Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/08/17 20:45:43
Subject: Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 21:00:11
Subject: Codex: Space Marines.first post updated
|
 |
Longtime Dakkanaut
|
I'll take battle focus while we are at it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 21:12:19
Subject: Codex: Space Marines.first post updated
|
 |
Fixture of Dakka
|
DogofWar1 wrote:I'm still sore that we can't take Sternguard as troops though, and that GW seems dead set against giving IF sternguard any kind of rerolling...lame...
Yes, because GW doesn't want you to have scoring Sternguard that also reroll 1s to shoot. You have to choose one or the other.
Vaerros wrote:My take(as a player planning his first [Raven Guard] SM army):
- Shrike seems to only have gotten slightly worse. I would've liked to have seen a point decrease for him.
- Assault marines seem to be a bit better, taking the very slight point decrease and the various possible tweaks via Chapter Tactics into consideration. Would've been nice to have 5-point flamers though :p
- I'll be sad if Telion ends up being constrained to Ultramarine/successor players only.
Otherwise, a number of things to like.
It's not clear to me what happens to old 'chapter tactics' system of having an HQ replace combat tactics. Do HQ-provided special rules(like Shrike's fleet) now live alongside combat tactics instead of replacing it?
You wouldn't get the Stealth bonus, but it wouldn't be hard to ally in a squad of scouts with Telion (who have chapter tactics UM, so may be able to choose the reroll 1s one) and a cheap HQ.
Shrike didn't get any weaker, except he can no longer infiltrate anything he wants, just jump pack units.
Combat Tactics seems to be gone. ATSKNF is overpowered, but removing combat tactics nerfs it just a bit.
HQ provided special rules are a bonus to chapter tactics. You can only take a SC with the same chapter tactics as you chose for the detachment, but you don't need a SC to get the chapter tactics.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 22:12:43
Subject: Codex: Space Marines.first post updated
|
 |
Dakka Veteran
|
Well, fleet assault units (Ultra) is much better than packs in both phases (Raven) for actually getting there. Unsure if HoW worth it, Stealth is ok.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 22:59:31
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Halfpast_Yellow wrote:Well, fleet assault units (Ultra) is much better than packs in both phases (Raven) for actually getting there. Unsure if HoW worth it, Stealth is ok.
I disagree. First off the Fleet on Assault Marines is almost exactly the same as being able to use the Jump Pack in the Assualt Phase as both let you re-roll your charges.
The Raven Guard get a 24" max charge range (12" move +12" max charge distance on a good roll). The UM Marines get a 12" move, and fleet charge or a 6" move and a re-rollable charge. It can still got 24" but the Raven Guard get a free hit on the way in adding to the number of wounds they can force on their targets. Really all the UM get is a re-rollable run roll, but I don't see why anyone would want that when they could have Stealth to keep their Assault Marines alive longer.
|
This message was edited 1 time. Last update was at 2013/08/17 23:02:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 23:01:52
Subject: Codex: Space Marines.first post updated
|
 |
Devestating Grey Knight Dreadknight
|
ClockworkZion wrote:Halfpast_Yellow wrote:Well, fleet assault units (Ultra) is much better than packs in both phases (Raven) for actually getting there. Unsure if HoW worth it, Stealth is ok.
Fleet Assault is almost exactly the same as being able to use the Jump Pack in the Assualt Phase as both let you re-roll your charges.
Well to be fair, he did say for the purpose of actually getting to the assault, so was probably referring to the ability to re-roll your run with Fleet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 23:25:25
Subject: Re:Codex: Space Marines.first post updated
|
 |
Boosting Black Templar Biker
Minnesota
|
Late to the party, but Double the cost for a Limited Edition Cover? WTF?
Good to see that BTs still keep some of their old flair. I'll be looking forward to seeing the book when it hits.
|
This message was edited 1 time. Last update was at 2013/08/17 23:31:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 23:31:54
Subject: Codex: Space Marines.first post updated
|
 |
Regular Dakkanaut
|
you'd be surprised how expensive a new cover would be. on books like these, especially at those small quantities. If they would've made 2k copies for each cover, it wouldve dropped the cost by about 30-40$
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 23:33:08
Subject: Codex: Space Marines.first post updated
|
 |
Infiltrating Broodlord
|
I just hope Drop Pods haven't changed.
|
I refuse to join any club that would have me as a member. -Groucho Marx
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/17 23:33:55
Subject: Re:Codex: Space Marines.first post updated
|
 |
Shas'la with Pulse Carbine
New Bedford, MA
|
Exactly. I was correcting his statement that Tigurius is the only named psyker that does not have an invulnerable save w/o the use of powers.
Automatically Appended Next Post:
Thank you.
|
This message was edited 3 times. Last update was at 2013/08/17 23:37:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:02:05
Subject: Codex: Space Marines.first post updated
|
 |
Land Raider Pilot on Cruise Control
|
The rumors say their capacity is dropped from 12 to 10.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:02:16
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Yeah, I admit I forgot about all the Psykers I never see because they don't have Invulnerable Saves. Librarians in Terminator Armor is usually what I've seen, so I forgot about that.
Teach me for playing Sisters for so long. XD
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:19:28
Subject: Codex: Space Marines.first post updated
|
 |
Infiltrating Broodlord
|
Up or down in price is what I'm concerned about. I'm not..wait..12 to 10? Well I suppose that changes a few things...
|
I refuse to join any club that would have me as a member. -Groucho Marx
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:34:36
Subject: Codex: Space Marines.first post updated
|
 |
Blood Angel Terminator with Lightning Claws
|
ShatteredBlade wrote:
Up or down in price is what I'm concerned about. I'm not..wait..12 to 10? Well I suppose that changes a few things...
It was only 12 cause Matt Ward wanted to see if he could get away with it (he did). On every codex since, its been 10. Deal with it.
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:47:01
Subject: Codex: Space Marines.first post updated
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Ferrum_Sanguinis wrote: ShatteredBlade wrote:
Up or down in price is what I'm concerned about. I'm not..wait..12 to 10? Well I suppose that changes a few things...
It was only 12 cause Matt Ward wanted to see if he could get away with it (he did). On every codex since, its been 10. Deal with it.
Actually it was 12 to allow for carrying a unit of 5 Terminators and a character in Terminator armor.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:47:34
Subject: Codex: Space Marines.first post updated
|
 |
Land Raider Pilot on Cruise Control
|
After seeing the rumors about chapter tactics, im concerned. I really want to have blood ravens tactics, yet they arent related to the first founding chapters (seeing as they are 1k sons loyalists). If the chapter tactics rumors are true, what tactics are we blood ravens fanboys supposed to choose?
Typed on XBox live.
|
Blood Ravens 2nd Company (C:SM)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 00:51:33
Subject: Codex: Space Marines.first post updated
|
 |
Flashy Flashgitz
|
I don't think it's too much of a stretch for a Drop Pod to have capacity for a full squad plus HQ. I feel all SM codices should. But whatever.
And you should really let go of the Ward hate.
|
I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:02:25
Subject: Codex: Space Marines.first post updated
|
 |
Fixture of Dakka
|
ace101 wrote:After seeing the rumors about chapter tactics, im concerned. I really want to have blood ravens tactics, yet they arent related to the first founding chapters (seeing as they are 1k sons loyalists). If the chapter tactics rumors are true, what tactics are we blood ravens fanboys supposed to choose?
Typed on XBox live.
Drop Pods at 12 men was great as you could fit a full squad and a character, letting you combat squad when you drop. At the same time, though 10 means you have to make choices, and the model is clearly meant for 10.
Blood Ravens? No official founding chapter (unless they list one in the new codex) so pick what you want. I'd go with UM so you can run Tiggy and Telion.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:12:54
Subject: Codex: Space Marines.first post updated
|
 |
Aspirant Tech-Adept
|
God I hope that Pedro Kantor stays in there with somewhat the same rules or some extra tricks with Sternguard.
|
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:22:45
Subject: Codex: Space Marines.first post updated
|
 |
Regular Dakkanaut
NE TN
|
The Grumpy Eldar wrote:God I hope that Pedro Kantor stays in there with somewhat the same rules or some extra tricks with Sternguard.
I just hope he no longer gives mandatory Stubborn. It is so much worse than ATSKNF this edition that it's not even funny. Just ask Dark Angels...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:23:43
Subject: Codex: Space Marines.first post updated
|
 |
Long-Range Land Speeder Pilot
|
I'll take fast shot since the marines will OBVIOUSLY get something so much better than that.
|
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:30:24
Subject: Codex: Space Marines.first post updated
|
 |
Dakka Veteran
|
Has there been any word on Thunderfire Cannons? I assume they'll go up a bit in points, but do we know how much? Will it have the same S and AP and rate of fire?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:35:25
Subject: Codex: Space Marines.first post updated
|
 |
Liche Priest Hierophant
|
According to the rumors I've heard, it's the exact same as it is now
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 01:36:14
Subject: Codex: Space Marines.first post updated
|
 |
Blood Angel Terminator with Lightning Claws
|
tomjoad wrote:Has there been any word on Thunderfire Cannons? I assume they'll go up a bit in points, but do we know how much? Will it have the same S and AP and rate of fire?
Rumors say they're staying the same rules and points wise.
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 02:04:38
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Instead of repeating my thoughts a dozen times all over the place I went with doing a single post on my thoughts on these rumors: http://www.talkwargaming.com/2013/08/codex-space-marine-rumors-closer-look.html
Plus if you haven't had a chance to see all the rumored rules so far, there they are!
|
This message was edited 1 time. Last update was at 2013/08/18 02:07:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 02:27:25
Subject: Codex: Space Marines.first post updated
|
 |
Land Raider Pilot on Cruise Control
|
tomjoad wrote:Has there been any word on Thunderfire Cannons? I assume they'll go up a bit in points, but do we know how much? Will it have the same S and AP and rate of fire?
Regarding TFC's, I can't imagine them touching them at all (which fits the rumor as well. After being tabled all of 5th edition, I'm hoping it gets to stay awesome.
|
::1750:: Deathwatch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 02:29:07
Subject: Codex: Space Marines.first post updated
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
ClockworkZion wrote:Halfpast_Yellow wrote:Well, fleet assault units (Ultra) is much better than packs in both phases (Raven) for actually getting there. Unsure if HoW worth it, Stealth is ok.
I disagree. First off the Fleet on Assault Marines is almost exactly the same as being able to use the Jump Pack in the Assualt Phase as both let you re-roll your charges.
The Raven Guard get a 24" max charge range (12" move +12" max charge distance on a good roll). The UM Marines get a 12" move, and fleet charge or a 6" move and a re-rollable charge. It can still got 24" but the Raven Guard get a free hit on the way in adding to the number of wounds they can force on their targets. Really all the UM get is a re-rollable run roll, but I don't see why anyone would want that when they could have Stealth to keep their Assault Marines alive longer.
Fleet allows you to roll individual dice...so if you get a 6 and a 1 you can just reroll the 1. Jump packs must reroll both dice together if you don't like the sum.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 02:39:39
Subject: Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
magodedisco wrote: The Grumpy Eldar wrote:God I hope that Pedro Kantor stays in there with somewhat the same rules or some extra tricks with Sternguard.
I just hope he no longer gives mandatory Stubborn. It is so much worse than ATSKNF this edition that it's not even funny. Just ask Dark Angels...
Consider that Stubborn didn't replace/remove ATSKNF... (seriously, people complain about ATSKNF and don't know exactly what it does?)
And there is no more Combat Tactics to let us choose to run away... hopefully it's one of our Warlord Traits >.>
|
This message was edited 1 time. Last update was at 2013/08/18 02:40:52
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 02:54:57
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
ductvader wrote:ClockworkZion wrote:Halfpast_Yellow wrote:Well, fleet assault units (Ultra) is much better than packs in both phases (Raven) for actually getting there. Unsure if HoW worth it, Stealth is ok.
I disagree. First off the Fleet on Assault Marines is almost exactly the same as being able to use the Jump Pack in the Assualt Phase as both let you re-roll your charges.
The Raven Guard get a 24" max charge range (12" move +12" max charge distance on a good roll). The UM Marines get a 12" move, and fleet charge or a 6" move and a re-rollable charge. It can still got 24" but the Raven Guard get a free hit on the way in adding to the number of wounds they can force on their targets. Really all the UM get is a re-rollable run roll, but I don't see why anyone would want that when they could have Stealth to keep their Assault Marines alive longer.
Fleet allows you to roll individual dice...so if you get a 6 and a 1 you can just reroll the 1. Jump packs must reroll both dice together if you don't like the sum.
That's a fair point. I still feel that the Raven Guard got a good set of rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/18 03:40:07
Subject: Codex: Space Marines.first post updated
|
 |
Land Raider Pilot on Cruise Control
|
Crazyterran wrote:magodedisco wrote: The Grumpy Eldar wrote:God I hope that Pedro Kantor stays in there with somewhat the same rules or some extra tricks with Sternguard.
I just hope he no longer gives mandatory Stubborn. It is so much worse than ATSKNF this edition that it's not even funny. Just ask Dark Angels...
Consider that Stubborn didn't replace/remove ATSKNF... (seriously, people complain about ATSKNF and don't know exactly what it does?)
And there is no more Combat Tactics to let us choose to run away... hopefully it's one of our Warlord Traits >.>
That would be insane if we could get the original Combat Tactics as a Warlord Trait. Goodness.
|
|
|
 |
 |
|