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streamdragon wrote: HQ Choices Hive Tyrant: -5 PPM; +1BS; Loses BRB powers; lost 2+ armor save option; loses starting Lashwhip/Bonesword (this upgrade now costs 20 points I think)
SwarmLord: +5 PPM; +1BS; +1 Mastery Level -1 psychic power; Loses BRB Powers; no longer forces rerolls of successful ++ saves
Tervigon: +35 PPM; +1 I; -2 Powers; Loses BRB Powers; no longer shares AG/TS; kills larger area of gaunts; spawns gaunts no longer move or charge
Tyranid Prime: +45 PPM
Deathleaper: now HQ from Elites; -10 PPM; gain Infiltrate; Fleshhooks lose Rending
Old One Eye: now HQ from HS; -40 PPM; +1I
Elite Choices Hive Guard: +5 PPM; -1BS
Lictor: -15 PPM; gain Infiltrate
Pyrovore: -5 PPM; +1W, I, A; No more Spores
Venomthrope: -10 PPM; Gains Shroud instead of default 5+c save; No more Spores
Zoanthrope: -10 PPM; Mastery Level 2; Loses BRB powers; No more Spores; Now Brotherhood of Psykers (not sure if this is a gain or loss, honestly; makes the whole unit very "all or nothing")
Troop Choices Tyranid Warriors: +/- 0 PPM; No more Spores
Genestealers: +/- 0 PPM; No more Spores
--Broodlord: +/- 0 PPM; Single default power (positive or negative is up for debate I suppose)
Termagants: -1 PPM; can mix weapon types within a unit; No more Spores; cost of TS/AG increased
Hormagaunts: -1 PPM; No more Spores; STs no longer reroll 1s/misses; cost of TS/AG increased
Ripper Swarms: +3 PPM; No longer guaranteed self destruct out of Synapse
Fast Attack Shrikes: +/- 0 PPM
Harpy: -25 PPM; +1W, A
Gargoyles: +/- 0 PPM
Sky Slasher Swarms: +3 PPM
Raveners: +/- 0 PPM; -1A base, but now get +1A from 2 sets of CCWsSTs no longer reroll 1s/misses
Spore Mine Clusters: -5 PPM
Heavy Support Carnifex: -40 PPM, +1I; -1A; No more Spores
Biovore: -5 PPM; +1W, I, A
Trygon: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Trygon Prime: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Mawloc: -30 PPM; better From Below rule
Tyranofex: -75! PPM; +1I
Biomorphs -General-
Adrenal Glands: Grants Fleet along with Furious Charge
Toxin Sacs: No changes
Regeneration: Regain a wound on a 4+ instead of 6(I believe?)
-Melee-
Scything Talons: Grants extra attack with another CC biomorph; AP6 (lolz); No longer reroll 1s/misses
Rending Claws: Grants extra attack with another CC biomorph; AP5
Crushing Claws: Grants extra attack with another CC biomorph; No longer forces I1 for MCs; S+1; Armorbane; AP2 for non MCs; Lost D3 bonus attacks
-Ranged-
Devourer: No longer causes -1 to Ld
edit 1: Updated Swarmlord to +1ML, -1 power known
edit 2: Updated for lack of Spores
edit 3: Points adjustments and effects of some biomorphs.
ductvader wrote: Who is the world is sending Carnifexes after marines?
What bug player is even worried about killing marines?
Does it really need to be explained that MEQs are used as a standard unit in 40k, given that the majority of units have MEQ stats and are considered the gold standard? Do you really think you are smart pointing this out?
They really aren't. MEQs are only adequate and should no longer be considered the "gold standard" when everything can kill them rather easily. Eldar and Tau have easily replaced SM as the army to beat, and Tactical Marines are no longer amazing troops. Not that they were in the first place, though.
streamdragon wrote: HQ Choices Hive Tyrant: -5 PPM; +1BS; Loses BRB powers; lost 2+ armor save option; loses starting Lashwhip/Bonesword (this upgrade now costs 20 points I think)
SwarmLord: +5 PPM; +1BS; +1 Mastery Level -1 psychic power; Loses BRB Powers; no longer forces rerolls of successful ++ saves
Tervigon: +35 PPM; +1 I; -2 Powers; Loses BRB Powers; no longer shares AG/TS; kills larger area of gaunts; spawns gaunts no longer move or charge
Tyranid Prime: +45 PPM
Deathleaper: now HQ from Elites; -10 PPM; gain Infiltrate; Fleshhooks lose Rending
Old One Eye: now HQ from HS; -40 PPM; +1I
Elite Choices Hive Guard: +5 PPM; -1BS
Lictor: -15 PPM; gain Infiltrate
Pyrovore: -5 PPM; +1W, I, A; No more Spores
Venomthrope: -10 PPM; Gains Shroud instead of default 5+c save; No more Spores
Zoanthrope: -10 PPM; Mastery Level 2; Loses BRB powers; No more Spores; Now Brotherhood of Psykers (not sure if this is a gain or loss, honestly; makes the whole unit very "all or nothing")
Troop Choices Tyranid Warriors: +/- 0 PPM; No more Spores
Genestealers: +/- 0 PPM; No more Spores
--Broodlord: +/- 0 PPM; Single default power (positive or negative is up for debate I suppose)
Termagants: -1 PPM; can mix weapon types within a unit; No more Spores; cost of TS/AG increased
Hormagaunts: -1 PPM; No more Spores; STs no longer reroll 1s/misses; cost of TS/AG increased
Ripper Swarms: +3 PPM; No longer guaranteed self destruct out of Synapse
Fast Attack Shrikes: +/- 0 PPM
Harpy: -25 PPM; +1W, A
Gargoyles: +/- 0 PPM
Sky Slasher Swarms: +3 PPM
Raveners: +/- 0 PPM; -1A base, but now get +1A from 2 sets of CCWsSTs no longer reroll 1s/misses
Spore Mine Clusters: -5 PPM
Heavy Support Carnifex: -40 PPM, +1I; -1A; No more Spores
Biovore: -5 PPM; +1W, I, A
Trygon: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Trygon Prime: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Mawloc: -30 PPM; better From Below rule
Tyranofex: -75! PPM; +1I
Biomorphs -General-
Adrenal Glands: Grants Fleet along with Furious Charge
Toxin Sacs: No changes
Regeneration: Regain a wound on a 4+ instead of 6(I believe?)
-Melee-
Scything Talons: Grants extra attack with another CC biomorph; AP6 (lolz); No longer reroll 1s/misses
Rending Claws: Grants extra attack with another CC biomorph; AP5
Crushing Claws: Grants extra attack with another CC biomorph; No longer forces I1 for MCs; S+1; Armorbane; AP2 for non MCs; Lost D3 bonus attacks
-Ranged-
Devourer: No longer causes -1 to Ld
edit 1: Updated Swarmlord to +1ML, -1 power known
edit 2: Updated for lack of Spores
edit 3: Points adjustments and effects of some biomorphs.
Thanks for the repost. Wish I had an actual codex so I could finalize it, but I think it shows enough good information about units going from 5e to 6e.
I really, really wish this release was stronger than it is. I have a ton of Nids going back to OG space hulk genestealers (in original blue plastic, because I am the worst and slowest painter ever), so I would love a reason to dust them off and add to the force. Sadly, I'm not really seeing enough incentive to switch from any of my other armies.
davethepak wrote: Hive tyrant, from the actual scan of the critter;
Hive commander - "For each hive tyrant in your army with this upgrade, select a single troop selection from the same detachment. All models in that selected unit gain the Outflank special rule".
Indescribable Horror - "Units taking a fear test caused by this model must roll an extra dice when taking the test and use the highest two results. In most circumstances, this will mean that the unit rolls 3d6 and discards the lowest dice roll "
I find hive commander fascinating, as there is the direct implication (for the most part they are very careful with wording in the book...) of us getting additional detachments, either via dataslates, expansions, supplments...etc.
Nice observation! (That last sentence)
Very, very interesting possibility...
What? Not even close. Are you aware how many other codices have wording like that? I suppose we can also infer that Space Marines are getting a new supplement and/or Dataslate soon because of how often the word detachment is used, right?
pretre wrote: No big surprise for anyone, I'm sure, but Nidmageddon for Rumor Mongers continues.
Larry Vela and Natfka are putting up some pretty impressive numbers of FALSEs for this release. Larry, in particular, bet a lot on this one and lost big.
That guy who said he talked to someone over Vassal (Tyren) was obviously full of it as well. I think he's at 31 False and 5 True right now.
Isn't there a chance that instead of them being "full of it" that they have been misinformed on purpose to root out rumor mongers on GW's inside? Larry has always been pretty accurate on other releases hasn't he? Natfka was wrong on a lot of accounts, but some proved to be true. I really think these rumor mongers are getting sniped by people in the know by giving them false rumors. GW is getting much better at keeping a lid on things and I bet a lot of the reasons why some of our rumor mongers were wrong is because they have been fed false information.
It is entirely possible. Larry has never been terribly accurate though and Natfka just doesn't know how to filter things out. He posts everything.
Either way, whether they are making crud up or just being fed bad info, that means they are not good sources. Contrast them with some of the mongers with good records, who are obviously not making stuff and have good sources (or just know how to tell crap from gold).
Very good points! I concede!
Automatically Appended Next Post:
RiTides wrote: You hear that sound, steamdragon? That's my bubble bursting
Although seriously, your posts here have been really helpful. Particularly this one listing out the changes to each unit:
streamdragon wrote: HQ Choices Hive Tyrant: -5 PPM; +1BS; Loses BRB powers; lost 2+ armor save option; loses starting Lashwhip/Bonesword (this upgrade now costs 20 points I think)
SwarmLord: +5 PPM; +1BS; +1 Mastery Level -1 psychic power; Loses BRB Powers; no longer forces rerolls of successful ++ saves
Tervigon: +35 PPM; +1 I; -2 Powers; Loses BRB Powers; no longer shares AG/TS; kills larger area of gaunts; spawns gaunts no longer move or charge
Tyranid Prime: +45 PPM
Deathleaper: now HQ from Elites; -10 PPM; gain Infiltrate; Fleshhooks lose Rending
Old One Eye: now HQ from HS; -40 PPM; +1I
Elite Choices Hive Guard: +5 PPM; -1BS
Lictor: -15 PPM; gain Infiltrate
Pyrovore: -5 PPM; +1W, I, A; No more Spores
Venomthrope: -10 PPM; Gains Shroud instead of default 5+c save; No more Spores
Zoanthrope: -10 PPM; Mastery Level 2; Loses BRB powers; No more Spores; Now Brotherhood of Psykers (not sure if this is a gain or loss, honestly; makes the whole unit very "all or nothing")
Troop Choices Tyranid Warriors: +/- 0 PPM; No more Spores
Genestealers: +/- 0 PPM; No more Spores
--Broodlord: +/- 0 PPM; Single default power (positive or negative is up for debate I suppose)
Termagants: -1 PPM; can mix weapon types within a unit; No more Spores; cost of TS/AG increased
Hormagaunts: -1 PPM; No more Spores; STs no longer reroll 1s/misses; cost of TS/AG increased
Ripper Swarms: +3 PPM; No longer guaranteed self destruct out of Synapse
Fast Attack Shrikes: +/- 0 PPM
Harpy: -25 PPM; +1W, A
Gargoyles: +/- 0 PPM
Sky Slasher Swarms: +3 PPM
Raveners: +/- 0 PPM; -1A base, but now get +1A from 2 sets of CCWsSTs no longer reroll 1s/misses
Spore Mine Clusters: -5 PPM
Heavy Support Carnifex: -40 PPM, +1I; -1A; No more Spores
Biovore: -5 PPM; +1W, I, A
Trygon: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Trygon Prime: -10 PPM; -1A base, but now get +1A from 2 sets of CCWs; STs no longer reroll 1s/misses
Mawloc: -30 PPM; better From Below rule
Tyranofex: -75! PPM; +1I
Biomorphs -General-
Adrenal Glands: Grants Fleet along with Furious Charge
Toxin Sacs: No changes
Regeneration: Regain a wound on a 4+ instead of 6(I believe?)
-Melee-
Scything Talons: Grants extra attack with another CC biomorph; AP6 (lolz); No longer reroll 1s/misses
Rending Claws: Grants extra attack with another CC biomorph; AP5
Crushing Claws: Grants extra attack with another CC biomorph; No longer forces I1 for MCs; S+1; Armorbane; AP2 for non MCs; Lost D3 bonus attacks
-Ranged-
Devourer: No longer causes -1 to Ld
edit 1: Updated Swarmlord to +1ML, -1 power known
edit 2: Updated for lack of Spores
edit 3: Points adjustments and effects of some biomorphs.
Yeah that one deserves an exalt for sure!
This message was edited 1 time. Last update was at 2014/01/10 18:43:44
Has anyone thought about combining a Miasma Cannon and Thorax Swarm of some sort on a Hive Tyrant? At range, the Miasma Cannon is just an anti-infantry Venom Cannon, but up close that's two nasty templates (and of course you can fire them both off as Overwatch too).
Can't believe quite how much GW has shot themselves in the foot with this release.
I'd be very keen to buy both the Ripper bundles from Forgeworld (I've had my eye on those models for ages), since it's so rare to get a discount on FW stuff. New Rippers would go well with the Parasite of Mortrex, which is one of my favourite Tyranid units.
Admittedly I never painted the scratchbuilt model I made of it, so it'll be easy enough to tweak it to be my Crone, I think.
And my spore pods are also unpainted, and mostly unfinished, so mashing them together into a big heap as my Tyranid Bastion could definitely work.
Anyway. Enough whining. Honest. I suspect there will be some good stuff to come out of this codex, mostly just in overwhelming the opponent with numbers of termies, hormies, and gargies (none of them upgraded, probably) to tie their infantry up while your Carnifexes advance. Anyone hiding away in the backfield gets Mawlocced. I think it could work. I don't think there are all that many viable builds here, but I do think that the few that are viable may be fun. So I don't think I'll shelve my nids just yet, but I'm not going to be buying anything other than the codex (and that, only after I've tested it out a bit).
McNinja wrote: What? Not even close. Are you aware how many other codices have wording like that? I suppose we can also infer that Space Marines are getting a new supplement and/or Dataslate soon because of how often the word detachment is used, right?
White Dwarf page 39 wrote: Codex Dataslate: Tyranid Vanguard Detailing the Tyranid organisms utilised in first-strike situations, Tyranid Vanguard is a supplement for Warhammer 40,000 that enables you to unleash a spearhead of Lictors, Genestealers, and more.
Xyptc wrote: Has anyone thought about combining a Miasma Cannon and Thorax Swarm of some sort on a Hive Tyrant? At range, the Miasma Cannon is just an anti-infantry Venom Cannon, but up close that's two nasty templates (and of course you can fire them both off as Overwatch too).
T/l devourers are almost always better, especially with the move to bs4. They even do comparable damage on overwatch, not that many units will initiate an assault on a tyrant.
Detailing the Tyranid organisms utilised in first-strike situations, Tyranid Vanguard is a supplement for Warhammer 40,000 that enables you to unleash a spearhead of Lictors, Genestealers, and more.
[/size]
Because your codex certainly doesn't. . . .
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
ductvader wrote: Who is the world is sending Carnifexes after marines?
What bug player is even worried about killing marines?
Does it really need to be explained that MEQs are used as a standard unit in 40k, given that the majority of units have MEQ stats and are considered the gold standard? Do you really think you are smart pointing this out?
They really aren't. MEQs are only adequate and should no longer be considered the "gold standard" when everything can kill them rather easily. Eldar and Tau have easily replaced SM as the army to beat, and Tactical Marines are no longer amazing troops. Not that they were in the first place, though.
2 points:
1) Gold Standard doesn't always mean that they are the best - it just means that they are so ubiquitous that they are the yardstick by which other units are measured. This new troop is either better than or worse than MEQ or this new heavy choice is good at or bad at killing MEQ. There are a lot of things MORE valuable than gold, but it was used as the basis for the economy for so long that it became the standard.
2) What does that say about the Tyranid guys when it's pointed out that they struggle with MEQ, let alone facing against an army fielding troops with better fire power, more maneuverability etc?
I have to say - I was kind of thinking about starting up a Nidzilla list because I love the thought of huge monster rampaging across the battlefield, but this release is sounding really depressing...
ductvader wrote: Who is the world is sending Carnifexes after marines?
What bug player is even worried about killing marines?
Does it really need to be explained that MEQs are used as a standard unit in 40k, given that the majority of units have MEQ stats and are considered the gold standard? Do you really think you are smart pointing this out?
They really aren't. MEQs are only adequate and should no longer be considered the "gold standard" when everything can kill them rather easily. Eldar and Tau have easily replaced SM as the army to beat, and Tactical Marines are no longer amazing troops. Not that they were in the first place, though.
Gold standard to which everything is compared. Not top army. Jesus Christ how do I have to spell this out? What's the first question you ask when you see any weapon? "How well does this kill marines." because MEQs are about half the armies out there.
Ian Sturrock wrote: Can't believe quite how much GW has shot themselves in the foot with this release.
I'd be very keen to buy both the Ripper bundles from Forgeworld (I've had my eye on those models for ages), since it's so rare to get a discount on FW stuff. New Rippers would go well with the Parasite of Mortrex, which is one of my favourite Tyranid units.
I have a parasite of mortex for sale, cheap.
Oh, and doom, and some pods....
You know, those models that other companies made because GW didn't...and now they are getting rid of them.....coincidence?
Maybe...
DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
ductvader wrote: Who is the world is sending Carnifexes after marines?
What bug player is even worried about killing marines?
Does it really need to be explained that MEQs are used as a standard unit in 40k, given that the majority of units have MEQ stats and are considered the gold standard? Do you really think you are smart pointing this out?
They really aren't. MEQs are only adequate and should no longer be considered the "gold standard" when everything can kill them rather easily. Eldar and Tau have easily replaced SM as the army to beat, and Tactical Marines are no longer amazing troops. Not that they were in the first place, though.
2 points:
1) Gold Standard doesn't always mean that they are the best - it just means that they are so ubiquitous that they are the yardstick by which other units are measured. This new troop is either better than or worse than MEQ or this new heavy choice is good at or bad at killing MEQ. There are a lot of things MORE valuable than gold, but it was used as the basis for the economy for so long that it became the standard.
2) What does that say about the Tyranid guys when it's pointed out that they struggle with MEQ, let alone facing against an army fielding troops with better fire power, more maneuverability etc?
I have to say - I was kind of thinking about starting up a Nidzilla list because I love the thought of huge monster rampaging across the battlefield, but this release is sounding really depressing...
Depends on how competitive your meta is. If you ever face guys with triple nurgle princes, forget it you'll lose 3 MCs a turn. Iyanden eldar can do something similar to MCs.
For future reference? Don't edit your double posts.
It's something to do with caching where your posts will appear as double posts, but in actuality they're not.
With that said, yeah. There's also a Tyranid Hunters Dataslate coming which is "detailing Chaplain Cassius' Tyrranic War Veterans".
Yeah for sure. I have seen a lot of edit's like this and I always go and look for the other post. I never find it though. Only the edited double post...
As for the Tyranid Hunters Dataslate, what do you all think it will contain? Maybe some of the rules from the Imperius Reavers Alien Hunters unit found in the Vidar's Fate Campaign?
NamelessBard wrote: Does anyone have an idea if you are allowed to build a list without a HQ character to be your warlord?
Are you required to take a character? It doesn't sound clear.
It's important because tervigons are no longer characters.
If a tervigon was your only HQ, do you need to take something else? Do you skip the warlord section if you just have a tervigon?
Warlords are simply the HQ choice with the highest LD. I don't believe they are actually required to be a character, it's just that the vast majority are.
Don't want my first post to be such a downer, but from the reference/profile page, it appears Brainleech Devs are only assualt 6, no longer twin-linked. Only T/L option is spinefists.
NamelessBard wrote: Does anyone have an idea if you are allowed to build a list without a HQ character to be your warlord?
Are you required to take a character? It doesn't sound clear.
It's important because tervigons are no longer characters.
If a tervigon was your only HQ, do you need to take something else? Do you skip the warlord section if you just have a tervigon?
Warlords are simply the HQ choice with the highest LD. I don't believe they are actually required to be a character, it's just that the vast majority are.
When choosing your army, you must nominate one model to be your Warlord. It is is always the HQ choice character with the highest Leadership. If several characters are tied for highest Leadership, you choose among them which is your Warlord.
I guess they could be speaking character as a descriptor rather than the special rule.
NamelessBard wrote: Does anyone have an idea if you are allowed to build a list without a HQ character to be your warlord?
Are you required to take a character? It doesn't sound clear.
It's important because tervigons are no longer characters.
If a tervigon was your only HQ, do you need to take something else? Do you skip the warlord section if you just have a tervigon?
Warlords are simply the HQ choice with the highest LD. I don't believe they are actually required to be a character, it's just that the vast majority are.
They are required to be characters.
I'd bet that it's a typo and that we'll get a release day FAQ or something like the Eldar book did.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
For future reference? Don't edit your double posts.
It's something to do with caching where your posts will appear as double posts, but in actuality they're not.
With that said, yeah. There's also a Tyranid Hunters Dataslate coming which is "detailing Chaplain Cassius' Tyrranic War Veterans".
Yeah for sure. I have seen a lot of edit's like this and I always go and look for the other post. I never find it though. Only the edited double post...
As for the Tyranid Hunters Dataslate, what do you all think it will contain? Maybe some of the rules from the Imperius Reavers Alien Hunters unit found in the Vidar's Fate Campaign?
Most likely, it will be something to the effect of:
-Chaplain Cassius
-2x Sternguard OR Vanguard Veterans
-Profile changes for more variation in the units
-Preferred Enemy/Hatred: Tyranids.
NamelessBard wrote: Does anyone have an idea if you are allowed to build a list without a HQ character to be your warlord?
Are you required to take a character? It doesn't sound clear.
It's important because tervigons are no longer characters.
If a tervigon was your only HQ, do you need to take something else? Do you skip the warlord section if you just have a tervigon?
Warlords are simply the HQ choice with the highest LD. I don't believe they are actually required to be a character, it's just that the vast majority are.
When choosing your army, you must nominate one model to be your Warlord. It is is always the HQ choice character with the highest Leadership. If several characters are tied for highest Leadership, you choose among them which is your Warlord.
I guess they could be speaking character as a descriptor rather than the special rule.
Huh, learn something every day. That could definitely be an issue for the Tervigon then. RAW, if it has lost the Ch designator then it can not be your Warlord, no.
My local LGS got their shipment yesterday and had it on the shelves today. I've picked up a copy and did a quick skim over lunch. I could be a little off here, but I think my recollection is accurate. Rules for the nids start on pg.38 in the codex.
My impressions:
Oh crap :(
As far as I can tell there is no BRB psychic power selections. It's all from the codex.
Nor can I see any changes or enhancements to the army's FOC. I went over the points portion pretty fast though so I could be mistaken there.
Warriors --> most of the rumors are true. Same toughness, Same wounds, same points, 4+ save. can get fleshhooks though.
Brainleech devourer no longer gives -1 to LD.
Tervigon --> really took a beating with the nerf bat. Mastery lvl 1. can kill gaunts within 12'' now if it dies. Gaunts generated at the end of movement and cannot move or assault. This really sucks as the nids do have Catalyst as a power, but since it is a blessing it won't work for the newly generated gaunts.
For the Tervigon to be counted as a Troops choice you must have a gaunt brood of 30. I could be wrong here, but this strikes me as a blatant money grab.
Venomthrope is my favorite so far. Grants Shrouding if at least 1 friendly model from a unit is within range. Still has same poison rule. Has Lash Whips.
Lichtors and Venomthropes still operate as a single brood (i.e., must maintain coherency).
Red Terror is in along with the Swallow Whole rule.
Lash Whips add 3 to I
Boneswords have Life Leech (ID on 6+ to wound)
Scything Talons do not allow re-roll at all. In fact, you need to pairs of nid close combat weapons to get a bonus attack.
Rending claws still rend.
Before go any further, mods...if this info is inappropriate feel free to nuke it. I'll try to answer questions in a more generic fashion.
I will be interested in sitting down and digesting the book, I am sure someone smarter than I will figure it out first. However I feel that books at the level of space marine are much better and more fun than tau and eldar. When the margins between units are closer then it encourages variety without losing much effectiveness.
If I was not saving up for my Xbox I would be rebuying my tyranid army. If I made my warrior based army nwork in 5th against long fang spam I can definitely make this new book work. I think venomthropes are gonna be the stars of the book. Have the tail of giant swarms in range while the thrope hides out of Los. Plenty of synergy possibilities and with reliable boosts to Synapse making it less of a necessity
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer