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Made in us
Terminator with Assault Cannon





Florida

ClockworkZion wrote:
 jffalaschi wrote:
Ultramarines chapter tactics is once per game.


1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.


To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Bay Area, CA

So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?
   
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Ohio

Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.

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Bay Area, CA

 SickSix wrote:
ClockworkZion wrote:
 jffalaschi wrote:
Ultramarines chapter tactics is once per game.


1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.


To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)


It can't be used the turn you debark from a transport.

Edit: I should say, you can't gain Relentless on the turn you debark.

This message was edited 1 time. Last update was at 2013/08/24 22:25:26


 
   
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Leerstetten, Germany

 l0k1 wrote:
Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.


They are Grey Knights aren't they?

Anyway, they would have whatever Chapter Traits as the chapter that you decide they will "count-as".
   
Made in us
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Florida

 tomjoad wrote:
 SickSix wrote:
ClockworkZion wrote:
 jffalaschi wrote:
Ultramarines chapter tactics is once per game.


1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.


To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)


It can't be used the turn you debark from a transport.


LAME!!!!

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Ultramarine Chaplain with Hate to Spare





ClockworkZion wrote:
 jffalaschi wrote:
Ultramarines chapter tactics is once per game.


1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.


Called when they first posted the rule. Was anyone really dumb enough to think that UMs could choose to just have blanket rerolls on the tac marines all game? It was as likely as the idiots thinking GW were going to put rules in that you had to paint Calgary blue...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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On the Internet

 Leth wrote:
Edit: Alright Zion, I will leave it to you


Don't get me wrong, I wasn't trying to chase you off, it's just that I'm already over an hour into it with notes and didn't want you to feel you wasted your time if I finished before you did.


Automatically Appended Next Post:
 l0k1 wrote:
Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.


Unless FW gives us something with a Badab War update, you just pick one.

This message was edited 1 time. Last update was at 2013/08/24 22:34:46


 
   
Made in us
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Ohio

 d-usa wrote:
 l0k1 wrote:
Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.


They are Grey Knights aren't they?

Anyway, they would have whatever Chapter Traits as the chapter that you decide they will "count-as".


They aren't officially a Grey Knights chapter, but some fluff kinda points to it. I know in Apoc, since GKs don't have a primarch they are allowed to use the Ultramarine's channel the primarch rules and I assume the same would be true for the Exorcists in the new codex.

This message was edited 1 time. Last update was at 2013/08/24 22:38:00


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On the Internet

 tomjoad wrote:
So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?


You have access to all three, but you can only use one of them per turn and each of them once per game.
   
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Bay Area, CA

ClockworkZion wrote:
 tomjoad wrote:
So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?


You have access to all three, but you can only use one of them per turn and each of them once per game.


That's still pretty good. Obviously, I was very excited for all that twin-linked shooting, but this way is pretty powerful as well. Definitely makes Imperial Fists seem a lot better by comparison, which is good.
   
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Leerstetten, Germany

Looking forward to seeing the full summary of the podcast.
   
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 jffalaschi wrote:
Ultramarines chapter tactics is once per game.


What is this!? Balance?!?
   
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On the Internet

They do a rundown over what the Templars lost and what they gained (I made a couple additional addendums to the "lost" section as well):

Black Templars: + Gains / - Losses
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade
- No More Crusader Seals

+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadersip increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same
   
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Wait, the BT don't get Librarians?

HAXXORS

/s
   
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On the Internet

Just tossed that out for you guys to have something to chew on.

They're in the Special Character section so it's not to much further now.


Automatically Appended Next Post:
DogofWar1 wrote:
Wait, the BT don't get Librarians?

HAXXORS

/s


They NEVER had an option for Librarians.

This message was edited 1 time. Last update was at 2013/08/24 22:59:12


 
   
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Any word yet on how much Chapter Masters cost?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
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Sweden

So, lose flavour and CC prowess, gain shooting and become just another Vanilla Chapter.

THIS is why I didn't trust GW to fold any variant Chapter into Vanilla properly. The things they've been holding back from Chapter Tactics for Templars are going to have to be insane to weigh up the loss of Rage and Righteous Zeal.

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Indiana

Khan makes all bike squads troops as long as they are at least 5

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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On the Internet

 Ferrum_Sanguinis wrote:
Any word yet on how much Chapter Masters cost?


Not covered in this ep. This is a part 1 of 2.

 AlmightyWalrus wrote:
So, lose flavour and CC prowess, gain shooting and become just another Vanilla Chapter.

THIS is why I didn't trust GW to fold any variant Chapter into Vanilla properly. The things they've been holding back from Chapter Tactics for Templars are going to have to be insane to weigh up the loss of Rage and Righteous Zeal.


You lost CC prowess with 5th when Templars became a shooty army to be still playable and spent the game going to ground to hold objectives instead of using Righteous Zeal.

They didn't hold anything back on Templar chapter tactics either.
   
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Limerick

 Leth wrote:
Khan makes all bike squads troops as long as they are at least 5


Yes, that is incredible news.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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 Leth wrote:
Khan makes all bike squads troops as long as they are at least 5


Called it! I said it was either Khan or the supplement that would make them troops.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
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We'll find out soon enough eh.

About the podcast I have only one comment: I regret not waiting to read Zion's roundup, because I have never listened to such a bunch of smug self-congratulatory trolls before in my life.

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Sweden

ClockworkZion wrote:
 Ferrum_Sanguinis wrote:
Any word yet on how much Chapter Masters cost?


Not covered in this ep. This is a part 1 of 2.

 AlmightyWalrus wrote:
You lost CC prowess with 5th when Templars became a shooty army to be still playable and spent the game going to ground to hold objectives instead of using Righteous Zeal.

They didn't hold anything back on Templar chapter tactics either.


Templar CC in 5th was just fine, even though we were old we could still fight. In 6th we took a double-whammy nerf from the general nerf to CC and the monumentally stupid FAQ rulings, but it was still surprisingly playable for such an old Codex.

Now all that is gone as well. I'll give Honour Guard a shot, but with nerfed Chaplains, nerfed CC and nerfed speed into CC the play style I like is more or less gone.

Again, everyone who wanted Templars folded into Vanilla, hope you're happy, because this looks to be exactly what we said was going to happen.

Just making sure I've not missed something, is the BT Chapter Tactics (Crusader and that stuff) permanent or a one-turn deal?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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They are permanent, only Ultra and Raven Guard have a once per game thing
   
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Bay Area, CA

Y'all realize that, because BT's ARE rolled in, the only other option GW probably would have considered was just NOTHING, right? Like, BT's would be at SoB level or lower. They would never have got their own book. Enjoy this, enjoy your supplement, and try enjoying life for once.
   
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ClockworkZion wrote:

They NEVER had an option for Librarians.


I'm not sure if we're trading sarcasm here or not...

For the record, I knew they never had Libbies.
   
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Devon, UK

 Leth wrote:
Khan makes all bike squads troops as long as they are at least 5


Godammit, now I have to paint the whole of the bike list section of my Raven Guard army white to make it legal!?!!?!!

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On the Internet

 Yodhrin wrote:
About the podcast I have only one comment: I regret not waiting to read Zion's roundup, because I have never listened to such a bunch of smug self-congratulatory trolls before in my life.


Who spend a lot of time chatting about nonsense and tangenting too.

I think I have it worse than the guys who are just listening because I keep backing it up to try and get it all verbatim.
   
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Indiana

Khan scares the hell out of me in a all bike army.

Also I know IH chapter tactics apply to their vehicles but if white scars apply to land speeders......that is some awesome stuff.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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