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![[Post New]](/s/i/i.gif) 2014/01/08 19:44:33
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Badass "Sister Sin"
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Carnage43 wrote:"Every attempt to eradicate them has been met with....." and the rest is cut off. Judging from the removal of their entry from the codex, I'm going to guess the next work is "success".
I lol'd.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:44:49
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Deranged Necron Destroyer
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ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
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![[Post New]](/s/i/i.gif) 2014/01/08 19:46:23
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Badass "Sister Sin"
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Eyjio wrote: ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
Flying Monstrous Creatures?
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![[Post New]](/s/i/i.gif) 2014/01/08 19:46:46
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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Skullhammer wrote:Any one know if a prime is a psycher now? As giving it the synapse boosters and putting it in cover and out of site mid-field will solve most synapse issues.
They are not.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:46:54
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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No-one else picking up on this? I can't say I know the credibility of the source or whatever, but that's a lot of rumours to be digesting (pun intended).
Edit: Looking at this, the Exocrine, Venomthropes and Zoans seem awesome. Lictors would be too, but I'm not sure how much stuff can deep strike nowadays. Everything else looks largely unchanged, with the odd attack drop, which is disappointing. Even if it's worse change, change is change. I don't want to be playing with the old book + a few extras.
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This message was edited 1 time. Last update was at 2014/01/08 19:56:06
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![[Post New]](/s/i/i.gif) 2014/01/08 19:48:49
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Eyjio wrote: ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
Adrenal Glands, Onslaught, Tyrants, Shrikes, or just general coverage of the board.
If you have units hitting designated assault on multiple turns, you're doing tyranids wrong.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:49:49
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Deranged Necron Destroyer
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pretre wrote:Eyjio wrote: ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
Flying Monstrous Creatures?
The harpy and the crone are T5 with a 4+ and aren't even synapse. Unless your plan is to fly 2 hive tyrants (one of which MUST be your warlord) up the board, hope no-one shoots them and then keep them close enough to provide synapse to the gargoyles charging then that's not really an option. T6 W4 Hive Tyrants just aren't that hard to kill, especially for armies like Eldar and Tau.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:50:54
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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The Shadow wrote:
No-one else picking up on this? I can't say I know the credibility of the source or whatever, but that's a lot of rumours to be digesting (pun intended).
Lots of people have the book, there aren't any more "rumors" really.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:52:03
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Pragmatic Primus Commanding Cult Forces
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Eyjio wrote: ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
Gotta use model positioning like Tyranid players have been doing for years. Create a "tail," for starters.
Edit: Also, how often are your Fearless Carnifexes failing Ld checks?
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This message was edited 1 time. Last update was at 2014/01/08 19:58:29
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![[Post New]](/s/i/i.gif) 2014/01/08 19:53:02
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Jovial Plaguebearer of Nurgle
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B0B MaRlEy wrote: Rotary wrote:Hmm they put in the red terror, so... maybe new rules for it?
Tyranid prime stats, If at least 4 attacks hit it has a chance to swallow a bulky or smaller model . That model only gets an invulnerable save or gets removed from play.
That would be great. I would like to have multiple good options for hq that play differently. The last year my only hq's i've ran have been tervigon/hive tyrant or swarmlord. Could be a lot of fun to switch it up.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:54:59
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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The problem is you give up the 4 attacks to do that one swallow move. How often are you going to be in combat with a model that you'd want to do that to that doesn't have a decent invuln save?
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![[Post New]](/s/i/i.gif) 2014/01/08 19:55:34
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Longtime Dakkanaut
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*Carnifex walks 11 inches away from Tyrant*
Tyrant: Carnifex! Don't be bad, stay. *whistles* Come!
*Carnifex makes that grin children make when they are about to do something bad and know it*
Tyrant: Dont you do it!
*Carnifex giggles and slowly steps its foot over another inch...*
Tyrant: You're going to be in trouble!
Carnifex steps his foot over the 12 inch line and immediately eats his own arm off.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:55:35
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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Is there any word on why the Tyranid Prime (supposedly) went up by 45 points? I see no reason for him to stay unchanged with a ~55% points increase.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:56:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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skarsol wrote: The Shadow wrote:
No-one else picking up on this? I can't say I know the credibility of the source or whatever, but that's a lot of rumours to be digesting (pun intended).
Lots of people have the book, there aren't any more "rumors" really.
Until I see photographs of the pages in the actual book, I'm treating everything as "rumours".
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![[Post New]](/s/i/i.gif) 2014/01/08 19:58:13
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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Well I'm not going to take pictures of it, so you can keep being needlessly doubtful.
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![[Post New]](/s/i/i.gif) 2014/01/08 19:59:32
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Kelne
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Yet another thing I don't think I read anywhere, bioknouts don't lower the enemy's init, it buffs yours (+3).
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![[Post New]](/s/i/i.gif) 2014/01/08 20:00:02
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Infiltrating Broodlord
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Therion wrote:I think the only really bad news so far is that the Tyranids have to wait for the first digital Hive Fleet supplement to ally with themselves, and that the new flyers didn't get any of the rumoured (read: made up) special rules like not being groundable and SV 3+.
The points reductions across the board are a significant buff and the Exocrine seems to dominate the heavy support slot in a Riptide / Heldrake fashion. Someone with the codex should calculate what 2 Flyrants, max Hive Guard, 2 Tervigons+Gaunts and 3 Exocrines costs in points, since that'll probably be the starting point for a lot of people. Once the allies kick in you'll get a 3rd Flyrant and 4th Exocrine in there somehow. It could very well be able to beat the Tau armies that people are now crying about since the Exocrine's gun beats the Ion Accelerator in a one on one, especially considering the price difference.
That "starting list" with minimal to no upgrades is 2100 points
230 x 2 for winged tyrants with double BL devourers
165 x 3 for Hive Guard
190 + 120 = 310 x 2 for troop tervigon (+toys, so probably 330+ here)
170 x 3 for Exocrine
-------
2085
Siphen wrote:Is there any word on why the Tyranid Prime (supposedly) went up by 45 points? I see no reason for him to stay unchanged with a ~55% points increase.
I have NO IDEA here. I really hope the Prime has some new toys, or something, because the rule of thumb for 6th has been cheaper characters all around, no idea why they would go the other direction on this one.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2014/01/08 20:00:12
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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skarsol wrote:Well I'm not going to take pictures of it, so you can keep being needlessly doubtful. 
skarsol has been the most reliable source of information here on dakka thus far.
And trust me, many of our watchful eyes have been watching for slip-ups...
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![[Post New]](/s/i/i.gif) 2014/01/08 20:01:17
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Jervis Johnson
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pretre wrote: H.B.M.C. wrote:We have detailed reports of the entire Codex. Cute little lines pretre aren't going to suddenly make the Codex better when everyone has it.
We had detailed reports and scans of the entire Eldar Codex and that was considered a failure. Give it a week or so.
I still consider the Eldar Codex a failure
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![[Post New]](/s/i/i.gif) 2014/01/08 20:01:20
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Grim Rune Priest in the Eye of the Storm
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Iechine wrote:*Carnifex walks 11 inches away from Tyrant*
Tyrant: Carnifex! Don't be bad, stay. *whistles* Come!
*Carnifex makes that grin children make when they are about to do something bad and know it*
Tyrant: Dont you do it!
*Carnifex giggles and slowly steps its foot over another inch...*
Tyrant: You're going to be in trouble!
Carnifex steps his foot over the 12 inch line and immediately eats his own arm off.
=0o0=
Now that was funny
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![[Post New]](/s/i/i.gif) 2014/01/08 20:02:30
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Raging Ravener
Ivanhoe,MN
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Is the hive tyrant mastery level 2?
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![[Post New]](/s/i/i.gif) 2014/01/08 20:03:03
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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Iechine wrote:*Carnifex walks 11 inches away from Tyrant* Tyrant: Carnifex! Don't be bad, stay. *whistles* Come! *Carnifex makes that grin children make when they are about to do something bad and know it* Tyrant: Dont you do it! *Carnifex giggles and slowly steps its foot over another inch...* Tyrant: You're going to be in trouble! Carnifex steps his foot over the 12 inch line and immediately eats his own arm off. Carnifexes are fearless (supposedly)... ...but I still laughed at this.
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This message was edited 1 time. Last update was at 2014/01/08 20:03:40
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![[Post New]](/s/i/i.gif) 2014/01/08 20:04:38
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Deranged Necron Destroyer
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MadmanMSU wrote: Iechine wrote:*Carnifex walks 11 inches away from Tyrant*
Tyrant: Carnifex! Don't be bad, stay. *whistles* Come!
*Carnifex makes that grin children make when they are about to do something bad and know it*
Tyrant: Dont you do it!
*Carnifex giggles and slowly steps its foot over another inch...*
Tyrant: You're going to be in trouble!
Carnifex steps his foot over the 12 inch line and immediately eats his own arm off.
Carnifexes are fearless (supposedly)...
...but I still laughed at this.
Fearless doesn't help with instinctive behaviour. Most nid MCs are fearless.
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![[Post New]](/s/i/i.gif) 2014/01/08 20:06:07
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Fireknife Shas'el
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More info from Jacked Up
1-8-14: The Tyranid Hive
Jackedup wrote:
Back again. Okay, some quick answers:
Zoanthrope Issue - A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Doom is gone, parasite is gone, mycetic spore is gone. Ymgarl stealers are gone, but the "ymgarl factor", of giving a special boost each assault round (+1 Str, +1 atk, Improve armour save by 1), can be purchased as a bio-artefact for 40 points.
Spore mines and shrikes are still around, and Red Terror is back. Gargoyles still have blinding venom, can buy toxin sacs and adrenal glands.
I don't see options to improve the Hive Tyrant's carapace to a 2+ save anymore, or any other HQ's for that matter. Looks like you'll need the Ymgarl Factor.
Tyrannofex rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
Hive Tyrant stat line:
165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
FOC as follows:
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
Powers of the Hive Mind:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
1. What can take regeneration?
Hive Tyrant, Tervigon, Prime, Broodlord, Haruspex, Harpy, Crone, Carnifex, Trygon and Prime, Mawloc (earlier I made a mistake and said they couldn't), Exocrine, and Tyrannofex.
Regen is a 30 point biomorph. Now you roll a single D6, and regen 1 wound on a 4+. Not one dice per wound lost.
2. Does anything have an invulnerable save, and if yes, what (other than Zoanthropes)?
Not that I see.
3. This one is wishful thinking on my part, but I assume there is no Codex special rule which allows certain units to run and assault (some of the earlier debunked rumours were mentioning things like this, and if it were true, it would IMHO solve all the other problems with this codex)?
Not that I see.
4. Do the rumoured upgrades for the tervigon exist? I'm talking about the ones which allow unlimited spawns or 4D6 spawns.
Not that I see.
5. What can take flesh hooks or whatever they're called (the things that act like frag grenades)?
Warriors and Prime.
6. You said the Haruspex was useful against infantry and that was about it, and then said it had a S6 tongue attack, which i'm a little confused about. As far as you can see, can it still use smash (being a monstrous creature) to get 2 S10 AP2 attacks against vehicles (or anything else), or more attacks if it is wounded?
Haruspex (160 pts)
WS 3, BS 3, S 6, T 6, W 5, I 3, A 3, Ld 7, Sv 3+
Feeder Beast - If a Haruspex inflicts at least one unsaved one in the assault phase, it recovers a single wound at the end of that phase.
Rapacious Hunger - In the turn in which it charges, every unsaved wound it inflicts in close combat allows it to make an additional attack. These bonus attacks cannot generate further attacks. Wounds that inflict instant death generate only one bonus attack, and wounds caused by HW, acid blood, or tail do not benefit from this rule.
The Haruspex has a Grasping tongue - 12', S6, AP 2, Assault 1, Gulp!
Gulp! A to hit roll of a 6 is a precision shot.
7. Although scything talons now suck apparently, does the trygon still reroll all misses in CC via some new special rule or whatever, or does he just get an extra attack for two sets of scything talons, and attack at AP6 (useless)?
He gets an extra attack. He is monstrous though, so it's always at AP2 right? I dunno, because the entry for ST says Str (user) and AP 6
8. Other than the points decrease, is the Tyrannofex the same, as in, is the Rupture cannon still S10 AP4 two shots?
Same. The cannon is 30 points (dunno what it used to be)
Biovore (40 pts)
WS 3, BS 3, S 4, T 4, W 3, I 2, A 2, Ld 6, Sv 4+
Spore Mine Launcher 48', S 4, AP 4, Assault 1, Barrage, Last Blast, Spore Burst
Rules are a bit long winded, but seem about the same.
Pyrovore looks about the same as well. Template weapon, acid maw, explode when you kill them, etc.
Zoanthropes can take one other Psyker power as a brotherhood (they always have Warp Blast)...
Is the Death Leaper an Independent Character or just a solo-deploying HQ Lictor?
Infantry (Character), HQ, 130 points, Mind Eater Warlord Trait (2 vp for killing characters in challenge)
WS 9, BS 3, S 6, T 4, W 3, I 7, A 4, Ld 10, Sv 5+
Rending claws, ST, flesh hooks
Chameleonic skin, Deep Strike, Fear, Fleet, Hit & Run, Infiltrate, Instinctive Behaviur (Lurk), Move Through Cover, Phermone Trail, Stealth
It's After Me! (Lower a character's Ld by D3)
Where is It (Enemy models can only fire snap shots when targeting Deathleaper)...
Raveners (30 pts per model)
WS 5, BS 3, S 4, T 4, W 3, I 5, A 3, Ld 6, Sv 5+
Deep strike, Instinct (Feed), two pairs of ST. Any Ravener can exchange one pair of ST for Rending claws at 5 points per model.
Can take Spinefists (3 pts), Devourer (5 pts), Deathspitter (10 pts). One Ravener in the *army* may be upgraded to Red Terror for 85 points:
Red Terror
WS 6, BS 3, S 5, T 5, W 3, I 5, A 4, Ld 8, Sv 4+
Two pairs of ST, Prehensile Pincer (see that tail list I posted up there), Deep Strike, Swallow Whole (if it hits with 4 attacks, it auto kills a guy. The guys gets his invuln save and that's it)
Carnifex (120 points)
WS 3, BS 3, S 9, T 6, W 4, I 2, A 3, Ld 7, Sv 3+
Fearless, Instinct (Feed), Living Battering Ram (D3 Hammer of Wrath hits)
May replace ST with crushing claws (15 pts)
May take any bio-morph, spine banks (5 pts), or Bio Plasma (20 pts). May take Thresher scythe (10 pts) or Bone Mace (15 pts) tail morphs.
Instinctive Behaviour
(As before, Fail Ld and be out of synapse for this to happen)
Instinct (Lurk)
1 - 3: Survive. The unit is treated as having failed a morale test and immediately falls back
4 - 5: Seek Cover. In the movement phase the unit is not slowed by difficult terrain, but still must take Dangerous Terrain Tests. In the shooting phase, the unit can run, but can only shoot if it is in a building or area terrain. The unit cannot charge in assault.
6: Stalk. As 4-5, but gains stealth.
Instinct (Hunt)
1 - 3: Burrow and Hide. The unit immediately goes to ground. If there is a fearless model, use results from 4-5 instead.
4- 5: Prowl. In the shooting phase, the unit cannot Run and must shoot at the closest enemy unit within range and line of sight. If there is no viable target, do nothing. Cannot charge in assault.
6: Destroy. As Prowl above. Also gains preferred enemy.
Instinct (Feed)
1-3: Cannibalistic Hunger. Unit suffers hits equal to number of models in the unit. Use majority strength, AP -. Wounds allocated by owning players. Armour saves okay, but no cover saves. Unit can do nothing. If it is a single model, use devour (as if rolled 4 - 5).
4-5: Devour. Cannot shoot or run. In Assault, must charge closest enemy or do nothing.
6: Kill. As above, but gains rage.
Hive Tyrant, Swarmlord entries both say they generate their powers from Powers of the Hivemind. Broodlord always only knows The Horror.
Carnifex can buy their bio plasma and can buy bio cannons, sorry missed it out while typing. Carnifex can buy every damn thing from the looks of it
venomthrope still 45 points.
WS 3, BS 3, S 4, T 4, W 2, I 3, A 2, Ld 6, Sv 5+.
Lash whips (+3 Init), confers shrouded on self and wihin 6'. Poisoned 2+, Instinct (Feed). Toxic Miasma: Usable once per game, in assault. During init step 1, all enemy units enaged in combat take hits = models in base to base. Hits are Str 3, Ap -. Poisoned and ignores cover.
Brainleech Devourer is 18', S6, AP-, Assault 6.
Note that Hive guard Impaler cannon is unchanged (still Str 8, no need line of sight, etc.) Hive guard are 55 pts with same stats.
Swarmlord (285 pts)
Ws 9, BS 4, S6, T 6, W 5, I 6, A 4, Ld 10, Sv 3+
MC, Character
Warlord Trait: Synaptic Lynchpin (18' synapse)
Psyker level 3, Shadow in the Warp, Synapse
Alien Cunning: Must add 1 to reserve rolls
Swarm Leader: At beginning of turn, choose either Swarmlord's Unit, are a friendly unit within 18'. Unit gains Furious Charge, Monster Hunter, or Preferred Enemy till end of turn.
Swarmlord generates powers from Pwers of the Hivemind.
TWO pairs of Bone Sabres: Str User, AP2, Blade Parry (4+ invuln against wounds caused by melee weapons), Instant Death
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![[Post New]](/s/i/i.gif) 2014/01/08 20:06:30
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Jervis Johnson
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Carnage43 wrote:Therion wrote:I think the only really bad news so far is that the Tyranids have to wait for the first digital Hive Fleet supplement to ally with themselves, and that the new flyers didn't get any of the rumoured (read: made up) special rules like not being groundable and SV 3+.
The points reductions across the board are a significant buff and the Exocrine seems to dominate the heavy support slot in a Riptide / Heldrake fashion. Someone with the codex should calculate what 2 Flyrants, max Hive Guard, 2 Tervigons+Gaunts and 3 Exocrines costs in points, since that'll probably be the starting point for a lot of people. Once the allies kick in you'll get a 3rd Flyrant and 4th Exocrine in there somehow. It could very well be able to beat the Tau armies that people are now crying about since the Exocrine's gun beats the Ion Accelerator in a one on one, especially considering the price difference.
That "starting list" with minimal to no upgrades is 2100 points
230 x 2 for winged tyrants with double BL devourers
165 x 3 for Hive Guard
190 + 120 = 310 x 2 for troop tervigon (+toys, so probably 330+ here)
170 x 3 for Exocrine
-------
2085
Cheers. So the first thing to go are the Tervigons. Nids will go like everyone else, MSU troop units that don't actually do anything else except hide. If you go with 6x10 Gaunts the list is only 1700 points. So the list after the first Nid supplement will be flyrant+9 hg+few units of gants+3 exocrines allying with a detachment of flyrant+3 hg+gants+exocrine  Completely unimaginative, just like most CSM and Eldar lists, so in short completely expected.
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This message was edited 3 times. Last update was at 2014/01/08 20:11:22
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![[Post New]](/s/i/i.gif) 2014/01/08 20:07:52
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Badass "Sister Sin"
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![[Post New]](/s/i/i.gif) 2014/01/08 20:07:54
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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Eyjio wrote:MadmanMSU wrote: Iechine wrote:*Carnifex walks 11 inches away from Tyrant* Tyrant: Carnifex! Don't be bad, stay. *whistles* Come! *Carnifex makes that grin children make when they are about to do something bad and know it* Tyrant: Dont you do it! *Carnifex giggles and slowly steps its foot over another inch...* Tyrant: You're going to be in trouble! Carnifex steps his foot over the 12 inch line and immediately eats his own arm off. Carnifexes are fearless (supposedly)... ...but I still laughed at this. Fearless doesn't help with instinctive behaviour. Most nid MCs are fearless. Pretty sure you have to fail a leadership to have IB kick in, which is hard to do when you automatically pass leadership checks. Could be new though, I don't have the codex yet.
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This message was edited 1 time. Last update was at 2014/01/08 20:08:08
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![[Post New]](/s/i/i.gif) 2014/01/08 20:08:21
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Ultramarine Land Raider Pilot on Cruise Control
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gorgon wrote:Eyjio wrote: ductvader wrote:Eyjio wrote:One of the IB(feed) results is to inflict a hit on yourself with the units majority Str Ap-. I sure can't wait for my Hormagaunts to become rippers and my Carnifexes to cinematicaly try to chew their arm off.
Oh, and gargoyles failing IB can literally never charge now, which is also really cinematic I feel.
I know I should wait for the full codex drop but... without biomancy (the only thing that made nids at all playable in 6e) I cannot see how this codex can be good. Everything we've been given is just the **** icing on the already **** cake.
So stay in synapse?
I can count on one hand how many times I've had a unit out of synapse in the past year.
Cool. Now, without the parasite, deep striking units and things like Doom pushing synapse down the board, how are you going to keep all of your synapse alive AND far enough forwards to support gargoyles?
Gotta use model positioning like Tyranid players have been doing for years. Create a "tail," for starters.
Edit: Also, how often are your Fearless Carnifexes failing Ld checks?
Fearless is for Morale, Pinning, etc. Instinctive Behavior just forces a Ld test, so barring any changes to Carnifexes, they will be eating their arms off.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2014/01/08 20:08:31
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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ML2, no option to upgrade.
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![[Post New]](/s/i/i.gif) 2014/01/08 20:09:27
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Tough Tyrant Guard
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This is my first time chiming in on this thread and I think many people are missing the point of a lot of the complaints from hardcore Nid players like me. These points are not based on rumors, but on info from people I know and trust who got theirs early (I would have had mine today if I didn’t pick in store pick-up).
1) The last codex had a lot of units that had no models. We are used to this and kit bashed and converted away like we always do. I now have a Doom that I can probably use as a Zoen and a Parasite that I might pass off as a shrike if I do some more work on it. I also have 3 custom built spore pods that I poured a few hours into each. Those are all gone from the codex. We basically wasted all that time, money and effort.
2) On top of that one of our favorite units (Ymgarl stealers) that had a lot of flavor and cool rules are gone. That is another batch of models that we spent time and money on sitting on the shelf. Yes we can use them as normal stealers, but a lot of us have normal stealers already anyway.
3) The concept of a fast rushing tide of claws and teeth is dead. We are officially the slowest army out of the entire 40K Universe. We have NO transports, NO drop pods and while we do have deepstrike on some units and we have our FMCs the vast majority of our army is forced to slog it across the board while hoping for good dice rolls.
4) There are army wide exclusions that make sense fluff wise, but are not balanced out game mechanic wise. We have no allies and we cannot pick out of the BRB for powers for ANY of our psykers for example. We also have no ground based anti-air and one of our flyers can’t even shoot other flyers.
5) There is a big feeling that people who loved CC and having the best CC army have been patted on the head and told that “Its all about the guns baby!”
6) There have been several across the board nerfs that I can understand speed up play. But it comes at the cost of increasing risk to a silly level. What used to be 3 rolls to get the Warp Lance off, 3 to hit and 3 DtW are now down to 3 to-hit rolls and one roll each for Perils and DtW (and it was nerfed to AP2). A lot of units counted on Scytal re-rolls to be viable and no amount of “But there cheaper!” takes away the sting. Synapse went from “good to have a unit in it” to “You better not get out of it or very bad things will happen!” Right because vanguard units like Lictors needed another nerf (but the points went down!)
At the end of the day Nids will be competitive and will win games. I have no doubt about it. At TTH we already have lists underway to Mathhammer with the information we have as of right now. There is at least 2-3 builds that look promising. But they don’t feel “Niddy”, they feel like some other army. The term Space Skaven has come up more than once. And I don’t know how they can fix that.
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This message was edited 1 time. Last update was at 2014/01/08 20:10:08
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