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![[Post New]](/s/i/i.gif) 2016/07/16 22:22:10
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Well, three for three... sounds like these girls are going to the back of the painting line and then back in the box for now. Bummer.
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![[Post New]](/s/i/i.gif) 2016/07/18 04:50:08
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Quick Sisters battle report from today... I fought a 1500-point pickup game against Tau at my local GW. Fun game, great opponent, and a solid victory. Also one of the oddest games I've fought in a while.
We played The Relic on a Hammer & Anvil board. I brought 2 small foot BSS squads, a BSS flamer squad with Jacobus in a Rhino, 2 Dominions with Immos, HF Rets in a Rhino, 2 Exos, and Celestine with a Seraphim squad. He had two squads of Fire Warriors, one of them with the Fire Cadre HQ, one squad of Pathfinders, a unit of drones, three Broadsides with railguns, a loaded Riptide, and a loaded Stormsurge. I think he had 14 markerlight drones total.
I chose my table edge and deployed, thinking that even in an objective game going first might give me the best shot at both the Relic and getting some flamers into his lines. My opponent anchored the Stormsurge in a corner, deployed the Riptide dead center, and arrayed the Broadsides on a flank. He successfully seized the initiative, so I scouted toward the Relic and crossed my fingers.
His rolling was awful on Turn 1 and I managed to get to the Relic with the Dominions. Over 4 Turns he ground away at my transports and gunned down all of my Relic carriers before they could move... the Relic only came my way as I fumbled it one inch closer each turn as I died. But I got the Riptide on Turn 1 with awesome rolling from the Exos, which bought me a little breathing room, and he chose staying at a distance over taking chances with my flamers and meltaguns.
The Stormsurge was devastating, but I eventually got a surviving priest back into a Rhino with the Relic and made a run for it. The surprising key was my success in castling up my transports in a gap between two ruins where they blocked the Tau LoS and pursuit. When my opponent glanced two of them to death, I had the cover I needed to hold the Relic through an entire turn in order to re-embark. I fired no specials or heavies other than Turn 1 melta Doms, and I didn't use a single AoF... the whole game was focused on extricating the Relic while the Exos and Immos tallied limited kills... the drones, a few Fire Warriors and Pathfinders, and most notably the Riptide.
Final score: 4 (Relic + First Blood) to 0. Main successes include, predictably, ignore the Lords of War and play the mission, and also deliberate use of transport carcasses to turn a neutral table to my advantage. Still, a super odd game given the lack of engagement and the degree to which the Sisters cornerstones of meltas, flamers, and AoFs did nothing at all.
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![[Post New]](/s/i/i.gif) 2016/07/18 18:38:20
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Go Sisters Go!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/07/19 17:47:42
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I've got an upcoming ITC highlander tourney. 1 cad. 1 ally. No FW, no super heavies or gargantuans. All battle brothers are allies of convenience.
It's going to be hella fun.
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![[Post New]](/s/i/i.gif) 2016/07/19 20:10:43
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Git 'em. No quarter. No surrender.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/07/25 04:42:05
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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So, my second game vs. Tau in a week had a different opponent playing a very different army, but the same outcome: Sisters victory. I rarely get more than one game in a month, so I was pumped for two in a week. I might have hoped for a little more variety in my foes, but Tau were fresh in my mind, and my opponent was a great guy whose gameplay I enjoy and respect, so I was very excited for the game. I was even more pleased with a second win, especially after my opponent seized the initiative on me.
I played what may be shaping up to be my all-comers double- CAD army: Canoness with Quad Gun and ADL, 2 small Sisters squads (storm bolters on one, flamers on the other), three Dominions in MM Immolators, 2 Exorcists, Celestine, 2 small Sisters squads with flamers, 2 units of Seraphim, a squad of HB Retributers, a squad of HF Retributers in a Rhino, and an Inquisitor with Servo-skulls to help bring the Angels down on target.
My opponent ran a Hunter Contingent with a Battlesuit Commander, Cadre Fireblade, 1 unit of Fire Warriors, 2 units of Kroot, 1 unit of Pathfinders, and a unit of Sniper Drones. The Contingent Headquarters added Shadowsun to the Sniper Drones for an annoying 2+ cover save and Aun'va with bodyguard for his insane buff bubble. He had a Firebase Support Cadre of Riptide with Ion Accelerator and 2x3 Broadsides with Railguns, plus a Piranha Firestream Wing of 4 Piranhas with Fusion Blasters.
We played The Spoils of War on a Dawn of War table with terrain set up by a neutral party. There were three objectives in no man's land, two on his side, and one on mine... I threw an extra one of mine toward the center thinking I could get there and hoping to draw him out of his DZ. Although my opponent had no Flyers and no Lords of War, his HQ and formation buffs were potent, and I knew I needed a strong first turn. I deployed with my Scouting units in a position to sprint past the objectives for an alpha strike and then fall back to score VPs while the rest of the army advanced to join them. I brought the Servo-skulls to DS the Seraphim, but decided to deploy everything instead of facing his EWO fire, so the skulls just crowded his Kroot conga-line. My opponent strung every squad out in long screening lines radiating out from Aun'va (to claim his buffs essentially table-wide) with Battlesuits in the backfield and Piranhas on the flanks. Needing a potent alpha strike, I instead watched my opponent seize the initiative. I decided to Scout my dominions forward as planned rather than using the new FAQs to scout them out of LoS, a decision that saved the game for me.
His first turn dismounted two Dominion squads and immobilized the third, but the survivors were well-positioned for scoring midfield objectives. My first turn was a bleak affair of minimum rolls on the Heavy d6 Exos and all of my meltas had been unhorsed well out of critical range, but the bolters and HBs tore up the Kroot screen and the Quad Gun dropped a Piranha. His Turn 2 wiped the Dominions off all three midfield objectives, but I did better on my Exo rolls and got three Broadsides, Heavy Bolters and Quad Gun dropped 2 more Piranhas, and a Seraphim squad sacrificed themselves to overwatch to deliver Celestine into the Tau flank, where she defeated and swept the Kroot. On his turn 3 his dual-fusion Crisis suits dropped in alongside my Exos but failed to pop their side armor. Seeing that I'd probably finish off the Broadsides, nail both Crisis suits in my backfield, and get Celestine into the Pathfinders on my Turn 3, and that I was well up on objectives scored with more scoring units closing in on foot, my opponent conceded. Final score: 7-2.
I think what worked for me was to not abandon the Dominions' Scout move and to get into good scoring position early. I lost all those units and they did very little damage to the enemy, but they ran up the score in turns 1 and 2. The Quad Gun was a great investment, although the ADL didn't do much until he Nova-charged his Ion Accelerator. The Seraphim did their jobs, one squad as ablative wounds for Celestine and the other as objective grabbers. As in my previous game vs. Tau, ignoring the big tough stuff and focusing on the mission was the right call. Losing the initiative really impeded my damage output, but my mobility saved the day and got me the VPs anyway. If we'd had all night to play, and if we'd gone a full 6 or 7 turns, I'd have been hiding my last few models from his Riptide and hoping not to get tabled, but as it went, the Emprah's Justice was done!
Automatically Appended Next Post: Oops, forgot the photos:
Start of game, just after my Scout move. Each Immolator is parked next to an objective marker.
My host made these really cool vehicle destroyed markers... each one is a battery powered tea light surrounded by spray-painted pillow stuffing, so they actually flicker like they're on fire. This is one of my Dominion squads after they'd had their Immolator shot out from under them... they'd go on the score the objective on the gantry above them.
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This message was edited 1 time. Last update was at 2016/07/25 04:49:16
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![[Post New]](/s/i/i.gif) 2016/07/25 17:50:52
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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This outcome pleases me. I will be taking the Sisters of Battle to war at the ordo Fanaticus Club Challenge. Should be pretty cool.
Good to hear things go well for the Adepta Sororitas.
There is also an ITC event the day BEFORE the OFCC and pumping up my standing wit hthe Sisters of Battle in the ITC standings might be cool. I'm currently ranked 70th overall (out of about 2800). I'm not bringing Seraphim though, nor Celestine. Been having a lot of success lately using the Canoness with my Sisters Repentia. I want to keep that rolling and see how far it takes me.
I am also happy to hear your opponent had Sniper Drones. Love those guys. I took a unit of 7 with three Firesight Marksmen to the Bay Area open and they were great performers. I think I only ever lost that unit in my last game. So this game report jazzed me all kinds of ways.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/07/25 17:55:47
Subject: New Sisters of Battle Codex Tactica
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Rough Rider with Boomstick
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Jankoran you deploy the Cannoness with the Repentia? I had good results by using Jakobus and a priest with the unit. Now the Cannoness goes with the Ecclesiarchy Conclave to add some Eviscerator swings to the unit.
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2016/07/25 18:19:13
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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konst80hummel wrote:Jankoran you deploy the Cannoness with the Repentia? I had good results by using Jakobus and a priest with the unit. Now the Cannoness goes with the Ecclesiarchy Conclave to add some Eviscerator swings to the unit.
The Canoness is perfect for the Sisters Repentia along with Uriah. I take an extra Priest that travels with the Sisters Repentia but splits out to join the Battle Conclave.
My Canoness comes with a meltabomb, a Rosarius, the Mantle of Ophelia, Combiflamer and the will to fight. She sucks up all the nasty incoming hits with the help of the Mistress of Pain and possibly Uriah a little bit. This leaves my Sisters Repentia intact and ready to annihilate that which displeases them. It works so well that I can take pretty much everything down with them except for maybe the WraithKnight. They average 6.9 unsaved wounds but the WraithKnigths Feel No Pain drops it to 4.6. If it has the shield its worse. having said that, a few meltas to the face usually put the WraithKnight in good position to die to them. It will get its stomps as it dies unfortunately, but that's no guarantee that we die so hey.
Unlike so many units like them, they actually have volume of attacks going for them so they arent really "specialized" for use against big targets. they can mix it up with an ork mob or any other kind of large group and be successful. So all in all, a very satisfying solution.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/07/25 18:33:33
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Jancoran wrote:I am also happy to hear your opponent had Sniper Drones. Love those guys.
Yeah, I can see that they could be pretty devastating. With Shadowsun they were 2+ in cover and I didn't have much beyond the HB Rest that had the RoF to force as many saves as I'd need. That said, they were wounding on 4s, which was a nice break from the rest of his army wounding on 2s. I ignored them, but a lot of armies couldn't afford to.
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![[Post New]](/s/i/i.gif) 2016/07/29 22:54:03
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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Fellow Sisters aficionados,
NOVA is fast approaching and after running War Convocation at ATC last weekend, I'm leaning more towards a fluffy/fun Sisters/Inquisition list. And it goes like this:
CAD
SoB
HQ
Jacobus (Warlord) (maybe just a cannoness instead?)
Celestine
Troops
BSS w/ Melta in Immolator
BSS w/ Melta in Immolator
BSS w/ Melta in Immolator
Fast Attack
Dominions in Repressor w/ 4x Meltas
Dominions in Repressor w/ 4x Meltas
Heavy
Retributers in Repressor w/ 4x Heavy Flamers
Retributers in Repressor w/ 4x Heavy Flamers
Assassinorum Detachment
Culexus Assassin
Inquisition Detachment
HQ
Coteaz
Ordo Hereticus Inquisitor w/Psyocculum & Power Armor
Elites
Henchmen Warband in a Chimera with:
2x Jokaeros (SPACE MONKEYS!)
2x Psykers
2x Acolytes
2x Acolytes w/Plasma Guns
The sisters will do sisters things, Celestine will wreck space marines for sport, the Inquisition lot all rides together and has BS10 against psykers, the Culexus will wander around and be a pain for psykers, whilst I drink happily at the Hyatt.
Thoughts?
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10000
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3800
3000 |
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![[Post New]](/s/i/i.gif) 2016/08/01 14:48:31
Subject: New Sisters of Battle Codex Tactica
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Member of a Lodge? I Can't Say
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Thinking of putting Celestine in a blob of 10 Death Company w/ Boltguns
Good Idea or Terrible Idea?
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![[Post New]](/s/i/i.gif) 2016/08/01 16:42:00
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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commander dante wrote:Thinking of putting Celestine in a blob of 10 Death Company w/ Boltguns
Good Idea or Terrible Idea?
I think Celestine in a unit of {fill in the blank} duides rarely sucks. she is essentially kind of like your Company Champion type role of tank in the front who can pass back the truly heinous wounds she doesnt want with the added bonus that she will get back up again to tank again!
So, not a terrible idea.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/01 18:57:40
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I wanted to post a follow up to my comments on the Sisters Repentia.
I played 8 games of Warhammer this weekend in two different tournament using the list I posted before. For reference and to save you scrolling, I'm posting it below.
Vs. Bullyboyz Formation list:
Very well painted. He was a trukk army with trukks filled with Meganobz and his commander trucking in a Battle Wagon with normal Nobz, plus a bunch of boyz on foot. The game was Kill Points, so he was very much favored in this one, as my army has about 21 and he had 13 or something. He shoved himself up my nose Ork Style and I let him have a mulligan when he forgot to move all his trucks in the shooting phase flat out. He swing ten of his meganobz to my right flank and started smashing on Rhinos I had placed there midfield on round 2. My Sisters Repentia and Assassins combined to butcher the first unit of Meganobz. His second unit of them took exception and crashed into the Sisters Repentia to rob them of their charge attacks and hopefully stomp them out, and he hit me plenty of times. The setup on my unit allowed me to weather it. I then spent his turn and my next killing them all. The left flank was under attack by his bikers and they can really shoot, killing a rhino on the come and then because I failed to kill them all, his Klaw got another one. That flank was kind of me pushing everything over there and waiting for his big ork blob to come on and when they did, they actually shot me pretty good, but then...the flames came and ended all that. I washed away the orks that showed up after their initial shock and awe attack. Final score was 12-7 Adepta Sororitas.
Vs. Lamenters Chapter w/ Forge World Land Raider and Death Company Deathstar w/ Characters
Mission was to control at least two objectives for 1 point and to control MORE than the opponet for an additional +1 or +2 depending on how many.
The general and I have known each other for quite a while but never played so it was GREAT to get to play him finally. He's won best painted at this tournament 3 straight years and he's quite a good fellow. This time he brought his Lamenters, the Successor Chapter, and he loaded a ton of Death Company, his Libby, his Commissar and Corbulo all into some kind of crazy Forge World Land Raider that has serious punch. His IG melta vets came in via pods (yes they are still allowing that until the FAQ's and such are approved) while scouts held the Rearguard and his Hydra prepared to scan the skies for trouble. Mission? roll forward and crush the enemy to take their things. he had two objectives in his deployment zone and he was camped on them. I had both of mine midfield and needed to go get them. Into the maw of madness we go.
As I was going first, i scouted up and stayed i nthe Rhinos, taking a hull Point off the big Land Raider but that was okay. My Sisters Repentia and Assassisn shifted around and waited for the inevitable Drop Pod landings while the Sisters of Battle jetter to midfield to get closer to them thar objective points.
His first drop went off perfectly and he attempted to assassinate the Exorcist but missed with all three attempts. While it was no guarantee that he was going to kill it anyways, that was kind of hard medicine to take. To make matters worse, his Land Raider rumbled forward and immobilized itself on terrain, grinding to a halt where it had started. Fortunately for him, I had come way forward. So he hopped out and started jetting towards my Dominion Rhinos intent on their destruction. They did in fact tear one into smithereens in melee making a pretty good charge. so he got First Strike at least. what was a real downer was the explosion caught a ton of his guys and he actually lost 5 of them! geeeeeez. It was maybe the worst first round ever?
In round two I got my retributors out who had swung out to the left flank at full speed, and between them and my dominions they did a ton of wounds but his commissatr of all things took like 18 wounds before dying! Good LORD that guy was a champ. That made up for a LOT the previous round but it still meant his unit was dwindling very quickly. I also shoved my assassins into his veterans and they got a bit lucky, surviving it and even getting away! More good rolls for him so his second round went about as well as it ever was going to go. The Sisters Repentia blew the Drop pod up and sent it to the great Scrap heap in the sky. the Lamenter responded by nuking more transports nad more of my dominion, but I made him go through those Rhinos first. I was not going to give ground on that objective any faster than i needed to.
Round three was the end of all but his Librarian and a couple of Death Company. Corbulo took ti to the face from an Exorcist and the Retributors actually did their job this time as did the remaining Dominion etc... Long story short his Librarian took soooooo many saves and made them that it was incredible but he protected his men from harm. My Assassins and Sisters Repentia chased after the fleeing Guardsmen while this was going on. His onslaught continued and he smacked into more Dominions and killed more tanks with that LandRaider of his. that thing hits hard. Anyways, the second pod came in and put two hull points on the Sisters of Battle Rhino I had far to the right on an objective and that was not what he wanted either.
The rest of the game was pretty much just Assassins chasing across the table and eventually (like i mean waaaay eventually) getting to his backfield and slaughtering the scouts by the Hydra..
In the end the game was much closer than the story suggests. We both held two objectives for most of the game and it was only at the end that I broke the gridlock points wise because he kept me from reaching his Objective the Land Raider was on and the other took me all game to get to with Assassins. Still, final score was 8-3. More importantly, he and i finally got a game in.
[b]Vs. Vs. Nurgle Chaos Marines with dual Princes[/b]
I have no anti-Air, it was hammer and Anvil and his Typhus and Terminator buddies went into deep strike. The idea was to bring up the Princes and the troops, sit on objectives and keep me pinned i nmy backfield to the extent that he could. he had a laspredator to shoot at my tanks which took me all game to kill (though cover was on my side so that was a saving grace).
His Nurgle Marines were incredibly resilient and took shooting like champs. It took me a long time to whittle them given that he used his rhinos like I do, to shield his men from harm and give them a home to hide in and plasma things to death. His Cultists were safely waaaaay far away from me and standing on an obIective doing their thing. I do not think he was ready for how good the Sisters Repentia were though. His Terminators swung first and I think with that many attacks and str and their FnP and all that jazz, he was confident he could end them. he could not and we ate him and all his friends as well as the Daemon Prince which alighted to the ground eventually to engage me. The Daemon Prince took two wounds from the Retributors as he killed them which was kinda cool and then it turned to kill more things before finally being stopped. My favorite moment was a brilliant move where i kind of managed to get all my rhinos JUST SO, and my Dominion JUST SO and then instead of shooting his Rhino, I charged it and killed the Rhino with grenades. the reason was because i needed to take an objective and the only possible way was not to shoot the rhino because if i did, it might explode and leave them sitting on it. But if i assaulted it, it would just force them in the only direction they could go which was away from the objective. It was a calculated risk since grenades arent nearly as sure as Meltas but it was the situation and I went for it and got it! In the end, he ended the game with exactly ONE Nurgle Marine on the table, and nothing else.
Vs. tool'd up Forge World Zombie Nurgle list using a Sicarian Tank, Forge World Cannons, HQ's and stuff
This was a tough game. the list had a Forge World Character and Forge World rule zombies with 4+ fnp and fearless and so on. He pushes the zombies outto keep you from ever getting close to his firing line which contained IMPRESSIVE STR 9 AP 1 TWIN LINKED lascannons (essentially) and then the Sicarian Tank which was insanely good at its job. He had a little extra zombie action to mill around the firing line and protect it as well. His force included a Plague Drone, which I am surprised I don't see more of and his commander in one Rhino with Plague Marines while his other character on bike accompanies the Spawn the streak forward and smash things. His 3 Obliterators were deep striking. I lost tank after tank. I couldn't make the saves when I even got them (mostly just Shield of Faith Saves since the Sicarian tank ignores cover). he lost a small melta Raptor squad jumping into my corner with no room for error and the Obliterators did the same albeit he didnt lose them and they came back to wreak havoc as usual. My defense was a good offense. I pushed the field HARD and made movement my priority.
the mission was 5 relics, the one on the middle and one in the middle of every sector. Table Quarters deployment (cool).
so we both started on one and were fighting over the other three. I decided to go for broke and reserved a lot in order not to lose tanks AS quickly and so i seized three of the objectives by turn two. His Spawnstar came to have a little say about that and assaulted my Sisters Repentia in the far corner after wrecking their rhino with his "Lascannons". this was a fatal error as he came to learn. In two rounds of combat there were no more spawn nor his character left. Here again he wanted the weight and superior initiative of his attacks to waste me. Again the build i described earlier paid off and I wrecked him. that objectives was safe for the rest of the game. I ran the Sisters repentia forthe rets of the game behind a Dominion Rhino, never getting them out because I needed the shielding and eventually made it to near the center where his Zombies had taken the objective. Took all my shooting to make them drop it and then we looked at the charge and it was like 12" to get the Repentia Sisters in there. I rolled Box cars. Wow. We both couldnt even beleive it because we spent a good five minutes bs'ing about how impossible it was and how he had seen it before and i was like "I dunno..." and then he's like "Well I have no overwatch" and so I went for it. Bayam. So those zombies are not zombies anymore. This in turn placed me next to his warlord as well and by this point he had seen enough ofthat unit and jumped in a rhino to avoid giving up the Warlord.
Final score was 14-2 Adepta Sororitas.
Vs. Dark Eldar venom spam with Eldar biker allies and Warp Spiders
Intense game . We were doing 3 hour rounds and we used literally every second to finish that game.
It was the Scouring but the twist was that Objectives explode on a 4+ when a unit moves within 3". He had a very well equipped force to deal with mine. Warwalkers to outflank (lances), Warp Spiders, venom spam, and of course Eldar allies for Scatterbike support and Objective stealing goodness and of course the Autarch. His beastpack was well built, and the Autarch on bike did a lot to bolster them. His Haywire Scourges were of course perfect for sniping out Exorcists. He had all the tools he needed there.
I chose to let him go first which threw him, but I REALLY needed to know where he was going to put everything. He ended up deciding to Deep Strike the Warp Spiders, outflank the War Walkers (which I expected) and to leave his Grotesque bomb with Webway portal in Deep Strike as well. Maximum flexibility to go after the objectives once they were revealed.
I decided to reserve everything except for the Sisters Repentia Squad, the Assassins and the two Exorcists.
His Talos and bikes all shot up the field, while hugging cover and his Scourges moved around the cvorner to make their shots. The shield of Faith saved my exorcist but ti took a hull point. His Scatterbikes hit the Rhino with the Repentia in it and stripped two points despite excellent cover and Night Fighting. Otherwise it was mostly movement and jockying for shots as i had given very little to him in that regard. My first priority was killing Scourges, so i shot and killed 4 with Exorcists and sent them running and they never regrouped. Repentias got out. I moved the Assassins around and made a mistake doing it which left a gap for him, which he did not miss. On his second turn he exploited it killing the two Crusaders attached to the unit, he killed the Repentia rhino as expected with his Stinger Pods on his Talos as it approached again. His War Walkers outflanked on me and shot at my Exorcists but they survived thanks to cover. His Spiders dropped in and put hull points on my Assassin Rhino. His Reaver bikes moved forward and got blown up by the sabotaged Objective and fled the rest of the game off the board. WOWA. He never saw that one coming but we BOTH got more careful about those things at that point. His only unit that didn't come in was a unit of Kabailites and his Grotesque bomb.
Reserves went poorly and i basically only got two units of Dominion in. The Assassins attacked the beastpack and it held, but would break in the bnext turn. Dominion attacked his War walkers and proceeded to kill one and put a hull point on each of the other two. Not good. His windshield save was on point all game and I never killed either of those things all game long. Thats how that went.
The Exorcists fired down on the Warp Spiders, causing them to move towards the Exorcists with their flicker jump, and away from my assassins who were down to like three dudes thanks to my positioning error. That made it a 9 inch charge. they made it and smashed up the Warp Spiders, leaving only two alive, who they then improbably failed to catch. Grrr. So they went a runnin and I had two Deathcult assassins left. The Sisters Repentia moved up and prepared to meet the Talos head on next turn if they could survive the enenmy shooting.
On his turn 3 he shot the crap out of my Canoness and her unit. Couldnt make a save no matter how hard we tried and his dice were near perfect. The Eldar eneded up slaughtering them all except my Warlord and one of the Sisters Repentia. Ouch. So much for that plan, and that was the only game where they never got to perform something cool. every other game they were MVP's. The Talos which moved forward, had nothing to charge so it just kinda stood there. His Warp Spiders kept running, but his WarWalkers smashed up another rhino and then got the Dominion inside charged by his Wyches from a Venom (that combat lasted to the end of the game but stopped me from shooting with them). His shooting otherwise was to rhinos and largely he therefore had nothing to do.
My reserves came in, but this time I only got the last Cominion squad and the Sisters of Battle. So i sent the Sisters to take over where the Sisters Repentia had been on the 2 point objective and had the Sister Repentia back up intio the cover and Uriah got into the Rhino with the Sisters. The Dominion came in to the enemy backfield to linebreak and start shooting war walkers. which bounced every single shot. Again. windshiled Saves. Gotta love it. The other Dominion tried again but...no. wow. windshild Saves everywhere! Not a single one got through. so....
turn 4 in came the Grotesquebomb. they annihilated the Dominion that were closest to my 3 point objective and that putthem right there to multi-charge the Exorcists out of existence the next round etc... i had to stop them. His Scatter bikes came up and killed my sisters of Battle Rhino on the other three point objective to my left where the Repentia sister was cowering in the shadows after their abject failure. The venoms shot up anything not in a rhino which was my assassins and i think they killed the other Dominion squad that was line breaking so i was down to just their rhino back there.
On my four i pushed my rhino up onto his backfield 2 point objective. Retributors came on and baked the insides of the Grotesque Raider, then blew the Raider up with Storm Bolters and they actually failed their morale and ran. No impending assaults which was good because even though I hit a lot with the Flamers, his FnP was insanely good and so it took all the shooting I had just to force that.. The sisters of Battle who came on from reserve in the center took the 2 point objective and shot up the Mandrakes that had been skulking among obscuring terrain for some time and i really had no way to get to them until then.
The 5th round he had to make his move and so he brought everything up and prepared to end me. He auto-regrouped the Grotesques, but they were nowhere near anything they could affect. The Mandrakes shot at the rhino just because and Jetbikes came up to fire but for once i didnt take it entirely in the shorts.
On my turn, I killed all six Scatter Bikes with fire from Exorcists and mostly Bolters and Storm Bolters. Uriah took two out on his own with a shotgun from 20" away. Hilarious. I tank shocked the Mandrakes but they held, and continuedtrying to hide my sisters of battle in their cubby hole. the objective didnt explode which was nice.
This left him with two venoms to move to objectives and a couple War walkers to try and save the day plus a single WarpSpider (he lost one to flicker jumping). His Mandrakes were there too but really in no position to help. So in the fastest round ever of 40K he flew to the objectives he needed to in order to hold them and killed the Rhino that was trying to take his 2 pointer in the backfield. That was all he could do.
final score 16-12 (because of Fast Attack kills he racked up quite a few points that way)
Vs. 5 Flyrant list with special pinpoint deep strike Formation using Lictors and Mucolid spores
Loved this list. shows that Tyranids are alive and well. this game is easily summarized. i backed away, he came at me and repeat only he dropped his pinpoint Lictor drops right in there and Mucolid spores gummed things up too so i spent a lot of time killing them before they could charge me but that meant his Flyrants were Psykering and running free, shooting me to death. I however did have superior position from an objective standpoint and eventually i got him out of good position because of his flying. I just needed his Warlord to die and I would win 7-6. I wounded his warlord three times in round one, and needed just one more wound I got a hit on him with no cover saves with meltas in rounds 3, 4 and 5. All three times, i rolled a 1 to wound. it made an enormous difference. Ended up losing 10-1 but even in the last round had he failed it, i win. So i felt like ultimately it was just "one of those games". Great game, and very skilled opponent. He has done very well at other tournaments that i have seen him in more locally so i know what he can do and it was good to face that kind of competitor.
Vs. Heavily Forge World special Terminator list with Storm Raven and Land Raider
nearly 100% Forge World goodness. He had a Contemptor and al kinds of fun stuff. he essentially only deployed 1 Land Raider and his thing that does Orbital blasts which is some kind of rhino chassis thing. I dunno frankly what it was. Everything else was in a Raven or dropping in.
His Contemptor got eaten after showing up to kill Exorcists, by Sisters Repentia. His land Raider was killed turn one by Scouting Dominions, and the rest of his units were chewed up over time by shooting. He rolled the worlds largest quantity of 1's, ever. i dont think it would have made a difference in this game, honestly because although I caught him flat footed by the Scouting Dominion, the real issue was that i just as easily could have waited for him to come to me and done the same thing. the sisters Repentia ate everything anywhere remotely close to them and the Exorcists threw almost no shots all game (it was as bad as his saves). I genuinely felt for the guy because i am not really certain there was ever a way for him to win that missions with what he was bringing. His whole command squad even managed to jump from the Storm Raven and crash into some stuff, destroying it and then... well... Uriah and his Repentias just worked him.
Vs. Battle Company with Grav spam
well... We had almost identical forces as far as mackeup goes: basically a lot of dudes in boxes. His boxes were free, his statline was better, his Grav Weapons were ideal for the task (two hits and the box dies. Dumb). He brought three Drop pods to the party just to keep you away from his tanks. he went first so there was that as well. Nowhere to hide, null deployment wasn't really an option in that scenario and yeah.
Despite this adversity... I did actually have a chance to win. he droppe in round one and obliterated most of the boxes i had to hide behind and after several rules arguments that he lost (as if bringing that list wasn't unfriendly enough?) we got around to my turn. I annihilated his drop units and showed him what Sisters Repentia do. this kind of weent on for some turns and my reserves seemed not to want to come in. Finally they did and i started hitting back. Way on my right flank, i smashed up a rhino there and sort of secured the objective on my far right from getting taken. and then I kept smashing with Dominion to keep the second one over there from him. So far so good. My dominions showed up finally in turn four way behind him, onto another objecitve andI was going second so he had to now mosey over. So despite the ridiculous mismatch, I had the chance to control three fo the four objectives in the last round! I just needed to smash up his vehicle without exploding it which would ensure the far one and kill a rhino and its guys in the near one. i did everything I needed to do win except i overdid it with the meltas and ended up exploding instead of wrecking the one on the far objective. That essentially gave him the game. but it was close and i think he was surprised that there was ANY path to victory for me at the end, Lol. He apologized afterwards for being a jerk but the game certainly was a tense affair and frankly when you sling that kinda army onto a table, a little magnanimity isn't too much to ask for i think. Maybe that's just me.
Anywho, all in all excellent. I felt like the one that got away was the Tyranid one and i really only felt outclassed in the battle Company fight.
Throughout all these games, the one commonality is: Sisters Repentia really are great performers for me.
Ordo Demry
: Combined Arms Detachment (Primary Detachment) (71#, 1999 pts)
6 Retributor Squad(Simulacrum Imperialis + Heavy Flamer x4)
1 Veteran Retributor Superior (Melta Bombs + Combi-Flamer x1)
1 Rhino(Dozer Blade)
1 Exorcist
1 Exorcist
4 Battle Sister Squad (Flamer + Flamer)
1 Sister Superior, (Melta Bombs)
1 Rhino (Hunter-killer Missile)
4 Battle Sister Squad (Flamer + Flamer)
1 Sister Superior, (Melta Bombs)
1 Rhino (Hunter-killer Missile)
7 Repentia Squad
1 Rhino (Hunter-killer Missile)
1 Ecclesiarchy Battle Conclave
2 Crusader, 8 Death Cult Assassin
1 Rhino (Hunter-killer Missile)
1 Uriah Jacobus
1 Canoness (Combi-Flamer x1+ Melta Bombs+ Rosarius, 1 Mantle of Ophelia)
1 Ministorum Priest (Melta Bombs, 1 Litanies of Faith)
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino (Laud Hailer)
7 Dominion Squad (Simulacrum Imperialis + Meltagun x4)
1 Veteran Dominion Superior (Melta Bombs + Combi-Meltagun x1)
1 Rhino
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This message was edited 4 times. Last update was at 2016/08/07 08:16:40
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/02 14:30:40
Subject: Re:New Sisters of Battle Codex Tactica
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Missionary On A Mission
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Great write up! Sounds like the Sisters did well
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2016/08/02 16:45:11
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Cant do much better. Well other than not losing two games. But Battle Companies with Grav spam. what can ya do? I was showing up with 420 less points on the board than he was. The Tyranid game was just straight up dice. rolling three 1's to wound? come on! I needed one 2, and i win. ONE!
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This message was edited 1 time. Last update was at 2016/08/02 16:45:45
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/02 17:57:22
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Well done, that's fabulous! Could you add a little more detail on how you distribute those ICs among your units, and also how you approach the board/terrain to deliver a squishy assault unit without the advantage of an assault transport? Thanks, and cheers to the victor!
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![[Post New]](/s/i/i.gif) 2016/08/02 19:33:07
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I generally used Rhinos to obscure the Sisters. in one case i left Dominions in their Rhino and streaked it up the board from outflank with the Sister Repentia trailing behind going as fast as their pedals allowed. In another I simply knew he was coming and deployed outside the rhino but with rhinos blocking me so that all I had to do was "open the door" and let the bull out.
The essential mistake I could make is waiting one round too long to get them out. I have found out that if i go first, it is better to get them upfield at max speed to a piece of terrain if i can and allow for the possibility that they could be blown out in my thinking. So i make sure that I have them out by turn 2 at the absolute latest. More often i am finding that with the propensity for alpha strikes in enemy armies i am hardly having to go very far at all before I have a target to hit. Put two exorcists over yonder and prep the Repentias. when they drop to kill the Exorcist, its a party.
I did post earlier how its built:
Uriah (Warlord)
Canoness (Roasarius, Mantle of Ophelia, CombiFlamer)
Sisters Repentia with Mistress
Priest with Litanies of Faith.
Essentially you just put the canoness on the spear tip and allow her to take the wounds, passing one off to the Mistress of Pain if you want. You're getting a 3+ re-rollable save. or a 4+ re-rollable Invul save. Eternal Warrior. So. She can take the best a unit of meganobs has to offer and laug sometimes. And did.
this is backed up by both Uriah and the priest as well as the Mistress so the Sisters Repentia were hurt rarely. I essentially only lost them to shooting against the Dark Eldar when I just whiffed save after sad save. Even then I had a Repentia left plus Uriah by games end and the Repentia sister made a mad dash at the objective which forced him to use a precious ramaining unit of shooting to stop her and kill her. So all in all a pretty healthy return. that Talos thing was my only real bufffoon moment with them. Could zoomd a rhino in front of them...didnt. dumb.
Otherwise they were the unquestioned MVP's
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/05 04:45:27
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Thanks for the recap... Somehow I imagined they were spread around. Sounds like you've unlocked Repentia, despite their being so rarely seen due to their liabilities. Have you ever run the conclave with an inquisitor detachment, or only with pure sisters?
I've been developing my rhino castle tactics and have gotten just far enough to stop screwing myself with it. Definitely has some potential once I work out the bugs. I want to start using a rhino spearhead to escort my seraphim across the board, especially when tau ground my deep strikers. Need a few more hulls ultimately.
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![[Post New]](/s/i/i.gif) 2016/08/05 05:01:23
Subject: New Sisters of Battle Codex Tactica
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Fixture of Dakka
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Excellent work Jancoran.
I was going to replace my Rhinos with Immolators...I might reconsider as I have the troops to field larger squads.
Cheers,
CB
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![[Post New]](/s/i/i.gif) 2016/08/05 06:19:02
Subject: Re:New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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MacPhail wrote:Thanks for the recap... Somehow I imagined they were spread around. Sounds like you've unlocked Repentia, despite their being so rarely seen due to their liabilities. Have you ever run the conclave with an inquisitor detachment, or only with pure sisters?
I've been developing my rhino castle tactics and have gotten just far enough to stop screwing myself with it. Definitely has some potential once I work out the bugs. I want to start using a rhino spearhead to escort my seraphim across the board, especially when tau ground my deep strikers. Need a few more hulls ultimately.
Well my blog says it all i guess. I like finding the Easter Eggs, that's for sure. I have not used the Inquisition Detachment with a Battle Conclave but I have faced it before. I dislike that they separated the Inquisition from the Sisters. A lot.
Seraphim are pretty awesome, but they do nothing a Dominion Squad can't do other than after the drop (speed and all is cool). So if I have Celestine in there, then i like Seraphim. Natural unit for her. But I havent used Celestine in a while because the Canoness just does so much for me with the Sisters Repentia.
Sisters of Battle HAVE to play mech'd up it seems. They took away the cool way you could play all foot Sisters. it's near impossible now. I suppose i could try to unlock that though...
Anywho, the way to go currently is in Rhinos. Immolators don't suck, but I mean... I love being able to pop off a couple shots from inside if the cost of failure is too great.I like to hop in and out of Rhinos a lot during my games.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/05 11:17:09
Subject: New Sisters of Battle Codex Tactica
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Member of a Lodge? I Can't Say
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Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
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![[Post New]](/s/i/i.gif) 2016/08/05 17:31:48
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/08/05 17:32:56
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Jancoran wrote:Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
Majority T. Put her in the front and shuffle the S6 wounds off on the DC.
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![[Post New]](/s/i/i.gif) 2016/08/06 16:27:19
Subject: New Sisters of Battle Codex Tactica
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Fixture of Dakka
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Jancoran,
Is there any reason you went for 8 figure units rather than the full 10 that fit in a Rhino? Was it to save points or was there another reason? i.e. model count in your collection, etc.
Cheers,
CB
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![[Post New]](/s/i/i.gif) 2016/08/06 16:34:33
Subject: New Sisters of Battle Codex Tactica
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Member of a Lodge? I Can't Say
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Jancoran wrote:Celestine in 10 death Company. Hilarious. havent seen that done yet but it makes some sense. her T3 is a bummer but you cant have everything I guess.
Dante is a beast though. a BEAST. So good.
Its just a shame he is Land Raider Priced and LoW
RIP the good old days where Dante's Axe, Wasnt an Axe (it never said it was an Axe) He had a -1 Modifier to some stats on an Enemy Character, and he Didnt Scatter While Deepstriking (and died when a lascannon looked at him funny)
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![[Post New]](/s/i/i.gif) 2016/08/06 22:43:04
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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commander dante wrote:Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
How do you run that? Allied detachment? What else do you take from BA to fill it out?
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Currently focusing on Traitor Guard |
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![[Post New]](/s/i/i.gif) 2016/08/07 14:33:32
Subject: New Sisters of Battle Codex Tactica
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Member of a Lodge? I Can't Say
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exliontamer wrote:commander dante wrote:Its a shame that GW no longer allowed Allies units in transports during deployment
I bet 10 Repentia with a Canoness in a stormraven would be quite scary
Meanwhile i just gotta settle with Celestine Deepstriking with 10 Death Company
How do you run that? Allied detachment? What else do you take from BA to fill it out?
I would Probably Run
Celestine
2x 5 Man Battle Sisters w/ Simulcarum in an Immolator (with Extra Armour and Laud Hailer)(Superior has Vet,Melta Bombs and Condemnor Boltgun and Power Sword)
3x 5 Man Dominions w/ 4x Meltaguns in Immolators(with Extra Armour and Laud Hailer and Storm Bolter)(Superior has Vet,Melta Bombs and Condemnor Boltgun and Power Sword)
3x Exorcists w/Laud Hailers and Storm Bolters
BA Allies (Flesh Tearer Options)
1x Librarian Dreadnought w/ Lvl2, Heavy Flamer and Bones of Baelsor(Confers Extra Armour and turns Tyranid Bio-Plasma Pens into Glances) (LoG:Icon Of Glory)
2x Scouts w/ Cloaks and Shotguns (Sgt has Vet and Meltabombs)
1x 10 Man Death Company w/Boltguns and Jump Packs
1x Stormraven w/Lascannons and Twin Linked Multimelta (and Extra Armour with Hurricane Bolters)
It works out at a Nice 2500 Points
(Probably Really Terrible tho)
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This message was edited 2 times. Last update was at 2016/08/07 14:53:00
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![[Post New]](/s/i/i.gif) 2016/08/08 03:26:48
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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I've had pretty solid success running Celestine with Sanguinary Guard and Sanguinary Priest, all jump packs, buy the banner for +1 attack on the SG; Celestine runs up front, almost all 2+ plus FNP, although they lack the number of attacks of the Death Company, their armor matches Celestine's quite nicely in my army.
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![[Post New]](/s/i/i.gif) 2016/08/08 05:30:13
Subject: New Sisters of Battle Codex Tactica
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Imagine the cool stuff you could do with the banner that the Sisters of battle have for +1 attack as well.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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