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![[Post New]](/s/i/i.gif) 2013/08/20 19:23:27
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Veteran Sergeant wrote:This whole event has really been a case of people not being careful what they wished for, lol.
Players: "Our chapters need rules representation too!"
GW: "Ok here you go :'D :'D :' DD"
Players: "Um excuse me what the feth but now we don't have any special characters?"
GW: "It's for balance ;^) ;^)"
Players: "What the feth are we supposed to do with all our SC models now?"
GW: "Time to start that second codex: SM army you always wanted ;') ;') *wonk*"
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:25:25
Subject: Codex: Space Marines.first post updated
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Ancient Venerable Dreadnought
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See? Weren't you better off when you were in the Ultramarines codex?
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![[Post New]](/s/i/i.gif) 2013/08/20 19:28:32
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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spamthulhu wrote:There are only 3 new models added to the line and I am not totally sure that those new tanks will see much field time in most armies. Maybe tournaments where there are a lot of flyers but they won't last long against most of the dangerous flyers on the table.
New VV
New Stenguard
New AA Tank, 2 kits in one
New Centruians, 2 kits in one
New Tactical Squad
3 new plastic characters
AND
These guys just came out.


What a minor release Automatically Appended Next Post: ph34r wrote: Veteran Sergeant wrote:This whole event has really been a case of people not being careful what they wished for, lol.
Players: "Our chapters need rules representation too!"
GW: "Ok here you go :'D :'D :' DD"
Players: "Um excuse me what the feth but now we don't have any special characters?"
GW: "It's for balance ;^) ;^)"
Players: "What the feth are we supposed to do with all our SC models now?"
GW: "Time to start that second codex: SM army you always wanted ;') ;') *wonk*"
Daemons aren't in the CSM dex anymore. Now you can ally them in after you buy the new C:CD!
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This message was edited 1 time. Last update was at 2013/08/20 19:29:58
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:35:38
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Exergy wrote:Daemons aren't in the CSM dex anymore. Now you can ally them in after you buy the new C:CD!
Oh yeah totally, I was actually pretty excited when I heard this for the first time as I figured they'd be able to give the non-daemonically focused legions (ya know, the other half of them) some unique cool rules!
HAH
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:36:17
Subject: Codex: Space Marines.first post updated
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Lieutenant Colonel
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ph34r wrote: mwnciboo wrote:In a world where every Codex has lots of Special Rules and Force Multipliers, C: SM (certainly in 5th) was sub-optimal and you just had to lube up, bend over and take it. SM might suffer somewhat in some circles, but in my experience at least Null Zone, Thunderfire Cannons, TH/ SS etc are all fairly great features of the basic SM codex that they do better than other people. Though now they will be losing Null Zone and cheaper TH/ SS, I understand that they need something in return. However it's kind of a bummer that Codex adherent SM are now the best at shooting. UM rules undercut even GW's special rules for other chapters in the book. Can you really feel special as a IF player if your bolter excellence actually puts you at still worse off than Ultras and the other 80% of chapters based on ultras? Must suck to be objectively worse at the main thing you are supposed to be good at than the vast majority of no-fluff chapters out there. In fact we should more or less consider SW, BA, DA, and CSM legions/warbands to be abhorrently bad at basic bolter marine training, weird anomalies in poor training ability that are luckily restricted to a very few chapters. Thing is IMPERIAL FISTS were never Amazing at Bolter Drill, it was a throw away special rule for Lysander that was out of character and non-fluffy. they justified it by saying "Yeah Lysander was an awesome Sergeant, so now his guys are like amazing with Bolters". Where as the Chapter with TELION gets nothing.... What are IF famous for? Sieges and Holding the line against Mind destroying odds (Siege of Terra!)....They should have been given some Siege or Siege breaker ability, like they always have the initiative when charging into/ or being charged from terrain. Also I think he and Pedro should have had Sternguard become Scoring because they are both Son's of Dorn. IF have muscled in on UM territory and everyone uses Lysanders crap special rule as Justification for why IF are awesome at shooting. This is what happens when you let codex writers Retcon anything they like, that's how BA end up with Deepstriking LR's. The only Chapter to have FAST TANKS should have been White Scars. Alot of the crap and ill thoughout rules have ended up being "Canonical" which is just mind-bendingly stupid, especially as 6th has followed many of the FacePalm issues of 5th. I'm frankly surprised IH are even in it....
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This message was edited 4 times. Last update was at 2013/08/20 19:44:50
Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:37:18
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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BTW I really love this guy. The cables look like they will break easily, and im not sure i can paint the skin the right color but dam he is cool
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This message was edited 1 time. Last update was at 2013/08/20 19:40:50
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:43:12
Subject: Codex: Space Marines.first post updated
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Been Around the Block
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Exergy wrote:spamthulhu wrote:There are only 3 new models added to the line and I am not totally sure that those new tanks will see much field time in most armies. Maybe tournaments where there are a lot of flyers but they won't last long against most of the dangerous flyers on the table.
New VV
New Stenguard
New AA Tank, 2 kits in one
New Centruians, 2 kits in one
New Tactical Squad
3 new plastic characters
AND
These guys just came out.


What a minor release
Automatically Appended Next Post:
ph34r wrote: Veteran Sergeant wrote:This whole event has really been a case of people not being careful what they wished for, lol.
Players: "Our chapters need rules representation too!"
GW: "Ok here you go :'D :'D :' DD"
Players: "Um excuse me what the feth but now we don't have any special characters?"
GW: "It's for balance ;^) ;^)"
Players: "What the feth are we supposed to do with all our SC models now?"
GW: "Time to start that second codex: SM army you always wanted ;') ;') *wonk*"
Daemons aren't in the CSM dex anymore. Now you can ally them in after you buy the new C:CD!
I said NEW models. Sternguard are a finally released model. New tacticals are just tacticals. New Characters are just models that we can already make or just buy for their own aesthetic desires.
The new Tanks and the Centurions are the NEW models added to the game that DA won't have access to without allying them in.
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![[Post New]](/s/i/i.gif) 2013/08/20 19:48:22
Subject: Codex: Space Marines.first post updated
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Old Sourpuss
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Crazyterran wrote:I like how CSM players think they should get another codex right now just because the C: SM codex rumors are all pointing to it being a good book.
I'd certainly enjoy my CSM book more if I had more survivable things beyond Nurgle this, Nurgle Lord on Bike that, Heldrake spam...
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/08/20 20:09:17
Subject: Codex: Space Marines.first post updated
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Beast of Nurgle
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spamthulhu wrote:
I said NEW models. Sternguard are a finally released model. New tacticals are just tacticals. New Characters are just models that we can already make or just buy for their own aesthetic desires.
The new Tanks and the Centurions are the NEW models added to the game that DA won't have access to without allying them in.
Honestly, I would personally rather see GW update models/rules of existing kits that need an update or a good buffing/nerfing than them shoehorning in new, unnecessary units like the centurions (in my personal opinion)
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Proud owner of a bunch of smelly fat blokes!
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![[Post New]](/s/i/i.gif) 2013/08/20 20:27:29
Subject: Codex: Space Marines.first post updated
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Ancient Venerable Dreadnought
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Nut's Chiropractor wrote:Honestly, I would personally rather see GW update models/rules of existing kits that need an update or a good buffing/nerfing than them shoehorning in new, unnecessary units like the centurions (in my personal opinion)
Agreed.
While I have no problem with an AA tank since the game now has A to need an additional A for, the Centurions are flat out awful. Those Space Marine characters, whatevertheheck is going on with some of them, are straight up awful too.
But revamping old kits isn't a bad things. My only real problem with the Van and Sternguard is that they're ridiculously overpriced for what you get. I like the look of the bits, but ultimately I can kitbash any of those figs for a fraction of the price just using the baseline models.
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![[Post New]](/s/i/i.gif) 2013/08/20 20:34:25
Subject: Codex: Space Marines.first post updated
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Pyromaniac Hellhound Pilot
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Yodhrin wrote: You will note the word -most- in the sentence you quoted. As for Bolter Drill - you mean the inferior version of Tactical Doctrine? And the IF's other Tactics; the highly situational bonus against Fortifications, and the Tank Hunter benefit that requires them to load up on Devs and Centurion Devs to take advantage of. I will be using the Imperial Fist's Chapter Tactic, as my DIY Chapter Primarch is Rogal Dorn. Unlike most people I believe my Primarch is the best, my founding Chapter is the best, and the list that I make with our rules will be great, and that's the mentality that I have. I as a die hard Dorn fan will not be jealous of other Chapter Tactics and when I see people complain I think they are not true die hards. Bolter Drill makes my bolters more accurate than 5 of the 6 founding Chapters and I should complain because of that. My devs just became the best devs in the game, with the availability of flak missiles I can take out flyers with ease and I should complain that I have to use them? Yodhrin wrote:Stealth isn't situational, but taking full advantage of the Raven Guard Tactics means you better be cramming in as many jump-pack equipped Marines as you can, or you're wasting half of it(admittedly not as big a deal for RG, since Stealth is a solid USR). I will explain how you can take advantage of certain Chapter's Tactics that's not as obvious as the Ultramarine's Tactics. Do you know that Raven Guard has the most powerful thunderfire cannon, bolster defense with stealth equals 2+ cover saves. Everything they have is more durable, you will need to learn how to take advantage of terrain/cover. Vanguard units are cheaper now and with the jump pack rules they will get in cc a lot quicker. Yodhrin wrote:Space Wolves are not limited to building around Grey Hunters, they can make Loganwing armies, Longfang-spam armies, Bloodclaw human-wave armies, or just a normal mixture of units, and will find all of them effective(albeit some more than others). Dark Angels get more than just the Ravenwing. Blood Angels aren't limited to vehicle-spam to be effective, they can run Death Co. lists, or footsloggers with FnP bubbles. I agree at the moment each Chapter has one or two builds that's competitive but that's what supplements are for!  When the supplements come out I am sure new SCs and rules will make other builds viable. Yodhrin wrote:And as for SCs; who said all anyone wants is Tigurius? A friend of mine runs a Raven Guard 10th Company army, using Telion to represent the Company Captain since he always thought it was moronic to send a lumbering Power Armoured leader and his command squad along with a lightning infiltration force - now he has to choose between the rules for his chapter or the rules for his commander. Telion is not a hq choice, so he had to use a power armored leader. Yodhrin wrote: I spent £40 on bitz to build my counts-as Pedro Kantor so I could play some games with scoring Sternguard. I once fought against a beautifully converted Ultramarines army themed around Tyranid Hunters, led by a not-Lysander and his shooty-Terminator bodyguard. That's the reason people are annoyed that Special Characters are getting taken away from some of us - not just because they give a clear mechanical advantage to those chapters with more of them, but because many of them were and still are the only way to represent certain types of character which are by no means exclusive to one chapter. I am having a hard time grasping this would you mind explaining it to me. If you used Pedro your marines became stubborn the same way as if you used him with the new codex you will have to used the Imperial Fist Chapter Tactic, the same can be said for the Tyranid Hunters. Using special characters has changed your Chapter's Tactics since the previous codex was released in what 2007?
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This message was edited 2 times. Last update was at 2013/08/20 20:44:41
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![[Post New]](/s/i/i.gif) 2013/08/20 20:37:15
Subject: Codex: Space Marines.first post updated
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Beast of Nurgle
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Veteran Sergeant wrote:Nut's Chiropractor wrote:Honestly, I would personally rather see GW update models/rules of existing kits that need an update or a good buffing/nerfing than them shoehorning in new, unnecessary units like the centurions (in my personal opinion)
.Those Space Marine characters, whatevertheheck is going on with some of them, are straight up awful too.
Honestly I love 'em, especially the cherub on the librarian, but I'm an old Daemonhunters player who had dozens of the little blighters so I may be biased.
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Proud owner of a bunch of smelly fat blokes!
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![[Post New]](/s/i/i.gif) 2013/08/20 20:48:59
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
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Exergy wrote:
BTW I really love this guy. The cables look like they will break easily, and im not sure i can paint the skin the right color but dam he is cool

Hehe, how do these guys assault things like narrow tunnel systems? Would like to see that fit in without scraping of that nice vehicle radar from his back
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2013/08/20 22:16:26
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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I wonder how the Allies thing will be worded. Hoping you'll be able to ally two chapters with the same Traits.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/20 22:29:20
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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lord_blackfang wrote:I wonder how the Allies thing will be worded. Hoping you'll be able to ally two chapters with the same Traits.
just to get 4 HS choices 4 Elites and 4 Fast Attack slots?
or to take Calgar, Sicarius and Tigurius in a 1500 point game?
I dont see the point
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/20 22:33:23
Subject: Codex: Space Marines.first post updated
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Pyromaniac Hellhound Pilot
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Exergy wrote:
just to get 4 HS choices 4 Elites and 4 Fast Attack slots?
or to take Calgar, Sicarius and Tigurius in a 1500 point game?
I dont see the point
Technically haven't marines been able to do this with the other codexes already?
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![[Post New]](/s/i/i.gif) 2013/08/20 22:37:57
Subject: Codex: Space Marines.first post updated
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Warp-Screaming Noise Marine
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ClassicCarraway wrote: Exergy wrote:
It gets worse for CSM, you renounce the emperor and you forget how to rally
I have never understood why so many CSM players can't wrap their head around this. Loyal marines "Know No Fear" because of their loyalty and dedication to the Emperor and their brothers in arms. Loyalists fight for something bigger than themselves and have a profound sense of duty and honor.
Chaos Marines have forsaken all of that and as a result, they have lost that unshakable resolve. The pettiness and spite that drives many Chaos Marines doesn't give the same level of dedication.
I'm fine with the fluff behind it, and I even think it makes sense to show some of that lunatic devotion.
I just feel like it is too powerful as a rule at the moment, and negates almost all of the psychological effects in the game.
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![[Post New]](/s/i/i.gif) 2013/08/20 22:38:38
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
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That's what the servo skull is for, to fix the radar everytime the guy walks through a door.
I'm simply amazed that they thought it a good idea to produce a naked baby with a BDSM mask.
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![[Post New]](/s/i/i.gif) 2013/08/20 22:42:19
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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CKO wrote: Exergy wrote:
just to get 4 HS choices 4 Elites and 4 Fast Attack slots?
or to take Calgar, Sicarius and Tigurius in a 1500 point game?
I dont see the point
Technically haven't marines been able to do this with the other codexes already?
with others, but they cannot take 3 Ultramarine special characters and they cannot get 4 squads of VV with Combat Tactics or 4 Squads of Devistators with Combat Tactics Automatically Appended Next Post: Slaanesh-Devotee wrote: ClassicCarraway wrote: Exergy wrote:
It gets worse for CSM, you renounce the emperor and you forget how to rally
I have never understood why so many CSM players can't wrap their head around this. Loyal marines "Know No Fear" because of their loyalty and dedication to the Emperor and their brothers in arms. Loyalists fight for something bigger than themselves and have a profound sense of duty and honor.
Chaos Marines have forsaken all of that and as a result, they have lost that unshakable resolve. The pettiness and spite that drives many Chaos Marines doesn't give the same level of dedication.
I'm fine with the fluff behind it, and I even think it makes sense to show some of that lunatic devotion.
I just feel like it is too powerful as a rule at the moment, and negates almost all of the psychological effects in the game.
I mean if an army like DE cannot ally with itself and get 4 HS choices or Orks cannot ally with Orks and get 4 Elite choices I dont know if Space Marines should be able to ally with space marines
but really i dont care. I dont see how you can make a balanced list with 4 of one type of choice at under 2000 points simply because SM units tend to be expensive.
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This message was edited 1 time. Last update was at 2013/08/20 22:44:53
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/20 23:01:55
Subject: Codex: Space Marines.first post updated
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Foxy Wildborne
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Exergy wrote: lord_blackfang wrote:I wonder how the Allies thing will be worded. Hoping you'll be able to ally two chapters with the same Traits.
just to get 4 HS choices 4 Elites and 4 Fast Attack slots?
or to take Calgar, Sicarius and Tigurius in a 1500 point game?
I dont see the point
I honestly just want that 4th Fast Attack. Marines are allowed 4 slots anyway through mixing chapters, so I could just ally some DA or whatever, but I'd feel better if I could just field more of the chapter that I actually play.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/20 23:15:30
Subject: Codex: Space Marines.first post updated
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Dakka Veteran
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If Ultras can ally with themselves, I think that would create too much overlap with the whole idea of double force org. Being able to ally with another chapter out of the same book is fun and flavorful and makes sense since this is 8 armies all in 1 book in a lot of ways, but allying a chapter with itself might be a bridge too far.
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![[Post New]](/s/i/i.gif) 2013/08/21 00:11:05
Subject: Codex: Space Marines.first post updated
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Dakka Veteran
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UM allying with themselves I think is a bit too far. Like someone said, other armies can't ally with themselves (outside of supplements). It sounds like GW is treating C:SM as a bunch of different armies in one book, and thus they can ally, but allying between a single "book" still likely is a no-no.
Not to mention, most other Chapters are lucky to have 2 SCs, let alone 3 to ally with. I imagine it would be a little unfair to let the multiple HQs of UM ally together while the rest get one or two guys, if even that.
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![[Post New]](/s/i/i.gif) 2013/08/21 00:16:04
Subject: Codex: Space Marines.first post updated
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Regular Dakkanaut
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Veteran Sergeant wrote:Nut's Chiropractor wrote:Honestly, I would personally rather see GW update models/rules of existing kits that need an update or a good buffing/nerfing than them shoehorning in new, unnecessary units like the centurions (in my personal opinion)
Agreed.
While I have no problem with an AA tank since the game now has A to need an additional A for, the Centurions are flat out awful. Those Space Marine characters, whatevertheheck is going on with some of them, are straight up awful too.
But revamping old kits isn't a bad things. My only real problem with the Van and Sternguard is that they're ridiculously overpriced for what you get. I like the look of the bits, but ultimately I can kitbash any of those figs for a fraction of the price just using the baseline models.
My real beef with the Sternguard is that they don't fit with the current failcast models. Different looking bolters and the overall look. Of course, the price is pretty unreasonable even with all the "extras". I guess they based the prices on what bits sellers charge
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![[Post New]](/s/i/i.gif) 2013/08/21 00:21:56
Subject: Codex: Space Marines.first post updated
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Terminator with Assault Cannon
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Don't know if it has been mentioned but it is very possible the that the new tanks contain a rule sheet in the box that will make them valid for entries for DA.
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This message was edited 1 time. Last update was at 2013/08/21 00:22:44
SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/21 00:23:03
Subject: Codex: Space Marines.first post updated
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Lone Wolf Sentinel Pilot
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A lot of this would depend on the wording of the Chapter Tactics. Does Kantor make SternGuard "Scoring" or "Troops".
If the later...then you can bring a Chapter Master and his "special guys." If the former you can play games like this.
Note: This was made with old codex points, but its close enough:
U/M Captain
U/M Tac Squad (reroll shots), Flamer, HB, Rhino
U/M Tac Squad (reroll shots), Flamer, HB, Rhino
Kantor
Scout Squad (troop)
Sternguard x10, (scoring) drop pod
Vulkan
Tac Squad, Melta, M-Melta, drop pod (T/L tank killers)
Khan (with bike)
Bike Squad x8 (troops)
That runs about 1865 points, plenty left over to kit out special weapons on the U/M Capt and the sgts. Or switch the Captain for Calgar just to give a hard to kill HQ in the mix). It gives you 5 troops (6 scoring units that can combat squad into 11 scoring units) with each unit type gaining the special rules that maximize their weapons/wargear. Scoring Sternguard with special ammo to kill MCs. T/L meltas podding in to kill tanks on turn 1. Bikes to move in quick and tie up critical unikts (Tau Pathfinders...remove Markerlights from Tau synergy), and a bunch of rerolling bolters (with some flamers) to deal with horde units.
Of course I would expect to see 4 different colors of Space Marine on the board.
(EDIT) This also lets you play other shenanigans...dropping one of the allied units and bringing a Grey Knight Ally, Champion HQ, Strike squad with Halberds and hammer in a Rhino...and a Vindicaire to bust his uber HQs 2/3++ invul or pop tanks with the 4 dice of punching.
Or Bringing some Wolves to the party. Or the trusty IG just to get a Vendetta to hunt Flyers and punk other Uber Multi-wound Characters (but then your loosing your "how many different flavors of power Armor can I stick in 1 Army just to be That Guy"...although you can stick the 10 Vets and the Commisar Lord inside the Vendetta to hide their non-power armor bodies).
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This message was edited 2 times. Last update was at 2013/08/21 00:45:31
Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2013/08/21 01:00:13
Subject: Codex: Space Marines.first post updated
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Nasty Nob
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SickSix wrote:Don't know if it has been mentioned but it is very possible the that the new tanks contain a rule sheet in the box that will make them valid for entries for DA.
What's with all the DA and CSM seagull squaxing going on here? Both those Dexes were just updated!
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This message was edited 1 time. Last update was at 2013/08/21 01:01:05
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/08/21 01:08:57
Subject: Codex: Space Marines.first post updated
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Grim Rune Priest in the Eye of the Storm
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SickSix wrote:Don't know if it has been mentioned but it is very possible the that the new tanks contain a rule sheet in the box that will make them valid for entries for DA.
As a Space Wolf, Blood Angles and Dark Angels Player, I realy don't want the new Tanks.
And thses are reasons why:
1] AAA is not a Space Wolf thing, we got Allies to deal whit aircraft. The only thing I want is Flack Missiles.
2] Blood Angels have the and we have the Storm Raven.
3] Dark Angles, We have Fighters and Flack Missiles, we also just got our dex.
4] Unless all of the alternate Space Marines get the new AAA Tank, we will spend the next three years listing to everyone Whine about it.
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![[Post New]](/s/i/i.gif) 2013/08/21 02:10:08
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
Indiana
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It is funny how almost everything I have heard about the new tanks has been:
Wow those are not worth their points
swiftly followed by
Why the hell dont DA, SW, etc get them this is bs.
I am excited to see what the exact wording is on some of these things. The imperial fist one does give me pause compared to the ultra marine one. Then again it would make my Sternguard/devastators army more feasible(I like lascannons. Tank hunter makes lascannons a lot better).
Mainly I am curious to see if sternguard combi-weapons are the same price or they became 10 points per guy(which strikes me as very VERY high). Will make a pretty significant difference, hell even if they split some into 10 and some into 5 will make a significant difference as well.
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This message was edited 2 times. Last update was at 2013/08/21 02:11:51
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![[Post New]](/s/i/i.gif) 2013/08/21 02:16:15
Subject: Codex: Space Marines.first post updated
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Resolute Ultramarine Honor Guard
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SickSix wrote:Don't know if it has been mentioned but it is very possible the that the new tanks contain a rule sheet in the box that will make them valid for entries for DA.
Oh, like those rules for the Nephilim/Plasma Cannon Termies that Codex: Space Marines got when the Dark Angel book released!
Wait a minute, Codex: Space Marines didn't get that!
I guess Dark Angels are just gak out of luck.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2013/08/21 02:16:40
Subject: Codex: Space Marines.first post updated
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Enginseer with a Wrench
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I'm not sure if I missed it somehow, but did anyone get the centurion base size? We still assuming 50?
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