supposed to be, if you were looking to buy all three you could just pick up one of the new Sternguard or Vanguard kits and use that to kitbash five characters.


if these are reasonably multi-part kits (to the tune of the Empire Wizard kit) I could be down for picking some of these up, but as it stands I'm not sure if I want them.


If the price point of $30 is accurate, these better have a lot of options on the sprue. I like the models overall (would ditch the cherub on the librarian) but consider them on par with the new $20 farseer. I hope whoever got these prices was looking at canadian/australian/other prices, not USD.

For $22.25 you get the build-your-own captain box, with all the extras. Well, not the combi-grav, so there is that. But how many people are running their captains with a power sword and a combi weapon these days?

The chaplain, while good looking, is going up against a full line of chaplains half his price, which are some of the best looking models in the range.

The librarian (barring the cherub) is IMHO the best looking librarian model put out by GW. If the price is lower then reported and/or there is more to the kit, I'll pick one up. If it's $30 for a mono-pose, I'll pass.

I'm going to pick up one of each of the sternguard/vanguard boxes to build as veterans. I'm seriously thinking about picking up another box or one or both to assemble as captains/honor guard/veteran sergeants. I'll have to see how the sprues look. That plus the codex and a new tac box are probably going to be it for me this release.

   
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Beijing, China

 tvih wrote:
spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.


that is what I was going to guess. There are now 4 different combi weapons + regular bolters meaning 5 options. If there was 5 of each, that would be 25 boltguns.
one of each would also be kind of silly. 2 of each is 10 boltguns and sounds reasonable.

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 Exergy wrote:
 tvih wrote:
spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.


that is what I was going to guess. There are now 4 different combi weapons + regular bolters meaning 5 options. If there was 5 of each, that would be 25 boltguns.
one of each would also be kind of silly. 2 of each is 10 boltguns and sounds reasonable.


I'm not really following your math. From the sounds/looks of it, we get 5+ bolters, 2 of each combi-weapon: flamer, melta, plasma, grav (the two combi-gravs look different) , a heavy flamer, a heavy bolter, and 1+ plasma pistols. Likely there are a few other weapons in there like another plasma pistol, some bolt and grav pistols, and at least one scabbarded power sword so potentially a power weapon or two.

This message was edited 1 time. Last update was at 2013/08/14 20:40:06


 
   
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ClockworkZion wrote:
 dracpanzer wrote:
No word yet on whether or not Dreads are still going to get "Inspiring Presence"


I asked about that and he said no, it doesn't exist. Same for the rhino variants too. Apparently creative wishlisting or dropped ideas from playtesting.


...or saved after playtesting for a supplement

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Is there any word yet on the cost of Ironclad Dreads? Venerable no doubt will cost the same as the DA codex(120) but what about Ironclads?

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MajorWesJanson wrote:
 Exergy wrote:
 tvih wrote:
spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.


that is what I was going to guess. There are now 4 different combi weapons + regular bolters meaning 5 options. If there was 5 of each, that would be 25 boltguns.
one of each would also be kind of silly. 2 of each is 10 boltguns and sounds reasonable.


I;m not really following your math. From the sounds/looks of it, we get 5 bolters, 2 of each combi-weapon (flamer, melta, plasma, grav), a heavy flamer, a heavy bolter, and 1+ plasma pistols. Likely there are a few other weapons in there like another plasma pistol, some bolt and grav pistols, and at least one scabbarded power sword so potentially a power weapon or two.


I am assuming 2 regular bolters and 2 of each combi weapons(of which there are 4). That is 2+8= 10 bolters. 1HF, 1HB, 1-2 plasma pistols and sure a combat weapon or two. I dont think there are going to be 5 regular bolters and 5 of each combi bolters, as that would be 5 + 20 = 25

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The darkness between the stars

I must ask.... how badly do you think people would react if one was to play Berzerker models and then greenstuffed/mixtures of cultists and fantasy pieces to make muscular armoured chaff units to play BT? Because it feels more fitting for my army then my own CSM codex!

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You can do whatever you want as long as your army has the right equipment on it and your opponent knows what rules you are using. Anyone who says different is a jackass.
   
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On the Internet

ClassicCarraway wrote:
ClockworkZion wrote:
 dracpanzer wrote:
No word yet on whether or not Dreads are still going to get "Inspiring Presence"


I asked about that and he said no, it doesn't exist. Same for the rhino variants too. Apparently creative wishlisting or dropped ideas from playtesting.


Weren't the Rhino variants (medic, command, etc) supposed to be just vehicle upgrades instead of true variants?

Since you seem to have a source with the codex, any way we can get an exact wording of the various chapter traits?


I don't have my own source (be cool if I did, but I haven't been that lucky so far), all my info has come from the 40k Radio posts which I've compiled here: http://www.heresy-online.net/forums/showthread.php?p=1397751#post1397751

It's long and only in the order in which it's posted so be forewarned that you might want to pee before you start reading.

Nevelon wrote:If the price point of $30 is accurate, these better have a lot of options on the sprue. I like the models overall (would ditch the cherub on the librarian) but consider them on par with the new $20 farseer. I hope whoever got these prices was looking at canadian/australian/other prices, not USD.

For $22.25 you get the build-your-own captain box, with all the extras. Well, not the combi-grav, so there is that. But how many people are running their captains with a power sword and a combi weapon these days?

The chaplain, while good looking, is going up against a full line of chaplains half his price, which are some of the best looking models in the range.

The librarian (barring the cherub) is IMHO the best looking librarian model put out by GW. If the price is lower then reported and/or there is more to the kit, I'll pick one up. If it's $30 for a mono-pose, I'll pass.

I'm going to pick up one of each of the sternguard/vanguard boxes to build as veterans. I'm seriously thinking about picking up another box or one or both to assemble as captains/honor guard/veteran sergeants. I'll have to see how the sprues look. That plus the codex and a new tac box are probably going to be it for me this release.


Prices came from Faeit who confirmed all prices he posts are USD unless otherwise stated.

Honestly it doesn't really bother my either way what these guys end up being as I'm building Captain Silas out of the FW Mk IV commander model. I'd considered making him -bigger- but after asking FW about it they said he uses a standard Infantry base so that's my plan.

Lobukia wrote:
ClockworkZion wrote:
 dracpanzer wrote:
No word yet on whether or not Dreads are still going to get "Inspiring Presence"


I asked about that and he said no, it doesn't exist. Same for the rhino variants too. Apparently creative wishlisting or dropped ideas from playtesting.


...or saved after playtesting for a supplement


Also possible. I don't really know of any one chapter that'd get that over anyone else though.

Well I stand corrected. Iron Hands could definitely benefit from "Inspiring Presence" dreads, especially with "IWND" on them as well.
   
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 Purifyingflame_7 wrote:
I really like most of this. The Centurions look very sci-fi. I like their sculpts. I don't think they fit well with SM, but they look cool. I just hope they aren't a cheese unit, because I don't plan to field any if I do decide to build a new SM army for 6th Ed. I really like the multi-barrel anti-aircraft Rhino. I will definitely field one of those. Now, my real hope, is that the new SM box will include some unhelmeted heads that will look more masculine. I really hate having to use SW heads on my SM because all the Ultramarines look like 20 year old college boys till they are 300. Some short beards, some facial scars, and some service studs would be GREATLY appreciated. The new Sternguard box gets me all excited, I love the look of them, and I can't wait to canabalize all the bits. And last but not least, I will be extremely excited if my Salamanders get their own special entry into the new codex with some rules that are great, without having to take Vulkan every time. All in all, Im pretty excited.


I actually really dislike the models, i look forward to replacing them with a tech marine and some appropriately sized automated weapons on wheels.
   
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 Lobukia wrote:
ClockworkZion wrote:
 dracpanzer wrote:
No word yet on whether or not Dreads are still going to get "Inspiring Presence"


I asked about that and he said no, it doesn't exist. Same for the rhino variants too. Apparently creative wishlisting or dropped ideas from playtesting.


...or saved after playtesting for a supplement


What is this playtesting you speak of?
   
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xxvaderxx wrote:
 Purifyingflame_7 wrote:
I really like most of this. The Centurions look very sci-fi. I like their sculpts. I don't think they fit well with SM, but they look cool. I just hope they aren't a cheese unit, because I don't plan to field any if I do decide to build a new SM army for 6th Ed. I really like the multi-barrel anti-aircraft Rhino. I will definitely field one of those. Now, my real hope, is that the new SM box will include some unhelmeted heads that will look more masculine. I really hate having to use SW heads on my SM because all the Ultramarines look like 20 year old college boys till they are 300. Some short beards, some facial scars, and some service studs would be GREATLY appreciated. The new Sternguard box gets me all excited, I love the look of them, and I can't wait to canabalize all the bits. And last but not least, I will be extremely excited if my Salamanders get their own special entry into the new codex with some rules that are great, without having to take Vulkan every time. All in all, Im pretty excited.


I actually really dislike the models, i look forward to replacing them with a tech marine and some appropriately sized automated weapons on wheels.


Actually, you might be on to something....

Techmarine and servitors on a 50mm base!

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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MajorWesJanson wrote:
 Exergy wrote:
 tvih wrote:
spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.


that is what I was going to guess. There are now 4 different combi weapons + regular bolters meaning 5 options. If there was 5 of each, that would be 25 boltguns.
one of each would also be kind of silly. 2 of each is 10 boltguns and sounds reasonable.


I'm not really following your math. From the sounds/looks of it, we get 5+ bolters, 2 of each combi-weapon: flamer, melta, plasma, grav (the two combi-gravs look different) , a heavy flamer, a heavy bolter, and 1+ plasma pistols. Likely there are a few other weapons in there like another plasma pistol, some bolt and grav pistols, and at least one scabbarded power sword so potentially a power weapon or two.


I'd be fine with 2 of every combo, as most players I know usually run Sterns in a 5/5 pattern in 10 man squads, so will only have to scrounge one out of an extra box or off ebay. If they go with the extra kit they can then throw the 6th combi to a sgt or command squad trooper.

In all honesty I'll probably be sticking with the chapterhouse kits, much more versatile and it will keep the look of my army consistent. I'm sure they'll come out with a combi-grav top soon, and I can then sell the combis I don't need to recoup some of the cost of the kits

This message was edited 1 time. Last update was at 2013/08/14 21:20:59


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 Nevelon wrote:
ClockworkZion wrote:
 Fezman wrote:
I'm not especially wowed by the new HQ models myself. Considering how expensive these kits are supposed to be, if you were looking to buy all three you could just pick up one of the new Sternguard or Vanguard kits and use that to kitbash five characters.


if these are reasonably multi-part kits (to the tune of the Empire Wizard kit) I could be down for picking some of these up, but as it stands I'm not sure if I want them.


If the price point of $30 is accurate, these better have a lot of options on the sprue. I like the models overall (would ditch the cherub on the librarian) but consider them on par with the new $20 farseer. I hope whoever got these prices was looking at canadian/australian/other prices, not USD.

For $22.25 you get the build-your-own captain box, with all the extras. Well, not the combi-grav, so there is that. But how many people are running their captains with a power sword and a combi weapon these days?

The chaplain, while good looking, is going up against a full line of chaplains half his price, which are some of the best looking models in the range.

The librarian (barring the cherub) is IMHO the best looking librarian model put out by GW. If the price is lower then reported and/or there is more to the kit, I'll pick one up. If it's $30 for a mono-pose, I'll pass.

I'm going to pick up one of each of the sternguard/vanguard boxes to build as veterans. I'm seriously thinking about picking up another box or one or both to assemble as captains/honor guard/veteran sergeants. I'll have to see how the sprues look. That plus the codex and a new tac box are probably going to be it for me this release.


Unfortunately I don't see any reason to expect that the new characters won't be monopose. Of course, they could always make them proper multi-part, multi-pose models, but that feels to me like it'd be bucking the current monopose trend too much to be likely. Admittedly that is just my hunch, but I feel if they were kits akin to the current Commander box we'd have heard by now.

As I just finished painting 20 converted Sternguard, my plan is to get one of each Vet kit and use them to convert some sergeants and HQs, maybe some SCs or a command squad.

This message was edited 2 times. Last update was at 2013/08/14 21:22:29


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Omadon's Realm

 Kroothawk wrote:
 MeanGreenStompa wrote:
Of the three characters, I am very unsure about the chaplin

Just for the record:
Chaplain:


Chaplin:


That reminds me, I really must have a word with some Polish companies about making me that Grammar Nazi Ork I want commissioned.

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I have enough captain/chaplain/librarian models at the moment, so I certainly won't be forking over $30 a piece of these. Heck, the old ones look just fine, so I'll get one of those if I need them.

More Sternguard might be in my future, but only after a while. $100 plus another $35 for the drop pod is a bit steep right now.

Most likely, the first models I get are the AA Rhino variants. If the Centurion rules are not any better than what is currently rumored, I won't be in a hurry for them.
   
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 Exergy wrote:
MajorWesJanson wrote:
 Exergy wrote:
 tvih wrote:
spamthulhu wrote:
If the box comes with enough combi's to arm the whole unit with each of the combi's then I am good and will be on board to buy 4 boxes.

All the reports point to there being 2 of each combi-weapon in the kit.


that is what I was going to guess. There are now 4 different combi weapons + regular bolters meaning 5 options. If there was 5 of each, that would be 25 boltguns.
one of each would also be kind of silly. 2 of each is 10 boltguns and sounds reasonable.


I;m not really following your math. From the sounds/looks of it, we get 5 bolters, 2 of each combi-weapon (flamer, melta, plasma, grav), a heavy flamer, a heavy bolter, and 1+ plasma pistols. Likely there are a few other weapons in there like another plasma pistol, some bolt and grav pistols, and at least one scabbarded power sword so potentially a power weapon or two.


I am assuming 2 regular bolters and 2 of each combi weapons(of which there are 4). That is 2+8= 10 bolters. 1HF, 1HB, 1-2 plasma pistols and sure a combat weapon or two. I dont think there are going to be 5 regular bolters and 5 of each combi bolters, as that would be 5 + 20 = 25


I'm not assuming 5 of each combi-weapon, but that there will be 2 of each combi-weapon (we see 2 different designs for combi-grav guns on sternguard models) and 5 normal bolters, for a total of 13 guns, plus pistols, heavy weapons, ect.



No way they are going to put 5 of each combi-weapon in the box, but I expect at least 5 normal bolters so you can arm them normally.
   
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I am pretty sure the combi weapons are modular. So you won't even be able to make one of each available. You will be able to make like, 2 and then have bits left over

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
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I suppose a company could be quite clever and instead of having say, another half dozen theoretical pouches, make them so that they can 'fit over' the barrel, like Sicksix suggests.

Then have a couple of normal bolter barrels as well. Everybody wins!
   
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 ClassicCarraway wrote:
If the Centurion rules are not any better than what is currently rumored, I won't be in a hurry for them.

Actually, the assault variants are potentially pretty goddamn sick (2 base + 1 apparently from two specialist weapons = 3 attacks at S9 AP2 at I4). Doesn't make 'em any less silly-looking, though. And one can hope the two arms only count as a single weapon so it's only the 2 base attacks, but seems like a slim hope.

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Luckily I think that we will be able to use the extra bits to modify regular bolters and make them combi weapons. Personally I am looking forward to them having a combi flamer, I have wanted to take those forever, but they never had a convenient bit for it.

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 tvih wrote:
 ClassicCarraway wrote:
If the Centurion rules are not any better than what is currently rumored, I won't be in a hurry for them.

Actually, the assault variants are potentially pretty goddamn sick (2 base + 1 apparently from two specialist weapons = 3 attacks at S9 AP2 at I4). Doesn't make 'em any less silly-looking, though. And one can hope the two arms only count as a single weapon so it's only the 2 base attacks, but seems like a slim hope.


EDIT: Actually double checking all the info I found, I can't find any sign of how many attacks EITHER Centurion group gets. Were is this coming from?

This message was edited 1 time. Last update was at 2013/08/14 22:26:18


 
   
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ClockworkZion wrote:
EDIT: Actually double checking all the info I found, I can't find any sign of how many attacks EITHER Centurion group gets. Were is this coming from?

Someone somewhere stated that the shooty ones have 1 attack, while melee ones have two as base. Could very well be wrong. Even if it is 1 attack base, as was said elsewhere stick 5 into a LRC with a Chaplain, charge into and make a joke out of assault terminators...

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 tvih wrote:
ClockworkZion wrote:
EDIT: Actually double checking all the info I found, I can't find any sign of how many attacks EITHER Centurion group gets. Were is this coming from?

Someone somewhere stated that the shooty ones have 1 attack, while melee ones have two as base. Could very well be wrong. Even if it is 1 attack base, as was said elsewhere stick 5 into a LRC with a Chaplain, charge into and make a joke out of assault terminators...


1 base with 2 for the Sgt makes the most since seeing as they're just Assault marines, but I could be wrong. Well better to set that bar low than over estimate things!
   
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NoVA

I was hoping someone would MAN UP and post some new pictures of the Space Marine models today.

My mistake.
   
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 dienekes96 wrote:
I was hoping someone would MAN UP and post some new pictures of the Space Marine models today.

My mistake.


There aren't really that many pictures left to show though. Maybe the box sets that were rumored, or the codex cover but that's about it. We've got pictures of all the new models already. I'm just curious what you were hoping for exactly.
   
 
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