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![[Post New]](/s/i/i.gif) 2013/08/15 21:21:23
Subject: Terminators are slow, so how come they move 6" per turn?
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Fixture of Dakka
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Well besides selling minis and making it easier for SM players, (because they were not selling terminator kits) why are Terminators move 6"? Is there another reason to this, or is it just to sell more minis?
The reason I am asking is, I was playing the computer version of Space Hulk, and man are they slow. So that got to me thinking, how come they move as fast as Genestealers on the table?
Sorry if this is seems to be trolling. I am not, just really want to know the reasoning as to why.
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This message was edited 1 time. Last update was at 2013/08/15 21:22:15
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/08/15 21:24:05
Subject: Terminators are slow, so how come they move 6" per turn?
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Regular Dakkanaut
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Well they are 9 feet tall, that's quite a stride length - even walking they would be as fast as a running normal man. Genestealers are faster on the table top running and charging as well with fleet.
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![[Post New]](/s/i/i.gif) 2013/08/15 21:25:38
Subject: Terminators are slow, so how come they move 6" per turn?
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[DCM]
Procrastinator extraordinaire
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Genestealers have fleet of foot, so they have a re-rollable run and you can assault the turn you run. With terminators, you can't do that, thus, they are not as fast.
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![[Post New]](/s/i/i.gif) 2013/08/15 21:25:45
Subject: Terminators are slow, so how come they move 6" per turn?
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Grey Knight Psionic Stormraven Pilot
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They might move 6'' but they can't run, which allready makes them one of the slowest units in the game.
Any slower and they would be barely playable (especially any assault variant).
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![[Post New]](/s/i/i.gif) 2013/08/15 21:34:17
Subject: Terminators are slow, so how come they move 6" per turn?
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Ferocious Black Templar Castellan
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DrunkPhilisoph wrote:They might move 6'' but they can't run, which allready makes them one of the slowest units in the game.
Any slower and they would be barely playable (especially any assault variant).
Terminators aren't SnP, they can run.
And before you ( OP) start hating on Marines, Meganobz also move 6".
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/15 21:35:32
Subject: Terminators are slow, so how come they move 6" per turn?
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Legendary Master of the Chapter
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So do broadsides It was probably done to make it easier for players to not have to remember different move speeds.
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This message was edited 1 time. Last update was at 2013/08/15 21:36:10
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/08/15 21:53:28
Subject: Terminators are slow, so how come they move 6" per turn?
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Jovial Plaguebearer of Nurgle
London, UK
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When a unit moves it doesn't just drop everything and run.
Guardsmen will move 6" whilst taking in their surroundings. Or ducking and diving to evade fire, or generally being terrified.
Terminators just walk through the hail of fire the same distance in the same amount of time.
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![[Post New]](/s/i/i.gif) 2013/08/15 21:59:13
Subject: Terminators are slow, so how come they move 6" per turn?
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Angry Blood Angel Assault marine
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If you want a fluff reason, the genestealers moves faster inside a space hult where corridors are cramped.
In 40K basically it is always open terrain, so everyone moves moves more or less at same speed.
Again fluff reason.
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![[Post New]](/s/i/i.gif) 2013/08/15 22:02:05
Subject: Terminators are slow, so how come they move 6" per turn?
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Member of the Ethereal Council
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The fact they are slow is represented another way, they have relentless
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![[Post New]](/s/i/i.gif) 2013/08/15 22:18:11
Subject: Terminators are slow, so how come they move 6" per turn?
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Lone Wolf Sentinel Pilot
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Well, I always think that the movement in the movement phase is more of a cautious walking speed instead of running about.
Their lack of speed is represented best in the assault phase. The armour is fine for keeping a steady pace when moving and tracking targets when shooting, but in a close-up brawl it's harder to control this massive suit. So they can't really react quick enough to take off after a fleeing enemy - hence no sweeping advance - and the fact most of them have power fists adds to the sense of clumsiness and slowness in melee.
That might sound like a cop out explanation, but the rules aren't meant to represent fluff 100%. Otherwise we'd have to seriously accept that the average human is a strong as the average ork, and Space Marines would be 100 points per model. Simplifying things keeps the game moving and stops you getting bogged down in book-keeping.
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/15 22:19:27
Subject: Terminators are slow, so how come they move 6" per turn?
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Courageous Space Marine Captain
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Relentless is their massive servopowered strength, recoil dampenders and the exoskeleton itself keep the shot on target whilst moving, unlike marines who still need to keep still. Their clumsiness is represented by No sweeping advances allowed.
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![[Post New]](/s/i/i.gif) 2013/08/15 23:38:15
Subject: Terminators are slow, so how come they move 6" per turn?
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Fresh-Faced New User
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XT-1984 wrote:When a unit moves it doesn't just drop everything and run.
Guardsmen will move 6" whilst taking in their surroundings. Or ducking and diving to evade fire, or generally being terrified.
Terminators just walk through the hail of fire the same distance in the same amount of time.
Pretty much this. As is the case with most of the game, movement speed is an abstraction and what would "actually be going on" if it were real is open to reasonable interpretations.
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![[Post New]](/s/i/i.gif) 2013/08/15 23:43:35
Subject: Terminators are slow, so how come they move 6" per turn?
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Beautiful and Deadly Keeper of Secrets
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Because after 2nd edition they dropped movement speed modifiers and added in standardized movement.
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![[Post New]](/s/i/i.gif) 2013/08/15 23:52:34
Subject: Terminators are slow, so how come they move 6" per turn?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Because the TT game is very generalized and their difference in speed is not great enough to warrant different movement speed. They gave them special rules to represent that instead.
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![[Post New]](/s/i/i.gif) 2013/08/16 14:23:08
Subject: Terminators are slow, so how come they move 6" per turn?
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Fixture of Dakka
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Thanks for the explanation guys.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/08/16 14:53:02
Subject: Terminators are slow, so how come they move 6" per turn?
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Brainy Zoanthrope
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Tyranid Horde wrote:Genestealers have fleet of foot, so they have a re-rollable run and you can assault the turn you run. With terminators, you can't do that, thus, they are not as fast.
I wish that was true but its not. You can't run and charge in the same turn.
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![[Post New]](/s/i/i.gif) 2013/08/16 15:47:14
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Brigadier General
The new Sick Man of Europe
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Because when normal units move their really make a carefull advance. Termies just walk straight through the sh!tstorm instead  .
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This message was edited 1 time. Last update was at 2013/08/16 15:47:27
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/08/16 15:55:38
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Quick-fingered Warlord Moderatus
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It was probably done to make it easier for players to not have to remember different move speeds.
Because after 2nd edition they dropped movement speed modifiers and added in standardized movement.
Those two pretty much nailed it. It really has nothing to do with "fluff". Waaaaay back in the days when men were men, Squats freely roamed the tabletops, Khorn Berzerkers didn't suck, and the name of every army started with the word "space", everything had an "M" entry on the stat line. This represented the number of inches they could move in a movement phase. As I recall, Space Marines could move 4" while Eldar could move 6".
This convention was dropped from the game in the switch-over to 3rd ed in an effort to stream line things and curb the number of rules and stats that might need to be looked up during a game.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:04:20
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Major
London
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Tycho wrote:
This convention was dropped from the game in the switch-over to 3rd ed in an effort to stream line things and curb the number of rules and stats that might need to be looked up during a game.
Sort of a shame they've progressively added so many different special rules to the game since then!
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![[Post New]](/s/i/i.gif) 2013/08/16 16:10:08
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Quick-fingered Warlord Moderatus
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Sort of a shame they've progressively added so many different special rules to the game since then!
Speaking as someone who absolutely detested the switch to 3rd edition, I do find the irony rather delicious. +1 for you!
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:52:10
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Chalice-Wielding Sanguinary High Priest
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I don't think Terminators are actually meant to be that slow at all. Bear in mind they can still break into a run - think of models like Arjac or Grimnar where they're quite clearly showing a great deal of momentum and movement. It's not just a case of "plod, plod, bash something and hope it doesn't move out the way".
It's the same deal with power armour... they have servo-assistors, hydraulics and the like to make up for the weight. They're bulkier, and more awkward as a result, but they're not actually much slower.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/16 17:43:35
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Leader of the Sept
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Super Ready wrote:I don't think Terminators are actually meant to be that slow at all. Bear in mind they can still break into a run - think of models like Arjac or Grimnar where they're quite clearly showing a great deal of momentum and movement. It's not just a case of "plod, plod, bash something and hope it doesn't move out the way".
It's the same deal with power armour... they have servo-assistors, hydraulics and the like to make up for the weight. They're bulkier, and more awkward as a result, but they're not actually much slower.
This.
This is even noted in the HH fluff where Abbaddon has almost the same freedom of movement as a normal PA marine.
Also, you can make them run.. just required some surgery first
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![[Post New]](/s/i/i.gif) 2013/08/16 18:55:21
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Chalice-Wielding Sanguinary High Priest
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Oh, I almost forgot. According to certain Black Library authors, they can even backflip!
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/16 18:56:02
Subject: Re:Terminators are slow, so how come they move 6" per turn?
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Fixture of Dakka
Temple Prime
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Super Ready wrote:Oh, I almost forgot. According to certain Black Library authors, they can even backflip!
With multilasers. And ride in transformers.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/08/16 21:17:31
Subject: Terminators are slow, so how come they move 6" per turn?
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Member of the Ethereal Council
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Cant terminators also do back flips? Or did i imagine that?
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![[Post New]](/s/i/i.gif) 2013/08/16 21:48:25
Subject: Terminators are slow, so how come they move 6" per turn?
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Bloodthirsty Chaos Knight
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The armor looks way too heavy to do any sort of gymnastic moves like that. I could see them grabbing on to a Monstrous Creature and being flung around while trying to kill it Shadow of the Colossus style, but that's it.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/08/16 22:29:02
Subject: Terminators are slow, so how come they move 6" per turn?
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Longtime Dakkanaut
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Graham McNeil, mighty is he!
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![[Post New]](/s/i/i.gif) 2013/08/16 22:58:09
Subject: Terminators are slow, so how come they move 6" per turn?
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Trustworthy Shas'vre
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I would be fairly satisfied with Slow and Purposeful instead of Relentless terminators. They are actually most of the way there with the unable to sweeping advance. They'd lose overwatch (they don't shoot much anyway) and the ability to run, but overall they'd fit better with what terminators are described to be.
I also wouldn't mind my Broadsides having Slow and Purposeful, though the loss of overwatch hurts more there the move and shoot is a nice trade.
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This message was edited 1 time. Last update was at 2013/08/16 23:02:13
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/08/17 00:09:04
Subject: Terminators are slow, so how come they move 6" per turn?
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Smokin' Skorcha Driver
Canada
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Well, in zero-G it might work
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/08/17 00:11:50
Subject: Terminators are slow, so how come they move 6" per turn?
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Devestating Grey Knight Dreadknight
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Tyranid Horde wrote:Genestealers have fleet of foot, so they have a re-rollable run and you can assault the turn you run.
You can't assault the turn that you run with Stealers; you are an edition too late.
According to what exactly?
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