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Made in us
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Hanford, CA, AKA The Eye of Terror

 Las wrote:
Also, orders into transports... Why not? The chimera can act as a freaking mobile command vehicle but it doesn't have a radio?


Maybe its too loud inside, so they can only mount loud speakers outside =P

Seriously, i can see why not giving vehicles orders may have been a balance issue (unless they borrow the vehicle orders from ABG) but voxes should give you unlimited range (or at least double!), not what they are now. In fact, i could venture to say that keeping orders as is but with Vox with unlimited range would drastically change how guard can work as an army currently, making troop lists more viable.

While on the subject of orders and rumors, anyone have ANY idea of what they are doing or what they have heard they are doing with orders?

This message was edited 1 time. Last update was at 2014/03/19 19:47:44


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I still find it incredibly amusing that the Imperial Guard (or Astra whatever) are the only faction that realized telling your soldiers what to do might increase efficiency.

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 Eldarain wrote:
I still find it incredibly amusing that the Imperial Guard (or Astra whatever) are the only faction that realized telling your soldiers what to do might increase efficiency.
I think of it more that IG are the only race that are such bad fighters that they benefit from being told things like "shoot more efficiently!", lol. Your average Space Marine has been fighting for hundreds of years and instinctively knows what to do. Orks just charge foward making the loudest noise possible and can't really be told what to do. Tyranids are hooked in to the hive mind.

IG are the ones which rely on their structure, so without orders they are in more trouble than other races.
   
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 Davespil wrote:
One thing that always bugged me about IG was that you had to be within 12" to get orders. But you can buy a fricking radio (vox caster) and you still had to be within 12". Does IG (or GW) not know how radios work?!?!?!? I should be able to put a vox caster in my squad and they should be able to get orders from the other side of the battle field. Or, use even more common sense, and let sergeants give orders. Just silly common sense stuff...


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France, region of Paris

 Davespil wrote:
One thing that always bugged me about IG was that you had to be within 12" to get orders. But you can buy a fricking radio (vox caster) and you still had to be within 12". Does IG (or GW) not know how radios work?!?!?!? I should be able to put a vox caster in my squad and they should be able to get orders from the other side of the battle field. Or, use even more common sense, and let sergeants give orders. Just silly common sense stuff...

That can be called shouting range broadcasting ! Sure, I found this vox caster rule ridiculous, but what is even more, is finding it constantly in some IG newcomers lists, who put the damn thing in every single squad !

Back in the days of 4th edition codex, the radio had a board-wide effect, allowing to transmit commanders leadership for morale tests. This was more consistent, but orders did not exist then.
I hope they will find something both more realistic and playable this time.


By the way, we have been put on radio silence regarding rumours.
Some picture leaks, but absolutely nothing concerning rules since months.
Worrying silence...

longtime Astra Militarum neckbeard  
   
Made in us
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Deep Fryer of Mount Doom

 generalchaos34 wrote:
 Las wrote:
Also, orders into transports... Why not? The chimera can act as a freaking mobile command vehicle but it doesn't have a radio?


Maybe its too loud inside, so they can only mount loud speakers outside =P

Seriously, i can see why not giving vehicles orders may have been a balance issue (unless they borrow the vehicle orders from ABG) but voxes should give you unlimited range (or at least double!), not what they are now. In fact, i could venture to say that keeping orders as is but with Vox with unlimited range would drastically change how guard can work as an army currently, making troop lists more viable.

While on the subject of orders and rumors, anyone have ANY idea of what they are doing or what they have heard they are doing with orders?


Years ago I made a crudely photoshopped jpeg that illustrates the idiocy of the current order system and vox radio upgrades. Regiments less favored by the Omnissiah use colored flags attached to their vox antenna instead and just twist the dials for fun.

   
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Riverside CA

The only issue I have with Vox Casters is if I buy them I don't need them, if I don't buy them I need them.
I have entire games were I never need the re-roll exept for my Rough Riders who can't pass a Leadership to save there lives.

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Vox casters do not allow ordinary leadership tests to be re-rolled anyway, just orders.

longtime Astra Militarum neckbeard  
   
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Riverside CA

 Ravajaxe wrote:
Vox casters do not allow ordinary leadership tests to be re-rolled anyway, just orders.

Yes I know that, but I have never had the Get Back in the Fight Order work with my Rough Riders even with Creed/Kell.

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 Anpu42 wrote:
The only issue I have with Vox Casters is if I buy them I don't need them, if I don't buy them I need them.
I have entire games were I never need the re-roll exept for my Rough Riders who can't pass a Leadership to save there lives.


I tend to give the majority of my orders to Heavy Weapon Teams with their crap sergeant-less leadership so the reroll comes in quite handy.
   
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 HisDivineShadow wrote:
 Roy Langa wrote:
 HisDivineShadow wrote:

Add Coteaz who becomes T7 after joining the artillery for more LD10, and prescience, and a 12" no deep strike bubble or I drop earth shakers on your head.


Earthshakers have a 36" minimum distance. I don't think Coteaz overrides that.


Wasn't that FAQ'd to be ignored / only for indirect fire?



I see nothing regarding the Earthshakers in the Faq.


You would be correct under 5th edition rules, but not 6th.

6th edition rulebook. Minimum range=same thing as shooting a target without LOS.=Earth shakers can can still continue to shoot while their target is in minimum range with a BS of 0

Coteaz, 9 guardsmen with flashlights, and 3 earth shakers can all fire shots if a unit triggers I've been expecting you. BS0 on the earth shakers isn't that bad because coteaz would have cast prescience on the unit on the previous turn. BS0 with rerolls to hit is still more accurate than bs3 without rerolls to hit.

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 warboss wrote:
 Anpu42 wrote:
The only issue I have with Vox Casters is if I buy them I don't need them, if I don't buy them I need them.
I have entire games were I never need the re-roll exept for my Rough Riders who can't pass a Leadership to save there lives.


I tend to give the majority of my orders to Heavy Weapon Teams with their crap sergeant-less leadership so the reroll comes in quite handy.


Strangely, you need a vox in the order-giving command squad AND the squad receiving the order - so heavy weapon squads can not get that re-roll! One of several strange and frustrating things about the orders rules.

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SO reading this... what is the projected day the codex itself will hit... any ballparks?

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 Tomb King wrote:
SO reading this... what is the projected day the codex itself will hit... any ballparks?

Maybe around the 5th of April but who knows..... seems really weird that there's no rumors
   
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Gathering the Informations.

Zengu wrote:
 Tomb King wrote:
SO reading this... what is the projected day the codex itself will hit... any ballparks?

Maybe around the 5th of April but who knows..... seems really weird that there's no rumors

The 5th of April is for the "Militarum Tempestus" stuff. The Command Squad, Taurox Prime, and Codex.

Everything else will probably be the following two weeks.
   
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Plastictrees





Calgary, Alberta, Canada

Solid rumors are entirely based on leaked White Dwarf info now, so we're going to get everything in smaller bites and with only a week or two between rumor and release/pre-release.
   
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We have to wait till next week before we get that next bite...Wait, what.

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AllSeeingSkink wrote:
 krazynadechukr wrote:
a simple sprue for a Hydra option added to an existing kit, with a price raise, would be an easy way to do it... Not out of the realm of possibilities.
That's exactly what it will be... a simple sprue added to a base Chimera hull

That's basically how IG tanks work. The base hull of either Leman Russ or Chimera + 1 sprue to make the variant you're buying (battle tank, demolisher, manticore/deathstrike, hellhound are all the base hull sprue + 1 other sprue).

The only IG tanks that don't follow that format are the Basi, which comes with a tank accessory sprue + 2 smaller sprues and the Baneblade, which since they repackaged it, comes with several sprues to make either the sword variants or the baneblade variants.

I tend to think the Hydra will be the same old formula of Chimera hull + 1 sprue to make a Hydra and MAYBE another tank if it can fit on the same sprue (highly doubt it'll be the Basi). If it's going to take them 3 sprues to do it (Chimera hull + Hydra sprue + "other tank" sprue) I'm guessing they'll just split them in to different boxes as separate kits.

Unless the Hydra upgrade can't fit on a single sprue anyway, then it becomes more likely that they'll dual kit it with 3 sprues.


Ok, so we are in fact in agreement!

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UK

After watching my new Ministorum priest with an Eviscerator kill a Blood Angel Librarian and Hammernator, take a plasma cannon shot to the face, out-fight a Devastator Sergeant in a challenge with BP/CCW, cause the 4 Guardsmen with him to bayonet 2 Marines and rout said Devastator Squad, and then survive a missile to the face with his amulet 4++, all in the same game, I've been quite won over by him.

I'm wondering if the new IG book will create Ministorum priests like they are in Codex Inquisition and Sisters of Battle, I'd imagine they'd be quite competitive as independent characters in an IG detachment.

This message was edited 2 times. Last update was at 2014/03/20 00:47:41


 
   
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Deep Fryer of Mount Doom

You realize that it wasn't what you'd called a likely set of outcomes, right? My Inquisitor in power armor killed Belial (I wounded/hit every attack and my opponent failed every invul and FNP) but I don't expect that to happen any time soon again.
   
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 warboss wrote:
You realize that it wasn't what you'd called a likely set of outcomes, right? My Inquisitor in power armor killed Belial (I wounded/hit every attack and my opponent failed every invul and FNP) but I don't expect that to happen any time soon again.


Its all in the model, not the unit

It seems to be my sort of luck that the stuff that should be least likely to succeed does incredible and the stuff I expect to do well does terrible

For instance, just before that happened, Cypher, who costs literally 3 times as much, got beat in CC by said Librarian after he passed a pair of 5+ invulns where one would have killed him on the plasma pistol attacks, and wounded Cypher twice with 3 attacks.

One of my jammiest feats of luck was having a Veteran Sergeant kill a pair of Wraithguard with two shotgun shots after grav-chuting out a Vendetta onto an objective. I rolled my hits, rolled double sixes, went "oh, hunh", continued rolling, and then my opponent looked to me with disdain and told me what had just transpired.

Or watching my barebones Company Commander beat a Shard of Anaris Autarch on Jetbike in close combat and kill him (admittedly he'd lost one wound befoerhand but eh it was still frigging surprising)

But when I need my 255 point Leman Russ Executioner to kill a few MEQ at a critical turning point? Miss every single shot, lose game as a result.

This message was edited 2 times. Last update was at 2014/03/20 01:15:27


 
   
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Georgia

I like the concept of orders and doctrines but as I was reading these last few pages I had a random fear that it would all be random like psychic powers are. I hope there won't be a ton of book keeping when starting a game. I would very much hate to have to write down the orders each sergeant and officer know.

Now wouldn't that be a hot load of narrative?

The FAQ people are talking about here let the colossus and griffon fire both directly and indirectly.


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I could imagine a horrific (but lulzy) "random orders chart".

"When issuing orders, have the unit receiving the order take a leadership test. If the test is passed, the order is received, if the test is failed, roll a D6. On a 2+, the squad merely fails to receive the order. On a roll of 1, the unit mishears your order, and you must roll on the "Orders mishap" table:

1-2: "Can you repeat that, sir?" The unit merely fails to receive the order.

3-4: "Roger that sir, falling back." The unit moves 2d6'' toward the players' board edge at the start of its movement phase, and may take no further actions that turn.

5-6: "jfsdhfskfhsdkfhs" The unit believes that the Lord Commander has turned to Chaos and it's every man for himself. The unit inflicts 2d6 hits upon itself with a strength and AP profile of the majority weapon type within the unit."

Imagine all the rock-hard narrative forging you can do.

This message was edited 6 times. Last update was at 2014/03/20 01:35:42


 
   
Made in ca
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Bathing in elitist French expats fumes

Maybe they'll get really nostalgic and we'll get a barebones codex with only the units from 3rd Ed's BRB and everything else will be either a supplement or a dataslate.

I mean, all bets are off, right?

/sarcasm. <---because you never know who might think I was serious.

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 krazynadechukr wrote:
Just was saying (one possibility) IF GW wanted to cut production costs/time/etc & increase profits/quick release of new kit (to be even more profitable), a simple sprue for a Hydra option added to an existing kit, with a price raise, would be an easy way to do it... Not out of the realm of possibilities.

How is adding a Hydra sprue to the baslisk box any quicker and cheaper than releasing it as a single kit? Either way means some graphic design work (either redoing the Baslisk box into the dual kit box, or making a Hydra box) and either way means making a Hydra sprue.

 
   
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 BlaxicanX wrote:
I could imagine a horrific (but lulzy) "random orders chart".

"When issuing orders, have the unit receiving the order take a leadership test. If the test is passed, the order is received, if the test is failed, roll a D6. On a 2+, the squad merely fails to receive the order. On a roll of 1, the unit mishears your order, and you must roll on the "Orders mishap" table:

1-2: "Can you repeat that, sir?" The unit merely fails to receive the order.

3-4: "Roger that sir, falling back." The unit moves 2d6'' toward the players' board edge at the start of its movement phase, and may take no further actions that turn.

5-6: "jfsdhfskfhsdkfhs" The unit believes that the Lord Commander has turned to Chaos and it's every man for himself. The unit inflicts 2d6 hits upon itself with a strength and AP profile of the majority weapon type within the unit."

Imagine all the rock-hard narrative forging you can do.


O the fun and chaos that would cause it would be a blast . A plasma vet squad wipes it self out on turn one....
   
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Schrott

I don't think the Hydra will be a part of the basilisk box personally.
(unless in the vast sea of comments before mine that would take forever to read them all, it specifically states "it will be a part of the basilisk kit")

I think it could end up a different box like a manticore or something. the picture has the crew hatch on the front very similar to the current manitcore/deathstrike kit with the blocky driver hatch.
There is a basilisk directly above the Hydra in the picture with the coupala version of the Chimeras upper front hull. So Im in dout it will be a part of the basi kit.

That or it would be its own kit as it seems to have its own type of weapon mount on the chassis.

but we shall see. Im just glad that they won't be only from conversion or FW to get a Hydra....

I pray they will get better for AA with interceptor or something, as right now they die before they can even shoot aircraft, often nuked by the very aircraft they were sent to kill.

This message was edited 1 time. Last update was at 2014/03/20 03:19:29


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Zengu wrote:
 BlaxicanX wrote:
I could imagine a horrific (but lulzy) "random orders chart".

"When issuing orders, have the unit receiving the order take a leadership test. If the test is passed, the order is received, if the test is failed, roll a D6. On a 2+, the squad merely fails to receive the order. On a roll of 1, the unit mishears your order, and you must roll on the "Orders mishap" table:

1-2: "Can you repeat that, sir?" The unit merely fails to receive the order.

3-4: "Roger that sir, falling back." The unit moves 2d6'' toward the players' board edge at the start of its movement phase, and may take no further actions that turn.

5-6: "jfsdhfskfhsdkfhs" The unit believes that the Lord Commander has turned to Chaos and it's every man for himself. The unit inflicts 2d6 hits upon itself with a strength and AP profile of the majority weapon type within the unit."

Imagine all the rock-hard narrative forging you can do.


O the fun and chaos that would cause it would be a blast . A plasma vet squad wipes it self out on turn one....
3 plasma guns wouldn't be the majority weapon type within the unit, there'd still be 6 lasguns.

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Man, if Guard get Ministorum Priests as the Sisters and Inquisition does, I will be quite happy. Fearless and Hatred in a guard blob (if those are still around), plus those chants to buff the squad in close combat. I could see putting a 2-3 of these guys in a big conscript squad and just go to town. If the other guy shoots them, they're just killing Conscripts, if the squad gets to the enemy, they'll be bogged down by a bunch of guys re-rolling hits and perhaps wounds, (and maybe armor saves), supported by a hard core of Eviscerator attacks. If the re-roll saves chant is up, I don't even hate the odds of one of these priests in a challenge.

They'll probably just be squad upgrades on regular infantry squads, though, and they'll take away blobs, so those priests will be wasting all their rockin' tunes on 10 Guardsmen.
   
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SF Bay Area

 krazynadechukr wrote:
I keep hearing about the possible basilisk dual kit, however, I see several obvious differences in the picture. First (not arrowed) is the lip on the AA gun, then the hatch (round vs square), then a double plate on the front vs no double on the basilisk (where front sloped meets top near hatch), the windows in front look different, etc... Unless they are throwing a new sprue with new top section into basilisk kit, that'd be the only way I think they are going to do it. NO revamped basilisk, just a new sprue tossed in to make it a dual kit.... IMHO.


Simple answer; could just be using an old and new kit. Have they ever done that before?

Tyler


 
   
 
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