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Made in gb
Stubborn Dark Angels Veteran Sergeant






First turn orbit dropped (so deep strike) fortification.

Pesky Tau fire warrior gun line going to munch all your troops before you can get in range, here have a fortification placed in front of it.... Lots of Scary orks setting up for a charge? Here, have a fortification get in their way... It also obviously gives advantages to your enemy also, along with blocking your own line of sight so it has some huge trade offs.

I just like the mental image of it more than anything if I'm honest...

A laser LMG is really needed for the guard, not just the heavy stubber, it makes sense as it could be recharged just as easily as lasguns.

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Made in gb
Perfect Shot Black Templar Predator Pilot






Perhaps giving guard access to lots of stuff that's akin to the CoD strategems. It's not really weapons, but stuff like HWSs being able to spend a whole turn digging in for a +2 cover save, or the ability to take combat engineers, which can either load up on tankbusting kit, or can set minefields (serious ones) and such. Not so much weapons as altering the battlefield in your favour beyond simply "everywhere we go, we bring our ADL" nonsense.
   
Made in nz
Heroic Senior Officer




New Zealand

 Banzaimash wrote:
Perhaps giving guard access to lots of stuff that's akin to the CoD strategems. It's not really weapons, but stuff like HWSs being able to spend a whole turn digging in for a +2 cover save, or the ability to take combat engineers, which can either load up on tankbusting kit, or can set minefields (serious ones) and such. Not so much weapons as altering the battlefield in your favour beyond simply "everywhere we go, we bring our ADL" nonsense.


So much of this could happen through doctrines which would add some cool depth to the actions and gear that the guard can do/use.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)

Space Wolf Player Since 1989
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Longtime Dakkanaut






 Snrub wrote:
Agreed on the light machine gun and non offensive mortar rounds.

As far as a lmg there is the heavy stubber, id like to see hws and regular guard squads be able to take that.
Flare rounds that lowered the scatter roll of barrage or ordinance i could see being quite useful too.


I agree with this - something like mortar rounds that reduce scatter from indirect fire, or maybe some kind of Forward Observer upgrade for Veterans, or a separate scout unit altogether.

Tier 1 is the new Tactical.

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Made in us
Annoyed Blood Angel Devastator




 Anpu42 wrote:
Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)

I dig it. Add in a Flakk option for ML teams and a "toxic gas" alternative for flamers. Uses the template but wounds as poison on a 2+. Maybe a gas round for mortars that has the same effect?

+1 to the Forward Observers. Like a 50 pt option for basilisk/medusa batteries. A two man team that infiltrates with camo cloaks and stealth that reduces the ordinance scatter to a single rerollable D6 instead of 2.

This message was edited 1 time. Last update was at 2013/12/31 20:52:26


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

BaalSNAFU wrote:
 Anpu42 wrote:
Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)

I dig it. Add in a Flakk option for ML teams and a "toxic gas" alternative for flamers. Uses the template but wounds as poison on a 2+. Maybe a gas round for mortars that has the same effect?

+1 to the Forward Observers. Like a 50 pt option for basilisk/medusa batteries. A two man team that infiltrates with camo cloaks and stealth that reduces the ordinance scatter to a single rerollable D6 instead of 2.

Well the idea was to keep is simple, so this is not going to happern.
One though on the Automatic Grenade Launcher was AP Ammo (36" S6, AP4, Heavy-3)

Space Wolf Player Since 1989
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Made in us
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Georgia, US

I gotta agree about the light machine gun. Personal favorite cultist from DV was the one with the heavy stubber. I'd love to see a guardsmen model carrying something like that around.

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Made in us
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Gathering the Informations.

Sabre Platforms.

'Nuff said.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I would love for them to get the Thud Gun back.

Space Wolf Player Since 1989
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Made in ca
Terrifying Wraith





Canada

Most of the stuff I want to see is in FW like Hydra, sabre platform, tw heavy stubber etc and with Escalation I see the next IG codex like a big update. But, having a real fast attack choice (not horses or hellound) or some weapon of mass destruction on the battlefield like toxic gas, nuclear weapon or biological attack before the first turn will be fun.

 
   
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Georgia, US

I really like the ideas about the grenade launcher, give it a bunch of different types of rounds and I'll like it even more.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
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Regular Dakkanaut





VA, USA

As a former artillery crew member, I'd like to see a variety of rounds for the big artillery. High Explosive can remain the same. DPICM = larger blast radius, weaker strength. White phosphorus/incendiary = weaker but ignores cover. Copperhead = no radius, armor bane, twin linked. Bio/chemical rounds = poison.

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New Zealand

 Musashi363 wrote:
As a former artillery crew member, I'd like to see a variety of rounds for the big artillery. High Explosive can remain the same. DPICM = larger blast radius, weaker strength. White phosphorus/incendiary = weaker but ignores cover. Copperhead = no radius, armor bane, twin linked. Bio/chemical rounds = poison.


If DPICM rounds are the ones that explode in the air and rain down shrapnel i had rules for those at some point. I made them ignore cover and larger but weaker.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

they don't necessarily need to get new weapons as much as make it so orders can alter the profiles of current weapons! Making your officers more important and the order system better. Im thinking like a "load airbursting shells!" for grenade launchers or a "fix bayonets!" to make lasguns assault 1 for a turn, or maybe even an "Overcharge!" to give lascannons tankhunters for a turn or make lasguns Str 5 gets hot. All kinds of stuff could be done without altering the physical substance of the army itself.

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An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons

5000pts 6000pts 3000pts
 
   
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Hanford, CA, AKA The Eye of Terror

 hotsauceman1 wrote:
An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons


I could see a HWS version of a punisher cannon work only all 3 platforms make the gun (one gun, the other 2 are ammo haulers)

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Underslug grenade launcher.

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Savageconvoy wrote:
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Calculating Commissar






I actually hope they DON'T add the heavy stubber as an IG weapon because I just finished my harker/beastman conversion, which uses a heavy stubber as "payback".

I really would like to see alternate rounds for most artillery/tanks. Alternate mortar rounds are at the top of that list.

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 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in gb
Leader of the Sept







 hotsauceman1 wrote:
An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons


They already have the first in the form of the Lascannon. Nothing stopping you from modelling it as a rifle rather than an energy weapon. Alternatively you could make an autocannon into an AT rifle form.

Regarding the last point, rough riders get grenades and grenade launchers, so I'm not sure what you want to make different.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in nz
Heroic Senior Officer




New Zealand

They already have the first in the form of the Lascannon. Nothing stopping you from modelling it as a rifle rather than an energy weapon. Alternatively you could make an autocannon into an AT rifle form.

Regarding the last point, rough riders get grenades and grenade launchers, so I'm not sure what you want to make different.


I think (well this is what i mean) what everyone wants is a one man portable antitank rifle for taking out light and medium ish vehicles or hurting back armour.

   
Made in hu
Pyromaniac Hellhound Pilot





I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons

My armies:
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Made in nz
Heroic Senior Officer




New Zealand

 AtoMaki wrote:
I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons


I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.
   
Made in fr
Graham McNeil




pep lec'h ha neplec'h

 AtoMaki wrote:
I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons


Same here. I'm really hoping they make some of the more Imperial stuff in the Imperial Guard worth taking, Ratlings, Ogryns, Techpriests and such.

I'm really hoping for some fun relics for Captains or Commissars, there could be room for some crazy stuff in there.
   
Made in hu
Pyromaniac Hellhound Pilot





 Swastakowey wrote:
 AtoMaki wrote:
I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons


I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.


Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.

My armies:
14000 points 
   
Made in nz
Heroic Senior Officer




New Zealand

 AtoMaki wrote:
 Swastakowey wrote:
 AtoMaki wrote:
I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons


I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.


Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.


Already do flames of war. The imperial guard theme as they currently are is the only thing keeping from fully converting to fow
   
Made in hu
Pyromaniac Hellhound Pilot





 Swastakowey wrote:
 AtoMaki wrote:
 Swastakowey wrote:
 AtoMaki wrote:
I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:

Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons


I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.


Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.


Already do flames of war. The imperial guard theme as they currently are is the only thing keeping from fully converting to fow


I don't say that maybe 40k is not really your game then, but I'm implying it .

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Grim Rune Priest in the Eye of the Storm





Riverside CA

Truly the Orgyn needs one or two things, a point decrease and/or Rending.

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in pl
Longtime Dakkanaut




Haywire on shoting weapons is not a good idea . units of vets would start glancing stuff to death. Also what would happen on a 6 , auto glance roll followed by a possible penetration being rolled ?



I wish there were actualy viable artilery pices and hvy weapon teams that could dig in . if Hvy weapon team could have +2 cover people play them , even if flamers , tau would murder them . And some quad gun AA artilery or a w40k version of the 88mm AAAT gun would be cool .

Or failing that an option to buy trenches and bunkers . IG that aren't mechanised , o fften fight out of those in th efluff

This message was edited 1 time. Last update was at 2014/01/01 13:30:32


 
   
Made in fr
Graham McNeil




pep lec'h ha neplec'h

Makumba wrote:
Or failing that an option to buy trenches and bunkers . IG that aren't mechanised , o fften fight out of those in th efluff


You could always get a Wall of Martyrs, that seems to fit the bill pretty well.
   
 
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