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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

 Slayer le boucher wrote:
Not misreading but simply missing the "melee" under the weapon type.
That would be misreading. I did not miss that. This is calling out a specific exception to melee weapons.
Apparently not the only one either, thus it being a note.

It proves nothing. We can wait.

editing to add:
My point is the lack of proof of your point, not the verifying of its incorrectness.

This message was edited 1 time. Last update was at 2014/01/05 00:26:27


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Raging Ravener






So far, I have bought:
1x regular codex
2x Harpies
2x Exocrins
1x Warrior box
1x Guard box
1x Ravener box (because I like to gamble)
and
350x magnets

I hope everything is a winner this time around...


Lots and lots and lots. 
   
Made in us
Longtime Dakkanaut





davethepak wrote:
 Byte wrote:
davethepak wrote:
Hive Guard - it should be easy as well to magnetize the two different guns for the hive guard.



What two guns and what do they do?


The impaler cannon, and the shockcannon. If you look at the sprue, only the front ends of the guns are different, and have a common attachment point on the end of the gun.
I suspect they did this to either save space on the spure, or so you can't have left over full weapons to put on other older models.

Oh, and I have no idea what they will do in the new codex stat wise, so I won't even speculate or waste any mental energy them yet.

I also suspect I may be able to mag the exocrine, but I have to see exactly how the front areas attach.

I magnetize a lot of things, while this can save you money, I primarily do it to save SPACE in storage and transport.
(all of my trygons can be mallocs as well, and my tervigons can be tfexes). It helps a lot with the big bugs.
For things like gants stealers, I don't bother.

The new warrior kits look good as well, I am not sure if I will pick any up, I already have a lot of warriors, but I do like those lash whips - might pick some of those up on ebay.


I REALLY appreciate this post. As a new 'Nid player, I was hoping to magnetize the biggest bigs to save a bit as I get started, and at least the weapons are Carnifexes. Hearing that someone else has done it without too much hell makes me feel a little more secure, as to date all i've had to magnetize were Warmachine/Hordes Jacks/Beasts, which are stupidly easy to do.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Tunneling Trygon






 xttz wrote:
MORE THAN ONE WEAPON
...
"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 Attack in close combat (see page 24)."



...welp


Perhaps the ScyTal or Rending Claw rules will have an exception to this... maybe.


That is the quote from the BRB yes? If that's in the new book I'll cry. But, both previous Nid books have cited exceptions so I believe it'll be the case here. Just please tell me that's the BRB quote...


 
   
Made in us
Hellacious Havoc




Oklahoma

The BRB has always been like that, and Nids have always had an exception.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

DO IT TO IT wrote:
The BRB has always been like that, and Nids have always had an exception.


Of course, but they also haven't gained an extra attack from multiple weapons ever. If THAT is changing, who's to say that out exception for stacking melee weapon effect hasn't changed as well?

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Carnage43 wrote:
DO IT TO IT wrote:
The BRB has always been like that, and Nids have always had an exception.


Of course, but they also haven't gained an extra attack from multiple weapons ever. If THAT is changing, who's to say that out exception for stacking melee weapon effect hasn't changed as well?


Scything Talons, 4th Ed. 1 set granted +1 Attack, 2 sets +2 Attack.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Last sentence of the designer's note.

This message was edited 1 time. Last update was at 2014/01/05 02:11:58


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Raging Ravener






 kirsanth wrote:
Last sentence of the designer's note.

It says nothing about if Tyranids would be able to use both bio-morphs at the same time. Just that they are now counted as normal melee weapons.


Since Tyranids all have 6 arms or legs, should they almost always get +1 Attack?

Scything Talons and Tooth & Claws

This message was edited 1 time. Last update was at 2014/01/05 02:17:32



Lots and lots and lots. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Altruizine wrote:
rollawaythestone wrote:
 ductvader wrote:
 Disturb3d wrote:
Boneswords are sadly now Ap 3 Str User with to wounds on 6s causing instant death.


Well dual bones word and rending claws with toxin could be a fantastic loadout


Yeah, they would get Rending, +1 attack for having two melee biomorphs, and Life Drain. Alongside poison. That's a nasty melee unit.

"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 Attack in close combat."
- BRB, page 51

We need to start freaking out about this!

J/K... mostly. Let's just keep our talons crossed that they learned their lesson and did the reasonable thing, and presented a clear exemption for Tyranid CCW pairings from the normal melee weapon rules.


Tyranid rules and fans currently clearly state that the effects of all cc weapons work in tandem...it's better to think of each bug as a weapon, rather than the idea that they're carrying a weapon

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rampaging Carnifex





South Florida

No because Tooth and Claws is removed from the entries.

   
Made in us
Raging Ravener




Not all tyranids come with tooth and claws. The real issue now is will we retain the ability to mix and match weapon abilities. or will we sacrifice that ability to gain the attacks?

Never underestimate the Genestealers ability to sweeping advance EVERYTHING!  
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

 Kwosge wrote:

It says nothing about if Tyranids would be able to use both bio-morphs at the same time.
Then you misread me. They state that two "different melee weapons" give +1 attack, that is what I was reposting about.

This message was edited 2 times. Last update was at 2014/01/05 02:33:23


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Raging Ravener






 kirsanth wrote:
 Kwosge wrote:

It says nothing about if Tyranids would be able to use both bio-morphs at the same time.
Then you misread me. They state that two "different melee weapons" give +1 attack, that is what I was reposting about.


Jusding by the second sentence that you, conveniently, left out in your quote. I didn't misread anything.


Lots and lots and lots. 
   
Made in us
Longtime Dakkanaut




Just noticed that Ripper Swarms got a slight upgrade with the loss of Mindless. They now no longer just die out of Synapse. So better but not great.
   
Made in us
Huge Hierodule





Louisiana

barnowl wrote:
Just noticed that Ripper Swarms got a slight upgrade with the loss of Mindless. They now no longer just die out of Synapse. So better but not great.


It really boils down to how debilitating the "instictive behavior tables" are for them.


Automatically Appended Next Post:
Whoa, whoa, whoa! Just saw this on warpshadow!

http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17507

Possible February release????? Iyanden warzone w/ a plastic bio Titan?????

This message was edited 1 time. Last update was at 2014/01/05 04:31:48


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Wow, that's crazy if true! I just wish it was the Harridan and not the Herophant... either way, cool though!

6400 Pts
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3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in us
Hellacious Havoc




Oklahoma

Noctem wrote:
Wow, that's crazy if true! I just wish it was the Harridan and not the Herophant... either way, cool though!


This is why I think it's fake. Man, I want plastic Venomthropes so bad, though.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Rampaging Carnifex





South Florida

We'll see once the Codex drops. If Venomthropes and Zoanthropes have been moved to plastic, the second wave of models would be showcased in the codex.

In any of the materials released so far by GW, has anyone seen a Pyrovore, Biovore, or Zoanthrope? We've seen the Venomthrope in images from the codex, though, suggesting that this model will not get a second wave model release..

   
Made in us
Myrmidon Officer





NC

 tetrisphreak wrote:
barnowl wrote:
Just noticed that Ripper Swarms got a slight upgrade with the loss of Mindless. They now no longer just die out of Synapse. So better but not great.


It really boils down to how debilitating the "instictive behavior tables" are for them.


Automatically Appended Next Post:
Whoa, whoa, whoa! Just saw this on warpshadow!

http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17507

Possible February release????? Iyanden warzone w/ a plastic bio Titan?????
Eldar and Tyranids are the armies with the most finecast in them at the moment, so it would be a decent justification to update the models for both in one go.

That being said, it seems too good to be true.
   
Made in us
Tunneling Trygon






It's a good excuse for a double-wave like DElves got... but hey, I'm excited for new fluff if nothing else! I don't think there'll be a Hierophant though, perhaps a smaller bio-titan that's closer to Hierodule size.


 
   
Made in hk
Nasty Nob






I just got the new WD with the Tyranid stuff in it. The new models look good, but I do feel that too many of them have essentially the same head. The Exocrine, for example, would arguably look better without a grinning head under the gun. The proliferation of big beasties is pretty scary - I'll be interested to see how the new nids play.

Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

Terry Pratchett RIP 
   
Made in us
Huge Hierodule





Louisiana

Honestly nids are the recipients of so much fakery I really don't expect the iyanden to be true. However it would be totally amazing for my 30th birthday.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Longtime Dakkanaut




 tetrisphreak wrote:
Honestly nids are the recipients of so much fakery I really don't expect the iyanden to be true. However it would be totally amazing for my 30th birthday.


The picture shown is far too convincing to be fake, especially as it is completely new artwork.

The kits might be fake, but considering the same person that leaked the photo was the one that talked about the kits, and going off the two-wave release for all future codices I've heard about, this seems very much legit.
   
Made in us
Regular Dakkanaut




 Absolutionis wrote:
Eldar and Tyranids are the armies with the most finecast in them at the moment, so it would be a decent justification to update the models for both in one go.


The most Finecast? They only have 7 different Aspect Warriors in it, plus a couple of the HQ's...the ones that aren't that single Farseer. Actually feeling lucky the vehicles are plastic at this point. Sure they need to update the models but I highly doubt we'd see all that or even half of it given new models. Maybe new casts in the "new" resin though, that I could see.

Wouldn't mind it if it happened but I'm not really expecting anything just yet.
   
Made in au
Oozing Spawning Vat




Campbelltown

Caederes wrote:
 tetrisphreak wrote:
Honestly nids are the recipients of so much fakery I really don't expect the iyanden to be true. However it would be totally amazing for my 30th birthday.


The picture shown is far too convincing to be fake, especially as it is completely new artwork.

The kits might be fake, but considering the same person that leaked the photo was the one that talked about the kits, and going off the two-wave release for all future codices I've heard about, this seems very much legit.


The picture is not completely new artwork
It appears in the GW site of digital editions Codex: Tyranids (Enhanced Edition)

[url]https://itunes.apple.com/gb/book/codex-tyranids-enhanced-edition/id786433696?mt=11
[/url]


I can't believe the audacity some people will go thru to make fake pics just to gain attention or just to start a barrage of blog conversations haha
   
Made in us
Myrmidon Officer





NC

I guess case closed, it's a fake.
   
Made in au
Longtime Dakkanaut




 Nids Bits wrote:
Caederes wrote:
 tetrisphreak wrote:
Honestly nids are the recipients of so much fakery I really don't expect the iyanden to be true. However it would be totally amazing for my 30th birthday.


The picture shown is far too convincing to be fake, especially as it is completely new artwork.

The kits might be fake, but considering the same person that leaked the photo was the one that talked about the kits, and going off the two-wave release for all future codices I've heard about, this seems very much legit.


The picture is not completely new artwork
It appears in the GW site of digital editions Codex: Tyranids (Enhanced Edition)

[url]https://itunes.apple.com/gb/book/codex-tyranids-enhanced-edition/id786433696?mt=11
[/url]


I can't believe the audacity some people will go thru to make fake pics just to gain attention or just to start a barrage of blog conversations haha


Ah, fair enough.
I might be wrong, but it just fits to me. What do you guys think? What makes me think it could be true is that I've actually heard from pretty reliable dudes that most/all armies are getting second waves.


Automatically Appended Next Post:
Yeah I've had a thought about it and decided that is fake. Hopefully there is still a second wave for Tyranids at some point, February or not, to replace the old Finecast stuff.

This message was edited 5 times. Last update was at 2014/01/05 06:53:49


 
   
Made in us
Scuttling Genestealer





Shingen wrote:
I think my post got lost in the mix of rapid posting earlier but if you look at the WD entry for Warp Lance its now assault 3.

Pretty massive buff to Zoanthropes.

I am just wondering now if taking CC Flyrants (Scything Talons, LW & BS, Toxin Sacs) and then trying to roll Warp Lance from the Psychic table is going to be a much better idea.

In theory, the Hive Tyrant could shoot a vehicle with its Lance and then charge them, hitting first, rerolling 1's and to wound rolls (which are minimum 4+) and causing ID on a 6 to wound still with its AP2.

Seems like a great idea to me!!!


I don't know where you're getting that info from. On pg 30 it still has it as assault 1. Also it got dropped from ap 1 to ap 2 which kinda sucks.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Absolutionis wrote:
I guess case closed, it's a fake.


Since when does existing artwork = fake product?

GW reuse art all the time.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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