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![[Post New]](/s/i/i.gif) 2013/12/30 22:12:29
Subject: Re:New Guard Weapons
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Stubborn Dark Angels Veteran Sergeant
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First turn orbit dropped (so deep strike) fortification.
Pesky Tau fire warrior gun line going to munch all your troops before you can get in range, here have a fortification placed in front of it.... Lots of Scary orks setting up for a charge? Here, have a fortification get in their way... It also obviously gives advantages to your enemy also, along with blocking your own line of sight so it has some huge trade offs.
I just like the mental image of it more than anything if I'm honest...
A laser LMG is really needed for the guard, not just the heavy stubber, it makes sense as it could be recharged just as easily as lasguns.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2013/12/31 01:43:01
Subject: New Guard Weapons
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Perfect Shot Black Templar Predator Pilot
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Perhaps giving guard access to lots of stuff that's akin to the CoD strategems. It's not really weapons, but stuff like HWSs being able to spend a whole turn digging in for a +2 cover save, or the ability to take combat engineers, which can either load up on tankbusting kit, or can set minefields (serious ones) and such. Not so much weapons as altering the battlefield in your favour beyond simply "everywhere we go, we bring our ADL" nonsense.
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![[Post New]](/s/i/i.gif) 2013/12/31 01:46:06
Subject: New Guard Weapons
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Heroic Senior Officer
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Banzaimash wrote:Perhaps giving guard access to lots of stuff that's akin to the CoD strategems. It's not really weapons, but stuff like HWSs being able to spend a whole turn digging in for a +2 cover save, or the ability to take combat engineers, which can either load up on tankbusting kit, or can set minefields (serious ones) and such. Not so much weapons as altering the battlefield in your favour beyond simply "everywhere we go, we bring our ADL" nonsense.
So much of this could happen through doctrines which would add some cool depth to the actions and gear that the guard can do/use.
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![[Post New]](/s/i/i.gif) 2013/12/31 18:43:30
Subject: New Guard Weapons
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Grim Rune Priest in the Eye of the Storm
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Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)
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![[Post New]](/s/i/i.gif) 2013/12/31 19:43:55
Subject: Re:New Guard Weapons
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Longtime Dakkanaut
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Snrub wrote:Agreed on the light machine gun and non offensive mortar rounds.
As far as a lmg there is the heavy stubber, id like to see hws and regular guard squads be able to take that.
Flare rounds that lowered the scatter roll of barrage or ordinance i could see being quite useful too.
I agree with this - something like mortar rounds that reduce scatter from indirect fire, or maybe some kind of Forward Observer upgrade for Veterans, or a separate scout unit altogether.
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![[Post New]](/s/i/i.gif) 2013/12/31 20:47:43
Subject: New Guard Weapons
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Annoyed Blood Angel Devastator
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Anpu42 wrote:Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)
I dig it. Add in a Flakk option for ML teams and a "toxic gas" alternative for flamers. Uses the template but wounds as poison on a 2+. Maybe a gas round for mortars that has the same effect?
+1 to the Forward Observers. Like a 50 pt option for basilisk/medusa batteries. A two man team that infiltrates with camo cloaks and stealth that reduces the ordinance scatter to a single rerollable D6 instead of 2.
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This message was edited 1 time. Last update was at 2013/12/31 20:52:26
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![[Post New]](/s/i/i.gif) 2013/12/31 21:18:18
Subject: New Guard Weapons
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Grim Rune Priest in the Eye of the Storm
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BaalSNAFU wrote: Anpu42 wrote:Auto-Laser (24” S3, AP-, Assault-2)
Anti-Tank Rifle (36” S6, AP2, Heavy-1, Rending)
Automatic Grenade Launcher (36” S4, AP5, Blast, Heavy-3)
“Nebelwerfer” (48” S4, AP5, Heavy-1, Large Blast)
I dig it. Add in a Flakk option for ML teams and a "toxic gas" alternative for flamers. Uses the template but wounds as poison on a 2+. Maybe a gas round for mortars that has the same effect?
+1 to the Forward Observers. Like a 50 pt option for basilisk/medusa batteries. A two man team that infiltrates with camo cloaks and stealth that reduces the ordinance scatter to a single rerollable D6 instead of 2.
Well the idea was to keep is simple, so this is not going to happern.
One though on the Automatic Grenade Launcher was AP Ammo (36" S6, AP4, Heavy-3)
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![[Post New]](/s/i/i.gif) 2014/01/01 00:50:21
Subject: New Guard Weapons
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Rough Rider with Boomstick
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I gotta agree about the light machine gun. Personal favorite cultist from DV was the one with the heavy stubber. I'd love to see a guardsmen model carrying something like that around.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/01/01 00:52:03
Subject: New Guard Weapons
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sabre Platforms.
'Nuff said.
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![[Post New]](/s/i/i.gif) 2014/01/01 00:55:38
Subject: New Guard Weapons
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Grim Rune Priest in the Eye of the Storm
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I would love for them to get the Thud Gun back.
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![[Post New]](/s/i/i.gif) 2014/01/01 02:32:09
Subject: Re:New Guard Weapons
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Terrifying Wraith
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Most of the stuff I want to see is in FW like Hydra, sabre platform, tw heavy stubber etc and with Escalation I see the next IG codex like a big update. But, having a real fast attack choice (not horses or hellound) or some weapon of mass destruction on the battlefield like toxic gas, nuclear weapon or biological attack before the first turn will be fun.
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![[Post New]](/s/i/i.gif) 2014/01/01 02:46:50
Subject: New Guard Weapons
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Rough Rider with Boomstick
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I really like the ideas about the grenade launcher, give it a bunch of different types of rounds and I'll like it even more.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/01/01 07:03:04
Subject: Re:New Guard Weapons
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Regular Dakkanaut
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As a former artillery crew member, I'd like to see a variety of rounds for the big artillery. High Explosive can remain the same. DPICM = larger blast radius, weaker strength. White phosphorus/incendiary = weaker but ignores cover. Copperhead = no radius, armor bane, twin linked. Bio/chemical rounds = poison.
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While they are singing "what a friend we have in the greater good", we are bringing the pain! |
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![[Post New]](/s/i/i.gif) 2014/01/01 07:25:04
Subject: Re:New Guard Weapons
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Heroic Senior Officer
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Musashi363 wrote:As a former artillery crew member, I'd like to see a variety of rounds for the big artillery. High Explosive can remain the same. DPICM = larger blast radius, weaker strength. White phosphorus/incendiary = weaker but ignores cover. Copperhead = no radius, armor bane, twin linked. Bio/chemical rounds = poison.
If DPICM rounds are the ones that explode in the air and rain down shrapnel i had rules for those at some point. I made them ignore cover and larger but weaker.
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![[Post New]](/s/i/i.gif) 2014/01/01 07:45:48
Subject: Re:New Guard Weapons
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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they don't necessarily need to get new weapons as much as make it so orders can alter the profiles of current weapons! Making your officers more important and the order system better. Im thinking like a "load airbursting shells!" for grenade launchers or a "fix bayonets!" to make lasguns assault 1 for a turn, or maybe even an "Overcharge!" to give lascannons tankhunters for a turn or make lasguns Str 5 gets hot. All kinds of stuff could be done without altering the physical substance of the army itself.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/01/01 07:47:16
Subject: New Guard Weapons
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Member of the Ethereal Council
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An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons
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![[Post New]](/s/i/i.gif) 2014/01/01 07:54:51
Subject: New Guard Weapons
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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hotsauceman1 wrote:An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons
I could see a HWS version of a punisher cannon work only all 3 platforms make the gun (one gun, the other 2 are ammo haulers)
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/01/01 09:21:20
Subject: New Guard Weapons
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Heroic Senior Officer
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Underslug grenade launcher.
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![[Post New]](/s/i/i.gif) 2014/01/01 09:44:55
Subject: New Guard Weapons
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Calculating Commissar
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I actually hope they DON'T add the heavy stubber as an IG weapon because I just finished my harker/beastman conversion, which uses a heavy stubber as "payback".
I really would like to see alternate rounds for most artillery/tanks. Alternate mortar rounds are at the top of that list.
BRING BEAST HUNTER SHELLS TO ALL VANQUISHERS!
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![[Post New]](/s/i/i.gif) 2014/01/01 11:49:22
Subject: New Guard Weapons
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Leader of the Sept
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hotsauceman1 wrote:An anti tank sniper rifle, something that causes a penetrating hit on a 6 on any tank.
A portable gatling weapon.
And Rough Riders with grenade weapons
They already have the first in the form of the Lascannon. Nothing stopping you from modelling it as a rifle rather than an energy weapon. Alternatively you could make an autocannon into an AT rifle form.
Regarding the last point, rough riders get grenades and grenade launchers, so I'm not sure what you want to make different.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2014/01/01 11:52:32
Subject: New Guard Weapons
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Heroic Senior Officer
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They already have the first in the form of the Lascannon. Nothing stopping you from modelling it as a rifle rather than an energy weapon. Alternatively you could make an autocannon into an AT rifle form.
Regarding the last point, rough riders get grenades and grenade launchers, so I'm not sure what you want to make different.
I think (well this is what i mean) what everyone wants is a one man portable antitank rifle for taking out light and medium ish vehicles or hurting back armour.
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![[Post New]](/s/i/i.gif) 2014/01/01 12:01:11
Subject: Re:New Guard Weapons
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Pyromaniac Hellhound Pilot
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I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2014/01/01 12:04:31
Subject: Re:New Guard Weapons
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Heroic Senior Officer
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AtoMaki wrote:I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.
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![[Post New]](/s/i/i.gif) 2014/01/01 12:15:50
Subject: Re:New Guard Weapons
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Graham McNeil
pep lec'h ha neplec'h
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AtoMaki wrote:I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
Same here. I'm really hoping they make some of the more Imperial stuff in the Imperial Guard worth taking, Ratlings, Ogryns, Techpriests and such.
I'm really hoping for some fun relics for Captains or Commissars, there could be room for some crazy stuff in there.
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![[Post New]](/s/i/i.gif) 2014/01/01 12:25:49
Subject: Re:New Guard Weapons
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Pyromaniac Hellhound Pilot
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Swastakowey wrote: AtoMaki wrote:I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.
Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2014/01/01 12:32:21
Subject: Re:New Guard Weapons
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Heroic Senior Officer
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AtoMaki wrote: Swastakowey wrote: AtoMaki wrote:I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.
Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.
Already do flames of war. The imperial guard theme as they currently are is the only thing keeping from fully converting to fow
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![[Post New]](/s/i/i.gif) 2014/01/01 12:36:16
Subject: Re:New Guard Weapons
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Pyromaniac Hellhound Pilot
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Swastakowey wrote: AtoMaki wrote: Swastakowey wrote: AtoMaki wrote:I want some esoteric crazy stuff instead of silly WW2 weapon ripoffs. So something 40k for a change of pace. For example:
Lightning Gun: R18", S7, AP5, Assault 1, Haywire, Rending / 10 points, available to everyone who can take special weapons
I personally would leave 40k if they did stuff like this to the only normalish thing in 40k.
Well, if you want WW2 then you can always pick Flames or War. IfyouknowwhatImean.
Already do flames of war. The imperial guard theme as they currently are is the only thing keeping from fully converting to fow
I don't say that maybe 40k is not really your game then, but I'm implying it  .
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2014/01/01 13:11:20
Subject: New Guard Weapons
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Grim Rune Priest in the Eye of the Storm
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Truly the Orgyn needs one or two things, a point decrease and/or Rending.
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![[Post New]](/s/i/i.gif) 2014/01/01 13:26:29
Subject: Re:New Guard Weapons
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Longtime Dakkanaut
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Haywire on shoting weapons is not a good idea . units of vets would start glancing stuff to death. Also what would happen on a 6 , auto glance roll followed by a possible penetration being rolled ?
I wish there were actualy viable artilery pices and hvy weapon teams that could dig in . if Hvy weapon team could have +2 cover people play them , even if flamers , tau would murder them . And some quad gun AA artilery or a w40k version of the 88mm AAAT gun would be cool .
Or failing that an option to buy trenches and bunkers . IG that aren't mechanised , o fften fight out of those in th efluff
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This message was edited 1 time. Last update was at 2014/01/01 13:30:32
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![[Post New]](/s/i/i.gif) 2014/01/01 13:39:30
Subject: Re:New Guard Weapons
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Graham McNeil
pep lec'h ha neplec'h
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Makumba wrote:Or failing that an option to buy trenches and bunkers . IG that aren't mechanised , o fften fight out of those in th efluff
You could always get a Wall of Martyrs, that seems to fit the bill pretty well.
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