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Made in au
Grizzled Space Wolves Great Wolf





Avian wrote:
 sennacherib wrote:
THe wings on the Harpy are just Way to small to support something that size. THey should have added a bit more plastic and given the wings a tiny bit more reach.

Well, everything with wings in all GW games (or anyone else's miniature games, for that matter) has too small wings to support itself. Otherwise you'd get real problems fitting the models on the table. It's the same reason transport vehicles couldn't realistically fit the correct number of people, or why weapon ranges are ridiculously short compared to model sizes.

It's just one of those things.
That is true, however the Harpy looks particularly disproportionate, which is why it's a bit more noticeable. Something closer to the proportions of a Gargoyle would have been better, IMO.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

No more acumulation of various special rules from various CC biomorphs?, HEck yeah!, finnaly time they ended that BS.

If i can't get a Termi Lord with Powerfist and LC, who can strike at S8 Ap2 and rethrow failed to wound, i don't see why some bugs could do it.

Now is it certain that there is no more Pods?

thats a shame, had a friend who asked me to convert him 5 of those ...

   
Made in gr
Been Around the Block





Well after inspecting the sprues on the fotos i have to say the new tyrant/hive guard box is a must!!

the new warrior box is also sweet! you can even upgrade your old warriors with the parts that you will not use
(like making a prime and 2 guys with boneswords and then using all the rest stuff to upgrade your old warriors)even thought i prefer the old barbed stranger

haruspex is meh... i am not fond of big models at all

so harpy/crone is a no go also.. even thought i bet it will be good on the table

the bigest monster creture that my nid army will ever see it is going to be the carnifex and hive tyrant
   
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Longtime Dakkanaut




Eldercaveman wrote:

I've found outside of the most competitive enviroments, the 6E codexes have been much more forgiving in allowing you to put down the models you like and have a playable army.


My Hammerheads disagree.

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TN/AL/MS state line.

 Slayer le boucher wrote:
No more acumulation of various special rules from various CC biomorphs?, HEck yeah!, finnaly time they ended that BS.

If i can't get a Termi Lord with Powerfist and LC, who can strike at S8 Ap2 and rethrow failed to wound, i don't see why some bugs could do it.

Now is it certain that there is no more Pods?

thats a shame, had a friend who asked me to convert him 5 of those ...

No, bugs still can.

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Yesterday I'd pointed out that the Termagant's page said they had 21 Stranglewebs. Apparently this was a typo, because it's been changed to 21 devourers.

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 c0j1r0 wrote:
Yesterday I'd pointed out that the Termagant's page said they had 21 Stranglewebs. Apparently this was a typo, because it's been changed to 21 devourers.

I thought the "21" bit was a typo... Seems strange they'd add in one extra of each.

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United States

Avian wrote:
 sennacherib wrote:
THe wings on the Harpy are just Way to small to support something that size. THey should have added a bit more plastic and given the wings a tiny bit more reach.

Well, everything with wings in all GW games (or anyone else's miniature games, for that matter) has too small wings to support itself. Otherwise you'd get real problems fitting the models on the table. It's the same reason transport vehicles couldn't realistically fit the correct number of people, or why weapon ranges are ridiculously short compared to model sizes.

It's just one of those things.
Very true. It's all an abstraction of real things happening, so it makes sense in that light. I can can actually fit a full squad of tactical Marines into a rhino, though I could get get them out...

Though two flyers make sense, and those are the necron flyers, since they don't rely on aerodynamics. However, I like the gas theory, and that could be a viable reason and make it not too small.
   
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Implacable Skitarii




US

 The Shadow wrote:
 c0j1r0 wrote:
Yesterday I'd pointed out that the Termagant's page said they had 21 Stranglewebs. Apparently this was a typo, because it's been changed to 21 devourers.

I thought the "21" bit was a typo... Seems strange they'd add in one extra of each.

No, that part makes sense, because if I remember correctly, there are 3 devourers to a sprue, so that would be 7 sprues with 21 devourers to accommodate 20 Gants.
Same for Spine fists. They're on the same special weapon sprue.

This message was edited 1 time. Last update was at 2014/01/04 21:41:34


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Powys

 c0j1r0 wrote:
 The Shadow wrote:
 c0j1r0 wrote:
Yesterday I'd pointed out that the Termagant's page said they had 21 Stranglewebs. Apparently this was a typo, because it's been changed to 21 devourers.

I thought the "21" bit was a typo... Seems strange they'd add in one extra of each.

No, that part makes sense, because if I remember correctly, there are 3 devourers to a sprue, so that would be 7 sprues with 21 devourers to accommodate 20 Gants.
Same for Spine fists. They're on the same special weapon sprue.


But then that only adds up to 12 Rippers. (1 per biomorph sprue, 1 per sprue of 4 Gants) The online description says 3 Ripper Bases. So are we only expected to base Rippers in 4s now, instead of 5s?

Not that I mind, I've got tons of unbased Rippers and I've always loved the little guys, so the further they go, the happier I am.

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BunnyCommando wrote:
 c0j1r0 wrote:
 The Shadow wrote:
 c0j1r0 wrote:
Yesterday I'd pointed out that the Termagant's page said they had 21 Stranglewebs. Apparently this was a typo, because it's been changed to 21 devourers.

I thought the "21" bit was a typo... Seems strange they'd add in one extra of each.

No, that part makes sense, because if I remember correctly, there are 3 devourers to a sprue, so that would be 7 sprues with 21 devourers to accommodate 20 Gants.
Same for Spine fists. They're on the same special weapon sprue.


But then that only adds up to 12 Rippers. (1 per biomorph sprue, 1 per sprue of 4 Gants) The online description says 3 Ripper Bases. So are we only expected to base Rippers in 4s now, instead of 5s?
rod
Not that I mind, I've got tons of unbased Rippers and I've always loved the little guys, so the further they go, the happier I am.

I don't see where it mentions how many bases are anywhere. It just says 12 rippers.

[edit]
lol, sometimes my math-brain doesn't work right. What would be 3 bases of 4 wouldn't it. I've always put on 4 rippers, because I that's usually how many there are in the pictures. And they have/had 4 attacks.

This message was edited 2 times. Last update was at 2014/01/04 22:09:08


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im curious and optimistic about the new CC weapons rules. What exactly counts as a CC weapon. If a Tervigon, originally armed with claws and teeth takes crushing claws does he gain an extra attack? Heres hoping its an oversight on the writers part and we can claim the extra bonus.

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Backlash wrote:
im curious and optimistic about the new CC weapons rules. What exactly counts as a CC weapon. If a Tervigon, originally armed with claws and teeth takes crushing claws does he gain an extra attack? Heres hoping its an oversight on the writers part and we can claim the extra bonus.


I'm not sure how much of a boon that would really be. I almost always end up using Smash on my Tervigons, so 3 attacks becomes 2, and 4 attacks still becomes 2 (+D3 for Crushing Claws of course).

I've got to say, having looked at the Haruspex from 360 degrees on the GW site, as well as seeing its outline from above, I'm pretty happy with the shape and the way it looks. Especially from above, they have managed to capture a fair amount of the old model whilst bringing it into line with the new aesthetic.

The fluff for the creature has been totally re-done (from assault spawn to eating machine during the consumption phase), but that's fine, more detail on the feeding process is never a bad thing as far as I am concerned.
   
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Trustworthy Shas'vre




DFW area Texas - Rarely

Just a note regarding weapon options....

After looking VERY closely at the various spures I made a few discoveries.

Harpy - it will be very easy to magnetize the weapon types.

Hive Guard - it should be easy as well to magnetize the two different guns for the hive guard.

Tyrant guard - magnetizing the weapons for these guys will be a bit more tricky, and will depend on weapon/wrist size, but should be possible.


DavePak
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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Is it just me or does anyone else feel GW Is just upscaling everything in the Nid range?

First we had Rippers, the Raveners, then Trygons and Mawlocs.
First we had Flying Rippers, then Gargoyles, then Shrikes, then Crones and Harpies.
First we had Biovores. Then Bigger Biovores called Tyrannofexes. Now an even bigger one called Exocrine.


Automatically Appended Next Post:
Is it just me or does anyone else feel GW Is just upscaling everything in the Nid range?

First we had Rippers, the Raveners, then Trygons and Mawlocs.
First we had Flying Rippers, then Gargoyles, then Shrikes, then Crones and Harpies.
First we had Biovores. Then Bigger Biovores called Tyrannofexes. Now an even bigger one called Exocrine.


Automatically Appended Next Post:
 Slayer le boucher wrote:
No more acumulation of various special rules from various CC biomorphs?, HEck yeah!, finnaly time they ended that BS.

If i can't get a Termi Lord with Powerfist and LC, who can strike at S8 Ap2 and rethrow failed to wound, i don't see why some bugs could do it.

Now is it certain that there is no more Pods?

thats a shame, had a friend who asked me to convert him 5 of those ...


Because Nids have always been able to do that? Since 4th Ed at least. And because Nid weapons are their own arms and claws, and have been bred for war? As opposed to Captain Bob who learned how? No matter how skilled he is he is never going to be as good with his Powerfist and LC he learned to use, as someone who was born with them (ouch!).

This message was edited 2 times. Last update was at 2014/01/04 23:15:42


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Games Workshop wrote:The Haruspex is a ferocious beast sculpted with a gak eating grin on it's face because everyone knows nothing says "ferocious" like a grin.
Fixed that for you, Games Workshop.


 
   
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Decrepit Dakkanaut




UK

If the wings look to small for you start thinking insect (bug) rather than bird

a lot of insects fly with proportionally smaller wings for their body size compared to birds

 
   
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Hellacious Havoc




Oklahoma

 Deadshot wrote:
Is it just me or does anyone else feel GW Is just upscaling everything in the Nid range?

First we had Rippers, the Raveners, then Trygons and Mawlocs.
First we had Flying Rippers, then Gargoyles, then Shrikes, then Crones and Harpies.
First we had Biovores. Then Bigger Biovores called Tyrannofexes. Now an even bigger one called Exocrine.


The Exocrine is actually smaller than the Tyrannofex.

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 OrlandotheTechnicoloured wrote:
If the wings look to small for you start thinking insect (bug) rather than bird

a lot of insects fly with proportionally smaller wings for their body size compared to birds

But then it should have buzzing bug wings, rather than flapping bat wings.

I'm not hatin' though. I like the model.

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
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What's the role of the Tyrannofex compared to the Exocrine?

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Noctem wrote:
 Byte wrote:
Noctem wrote:
Hmm, now that pre-orders are up, I don't know what I should get!

I know the codex isn't out so there's no way to know what's the best yet but:

I have no Tyranids yet, so i'm starting from scratch...

Are Hormagaunts really not going to be viable even with them being cheaper? I hate the Termagant model, but if they are really that much better, maybe I'll skip the Swarm Box and just buy a brood or two of Termagants.

For now I'm buying:

Hive Tyrant
Haruspex/Exocrine
Harpy/Crone
Carnifex Brood
two broods of either Horma's or Terma's

Anything to add or not buy?

Sorry if this is too off topic for the thread, I can post this in tactics heh


Shouldn't we wait for the codex to give advice?


Hence what I said about the codex not being out yet =P was just asking from what we know about the new rules from leaks and what may be still good even with a new codex


O...K...

Nothing is tangible until release day. Rumors and leaks are just that.
   
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Actually some people gave some good advice, so thanks... either way, the leaks do show the gaunts being cheaper.

Either way, sorry I asked.

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davethepak wrote:
Hive Guard - it should be easy as well to magnetize the two different guns for the hive guard.



What two guns and what do they do?

Noctem wrote:Actually some people gave some good advice, so thanks... either way, the leaks do show the gaunts being cheaper.

Either way, sorry I asked.


I was actually trying to help save your money before any of us knew what the units and rules would actually be... such as buffs, synergy between units, psychic powers, synapse, FOC modifiers... to many variables to try to speculate. I usually don't buy new models until reviewing a new Codex for a couple of weeks. To each their own.
   
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I think it's safe to say that the Haruspex/Exocrine and Harpy/Crone boxes will be worth buying, and the Swarm Box is just too good of a deal to pass up!


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Belgium

 Deadshot wrote:


Automatically Appended Next Post:
 Slayer le boucher wrote:
No more acumulation of various special rules from various CC biomorphs?, HEck yeah!, finnaly time they ended that BS.

If i can't get a Termi Lord with Powerfist and LC, who can strike at S8 Ap2 and rethrow failed to wound, i don't see why some bugs could do it.

Now is it certain that there is no more Pods?

thats a shame, had a friend who asked me to convert him 5 of those ...


Because Nids have always been able to do that? Since 4th Ed at least. And because Nid weapons are their own arms and claws, and have been bred for war? As opposed to Captain Bob who learned how? No matter how skilled he is he is never going to be as good with his Powerfist and LC he learned to use, as someone who was born with them (ouch!).


Doesn't change the fact that they are now melee in their type, so they are under the melee weapons rules and restrictions, welcome to the streamlined world of 6th ed grab a seat and enjoy.


   
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That note seems to be solely about extra attacks. It even notes that scything talons + rending claws = extra attack. Nothing to do with the special rules themselves.

Or am I misreading something again?

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Tyranids will continue to attack with the benefits of all their melee biomorphs. Let's not be crazy.

Arguing that this is changing is like claiming that we will need to pick whether we attack with A. the Bonesword or B. the Lash Whip. It's silly.

This message was edited 1 time. Last update was at 2014/01/05 00:13:27


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Not misreading but simply missing the "melee" under the weapon type.

If its a melee weapon, it goes under the rules and restrictions for melee weapons as per the BRB, its simple.

But yeah now they are clear that if you take 2x CCW bio-morph you get the extra A.

Just that like anyone else, you've got to choose with wich weapon you strike, like anybody else.

   
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MORE THAN ONE WEAPON
...
"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 Attack in close combat (see page 24)."



...welp


Perhaps the ScyTal or Rending Claw rules will have an exception to this... maybe.
   
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Trustworthy Shas'vre




DFW area Texas - Rarely

 Byte wrote:
davethepak wrote:
Hive Guard - it should be easy as well to magnetize the two different guns for the hive guard.



What two guns and what do they do?


The impaler cannon, and the shockcannon. If you look at the sprue, only the front ends of the guns are different, and have a common attachment point on the end of the gun.
I suspect they did this to either save space on the spure, or so you can't have left over full weapons to put on other older models.

Oh, and I have no idea what they will do in the new codex stat wise, so I won't even speculate or waste any mental energy them yet.

I also suspect I may be able to mag the exocrine, but I have to see exactly how the front areas attach.

I magnetize a lot of things, while this can save you money, I primarily do it to save SPACE in storage and transport.
(all of my trygons can be mallocs as well, and my tervigons can be tfexes). It helps a lot with the big bugs.
For things like gants stealers, I don't bother.

The new warrior kits look good as well, I am not sure if I will pick any up, I already have a lot of warriors, but I do like those lash whips - might pick some of those up on ebay.

This message was edited 1 time. Last update was at 2014/01/05 00:17:12


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
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