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![[Post New]](/s/i/i.gif) 2013/08/16 18:01:07
Subject: Codex: Space Marines.first post updated
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Devestating Grey Knight Dreadknight
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xruslanx wrote: Pyriel- wrote:xruslanx wrote:tactical squads are bad as they are though. Too expensive, no survivability and lacklustre firepower. Now we know that two of these have been addressed, or even all three if you're an iron hands player.
Yep. Might be better of him to keep to his pokemon.
i dont understand what you mean, could you elaborate?
Neither do I.
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![[Post New]](/s/i/i.gif) 2013/08/16 18:22:48
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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Lobukia wrote: Kingsley wrote:My one big hope for this release is that you can take Ultramarines characters in other Chapters. My Marines are Iron Hands successors in models (and fluff), but I decided they were more Codex-compliant than their parent Chapter and used Codex: Space Marines instead of Codex: Space Wolves for them in 5th edition.
As a result, I have converted models for Tigurius, Cassius, Sicarius, and Telion and have parts on the way for Marneus Calgar too. If it comes down to a choice between Iron Hands Chapter Tactics and Ultramarines characters, I'm not sure which one I will pick-- so I'm hoping I'll be able to have both!
Sounds like you can't. It seems that Special Characters will be locked into like Doctrine/Chapter only. But, it looks like you can ally two different Chapter together. Guess we'll have to wait and see for sure.
I think it is entirely possible that some of the ultra characters are locked in while others are not
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/16 18:41:00
Subject: Codex: Space Marines.first post updated
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Devestating Grey Knight Dreadknight
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Exergy wrote: Lobukia wrote: Kingsley wrote:My one big hope for this release is that you can take Ultramarines characters in other Chapters. My Marines are Iron Hands successors in models (and fluff), but I decided they were more Codex-compliant than their parent Chapter and used Codex: Space Marines instead of Codex: Space Wolves for them in 5th edition.
As a result, I have converted models for Tigurius, Cassius, Sicarius, and Telion and have parts on the way for Marneus Calgar too. If it comes down to a choice between Iron Hands Chapter Tactics and Ultramarines characters, I'm not sure which one I will pick-- so I'm hoping I'll be able to have both!
Sounds like you can't. It seems that Special Characters will be locked into like Doctrine/Chapter only. But, it looks like you can ally two different Chapter together. Guess we'll have to wait and see for sure.
I think it is entirely possible that some of the ultra characters are locked in while others are not
Rumours say otherwise.
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![[Post New]](/s/i/i.gif) 2013/08/16 19:11:21
Subject: Codex: Space Marines.first post updated
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Dark Angels Librarian with Book of Secrets
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Kirasu wrote:So Space Marines now get 3 HQ, 3-8 troops and 4 fast attack, elite and heavy support?
Doesn't feel like how Allies were supposed to work but I guess it sells more space marines.
How is this different than allied Dark Angels, Space Wolves, Blood Angels, or Black Templars? It's not.
Look, the Ultra/Space Marines codex is always a showcase for new toys of the Imperium. Thunderfire? Dark Angels haven't cried. Redeemer? Black Templars didn't care. And where is the Space Wolves' Master of the Forge? Generic doesn't have to mean crap, it means it can cover the gamut of what they can do.
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![[Post New]](/s/i/i.gif) 2013/08/16 19:31:50
Subject: Re:Codex: Space Marines.first post updated
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Loyal Necron Lychguard
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UltraPrime wrote:Paint them in their Chapter colours. Wild idea, I know. Not a fan of FotM players.
How is is FotM if they're using their current armies?
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![[Post New]](/s/i/i.gif) 2013/08/16 19:40:38
Subject: Re:Codex: Space Marines.first post updated
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Boosting Black Templar Biker
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UltraPrime wrote:Paint them in their Chapter colours. Wild idea, I know. Not a fan of FotM players.
Personally I have actually 3 Calgars (well, obviously the duplicate terminator one is kinda pointless, but never mind) and 7 honour guard models. They're my only UM models. Certainly not gonna paint up an entire Ultramarine army just for when I want to take Calgar+ HG for an outing once in a blue moon
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/08/16 20:04:50
Subject: Re:Codex: Space Marines.first post updated
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Trigger-Happy Baal Predator Pilot
Within charging distance
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xxvaderxx wrote: ph34r wrote:xxvaderxx wrote:I will need to figure out a way to differentiate units from different codexes/chapters. I am thinking either casting a sort "holster for the base" and color it with the chapter color or a marker with the chapter symbol. Ideally i lean towards the holster, but its a bit more work. Im thinking Playing my wolves ultras with an allied detachment of white scars, which will essentially be a captain with a bike squad and an assault squad.
What other ideas do you guys have to differentiate your forces?.
Paint the space wolves space wolf colors and use the space wolf book, and then paint your white scars white.
Yeah... no, will do that the second GW prints a codex for every edition, till then the color the power armor is painted its irrelevant to me, ill only play current edition dexes, that the whole reason i picked marines.
Don't play chapter paint schemes or names, just use the rules you like.
"What are those?"
"Void Angels"
"What...Chapter is that?"
"They use Blood Angels rules."
"Oh, OK."
Done.
For "other rules" units in an army - magnets in the base, chapter-colored markers on top (painted, smaller magnets, or magnetic materials).
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"Exterminatus is never having to say you're sorry." |
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![[Post New]](/s/i/i.gif) 2013/08/16 20:09:48
Subject: Codex: Space Marines.first post updated
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Many of us don't even have a freakin' clue which chapter is which.
What ruleset you using for your marines?
Cool...got it.
Ravenwingguardangels?
I don't freakin' care just like you don't care if I am a Naga Swarm or a Behemoth.
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![[Post New]](/s/i/i.gif) 2013/08/16 20:25:55
Subject: Codex: Space Marines.first post updated
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Land Raider Pilot on Cruise Control
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My army is painted up as Imperial Fists, but that's not going to stop me from using the Ultramarine's Tactical Doctrine every time that Lysander wants a breather.
So long as the army represented on the field is a legal list, who cares what color it is? If the whole thing was primed black instead of being fully painted, that's somehow better all the sudden?
I also have a counts-as Vulkan model, and when I field him, I'll be using Salamander rules. Even though my army is yellow. Big whoop.
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![[Post New]](/s/i/i.gif) 2013/08/16 20:39:54
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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SoloFalcon1138 wrote: Kirasu wrote:So Space Marines now get 3 HQ, 3-8 troops and 4 fast attack, elite and heavy support?
Doesn't feel like how Allies were supposed to work but I guess it sells more space marines.
How is this different than allied Dark Angels, Space Wolves, Blood Angels, or Black Templars? It's not.
Look, the Ultra/Space Marines codex is always a showcase for new toys of the Imperium. Thunderfire? Dark Angels haven't cried. Redeemer? Black Templars didn't care. And where is the Space Wolves' Master of the Forge? Generic doesn't have to mean crap, it means it can cover the gamut of what they can do.
I think we might be better with a 2-6 0-2 0-2 0-2 0-2 system per 1500 points. 4 fast attack or 4 HS is a lot.
Then again you can take take 8 night scythes, my point is invalid
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/16 21:13:47
Subject: Re:Codex: Space Marines.first post updated
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Is 'Eavy Metal Calling?
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Just occurred to me with these rumors out and gencon going on if the GW guys are getting bombarded with questions and having to deny the future release of the codex, or if they have crawled Under the vendor table to hide
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/08/16 21:47:05
Subject: Re:Codex: Space Marines.first post updated
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Loyal Necron Lychguard
Netherlands
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VoidAngel wrote:Don't play chapter paint schemes or names, just use the rules you like.
"What are those?"
"Void Angels"
"What...Chapter is that?"
"They use Blood Angels rules."
"Oh, OK."
Done.
Or do a "Forge the Narrative", it's what I am going to do.
I am hoping that Blood Raven will be confirmed to be a Raven Guard-successor or else I will make up my own RG-successor chapter to use my Blood Angels.
Blood Angels: Eagles with a blood drop.
Blood Raven: Raven with a blood drop.
Nobody will ever notice the difference!
UltraPrime wrote:Paint them in their Chapter colours. Wild idea, I know. Not a fan of FotM players.
FotM-players are people who take the 'flavour of the month'.
This codex-switching is not because they want the strongest army, it's mostly because they like a change or because their current codex sucks/doesn't fit their playstyle.
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![[Post New]](/s/i/i.gif) 2013/08/16 23:26:59
Subject: Re:Codex: Space Marines.first post updated
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Terminator with Assault Cannon
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Kangodo wrote:
Or do a "Forge the Narrative", it's what I am going to do.
I am hoping that Blood Raven will be confirmed to be a Raven Guard-successor or else I will make up my own RG-successor chapter to use my Blood Angels.
Blood Angels: Eagles with a blood drop.
Blood Raven: Raven with a blood drop.
Nobody will ever notice the difference!
RG successors? Man that is a new one. Where did that come from? I'm pretty sure everything I have ever read hints at Thousand Sons.....
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/16 23:55:41
Subject: Re:Codex: Space Marines.first post updated
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Dakka Veteran
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Kangodo wrote:
UltraPrime wrote:Paint them in their Chapter colours. Wild idea, I know. Not a fan of FotM players.
FotM-players are people who take the 'flavour of the month'.
This codex-switching is not because they want the strongest army, it's mostly because they like a change or because their current codex sucks/doesn't fit their playstyle.
Nonsense. If you want a break, you can spend a few hundred dollars to buy a whole new army, dozens of hours to get it painted to a mediocre tabletop standard, and then by the time you're done with that you'll have had a long enough break from your original army that you're ready to play it again. Problem solved.
Of course maybe people chose Space Marines for their army because it allows a lot of flexibility and choice since GW prints rules for 6 flavors of Space Marines (5 now assuming that BT are being rolled into C: SM, and I'm excluding Grey Knights since they are equipped differently from everything else so it's hard to keep the equipment on the things WYSIWYG.) I know that's one of the main reasons *I* decided to go heavy into Space Marines. I guess you could say I chose SM because they make it the easiest to go FotM, but meh? By the time I buy something, get it painted, and get a game something else is the FotM.
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![[Post New]](/s/i/i.gif) 2013/08/17 00:55:28
Subject: Codex: Space Marines.first post updated
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Lone Wolf Sentinel Pilot
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wtwlf123 wrote:My army is painted up as Imperial Fists, but that's not going to stop me from using the Ultramarine's Tactical Doctrine every time that Lysander wants a breather.
So long as the army represented on the field is a legal list, who cares what color it is? If the whole thing was primed black instead of being fully painted, that's somehow better all the sudden?
I also have a counts-as Vulkan model, and when I field him, I'll be using Salamander rules. Even though my army is yellow. Big whoop.
I started collecting my marine army long before I started playing so when I learned the quirks of playing C: SM in mid 5th I kinda regretted making a homebrew. The need to proxy characters (which I never have with C: SM) to unlock new play styles and the amazingly crap generic HQ's, even back when Termie Chaplains were decent, it just felt like a punishment.
I switched to proxying as BT and got a lot of fun out of them until 6th killed them. I then tried Wolves for a bit but not nearly as much as I used to play BT. Since January I've been using Dark Angels.
I really like the sound of the new Chapter Tactics rule, and since my Chapter's first founding fathers is ambiguous I can practically do any of them easily without raising eyebrows.
Seriously, if Crudhead makes Chapter Masters as good as they should be I will be ecstatic.
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This message was edited 3 times. Last update was at 2013/08/17 01:01:36
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![[Post New]](/s/i/i.gif) 2013/08/17 01:17:26
Subject: Codex: Space Marines.first post updated
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Devestating Grey Knight Dreadknight
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Mr.Omega wrote:Seriously, if Crudhead makes Chapter Masters as good as they should be I will be ecstatic.
From what we've heard so far they got +1W and +1A.
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![[Post New]](/s/i/i.gif) 2013/08/17 02:25:05
Subject: Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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This message was edited 1 time. Last update was at 2013/08/17 02:47:04
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![[Post New]](/s/i/i.gif) 2013/08/17 03:07:53
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
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Theophony wrote:Just occurred to me with these rumors out and gencon going on if the GW guys are getting bombarded with questions and having to deny the future release of the codex, or if they have crawled Under the vendor table to hide
I am pretty sure GW does not go to other Cons. FW and BL do but I am 99% sure GW proper does not.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2013/08/17 03:15:31
Subject: Codex: Space Marines.first post updated
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Liche Priest Hierophant
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GW went to GenCon this year, you can see their booth in some photos on the BL facebook page. Unless, suddenly, BL and FW are able to take citadel paints and products to GenCon as well as their own.
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![[Post New]](/s/i/i.gif) 2013/08/17 03:20:42
Subject: Codex: Space Marines.first post updated
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Shas'la with Pulse Carbine
New Bedford, MA
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They probably denied any comments (GW), but with the proximity to release (3 weeks?) they might shock people.....maybe.
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![[Post New]](/s/i/i.gif) 2013/08/17 04:17:24
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
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Matt.Kingsley wrote:GW went to GenCon this year, you can see their booth in some photos on the BL facebook page. Unless, suddenly, BL and FW are able to take citadel paints and products to GenCon as well as their own.
Huh  . I would imagine it was quite awkward for them all weekend!
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2013/08/17 05:07:52
Subject: Codex: Space Marines.first post updated
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Resolute Ultramarine Honor Guard
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/08/17 05:22:39
Subject: Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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No problem. I felt we needed a good, strong roll-up of this stuff with everything gathered together nice and cleanly so there it is.
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![[Post New]](/s/i/i.gif) 2013/08/17 05:34:59
Subject: Re:Codex: Space Marines.first post updated
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Purposeful Hammerhead Pilot
Murrieta, CA
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One question, do captains still have the ability to take artificer armor. It's the only way my bikes can stand up to helldrakes.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/08/17 05:36:37
Subject: Re:Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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Thaylen wrote:One question, do captains still have the ability to take artificer armor. It's the only way my bikes can stand up to helldrakes.
40k radio said their wargear options didn't really change, so it is possible that yes, he still can.
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![[Post New]](/s/i/i.gif) 2013/08/17 06:06:31
Subject: Codex: Space Marines.first post updated
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Nasty Nob
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ClockworkZion wrote:
No problem. I felt we needed a good, strong roll-up of this stuff with everything gathered together nice and cleanly so there it is.
From your blog
Tactical Squads are similiar to the DA version, and the Marines now cost 2 points less each.
Does that mean, we can take a special weapon at 5?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/08/17 06:08:33
Subject: Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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davou wrote:ClockworkZion wrote:
No problem. I felt we needed a good, strong roll-up of this stuff with everything gathered together nice and cleanly so there it is.
From your blog
Tactical Squads are similiar to the DA version, and the Marines now cost 2 points less each.
Does that mean, we can take a special weapon at 5?
Very good question. 40k radio only said that the new options were basically the same as the DA ones, so I'd assume so, but I'll ask that when they start answering questions again to confirm.
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![[Post New]](/s/i/i.gif) 2013/08/17 06:22:28
Subject: Codex: Space Marines.first post updated
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Liche Priest Hierophant
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I just realised, the new tactical box almost has an entire suit of corvus armour, it's only missing the backpack!
I now almost definitely have to start a Crimson Fists army next, I've been planning to make one for a while!
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![[Post New]](/s/i/i.gif) 2013/08/17 08:24:13
Subject: Codex: Space Marines.first post updated
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Lieutenant Colonel
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Excellent - Iron Hands Limited Edition one for me!
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2013/08/17 08:30:36
Subject: Re:Codex: Space Marines.first post updated
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Regular Dakkanaut
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Kangodo wrote:
Or do a "Forge the Narrative", it's what I am going to do.
I am hoping that Blood Raven will be confirmed to be a Raven Guard-successor or else I will make up my own RG-successor chapter to use my Blood Angels.
Blood Angels: Eagles with a blood drop.
Blood Raven: Raven with a blood drop.
Nobody will ever notice the difference!
Pretty sure in the DoW games they said Blood Ravens have some super secret new "lost" Primarch
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