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2013/12/31 22:49:37
Subject: Tyranid Release in January (summary in first post): teaser p64
I'm eager to see the Haruspex without the bubblegum explosion in place. I think it would look more ominous with just the gaping maw.
This message was edited 1 time. Last update was at 2013/12/31 22:50:14
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2013/12/31 23:39:15
Subject: Tyranid Release in January (summary in first post): teaser p64
Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
catharsix wrote: I just had an idea for a nickname for the Haruspex that I hope will catch on:
The BARFOSPEX
I still prefer the Hentai-spex, but Barfospex is pretty good.
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
I disagree. I am of the same (hive) mind that H.S.B.C. is, where nids should have very specialized units, as that is how the hive mind creates its spawn. Specific creatures for specific roles and specific problems. A shooting beast should be a shooting beast. Just being an MC is enough to be decent in CC, considering HoW, Smash and what not.
2013/12/31 23:48:22
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
catharsix wrote: I just had an idea for a nickname for the Haruspex that I hope will catch on:
The BARFOSPEX
Please use this much easier to remember and much more descriptive alternative moniker on these boards, in your games, and in any other situation that you want to refer to this model that looks quite good except for its awful barf-maw (also, use "barf-maw" to refer to whatever the heck GW has named the mouth-weapon thing!)
Spoiler:
Just say no to 'catchy' nicknames.
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2013/12/31 23:53:48
Subject: Tyranid Release in January (summary in first post): teaser p64
The Tyrannofex could supply long range support with the Rupture Cannon and support from Biovores while the Exocrine could be mid-field shooting. If the Exocrine has the rule the it's BS4 if it doesn't move, the Tyrannofex could too (though I doubt it).
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2013/12/31 23:55:34
Subject: Tyranid Release in January (summary in first post): teaser p64
Yes, it will likely die in one of those situations. But what about the other big bugs beside/behind it? What if it has a cover save and fnp? If I can flood the board with monsters and lose one or two per turn for the first few turns... That's fine if I can afford to bring 12 to begin with.
I am not worried about close range monstrous creatures, because all Tyranid MC's are just that. Effective in close range situations.
What if your enemy doesn't know what they're doing? What if they don't have markerlights? What if, what if, what if.
You can't deny that the ability to take over 10 MCs is going to greatly mitigate the loss of each.
And there will be losses, that's the nature of playing as Tyranids.
Eldarain wrote:I'm eager to see the Haruspex without the bubblegum explosion in place. I think it would look more ominous with just the gaping maw.
I like the idea of the maw and just the grabber hook thing. A few tentacles are okay, but that's because I like Graboids.
Souleater wrote:Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Agreed.
streamdragon wrote:
catharsix wrote: I just had an idea for a nickname for the Haruspex that I hope will catch on:
The BARFOSPEX
I still prefer the Hentai-spex, but Barfospex is pretty good.
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
I disagree. I am of the same (hive) mind that H.S.B.C. is, where nids should have very specialized units, as that is how the hive mind creates its spawn. Specific creatures for specific roles and specific problems. A shooting beast should be a shooting beast. Just being an MC is enough to be decent in CC, considering HoW, Smash and what not.
But they are making very specialized units. Tyranids just don't do it the same way Imperial Guard does with say, a Basilisk. How well does the Basilisk fight compared to an Exocrine or a Tyrannofex? How does it handle itself when a fighty unit gets close to it?
People originally thought Necron shooting was going to be bad when they saw Tesla weapons were 24" too.
The Hive Mind puts it's weapons on living creatures that first and foremost have a desire to feed. They also fire their weapons with a series of muscle spasms, not a giant, hydraulic-driven piece of machinery. Show me a guy..."firing his ammo" as far as a similarly sized .50 caliber can fire a bullet and I'll concede the argument.
Yes, it will likely die in one of those situations. But what about the other big bugs beside/behind it? What if it has a cover save and fnp? If I can flood the board with monsters and lose one or two per turn for the first few turns... That's fine if I can afford to bring 12 to begin with.
I am not worried about close range monstrous creatures, because all Tyranid MC's are just that. Effective in close range situations.
What if your enemy doesn't know what they're doing? What if they don't have markerlights? What if, what if, what if.
You can't deny that the ability to take over 10 MCs is going to greatly mitigate the loss of each.
And there will be losses, that's the nature of playing as Tyranids.
Exactly. We will have MC's available in pretty much every slot, for decent prices, and which can really do more than the MC's of other armies. When people write out those cute little math-hammer scenarios of, "Well if [insert army] focus fires [insert units] with perfect rolling at [insert Tyranids MC], they will kill it in one turn!"
Great. Now there are 8 other MC's which will likely reach combat and mulch [insert army].
If a person doesn't want to play something because it can die, they are playing the wrong game.
This message was edited 1 time. Last update was at 2014/01/01 00:15:53
brassangel wrote: They also fire their weapons with a series of muscle spasms, not a giant, hydraulic-driven piece of machinery. Show me a guy..."firing his ammo" as far as a similarly sized .50 caliber can fire a bullet and I'll concede the argument.
That explains why the exocrine and most other Tyranid organisms are always smiling I guess.
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2014/01/01 00:45:25
Subject: Tyranid Release in January (summary in first post): teaser p64
brassangel wrote: They also fire their weapons with a series of muscle spasms, not a giant, hydraulic-driven piece of machinery. Show me a guy..."firing his ammo" as far as a similarly sized .50 caliber can fire a bullet and I'll concede the argument.
That explains why the exocrine and most other Tyranid organisms are always smiling I guess.
OMG!! OMG!! OMG!! That made my day!! (happy new year, btw!)
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2014/01/01 00:48:38
Subject: Tyranid Release in January (summary in first post): teaser p64
They also fire their weapons with a series of muscle spasms, not a giant, hydraulic-driven piece of machinery. Show me a guy..."firing his ammo" as far as a similarly sized .50 caliber can fire a bullet and I'll concede the argument.
This comes to mind in terms of raw power vs size of creature
In terms of physics (and I'm no expert) but if you could bioengineer a claw with a mass of say 100-200kg the power exerted should be similar to that of a melta gun as a pistol shrimps blast generates heat of 4000+ celcius
This message was edited 1 time. Last update was at 2014/01/01 00:51:52
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Not on creatures specifically bred to shoot things, and not on so-called "living artillery". 24" range is a JOKE.
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Not on creatures specifically bred to shoot things, and not on so-called "living artillery". 24" range is a JOKE.
Agreed. 24" is the range of an assault rifle in 40k. If the Exocrine's cannon really is only 24", calling that thing artillery is downright silly.
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2014/01/01 02:25:07
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Kroothawk wrote: Just for the record, the mail order Hormagaunt and Termagant broods are 20 models each, as stated in the first post for some weeks.
Guess there is no urgent need to update the pics of the first post, as we will have the official ones in just 3 days.
Which makes a price drop if that price list is correct.
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2014/01/01 02:28:20
Subject: Tyranid Release in January (summary in first post): teaser p64
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Not on creatures specifically bred to shoot things, and not on so-called "living artillery". 24" range is a JOKE.
Agreed. 24" is the range of an assault rifle in 40k. If the Exocrine's cannon really is only 24", calling that thing artillery is downright silly.
It is more akin to a Vindicator in comparison, which is a siege tank ,so the exocrine is in a sense a bit of a living siege creature ! You can outrange it but at some point it will get up to you ( with the rest of the army).
2014/01/01 02:32:38
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Kroothawk wrote: Just for the record, the mail order Hormagaunt and Termagant broods are 20 models each, as stated in the first post for some weeks.
Guess there is no urgent need to update the pics of the first post, as we will have the official ones in just 3 days.
Which makes a price drop if that price list is correct.
~$0.20 a model!
I'm giddy!
Still, I guess its better than the usual, and further evidence I feel that sufficient people have modified their buying habits with regard to GW that it has prompted action.
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Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Not on creatures specifically bred to shoot things, and not on so-called "living artillery". 24" range is a JOKE.
Agreed. 24" is the range of an assault rifle in 40k. If the Exocrine's cannon really is only 24", calling that thing artillery is downright silly.
It is more akin to a Vindicator in comparison, which is a siege tank ,so the exocrine is in a sense a bit of a living siege creature ! You can outrange it but at some point it will get up to you ( with the rest of the army).
A Demolisher, you mean. But it's described as a living artillery piece, and has the range of a bolter.
Once again GW gets me on board with a new edition I don't completely hate, yet continues to constantly disappoint me with its idiotic Codex choices.
"living artillery peice" with a gun larger than a marine. With a range, the same as a marine's. There is lot one thing I can say, other than I'm not getting one.
*Insert witty and/or interesting statement here*
2014/01/01 03:03:58
Subject: Tyranid Release in January (summary in first post): teaser p64
I disagree. I am of the same (hive) mind that H.S.B.C. is, where nids should have very specialized units, as that is how the hive mind creates its spawn. Specific creatures for specific roles and specific problems. A shooting beast should be a shooting beast. Just being an MC is enough to be decent in CC, considering HoW, Smash and what not.
I believe I've already agreed with the gentleman in question over Nids having good specialists earlier in this thread. But perhaps I'm still in the old mind set of thinking that a S7, AP2, Large Blast is pretty good for an army that is generally seen as biased towards CC. I would have been surprised by 36" range and gob smacked at 48"+. I was expecting somthing around S6, AP3 and a large blast but probably 48" range. EDIT: Actually, it wouldn't surprise me to have that huge great gun but have been given S5, AP4 but I'm currently tired and cynical so should probably go to bed as it is past 3:00am here.
Naturally, what you can squeeze into a list is going to be restricted by the points available, but generally I go with Nids being able to select specialists for particular roles.
I think the writers wanted Nids to be stronger in shooting. At the moment we don't know how much they cared about assault.
Again, I want to rip stuff apart in CC with 'Stealers. I want brood of Hormies to be an actual threat to an equal number of Shoota Boyz, or an 'elite' assault type unit.
This message was edited 2 times. Last update was at 2014/01/01 03:09:08
the shrouded lord wrote: "living artillery peice" with a gun larger than a marine. With a range, the same as a marine's. There is lot one thing I can say, other than I'm not getting one.
6 S7 AP2 shots at 24" is still very decent, especially on a T6 W5 3+ monstrous creature. Heck, the S7 AP2 large blast is also pretty darn good from the same model. For 170 points, I really don't see the issue? It's pretty durable when in cover, has lots of strong firepower, two firing modes, BS4 if it doesn't move, and it is the same cost as a bare-bones Riptide. It might not be as good as a Riptide, but it still looks like a good value monster.
I do agree though that fluff-wise an artillery beast really should have 36" range bare minimum, but I don't think it will stop the Exocrine from being very useful.
This message was edited 1 time. Last update was at 2014/01/01 03:23:48
2014/01/01 03:25:32
Subject: Tyranid Release in January (summary in first post): teaser p64
One thing we havnt seen is any real indication of what slots many of these new units will be taking. Tyranids are notorious for having overcrowded slots and this edition seems to be going the same way. I am very curious about the Crone, as the more i hear about it the more it seems like something GW would put in heavy support. In a FA slot it would be amazing, in a heavy slot its going to be a hard choice to take.
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2014/01/01 03:25:47
Subject: Tyranid Release in January (summary in first post): teaser p64
Do we know the range of the six shots mode of fire? I was assuming it would be longer than the 'blast mode'.
Are people forgetting that Necron Ark with the huge gun. ..small blast and problems firing on the move?
I am not trying to justify the weapon as it is rumoured. ..juzt saying it doesn't surprise me. GW just don't seem to know how to handle Tyranids. They want them to be capable at range...but not too capable...
This message was edited 1 time. Last update was at 2014/01/01 03:30:30
Backlash wrote: One thing we havnt seen is any real indication of what slots many of these new units will be taking. Tyranids are notorious for having overcrowded slots and this edition seems to be going the same way. I am very curious about the Crone, as the more i hear about it the more it seems like something GW would put in heavy support. In a FA slot it would be amazing, in a heavy slot its going to be a hard choice to take.
We know from the White Dwarf the following;
*Crones are Fast Attack.
*Harpies are Fast Attack.
*Exocrines are Heavy Support.
*Old One Eye is HQ.
The rumour doing the rounds is that the Haruspex is in Elites, but we've seen no confirmation of that.
An FYI on that, if Haruspex's are indeed Elites, a Tyranid army without Allies or Double Force Org can fit 20 monstrous creatures into a legal army list (2 HQ Hive Tyrants, 3 Troop Tervigons, 3 Elite Haruspexes, 3 Fast Attack Crones, 9 Heavy Support Carnifexes).
EDIT: I think it is prudent to add that the "pulse" effect on Crone's missiles is apparently a translation for Haywire....which would make them pretty sweet actually.
This message was edited 2 times. Last update was at 2014/01/01 03:36:24
2014/01/01 03:45:36
Subject: Tyranid Release in January (summary in first post): teaser p64
Backlash wrote: One thing we havnt seen is any real indication of what slots many of these new units will be taking. Tyranids are notorious for having overcrowded slots and this edition seems to be going the same way. I am very curious about the Crone, as the more i hear about it the more it seems like something GW would put in heavy support. In a FA slot it would be amazing, in a heavy slot its going to be a hard choice to take.
We know from the White Dwarf the following;
*Crones are Fast Attack.
*Harpies are Fast Attack.
*Exocrines are Heavy Support.
*Old One Eye is HQ.
The rumour doing the rounds is that the Haruspex is in Elites, but we've seen no confirmation of that.
An FYI on that, if Haruspex's are indeed Elites, a Tyranid army without Allies or Double Force Org can fit 20 monstrous creatures into a legal army list (2 HQ Hive Tyrants, 3 Troop Tervigons, 3 Elite Haruspexes, 3 Fast Attack Crones, 9 Heavy Support Carnifexes).
EDIT: I think it is prudent to add that the "pulse" effect on Crone's missiles is apparently a translation for Haywire....which would make them pretty sweet actually.
Do we actually know that's what pulse means for sure? I think that was just a couple peoples' guesses about what it could mean.
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2014/01/01 04:25:42
Subject: Tyranid Release in January (summary in first post): teaser p64
Souleater wrote: Nid shooting should be secondary to their assault capabilities, IMO. That a S7, AP2, Large blast gun has a range of only 24" really shouldn't surprise anybody.
Not on creatures specifically bred to shoot things, and not on so-called "living artillery". 24" range is a JOKE.
Agreed. 24" is the range of an assault rifle in 40k. If the Exocrine's cannon really is only 24", calling that thing artillery is downright silly.
It is more akin to a Vindicator in comparison, which is a siege tank ,so the exocrine is in a sense a bit of a living siege creature ! You can outrange it but at some point it will get up to you ( with the rest of the army).
A Demolisher, you mean. But it's described as a living artillery piece, and has the range of a bolter.
Once again GW gets me on board with a new edition I don't completely hate, yet continues to constantly disappoint me with its idiotic Codex choices.
So the Exocrine is basically a Nid Demolisher/Vindicator with a 6 shot plasma mode, and everyone is crying that it's not more like a Basilisk? How many other Nid creatures have AP2 large blast ranged weapons to compare it to?
2014/01/01 04:45:14
Subject: Tyranid Release in January (summary in first post): teaser p64
I'm personally still pumped up for this codex - nothing from this batrep has dampened my spirits. As to the 24" range on the exocrine -- that was listed by terrorfex on warpshadow and could be wrong. But, even if it's right, advancing to midfield will allow it to slag necessary enemy backfield units, so I'm really ok with it.
Jaws only has a 24" range, as do grav cannons - those never work do they? Oh wait....
Also it's 15 minutes early but happy new year, east coast USA!
Been out of the game for awhile, trying to find time to get back into it.