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![[Post New]](/s/i/i.gif) 2013/08/24 22:22:25
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Terminator with Assault Cannon
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ClockworkZion wrote:
1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.
To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:22:35
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?
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![[Post New]](/s/i/i.gif) 2013/08/24 22:22:42
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Mutated Chosen Chaos Marine
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Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:23:48
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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SickSix wrote:ClockworkZion wrote:
1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.
To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)
It can't be used the turn you debark from a transport.
Edit: I should say, you can't gain Relentless on the turn you debark.
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This message was edited 1 time. Last update was at 2013/08/24 22:25:26
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![[Post New]](/s/i/i.gif) 2013/08/24 22:24:36
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Decrepit Dakkanaut
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l0k1 wrote:Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.
They are Grey Knights aren't they?
Anyway, they would have whatever Chapter Traits as the chapter that you decide they will "count-as".
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![[Post New]](/s/i/i.gif) 2013/08/24 22:25:35
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Terminator with Assault Cannon
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tomjoad wrote: SickSix wrote:ClockworkZion wrote:
1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.
To me, the best CT for UM is now the devastor one. Three devastator squads deployed via drop pod and relentless when the deploy. (if you are allowed to use it then.)
It can't be used the turn you debark from a transport.
LAME!!!!
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:26:14
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Ultramarine Chaplain with Hate to Spare
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ClockworkZion wrote:
1. Called it when they said it had a caveat.
2. EACH of those is 1 use only and is active until the start of your following turn.
Called when they first posted the rule. Was anyone really dumb enough to think that UMs could choose to just have blanket rerolls on the tac marines all game? It was as likely as the idiots thinking GW were going to put rules in that you had to paint Calgary blue...
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![[Post New]](/s/i/i.gif) 2013/08/24 22:31:57
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Don't get me wrong, I wasn't trying to chase you off, it's just that I'm already over an hour into it with notes and didn't want you to feel you wasted your time if I finished before you did. Automatically Appended Next Post: l0k1 wrote:Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.
Unless FW gives us something with a Badab War update, you just pick one.
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This message was edited 1 time. Last update was at 2013/08/24 22:34:46
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![[Post New]](/s/i/i.gif) 2013/08/24 22:36:38
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Mutated Chosen Chaos Marine
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d-usa wrote: l0k1 wrote:Has it been mentioned what Chapter Traits the Exorcists have access to? I know they don't have a "Parent" chapter and are not one of the original legions.
They are Grey Knights aren't they?
Anyway, they would have whatever Chapter Traits as the chapter that you decide they will "count-as".
They aren't officially a Grey Knights chapter, but some fluff kinda points to it. I know in Apoc, since GKs don't have a primarch they are allowed to use the Ultramarine's channel the primarch rules and I assume the same would be true for the Exorcists in the new codex.
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This message was edited 1 time. Last update was at 2013/08/24 22:38:00
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![[Post New]](/s/i/i.gif) 2013/08/24 22:37:27
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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tomjoad wrote:So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?
You have access to all three, but you can only use one of them per turn and each of them once per game.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:40:35
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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ClockworkZion wrote: tomjoad wrote:So, every Ultramarines army can use all three of those once per game, or you choose one before the game starts and you get just that one that you can use once?
You have access to all three, but you can only use one of them per turn and each of them once per game.
That's still pretty good. Obviously, I was very excited for all that twin-linked shooting, but this way is pretty powerful as well. Definitely makes Imperial Fists seem a lot better by comparison, which is good.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:41:51
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Decrepit Dakkanaut
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Looking forward to seeing the full summary of the podcast.
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![[Post New]](/s/i/i.gif) 2013/08/24 22:42:56
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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What is this!? Balance?!?
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![[Post New]](/s/i/i.gif) 2013/08/24 22:55:13
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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They do a rundown over what the Templars lost and what they gained (I made a couple additional addendums to the "lost" section as well):
Black Templars: + Gains / - Losses
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade
- No More Crusader Seals
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadersip increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same
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![[Post New]](/s/i/i.gif) 2013/08/24 22:57:30
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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Wait, the BT don't get Librarians?
HAXXORS
/s
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![[Post New]](/s/i/i.gif) 2013/08/24 22:58:43
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Just tossed that out for you guys to have something to chew on.
They're in the Special Character section so it's not to much further now. Automatically Appended Next Post:
They NEVER had an option for Librarians.
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This message was edited 1 time. Last update was at 2013/08/24 22:59:12
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![[Post New]](/s/i/i.gif) 2013/08/24 23:00:22
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Blood Angel Terminator with Lightning Claws
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Any word yet on how much Chapter Masters cost?
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:01:05
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Ferocious Black Templar Castellan
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So, lose flavour and CC prowess, gain shooting and become just another Vanilla Chapter.
THIS is why I didn't trust GW to fold any variant Chapter into Vanilla properly. The things they've been holding back from Chapter Tactics for Templars are going to have to be insane to weigh up the loss of Rage and Righteous Zeal.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:02:32
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Longtime Dakkanaut
Indiana
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Khan makes all bike squads troops as long as they are at least 5
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![[Post New]](/s/i/i.gif) 2013/08/24 23:03:51
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Not covered in this ep. This is a part 1 of 2.
AlmightyWalrus wrote:So, lose flavour and CC prowess, gain shooting and become just another Vanilla Chapter.
THIS is why I didn't trust GW to fold any variant Chapter into Vanilla properly. The things they've been holding back from Chapter Tactics for Templars are going to have to be insane to weigh up the loss of Rage and Righteous Zeal.
You lost CC prowess with 5th when Templars became a shooty army to be still playable and spent the game going to ground to hold objectives instead of using Righteous Zeal.
They didn't hold anything back on Templar chapter tactics either.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:07:00
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Devestating Grey Knight Dreadknight
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Leth wrote:Khan makes all bike squads troops as long as they are at least 5
Yes, that is incredible news.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:08:25
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Blood Angel Terminator with Lightning Claws
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Leth wrote:Khan makes all bike squads troops as long as they are at least 5
Called it! I said it was either Khan or the supplement that would make them troops.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:12:15
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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About the podcast I have only one comment: I regret not waiting to read Zion's roundup, because I have never listened to such a bunch of smug self-congratulatory trolls before in my life.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:15:39
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Ferocious Black Templar Castellan
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ClockworkZion wrote:
Not covered in this ep. This is a part 1 of 2.
AlmightyWalrus wrote:You lost CC prowess with 5th when Templars became a shooty army to be still playable and spent the game going to ground to hold objectives instead of using Righteous Zeal.
They didn't hold anything back on Templar chapter tactics either.
Templar CC in 5th was just fine, even though we were old we could still fight. In 6th we took a double-whammy nerf from the general nerf to CC and the monumentally stupid FAQ rulings, but it was still surprisingly playable for such an old Codex.
Now all that is gone as well. I'll give Honour Guard a shot, but with nerfed Chaplains, nerfed CC and nerfed speed into CC the play style I like is more or less gone.
Again, everyone who wanted Templars folded into Vanilla, hope you're happy, because this looks to be exactly what we said was going to happen.
Just making sure I've not missed something, is the BT Chapter Tactics (Crusader and that stuff) permanent or a one-turn deal?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:16:49
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Liche Priest Hierophant
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They are permanent, only Ultra and Raven Guard have a once per game thing
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![[Post New]](/s/i/i.gif) 2013/08/24 23:22:19
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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Y'all realize that, because BT's ARE rolled in, the only other option GW probably would have considered was just NOTHING, right? Like, BT's would be at SoB level or lower. They would never have got their own book. Enjoy this, enjoy your supplement, and try enjoying life for once.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:25:44
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Dakka Veteran
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I'm not sure if we're trading sarcasm here or not...
For the record, I knew they never had Libbies.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:26:32
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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The Daemon Possessing Fulgrim's Body
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Leth wrote:Khan makes all bike squads troops as long as they are at least 5
Godammit, now I have to paint the whole of the bike list section of my Raven Guard army white to make it legal!?!!?!!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/24 23:27:09
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Yodhrin wrote:About the podcast I have only one comment: I regret not waiting to read Zion's roundup, because I have never listened to such a bunch of smug self-congratulatory trolls before in my life.
Who spend a lot of time chatting about nonsense and tangenting too.
I think I have it worse than the guys who are just listening because I keep backing it up to try and get it all verbatim.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:41:35
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Longtime Dakkanaut
Indiana
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Khan scares the hell out of me in a all bike army.
Also I know IH chapter tactics apply to their vehicles but if white scars apply to land speeders......that is some awesome stuff.
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