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Assuming the rumours are true, I honestly feel that 6th Edition Codex: Space Marines feels more like 6.5th Edition Codex: Space Marines. It's just so advanced compared to the earlier codexes in 6th that it almost feels like an entirely different game. The difference is even more obvious because the earlier codexes were also Marine codexes. When you compare this thing to the Dark Angels codex and the Chaos Space Marines codex, the latter two just don't even seem like they belong anymore. If anything, at least C: CSM should get a new codex written like this one with their own CTs (technically, they should even have some loyalist CTs as an option due to some of them being renegade loyalist chapters), cause right now with how DIFFERENT they are to what's supposed to be their loyalist COUNTERPARTs, they feel more like Chaos Space Posers or Chaosplayer Space Marines than Chaos Space Marines.

This message was edited 1 time. Last update was at 2013/08/20 14:40:41


 
   
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Beijing, China

 Hulksmash wrote:
Attrition or Ascension would be a good fluff reason for Chaos Lords to only have 3W.

In game terms their far cheaper cost. Or it could be balance so they might not start the game with 5W from mutations? Or their mounts that can give them +1 or +2 wounds. I could probably keep going.....


well there might be that. Chaos does have all those super snazzy daemon weapons(all 2 of them!) and can get +1 T or a 3++ that doesnt use a hand!

I still feel though that while this might stop powergamers from making super Khorne lords or many many wounded Nurgle Lords I think it royally shafts undivided players(as you cannot ascend if you have no mark). Seems to be a theme of the CSM codex.

If all chapter masters are 4W 4A though, Huron should be 4W and 4A as he is a chapter master.


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Has anyone heard rumblings about a new battleforce? I'm interested in one but would rather hold off if the new tacs will be in a new box.
   
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Omegan isnt a chapter master?

Kor Phaeron isn't a chapter master?


Neither of these are Space Marines so they shouldn't have CM stats. CMs need a boost over Captains (who also need a boost) I don't see why this is causing such consternation.

Honestly, I don't buy it. I don't think that this SM codex is gonna be any different than the last one with the exception of a few rule changes and a few new models/units.

I don't think GW is gonna give you the option of choosing a set of rules to represent various chapters. I think it will be just like in the old codex and just like the C:CSM, and C:E. They could have given you rules to field armies from the various traitor legions and craft worlds but they didn't. They are releasing upplements to make you pay more to get these rules. I don't think C:SM is gonna be any different then those codexes.


I would have agreed with all of this if the poster knew what the word "then" meant...

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Gothenburg

daisho wrote:
 Pyriel- wrote:
So I´m stuck with one overpriced in-the-warp "chapter master" that I cannot customize what so ever? Nice.

He is Lysander, just better. He has Eternal Warrior, 2+/3++ save, iirc strikes at initiative with his Titansword, makes some of your units (regardless of type) scoring. I don't see what's wrong with him ...

The only really downside I see is that you can't give him a Psycannon in addition

For whatever 270-ish points he costs he cant even kill a 40p terminator.
No thanks, I´d take lysander with his hammer any day and save points doing so.

I'm hoping Scouts still get the same bonus from cloaks so they can get a 2+ cover save in a ruin.

I´m hoping scout snipers will actually be able to do something else then maybe pick one wound of a MC.
Every time I take them I feel like I just chose a squad of conscripts armed with water pistols.

This message was edited 1 time. Last update was at 2013/08/20 15:10:34


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 Exergy wrote:


It gets worse for CSM, you renounce the emperor and you forget how to rally


I have never understood why so many CSM players can't wrap their head around this. Loyal marines "Know No Fear" because of their loyalty and dedication to the Emperor and their brothers in arms. Loyalists fight for something bigger than themselves and have a profound sense of duty and honor.

Chaos Marines have forsaken all of that and as a result, they have lost that unshakable resolve. The pettiness and spite that drives many Chaos Marines doesn't give the same level of dedication.
   
Made in fi
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CSM... yeah because they clearly need to have W4 A4 T6 nurgle biker lords running around with daemon weapons and such.

Also, they CAN get 4 wounds and 4 attacks with upgrades. Do show me the loyalist Captain that can have the T5 W4 A4 that a Juggernaut Lord has while doing up to 13 I5 S6 AP2 attacks on the charge?

Furthermore Nurgle Lord with a Palanguin of Nurgle can even have 5 wounds at T5 and 4 base attacks.

They also can get an AP3 torrent flamer. Hell, with the new BL supplement it seems you can even have EW. Not sure on the restrictions, but seems like a pretty damn solid option.

CSM do have valid things to complain about, but Chaos Lords vs SM Captains/Chapter Masters just isn't one of them.

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 Pyriel- wrote:
daisho wrote:
 Pyriel- wrote:
So I´m stuck with one overpriced in-the-warp "chapter master" that I cannot customize what so ever? Nice.

He is Lysander, just better. He has Eternal Warrior, 2+/3++ save, iirc strikes at initiative with his Titansword, makes some of your units (regardless of type) scoring. I don't see what's wrong with him ...

The only really downside I see is that you can't give him a Psycannon in addition

For whatever 270-ish points he costs he cant even kill a 40p terminator.
No thanks, I´d take lysander with his hammer any day and save points doing so.

I'm hoping Scouts still get the same bonus from cloaks so they can get a 2+ cover save in a ruin.

I´m hoping scout snipers will actually be able to do something else then maybe pick one wound of a MC.
Every time I take them I feel like I just chose a squad of conscripts armed with water pistols.


Abbadon is far better than Lysander. The mathhammer has been done countless times.

However, I completely agree with you on sniper scouts. They rarely do anything but fill up that random 75 point spot that I can't fit anything else in.
   
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In terms of Chaos not getting as many toys, I think GW's answer there would be that all the marks and mounts compensate, in addition to the cheap costs (to a certain extent).

As for Huron not having 4W and 4A, it's probably the left hand not knowing what the right hand was doing. Several of the head writers (Ward and Cruddace most likely) probably decided that all of the CMs would get 4W 4A, but Kelly wasn't one of them, and was out of the loop on that.
   
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Beijing, China

 tvih wrote:
CSM... yeah because they clearly need to have W4 A4 T6 nurgle biker lords running around with daemon weapons and such.

Also, they CAN get 4 wounds and 4 attacks with upgrades. Do show me the loyalist Captain that can have the T5 W4 A4 that a Juggernaut Lord has while doing up to 13 I5 S6 AP2 attacks on the charge?

Furthermore Nurgle Lord with a Palanguin of Nurgle can even have 5 wounds at T5 and 4 base attacks.

They also can get an AP3 torrent flamer. Hell, with the new BL supplement it seems you can even have EW. Not sure on the restrictions, but seems like a pretty damn solid option.

CSM do have valid things to complain about, but Chaos Lords vs SM Captains/Chapter Masters just isn't one of them.


I did clarify my post that I feel bad for Undivided Chaos players. Someone who wants to field an army that represents half of the forces of chaos. If you dont take a mark, you cant get any of the fancy steeds, fanciest daemon weapons, or huge toughness or invunerable save boosts. You cant even field a daemon prince without a lot of luck.

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Duplost!

This message was edited 1 time. Last update was at 2013/08/20 15:50:35


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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On the Internet

 BoomWolf wrote:
You know what you missed from the chapter/IC argument? Some people had "not-IC" from 2 different chapters.


Also, heard telion is turning into IC HQ, can anyone confirm or deny?


Telion is an upgrade character for Scouts last I knew. The only change I've read on him is that he has the Sniper rules now.
   
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 AlmightyWalrus wrote:
 Isean wrote:
I guess I am a bit of a role player kind of guy. I play Black Templars, have the Helbrecht model and never use him...because that marshal on the field? Thats my representative. I dont want a guy who already has a name and fluff, I want to be the one making the fluff for my dudes. So I honestly just don't get this recent SC conflict.

Anyways, a few BLack Templar questions:

1) I assume righteous zeal is gone? Can anyone verify? Because running forward in my opponent's shooting phase was beyond awesome for my close combat army.
2) Does anyone know if the BT are keeping the 5 man special/heavy weapons capability? Or will get get the minimum 10 restriction that everyone complains about?
3) Terminator squads, I used to be able to do 2 heavy weapons with 5 terminators, is that changing?
4) Will our squads finally get sergeants? As a BT I love my challenges but I only have like 3 characters max that can challenge right now.
5) Anyone heard about whats going on with the Sword Brethren unit? Right now its worth less than dirt in game...but those models are just so awesome. At worst I hope I can just use them as sergeant models.
6) And lastly, my custom Marshal is modelled with a lightning claw and a storm shield...because I could take those with the old Armoury setup where he could just pick and choose. Is that still going to be a legal setup? I havent even touched the other SM codices to see what their HQs could take. I would hate to shelve him (I am NOT taking him apart) Oh, and I have a termie chaplain with a crozius and a power axe...is that likely to be legal with the update? Because its awesome right now

Note: I also feel as though rolling them up in the C:SM codex was a great way to expand on them, and potentially fix them...but I dont think thats happening. Maybe I am wrong, but I feel as though we will again NOT be designed as a close combat army, regardless of the stuff happening to them.

CT for Crusader is nice, re-rolling run moves will potentially help me get closer to the enemy for the charge...but I STILL cant run and charge, so largely pointless. With righteous zeal I had a move, run and another separate run in the enemy phase potentially so overall crusader I feel is a worse option.

CT for Adamantine Will for the army is great...not too gamebreaking as most psykers just buff themselves rather than attack an enemy. And its SUPER fluffy, which I love.

Or take the OTHER CT for Rending in challenges is ok relying on one thing. We DO have sergeants in our squads now right? Also the re-roll to hits I am hearing about. Is it only in close combat? And is it ALSO for just the challenges, or for everyone in the army? Big questions that need some answers eventually.

For an army that is supposed to be super close combat oriented, I am still not seeing how to get them into close combat...and even IF they DO get there, I fear they are weaker than they EVER were before. Before 6th every BT could have PE in close combat, which was awesome. Then 6th and the FAQ came out and the most common Vow allowed Rage, which was a bonus attack on the charge? Not as good, but still a huge difference in assault outcomes. And most of the assaulting units in BT could take furious charge for an even better assault. Now from the rumors, I am gathering I get no close combat bonuses aside from rerolling runs, and rerolling to hits (Potentially ONLY in challenges), My assault terminators will be more expensive and so far have nothing to say they can take furious charge. I lose my rage vow. I lose righteous zeal too. I feel as if we may be getting even further from the fluff with BT as an assaulting army.

And one of the bigger notes missing in the BT rumors? "No pity, no remorse, no fear." The ability that made EVERY Templar fearless in close combat. Even to the point where you CANT take "Our weapons are useless" I LOVED being fearless in close combat, it was one of the biggest fluff pieces the Black Templars had going for them!

When I originally heard BT were rolled into C:SM I was pumped for new toys and new tactics and more consistant updates...but I am growing more concerned the closer we come to the day of release. I will hold off disappointment or joy until I know for sure...but I am feeling very skeptical on the future of my Angry Sci-Fi Space Crusaders.


Your post sums up how I feel about the Templars too. From what we know so far, it looks as though the CC prowess of the Black Templars has been nerfed pretty hard. Slower into CC, less attacks on the charge and no longer Fearless in CC. We're more or less losing half our Special Rules, which is exactly what was predicted in pretty much every "fold BT into the Vanilla Codex!!!11!" thread the last year. I'm hoping there's more stuff we don't know about yet (the Honor Guard is looking interesting if they can take a Drop Pod), but it looks like it's going to be an example of how NOT to fold a variant Chapter in.


Losing fearless in close combat is actually very nice. It used to be better for space marines, because you could elect to fail, but even if you have to depend on failing a leadership check, getting to bounce out, shoot and then run right back in is troll tastic.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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Florida

 Exergy wrote:
 tvih wrote:
CSM... yeah because they clearly need to have W4 A4 T6 nurgle biker lords running around with daemon weapons and such.

Also, they CAN get 4 wounds and 4 attacks with upgrades. Do show me the loyalist Captain that can have the T5 W4 A4 that a Juggernaut Lord has while doing up to 13 I5 S6 AP2 attacks on the charge?

Furthermore Nurgle Lord with a Palanguin of Nurgle can even have 5 wounds at T5 and 4 base attacks.

They also can get an AP3 torrent flamer. Hell, with the new BL supplement it seems you can even have EW. Not sure on the restrictions, but seems like a pretty damn solid option.

CSM do have valid things to complain about, but Chaos Lords vs SM Captains/Chapter Masters just isn't one of them.


I did clarify my post that I feel bad for Undivided Chaos players. Someone who wants to field an army that represents half of the forces of chaos. If you dont take a mark, you cant get any of the fancy steeds, fanciest daemon weapons, or huge toughness or invunerable save boosts. You cant even field a daemon prince without a lot of luck.


So what is the problem? You want all the fancy toys without paying the price. Undivided chaos is basically just renegades. Why would renegades that haven't sold their souls get any of the stuff you mentioned?

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
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Beijing, China

 SickSix wrote:


So what is the problem? You want all the fancy toys without paying the price. Undivided chaos is basically just renegades. Why would renegades that haven't sold their souls get any of the stuff you mentioned?


Word Bearers are just Renegades? They sold their souls first and turned Horus. They are the very seed of the HH. I guess they shouldnt have any toys.
Nor should Iron Warriors or night lords or alpha legion. "They have only been renegades for 10,000 years, dudes need to make a choice already and pic a god!" Chaos isnt all about being marked, but the current codex really doesnt leave much fluff, gameplay, or competitiveness to anything other than Nurgle and Heldrakes.

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Yea, you can't even have Daemon Princes of Chaos Undivided, despite how there's tons of those in the fluff.
   
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TiamatRoar wrote:
Yea, you can't even have Daemon Princes of Chaos Undivided, despite how there's tons of those in the fluff.
Are there? I thought one of the Chaos Gods had to elevate someone to Daemon Prince.
   
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Beijing, China

 streamdragon wrote:
TiamatRoar wrote:
Yea, you can't even have Daemon Princes of Chaos Undivided, despite how there's tons of those in the fluff.
Are there? I thought one of the Chaos Gods had to elevate someone to Daemon Prince.


maybe it is one of the minor powers
maybe it is a combination of gods
maybe it is one of the major gods rewarding a champion who has not pledged himself to that god. (unlikely)

Pertubo and Lorgar are both Unmarked Daemon Princes.

Barban Falk, Sindri Myr, Kor Megron, Kernax Voldorius, M'kar, and Nemeroth are all undivided DPs mentioned in various books or codexes that ascended from normal space marines.


or read this entry http://wh40k.lexicanum.com/wiki/List_of_Daemon_Princes#.UhOkw5K1H44

This message was edited 1 time. Last update was at 2013/08/20 17:19:09


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 Exergy wrote:
 streamdragon wrote:
TiamatRoar wrote:
Yea, you can't even have Daemon Princes of Chaos Undivided, despite how there's tons of those in the fluff.
Are there? I thought one of the Chaos Gods had to elevate someone to Daemon Prince.


maybe it is one of the minor powers
maybe it is a combination of gods
maybe it is one of the major gods rewarding a champion who has not pledged himself to that god. (unlikely)

Pertubo and Lorgar are both Unmarked Daemon Princes.

Barban Falk, Sindri Myr, Kor Megron, Kernax Voldorius, M'kar, and Nemeroth are all undivided DPs mentioned in various books or codexes that ascended from normal space marines.

Clearly my CSM fluff knowledge is lacking then!
   
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Vancouver, BC

I like how CSM players think they should get another codex right now just because the C:SM codex rumors are all pointing to it being a good book.

I haven't read this much whining on the internet for a long time. Between the C:CSM and the IH players, I could build a swimming pool and swim in it.

Also, While I think it's amusing that Veterans forget how to reroll 2s upon promotion, on the other hand, Twin-Linked Sternguard would be a little much.

 FlingitNow wrote:
While I know that there will be a supplement for IH and that there will probably be a few SCs (here's hoping for a techmarine dreadnought) in there, I think they shouldn't have put in the UM SCs as there will be an UM supplement at some stage as well


Yeah remove rules for models lots of people have bought. That's a great way to not alienate your customer base. GW was never going to remove the Characters they already have models for, they've done that in the past to massive outcry from everyone. When the supplements come out they can add more characters. So the only way to do what you're suggesting would be to release UM supplement alongside the main codex, to reduce the UM bias....

As for the rumoured rules I personally would be shocked if they hit the shelves as printed here. Tac marines won't get blanket rerolls to hit. I can see these doctrines existing but in a one use bubble effect probably from a Captain (would give you a reason to take one) with the CM having a boosted bubble or the ability to do multiple doctrines.

Let's see what happens when the book lands. They need to do something to help tactical marines (smashing Scouts with the nerf bat in 6th ed rules wasn't for me the answer). The points will go in line with the DA book we know that. But until we see how these rules work and what synergy there is in the codex and with wargear.


I could see the rules hitting shelves as is. After all, they want to sell the new Space Marine models!

Not to mention, I don't see how one of our weaker units (tactical marines) re-rolling to hit would be anymore unbalancing then giving cheap models AP2 whenever they roll a 6. Or the Wave Serpent's Dragon Shield. Or the silliness that has come out of the Tau Codex, such as the Farsight bomb. Heck, even giving our army universal re-roll ones to hit isn't nearly as bad, in my opinion. It'd also allow them to give some flavor to the various chapters in C:SM without it relying all on one special character - something a lot of Marine Players have been wanting for ages.

And I agree with your thing 100% about the guy wanting to remove special characters out of the C:SM book. Talk about spiteful...

This message was edited 1 time. Last update was at 2013/08/20 17:36:02


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Contrary to what you might expect, Chaos Undivided is in fact a valid form of chaos worship. Sure, it'd be nice if the fluff could specify some aspects of it some more (such as where they go when they die. Or where they believe they go), but it still exists to the point where particularly competent and devoted members even get their own mark! The Mark of Chaos Undivided!

....not that Codex: CSM has this mark. ...AT ALL. Hence the complaints.

Anyways, there are multiple versions of Chaos Undivided. Some worship the gods as a pantheon, and others worship the gods as a single entity where each individual god is just an aspect of it. It's probably a combination of the two that can't be explained in mortal terms. The Word Bearers actually sincerely believe that following a single god instead of Chaos Undivided is a BAD thing. The fact that they aren't punished for this as blasphemy does lend a bit of credibility to the "Chaos is actually a single entity with hilariously big split personality disorder" theory, I think.

(Chaos Undivided is probably not to be confused with Chaos Undecided, the latter of which leads to eternal torment as a fury. ...probably. Again, the fluff doesn't really address what happens to a member of Chaos Undivided on death, but I doubt they all become furies. ....probably)

Codex: CSM has no way of portraying an Undivided Prince despite how Undivided has more princes and traitor legions mentioned in the fluff than any single god (World Eaters vs Black Legion, Word Bearers, and Iron Warriors for example, even if you exclude the Night Lords and Alpha Legion).


Automatically Appended Next Post:
Crazyterran wrote:
I like how CSM players think they should get another codex right now just because the C:SM codex rumors are all pointing to it being a good book.


It's also a big break to fluff immersion. Chaos Space Marines are corrupted Space Marines. So why don't they have chapter tactics when Loyalist Marines do?

"Yea, my Iron Hands specialize in mech stuff while your Iron Warriors specialize in nothing!"

When a dedicated Iron Warriors player goes against an Iron Hands player with this new codex, the whole thing just looks... stupid.

This message was edited 1 time. Last update was at 2013/08/20 17:41:00


 
   
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I do wonder how the supplements will change things. The Black Legion is coming out, so it's possible other ones might too.

One theory I have concerning codices in this edition is that they're going to pump out all the 6th ed codices within 2-3 years, and then spend the next 2-3 years that 6th ed is around pumping out supplements every 2-3 months.

After all, by the end of Q2 next year, we're supposed to have the five that are already out, plus C:SM, Tyranids, C:IG, Orks, and SW, so 10 sixth ed. codices total. There are 16 armies, except that SoB seems to be getting the White Dwarf treatment, and BT is rolled into the current C:SM book. That's 14 books to pump out, and they've got 5 out, with 5 more expected in a little less than a year. If they've only got 4 to go by the end of Q2 2014, I could see them finishing the 14 books by the end of Q2 2015, which would leave them with a couple of years before 7th Ed rolls around.

Not to mention, they might not even update some codices. Necrons seem to be fine competitively, and GK might not get an update either.
   
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TiamatRoar wrote:


Automatically Appended Next Post:
Crazyterran wrote:
I like how CSM players think they should get another codex right now just because the C:SM codex rumors are all pointing to it being a good book.


It's also a big break to fluff immersion. Chaos Space Marines are corrupted Space Marines. So why don't they have chapter tactics when Loyalist Marines do?

"Yea, my Iron Hands specialize in mech stuff while your Iron Warriors specialize in nothing!"

When a dedicated Iron Warriors player goes against an Iron Hands player with this new codex, the whole thing just looks... stupid.


A more valid complaint than C:CSM not having ATSNF.

However, each Warband specializes in different things. Chaos Marines do not fight as legions anymore, with the largest warband being Abaddons. Perhaps Phil Kelly and his team didn't think of it, or thought that Marks of Chaos were enough to depict the variations between the different 'main four' legions/types of Chaos Marine, while Undivided would be the 'most' like the loyalist versions and not have a special bonus (Or something stupid). Then again, the Undivided bonus from the previous Chaos book was pretty much as equally worthless, so, whatever.

Maybe I'm just getting tired of reading C:CSM complaints in the C:SM thread. Can't you all just make your own bitch thread and go whine to each other in there?

That, and the Iron Warrior's more direct comparison would be the Imperial Fists, rather than Iron Hands.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Beijing, China

DogofWar1 wrote:
I do wonder how the supplements will change things. The Black Legion is coming out, so it's possible other ones might too.

One theory I have concerning codices in this edition is that they're going to pump out all the 6th ed codices within 2-3 years, and then spend the next 2-3 years that 6th ed is around pumping out supplements every 2-3 months.

After all, by the end of Q2 next year, we're supposed to have the five that are already out, plus C:SM, Tyranids, C:IG, Orks, and SW, so 10 sixth ed. codices total. There are 16 armies, except that SoB seems to be getting the White Dwarf treatment, and BT is rolled into the current C:SM book. That's 14 books to pump out, and they've got 5 out, with 5 more expected in a little less than a year. If they've only got 4 to go by the end of Q2 2014, I could see them finishing the 14 books by the end of Q2 2015, which would leave them with a couple of years before 7th Ed rolls around.

Not to mention, they might not even update some codices. Necrons seem to be fine competitively, and GK might not get an update either.


Reading through the BL supplement, it isnt inspiring. When you start out with a pile of crap you are pretty much stuck there.

The rumors for the C:SM dex look good. Other than Ultras CT; Tactical Doctrine being too good, and ALL of the Ultras SC being restricted to Ultra CT I think the rules look good (inspired for GW).

Centurians look like crap, and fill a need no one ever thought of, and the AA tanks dont look like they will end the reign of flyers like everyone keeps hoping (every codex, I hear how XX army is going to get YY the new anti flyer which will ownzor heldrakes and vendettas, and then it doesnt happen)

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Riverside

Im not sure if this has been coverd already. Will there be anything added in for DA? Or will i have to alie in C:SM to get some of the cool new toys and what not.

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 Alpharius wrote:
It isn't quite as silly as that, actually.

I can see where the complaints are coming from, as it is 'different than before', but then, that's how GW rolls, usually.

It more or less boils down to the same idea.

"Give us our own rules. Just like those Space Wolves and Blood Angels and Dark Angels. We're sick of being in the Ultramarines Codex.

No! Not like that. Give us the rules where we can use anything we want that the Ultramarines have still."


This whole event has really been a case of people not being careful what they wished for, lol.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
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On the Internet

 SheSpits wrote:
Im not sure if this has been coverd already. Will there be anything added in for DA? Or will i have to alie in C:SM to get some of the cool new toys and what not.


No, nothing has been said to be added to the Dark Angels book. If it were, it'd be through FAQ, Supplement or a book like Death From the Skies, not from the C:SM book. And yes, unless something changes you'll have to ally thing in.
   
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Riverside

Ok wasnt to sure where to look for it. So if DA where allowed to take some of the new tanks. Any and all info to that regard would be located on the GW website under FAQ. Got it thanks!

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Limerick

I'm going to get flamed for this no doubt, but I find the level of Chaos whining in a thread that has nothing to do with Chaos pathetic. If ye spent as much time working with the new Codex as ye did finding unrelated threads on the internet to troll and cry on ye might actually learn a thing or two about modern day Chaos.

Now can ye please drop it and get back on topic.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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There are only 3 new models added to the line and I am not totally sure that those new tanks will see much field time in most armies. Maybe tournaments where there are a lot of flyers but they won't last long against most of the dangerous flyers on the table.
   
 
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