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![[Post New]](/s/i/i.gif) 2013/08/14 16:17:40
Subject: Re:Tyranid Rumours (1st post updated)
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Charging Orc Boar Boy
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LeVeux wrote: Zande4 wrote: LeVeux wrote:Ork player here.
With Codex SM on the horizon that updates Black Templars from 4th to 6th. Everyone else has a 5th edition codex (at least) except for 1 race which still lingers in 4th.
Oh well, another year of waiting most probs. That'll make the codex 6.5 years old when it (possibly) gets an update 
Why are you saying this like it's somehow our fault?
Nope. I'm saying GW's choice of updating the Tyranid Codex before Orks is frustrating to say the least (if the rumor is true that 'nids are after SM's)
'Nids already have a 5th edition codex from 2010, 2 years after Orks.
Eldar and Tau got their much needed update, where the frig are the Orks?
Well hopefully this will mean that when the orks do finally get their codex, I am guessing after imperial guard, that it will hopefully get the Tau treatment and just be the best book of them all!
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Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2013/08/14 16:24:34
Subject: Tyranid Rumours (1st post updated)
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Androgynous Daemon Prince of Slaanesh
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Sigvatr wrote:That additional slots thingy better be a rumor that turns out to be wrong -.-
Why? Do you have something against the only army unable to have allies getting a boost to equality? I don't play bugs, but it sounds pretty fair to me.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2013/08/14 16:32:38
Subject: Tyranid Rumours (1st post updated)
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Decrepit Dakkanaut
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timetowaste85 wrote: Sigvatr wrote:That additional slots thingy better be a rumor that turns out to be wrong -.- Why? Do you have something against the only army unable to have allies getting a boost to equality? I don't play bugs, but it sounds pretty fair to me. If I will then be able to ally with myself too, no, fine with me. Same rights for everyone! Release the 4 Annihilation Barges!
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This message was edited 3 times. Last update was at 2013/08/14 16:33:26
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![[Post New]](/s/i/i.gif) 2013/08/14 16:36:15
Subject: Re:Tyranid Rumours (1st post updated)
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Shade of Despair and Torment
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Altered FOC to help counter the lack of Allies.
3 HQ, Elite 4, 6 Troop, 4 Fast, 4 Heavy.
Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants - Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" Kit - Larger than Tervigon HQ sized unit. Oval base, hunched over, but wider. Has 18 "synapse. Psyker 4. First version: Grants FNP and Counter Attack to Nids in 12. "Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.
Tervigon - Upgrade options for spawns Termagants to give them full options.
Tyrant Guard Hive Guard-and Dual-build plastic kit. 3 models. All options for either unit.
Lictors - Increase small point, gain new "Surprise!" Rule (all shots against Lictors the turn Appear after they are snap shots). DeathLeaper now an upgrade character.
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![[Post New]](/s/i/i.gif) 2013/08/14 16:36:19
Subject: Tyranid Rumours (1st post updated)
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Haemonculi Flesh Apprentice
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Snap shots at lictors set an alarm off in my brain. At first it sounded like a perfect rule until you realize you can't snap fire templates and flamers are the weapon of choice fluff wise for combating them. They could add additional text however so I will stay hopefully vigilant. My bro owns like 5 of them, all generation from 2nd up so I would love for them to be playable again!
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![[Post New]](/s/i/i.gif) 2013/08/14 16:51:54
Subject: Tyranid Rumours (1st post updated)
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Androgynous Daemon Prince of Slaanesh
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Sigvatr wrote: timetowaste85 wrote: Sigvatr wrote:That additional slots thingy better be a rumor that turns out to be wrong -.-
Why? Do you have something against the only army unable to have allies getting a boost to equality? I don't play bugs, but it sounds pretty fair to me.
If I will then be able to ally with myself too, no, fine with me. Same rights for everyone!
Release the 4 Annihilation Barges! 
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2013/08/14 16:55:28
Subject: Re:Tyranid Rumours (1st post updated)
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Shade of Despair and Torment
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The big bug model is also larger then the FW HIERODULE, just the "body" or "core" alone of the new model is the size of the complete tervigon model.
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This message was edited 3 times. Last update was at 2013/08/14 17:10:39
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![[Post New]](/s/i/i.gif) 2013/08/14 16:57:51
Subject: Re:Tyranid Rumours (1st post updated)
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Badass "Sister Sin"
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krazynadechukr wrote:The big bug model is also larger then the FW HIERODULE, just the "body" or "core" alone of the new model is the size of the complete tervigon model, before appendages are added....
Aren't you just quoting what has already been posted? Or is there anything new in there?
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![[Post New]](/s/i/i.gif) 2013/08/14 17:19:27
Subject: Tyranid Rumours (1st post updated)
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Pragmatic Primus Commanding Cult Forces
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Well, clearly we shouldn't take this stuff as gospel, given that we got detailed information just a few weeks before the Daemons codex that proved to be 100% fake. But it sounds good so far and not too expensive for me.  The mini-Dom would be a purchase. The possibility of new Mycetic Spores is scary given that I have 5 custom jobs right now. It'd be a lot of cabbage to replace 5 of them with GW kits.
I'm not expecting a massive overhaul just because that's not how most of the 6th edition books have gone. But I think the right tweaks for speed and surprise that help Tyranids close the distance could go a long way. Sprinkle in some points tweaks, unit rebalances and psychic rebalancing and you'd have a nice codex. I know I'm in the minority opinion, but I still say that Cruddace's book wasn't the complete disaster people make it out to be. IMO, he made some key, glaring errors that kinda snowballed.
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![[Post New]](/s/i/i.gif) 2013/08/14 17:47:54
Subject: Tyranid Rumours (1st post updated)
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[DCM]
Dankhold Troggoth
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gorgon wrote:Well, clearly we shouldn't take this stuff as gospel, given that we got detailed information just a few weeks before the Daemons codex that proved to be 100% fake.
Is there any overlap with the sources here? I didn't follow that one...
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![[Post New]](/s/i/i.gif) 2013/08/14 18:30:55
Subject: Tyranid Rumours (1st post updated)
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Foxy Wildborne
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Sigvatr wrote: timetowaste85 wrote: Sigvatr wrote:That additional slots thingy better be a rumor that turns out to be wrong -.-
Why? Do you have something against the only army unable to have allies getting a boost to equality? I don't play bugs, but it sounds pretty fair to me.
If I will then be able to ally with myself too, no, fine with me. Same rights for everyone!
Release the 4 Annihilation Barges! 
Same rights would be no allies for anyone.
The rumors is false, but saying it's somehow unfair for Nids to get the same perks everyone else does is complete bull
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/14 18:33:02
Subject: Tyranid Rumours (1st post updated)
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Brainy Zoanthrope
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SO STOKED.
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![[Post New]](/s/i/i.gif) 2013/08/14 18:41:48
Subject: Tyranid Rumours (1st post updated)
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Badass "Sister Sin"
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RiTides wrote: gorgon wrote:Well, clearly we shouldn't take this stuff as gospel, given that we got detailed information just a few weeks before the Daemons codex that proved to be 100% fake.
Is there any overlap with the sources here? I didn't follow that one...
There is some overlap.
Larry Vela has had a couple big missteps:
- His 'leak' on Shuriken weapons. Scratch that, all of his eldar rumors. He had Chain Flails coming back and Combo-Kit Plastic Aspects.
- His Daemons rumors. Plastic GDs, Plastic Furies, New Daemon Engine, New Flying MC, and Nurgle Palanquin all were false. Heck pretty much the only thing he got right was the Tzeentch Chariot.
- His 2013 Release schedule was pretty bad as well.
Big Red on the other hand has been doing pretty well.
- Good job on Chaos and Release Schedules
- Pretty off for Tau
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![[Post New]](/s/i/i.gif) 2013/08/14 18:48:06
Subject: Tyranid Rumours (1st post updated)
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[DCM]
Dankhold Troggoth
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Hmm... that does not exactly fill me with confidence... but at least there's some positive results for Big Red...
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![[Post New]](/s/i/i.gif) 2013/08/14 18:48:50
Subject: Tyranid Rumours (1st post updated)
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Decrepit Dakkanaut
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timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
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![[Post New]](/s/i/i.gif) 2013/08/14 19:10:35
Subject: Re:Tyranid Rumours (1st post updated)
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Drop Trooper with Demo Charge
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This is how I feel right now.
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![[Post New]](/s/i/i.gif) 2013/08/14 19:16:27
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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The changes listed for lictors so far really aren't enough to make lictors viable though. Losing a lictor to shooting the turn they arrived was fairly rare anyway thanks to chameleonic skin/stealth/shroud/whatever. The issue was a 3W T4 model with just a 5+ in CC getting instagibbed by every powerfist/klaw/moderately sized unit it tried to fight. Automatically Appended Next Post: Also forget giving me extra slots for more Nid units. Let me ally with IG for a freakin Genestealer Cult already. Automatically Appended Next Post: Sigvatr wrote: timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
You do understand there is a difference between what you would or wouldnt do, and what Tyranid players are forbidden to do right?
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This message was edited 2 times. Last update was at 2013/08/14 19:20:25
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![[Post New]](/s/i/i.gif) 2013/08/14 19:21:18
Subject: Tyranid Rumours (1st post updated)
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Nihilistic Necron Lord
The best State-Texas
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I like a lot of these Rumors so far, guess we'll just have to see how they pan out.
Really though, making Lictors useful would sure be nice.
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![[Post New]](/s/i/i.gif) 2013/08/14 19:39:06
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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Sasori wrote:
Really though, making Lictors useful would sure be nice.
Along with so many other units
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![[Post New]](/s/i/i.gif) 2013/08/14 19:52:45
Subject: Tyranid Rumours (1st post updated)
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Sergeant Major
Fort Worthless, TX
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Just give lictors the ability to assault the turn they come in. That is what I loved about them.
I follow rumors not for the details of what changes will be in the codex but to guage when the codex will be coming out. As rumors start heating up I know the new codex is on the horizon. Most rumors that are more then a few weeks before the release are usually wrong anyway. Thats why I've stopped preordering models before I see the codex. Unless the model looks awesome...
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2013/08/14 19:53:10
Subject: Tyranid Rumours (1st post updated)
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Pragmatic Primus Commanding Cult Forces
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Well, figure shuriken weapons got the nerf bat for about 3 editions because of their 2nd ed cheesy goodness. Lictors might be on the same trajectory.
Really I think the studio mostly needs to figure out what Lictors are. Are they powerful, solitary assassins like in the fluff or a brood beast that's more or less a sneaky Warrior? I actually didn't think Lictors were completely awful in 5th edition when tasked with jumping and shake- or stun-locking vehicles in mech parking lots. But they certainly can struggle when jumping infantry, which goes to show their issues in the whole fluff-to-rules conversion.
I'm really rooting for Kelly, but guessing it'll be Ward.
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![[Post New]](/s/i/i.gif) 2013/08/14 21:05:51
Subject: Tyranid Rumours (1st post updated)
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Infiltrating Broodlord
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krazynadechukr wrote:The big bug model is also larger then the FW HIERODULE, just the "body" or "core" alone of the new model is the size of the complete tervigon model.
That size chart is way off with some of those sizes. Espesicially the harridan... The model is supposed to be bigger than the hierophant.
Sigvatr wrote: timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
Are you honestly complaining that necrons need a buff?
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This message was edited 1 time. Last update was at 2013/08/14 21:06:54
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![[Post New]](/s/i/i.gif) 2013/08/14 21:30:48
Subject: Tyranid Rumours (1st post updated)
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Enginseer with a Wrench
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I always wondered why they didn't expand the Tyranids slots similar to the Space Wolves HQ.
I do honestly like how there are a lot of Apocolypse "lite" units as I see them. Riptide/Knight and maybe a giant Tyranid.
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![[Post New]](/s/i/i.gif) 2013/08/14 21:39:49
Subject: Tyranid Rumours (1st post updated)
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Androgynous Daemon Prince of Slaanesh
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Sigvatr wrote: timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
So...you're given a rule and you choose not to use it. Somebody else is denied the ability to use said rule, and later is given a bypass to that rule, and you find it "not fair"? Pardon me while I laugh myself to death.  if that rule actually happens, you'll likely be the only person complaining about it here. I happen to think its an awesome addition for the bugs. More green guts to splatter on the field.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2013/08/14 21:41:56
Subject: Tyranid Rumours (1st post updated)
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Perfect Shot Ultramarine Predator Pilot
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I'm happy about this. some worthy foes
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![[Post New]](/s/i/i.gif) 2013/08/14 22:04:46
Subject: Re:Tyranid Rumours (1st post updated)
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Dakka Veteran
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rothrich wrote: LeVeux wrote: Zande4 wrote: LeVeux wrote:Ork player here.
With Codex SM on the horizon that updates Black Templars from 4th to 6th. Everyone else has a 5th edition codex (at least) except for 1 race which still lingers in 4th.
Oh well, another year of waiting most probs. That'll make the codex 6.5 years old when it (possibly) gets an update 
Why are you saying this like it's somehow our fault?
Nope. I'm saying GW's choice of updating the Tyranid Codex before Orks is frustrating to say the least (if the rumor is true that 'nids are after SM's)
'Nids already have a 5th edition codex from 2010, 2 years after Orks.
Eldar and Tau got their much needed update, where the frig are the Orks?
Well hopefully this will mean that when the orks do finally get their codex, I am guessing after imperial guard, that it will hopefully get the Tau treatment and just be the best book of them all!
Updates are based on inspiration, and the heft of such an update. Orks have a lot that needs to be done, and the modelling process from sculpt to packaging takes the longest. Also, given the current release clip, you'd be waiting all of a few months before Orks drop anyway. No big deal. GW didn't elect to "put Orks off" while working on other armies. All of the 6th edition books were started at roughly the same time, but the small teams they can afford are only capable of pumping out so much at once. If the inspiration for Tyranids was there, you don't force Orks just because the book is older.
Sigvatr wrote: timetowaste85 wrote: Sigvatr wrote:That additional slots thingy better be a rumor that turns out to be wrong -.-
Why? Do you have something against the only army unable to have allies getting a boost to equality? I don't play bugs, but it sounds pretty fair to me.
If I will then be able to ally with myself too, no, fine with me. Same rights for everyone!
Release the 4 Annihilation Barges! 
Sigvatr wrote: timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
Necrons have a history of working with other factions, though. Tyranids don't. Tyranids have no ability to communicate or exercise diplomacy. They are completely alien to the galaxy.
Most importantly, you are missing the main point (and thus your argument is completely invalid):
Per the main rules, every other army CAN ally with someone else. It doesn't matter if you don't want to, or don't plan to play anything else. Every other army CAN. Same rights for everyone means that either Tyranids get to have allies, or NO ONE gets allies. Seeing as how the latter is already impossible with allies available, and Tyranids would never ally per the fluff, Tyranids need something to give them the same ability to cover most of their weaknesses (as no force combination covers them all). The only answer is to expand the Tyranids Force Organization chart, or have certain HQ's that expand the FO.
That is perfectly fair. That is perfectly balanced. That is giving everyone the same rights. Your argument doesn't make any sense, whatsoever.
streamdragon wrote:The changes listed for lictors so far really aren't enough to make lictors viable though. Losing a lictor to shooting the turn they arrived was fairly rare anyway thanks to chameleonic skin/stealth/shroud/whatever. The issue was a 3W T4 model with just a 5+ in CC getting instagibbed by every powerfist/klaw/moderately sized unit it tried to fight.
Automatically Appended Next Post:
Also forget giving me extra slots for more Nid units. Let me ally with IG for a freakin Genestealer Cult already.
Automatically Appended Next Post:
Sigvatr wrote: timetowaste85 wrote:
Same rights for everyone is what they got...you can ally other armies to cover weakness, they can only ally in more of their own stuff. Or...are you trying to troll. In which case, my bad for not picking up on it and laughing at your merry jest.
No, I am serious. I don't see why I shouldn't be allowed to ally with myself. I only play 40k for Necrons and I would never play any other faction - why not ally with myself? I wouldn't be able to cover any weaknesses or, like 99% of all Allies users, get some Tau / IG in my army, I'd just field more of my own units.
Not to mention that Necrons being able to ally with anyone is a completely slowed concept anyway.
You do understand there is a difference between what you would or wouldnt do, and what Tyranid players are forbidden to do right?
Ally with IG? Absolutely not. That isn't Tyranids, that's Genestealer Cult. Genestealer Cults not only aren't a part of the main Tyranid force, or connected to the Hive Mind, but the 3 remaining lovers of such a concept don't even warrant a section of rules in the main codex. They may not even get a supplement in the next few years. GW isn't going to release models that can only be played when someone also purchases a Supplement. Contrary to popular (but unintelligent) belief, they aren't out to screw people that way. The Supplements are just ways to expand or alter an existing force. Genestealer Cults would be radically different...and were a dumb concept anyway. Genestealer Cults couldn't even make a standing army worthy of fighting a game of 40k, so they shouldn't be a part of the main game. Remember, there may be a small-scale game based in the 40k universe on the way, and it's possible we could see them there...just saying...
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/14 22:10:46
Subject: Re:Tyranid Rumours (1st post updated)
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Hurr! Ogryn Bone 'Ead!
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Pahahahahahahahaha! Watched that episode the other night. I know how you feel, lictor just seem to die so easily even with inflitrate etc.
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You know what they say kids, drive it like its a rental.
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![[Post New]](/s/i/i.gif) 2013/08/14 22:25:02
Subject: Tyranid Rumours (1st post updated)
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Dakka Veteran
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Lictors haven't been useful forever, and it's rather sad. They sure make for some of the best stories in GW's fluff, but the in-game is more like:
Tyranids Player: "I need a 3 or better for my Lictor..."
*clacka-clacka-roll*
Tyranids Player: "Okay, Lictor arrives from reserves."
Opponent: "What does he do?"
Tyranids Player: "Nothing. Go."
Opponent: "I'll fire these bolter rounds and a missile at the Lictor..."
*Tyranids Player removes Lictor from the table top*
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/14 23:11:35
Subject: Re:Tyranid Rumours (1st post updated)
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Pragmatic Primus Commanding Cult Forces
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brassangel wrote:Ally with IG? Absolutely not. That isn't Tyranids, that's Genestealer Cult. Genestealer Cults not only aren't a part of the main Tyranid force, or connected to the Hive Mind, but the 3 remaining lovers of such a concept don't even warrant a section of rules in the main codex. They may not even get a supplement in the next few years. GW isn't going to release models that can only be played when someone also purchases a Supplement. Contrary to popular (but unintelligent) belief, they aren't out to screw people that way. The Supplements are just ways to expand or alter an existing force. Genestealer Cults would be radically different...and were a dumb concept anyway. Genestealer Cults couldn't even make a standing army worthy of fighting a game of 40k, so they shouldn't be a part of the main game. Remember, there may be a small-scale game based in the 40k universe on the way, and it's possible we could see them there...just saying...
There's a lot of rubbish comments in there that add nothing to the conversation. GCults are no better or worse or sillier or sensical than anything else in 40K. You claim there's an issue with scale, yet the fluff has shown GCult rebellions taking place at a planetary level (Ichar IV). Meanwhile, we're supposed to believe that Space Marines have relevance at a galactic level, and that small groups of them have relevance at a planetary or system level. A hundred Space Marines couldn't conquer the state of Delaware, and would struggle to conquer Wilmington. It's all silly fantasy.
Having said that, yes, it would take a fluff retcon to make Tyranids + IG = Genestealer Cult. Having said that, the old fluff is certainly old, and they've only barely returned to the fluff in 6th after a complete absence in 5th. So they have ample room to revise the fluff however they want.
Regarding your point about Orks, I'm not sure that there'll be a larger wave of stuff for them. The 6th edition codex releases just aren't getting kit makeovers, even for stuff as old as Warbuggies. Now, the recent set of rumors on Faeit about multi-supplement "campaign" releases and "second waves" of sorts being built around them might be completely wrong. But it makes a ton of sense based on 6th's trajectory so far.
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![[Post New]](/s/i/i.gif) 2013/08/14 23:42:58
Subject: Tyranid Rumours (1st post updated)
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Infiltrating Broodlord
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Davespil wrote:Just give lictors the ability to assault the turn they come in. That is what I loved about them.
I follow rumors not for the details of what changes will be in the codex but to guage when the codex will be coming out. As rumors start heating up I know the new codex is on the horizon. Most rumors that are more then a few weeks before the release are usually wrong anyway. Thats why I've stopped preordering models before I see the codex. Unless the model looks awesome...
Odds are we will see Ymgarls losing the ability to charge after popping up. With the nerfs to assaulting from reserve and outflank for everyone, and with vanguard vets losing the ability to charge after dropping....well, they are REMOVING more and more units with the ability to charge from off the board, not adding. I have no idea what they can do to make Lictors viable, but charging from off the board isn't likely to happen IMO.
New psychic disciplines scare me as well. The viability of the current codex is entirely based on the biomancy school. Sure, the new disciplines might bring new toys, but they might herald us losing the biomancy school as well.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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