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Made in us
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TN

I eagerly dread this release, if these rumors hold water Guard with have been given more than just a trimming and I hope this does not set a precedent for the rest of GWs days.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in us
Nasty Nob on a Boar





Galveston County

Just GW trying to figure out new ways to sell more models.

I'm looking forward to figuring out the new ways to play. The challenge there is trying to forget how you played before - which is hard.

Especially when you've played through multiple editions.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Longtime Dakkanaut






 Peregrine wrote:
 TheKbob wrote:
Are we forgetting something. Vehicles get a 4+ save to negate the loss of the HP... so it's not super terrible.


But it's still a 1/6 chance to lose your shot. So the point drop is pretty much negated by the divination slave you have to drag around to prescience it every turn.


I was under the impression that, since it's a blast weapon, you can't reroll the Gets Hot roll?

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Speed Drybrushing





TN

Yeah I am excited for new structure but, I love marbo even though I never used him, and I used the hell out of Chenkov (Yeah I'm a masochist for massive Guard foot slogger armies) If I can at least get Chenkov's abilities or Rahem's abilities in the form of actual Commanders (As they should be) I will be over the moon.

BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in us
Longtime Dakkanaut





USA

Overall I'm sort of apprehensive about this release, both equal parts excited and dread I suppose.

Has anyone been fiddling with lists that involve ABG's coupled with Wyvern and Hydra support? I think they'll be pricey, but I missed out on the massed armor days of the previous incarnations of IG...er AM, whatever. Either way, I'm sort of interested in what the new 'dex has to offer.

This message was edited 1 time. Last update was at 2014/04/09 02:49:45


Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Wraith






 NuggzTheNinja wrote:
 Peregrine wrote:
 TheKbob wrote:
Are we forgetting something. Vehicles get a 4+ save to negate the loss of the HP... so it's not super terrible.


But it's still a 1/6 chance to lose your shot. So the point drop is pretty much negated by the divination slave you have to drag around to prescience it every turn.


I was under the impression that, since it's a blast weapon, you can't reroll the Gets Hot roll?


Anything that would grant a "Get's Hot" weapon a reroll to hit (twin linked or otherwise) allows for the reroll of a "Get's Hot" check for blast weapons.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
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Stalwart Veteran Guard Sergeant





SF Bay Area

So are we going to see plastic rough riders?

Tyler


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 tjnorwoo wrote:
So are we going to see plastic rough riders?


I'm going to go with no.

I'd be very surprised if it was some sort of additional wave release.

Mordian Iron Guard - Major Overhaul in Progress

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Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
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Storm Trooper with Maglight





Raleigh NC USA

Any word on Hell hound point cost?

There is a word for a wargamer with an empty paint bench.

Dead.

Mierce Miniatures wrote:

Plastic is getting better - but the quality of resin still pees all over it -
 
   
Made in us
Longtime Dakkanaut





West Chester, PA

 rabidguineapig wrote:
 Anpu42 wrote:
I am still not seeing where Marbo has gone away.


That's cause he's too damn sneaky.


But here it is: http://natfka.blogspot.com/2014/04/astra-militarum-vendetta-and-sly-marbo.html


Look out he's behind you! I bet Sly Marbo has snuck his way past GW's editors.

That idea entertains me way more than it should.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
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Rough Rider with Boomstick





I haven't heard of anything, but with the price of Leman Russ tanks dropping like bricks, Hellhounds have to be going down too. Several Russes are in the 120-130 point range, which is what you pay currently for Hellhound variants. I'd expect a 10-20 point drop.
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

 Las wrote:
Ergh gets hot on the executioner hurts


Executioner plasma cannons don't get hot. As long as you don't have the PC sponsons you won't have the gets hot issue.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
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Nasty Nob






I've seen a few people saying that Priests and Psykers don't add much when you can already get Inquisitors, but there are a couple of things which I think make them worthwhile. They offer similar buff abilities for fewer points and you can take loads of them. I can't really see you not wanting to take a priest with your bullgryns, or divination dudes for pretty much every major shooty unit (a whole platoon with orders and multiple divination buffs has got to be pretty nasty).

Chimeras getting a price hike is bad, but somewhat offset by the fact that they now have reasonably priced upgrades. If you run them with Dozer Blades, Stubbers and Extra Armour, they actually got cheaper. Of course, nobody gave their chimeras all those upgrades because they were overpriced.

The Hydra and Vendetta do compare poorly to the Stalker and Storm Raven now, but I think those are two of the better vehicles in the SM codex and the difference isn't that great. The HB makes the Hydra slightly better against infantry, so it's actually less of a dedicated AA vehicle than the Stalker. Not quite sure how tank commands work, but there seems to be some possibility that their orders might also make Hydras a little better.

Every veteran build except for melta vets has got a boost. Melta vets can be replaced by Scions (who get two melta in a squad or up to four in their command squad) or possibly with melta/demolition vets if the demolition doctrine has been dropped in price by a similar amount to the others. Depending on cost and options, command squads and special weapon squads may also be viable in that role (the company command squad already offers better tank-killing power than a veteran squad for fewer points, although at the cost of durability and being far less available).

There's also a faint possibility that you might be able to take combi-meltas on some characters. If you can give one to a sergeant and one to a priest/commissar/psyker, then you actually get more melta shots from a single Chimera than you did before. If psykers are cheap enough, then they can use prescience to effectively buff melta-chimera units, making them more deadly than before. I wouldn't say that the mechanised melta squad is any less viable until we see the full codex.

   
Made in ca
Executing Exarch






 Zuul wrote:
 Las wrote:
Ergh gets hot on the executioner hurts


Executioner plasma cannons don't get hot. As long as you don't have the PC sponsons you won't have the gets hot issue.


The recent leak has the executioner at 155pts with the gets hot rule on its main cannon.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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Blood-Drenched Death Company Marine





Mississippi

I'm strongly considering a full Veteran build for my Vostroyans, so far I've got five full squads of Veterans, all will likely be fielded with the grenadiers doctrine except for one.

(Points estimated to be the same as current codex, except for the plasma pistol on one sergeant being more expensive by 5 points, and the revised prices for Grenadiers, or assumed price of the Demolitionists doctrine for the melta drop squad)

Two of them will have voxcasters Lascannon & 2x Sniper Rifles - 120 each

One will have a voxcaster, 2x Plasmagun & Plasma Pistol Sgt. (Chimera squad) - 125 + Chimera cost

One will be 2x Meltagun with the Demolitionists doctrine (Valkyrie squad) - ~90 to 95 + Valkyrie Cost

One will have a voxcaster, Lascannon & 2x Flamers. - 105.

All of my troops, minus vehicles noted for them, will cost me 530 points total. Not bad for 50 guys, all of which are BS:4, the majority of which are 4+ save.

I'll run a single CCS for one of my HQ choices with a Company Standard, Medic, voxcaster and a spare plasma gun for purpose, along with an attached MotF, and Astropath. I anticipate this squad will run me ~140ish points.

That's less than 700 points for 55+ infantry, leaving me in excess of 1100 points remaining to build an 1850 point army to put vehicles in the list and/or add in an ally if I so choose.

Of course I could also do the power blob, but I like the thought of having a Veteran themed army all wearing Carapace armor that isn't Scions. How viable will it be? Who knows, but it gets me excited to try it and see if I can make it work.

Still bummed about not having Griffon Heavy Mortars in the codex, but I'll still be able to field them typically and hopefully we'll get a method to include them later in some form or another, be it a supplement or digital release.

Time will tell, Sufficient to say, I'm looking forward to getting my hands on the new book this week.

Take it easy for now guys.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Calculating Commissar






 Red__Thirst wrote:
I'm strongly considering a full Veteran build for my Vostroyans, so far I've got five full squads of Veterans, all will likely be fielded with the grenadiers doctrine except for one.

(Points estimated to be the same as current codex, except for the plasma pistol on one sergeant being more expensive by 5 points, and the revised prices for Grenadiers, or assumed price of the Demolitionists doctrine for the melta drop squad)

Two of them will have voxcasters Lascannon & 2x Sniper Rifles - 120 each

One will have a voxcaster, 2x Plasmagun & Plasma Pistol Sgt. (Chimera squad) - 125 + Chimera cost

One will be 2x Meltagun with the Demolitionists doctrine (Valkyrie squad) - ~90 to 95 + Valkyrie Cost

One will have a voxcaster, Lascannon & 2x Flamers. - 105.

All of my troops, minus vehicles noted for them, will cost me 530 points total. Not bad for 50 guys, all of which are BS:4, the majority of which are 4+ save.

I'll run a single CCS for one of my HQ choices with a Company Standard, Medic, voxcaster and a spare plasma gun for purpose, along with an attached MotF, and Astropath. I anticipate this squad will run me ~140ish points.

That's less than 700 points for 55+ infantry, leaving me in excess of 1100 points remaining to build an 1850 point army to put vehicles in the list and/or add in an ally if I so choose.

Of course I could also do the power blob, but I like the thought of having a Veteran themed army all wearing Carapace armor that isn't Scions. How viable will it be? Who knows, but it gets me excited to try it and see if I can make it work.

Still bummed about not having Griffon Heavy Mortars in the codex, but I'll still be able to field them typically and hopefully we'll get a method to include them later in some form or another, be it a supplement or digital release.

Time will tell, Sufficient to say, I'm looking forward to getting my hands on the new book this week.

Take it easy for now guys.

-Red__Thirst-


I really like that list.

I am going to be running mechanised vets, tanks and now scions (got to read through the new book, I fell in love with the fluff).

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
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Mississippi

Have we seen the stats for the Punisher's cannon? I don't have my Apocalypse book handy, but I seem to recall the Stormlord's gatling cannon only getting something like 12 shots (or less, as I said, don't have my book). If GW has ANY brains left, I can't see them letting the Punisher stay as-is in the dex.

It never ends well 
   
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Mississippi

 Happygrunt wrote:

I really like that list.

I am going to be running mechanised vets, tanks and now scions (got to read through the new book, I fell in love with the fluff).


Thanks, Happygrunt. Glad you like it.

I'm debating putting another 10 man squad of veterans in the list with a pair of flamers in a second chimera to run with the plasma crew and help saturate the area with additional firepower. Also, running six troops squads makes me happy.

I may yet get a small squad of Scions to run with my Vostroyans, haven't made up my mind yet, but the Vostroyan Firstborn don't strike me as being a Regiment that "plays well with others" even if they're Scions. I like their look overall (painted up in similar colors they would blend in well with my Firstborn force) but I would almost rather spend those points on more Veteran infantry that can score and having six troops squads.

Also, I have a fully painted Psyker Battle Squad that I'm going to be interested in finding ways to plug in and use. Might try and break them into two five man squads since I don't anticipate having any elites in the army outside of them (That may change, who knows) and have some extra prescience or other powers floating around to support my infantry. Telekinesis and Pyromancy might also be fun powers to roll out and try to see what I can get to use for gits and shiggles.

Guess we'll see what we can see. Hoping I can get my hands on a codex and at least look through it before Friday/Saturday and at least start seeing what's in, what's out, and stop going on rumor finally.

Take it easy for now, and best of luck with your force Happygrunt Hope I might see some pictures of it later once you've got some of it painted.

-Red__Thirst-





Automatically Appended Next Post:
 Stormonu wrote:
Have we seen the stats for the Punisher's cannon? I don't have my Apocalypse book handy, but I seem to recall the Stormlord's gatling cannon only getting something like 12 shots (or less, as I said, don't have my book). If GW has ANY brains left, I can't see them letting the Punisher stay as-is in the dex.


The Stormlords gatling cannon is vastly superior to the Punisher Cannon.

For one, it's a Vulcan Megabolter, ST:6, AP:4 (Or 3?, I don't recall exactly) with Rending if my memory serves. It's Heavy 15 I think, and if the Stormlord is stationary it can fire TWICE in one round for 30 shots at a single target. It's got a 36" range also. Plus, the stormlord can carry 40 models. Forty. Infantry.

The Punisher Cannon is ST:5, AP:-, Heavy 20, no rending (unless you have Pask in it) and it's range is shorter at 24". Yes it can shoot more on the move than a Stormlord if they're both moving, but I know I'd rather have the Punisher Cannon Shooting at me than the Vulcan Mega Bolter.

What exactly do you want to change about it? It's not a terribly broken weapon. Even with prescience on the tank allowing for rerolls, you'll only average ~15 hits, with ~10 wounds or so on average. That's two or three dead marines or one to two dead terminators. Not horrible, but nothing to scream cheese about either. Heck the Executioner Leman Russ will kill more marines on average with just two of it's three Plasma blasts (Cover not withstanding).

Just offering my thoughts on that, would you care to elaborate on where you're coming from? I'm confused (Not being snarky, I'm genuinely confused).

Take it easy.

-Red__Thirst-

This message was edited 1 time. Last update was at 2014/04/09 04:55:15


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
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 Red__Thirst wrote:


The Stormlords gatling cannon is vastly superior to the Punisher Cannon.

For one, it's a Vulcan Megabolter, ST:6, AP:4 (Or 3?, I don't recall exactly) with Rending if my memory serves. It's Heavy 15 I think, and if the Stormlord is stationary it can fire TWICE in one round for 30 shots at a single target. It's got a 36" range also. Plus, the stormlord can carry 40 models. Forty. Infantry.

The Punisher Cannon is ST:5, AP:-, Heavy 20, no rending (unless you have Pask in it) and it's range is shorter at 24". Yes it can shoot more on the move than a Stormlord if they're both moving, but I know I'd rather have the Punisher Cannon Shooting at me than the Vulcan Mega Bolter.

What exactly do you want to change about it? It's not a terribly broken weapon. Even with prescience on the tank allowing for rerolls, you'll only average ~15 hits, with ~10 wounds or so on average. That's two or three dead marines or one to two dead terminators. Not horrible, but nothing to scream cheese about either. Heck the Executioner Leman Russ will kill more marines on average with just two of it's three Plasma blasts (Cover not withstanding).

Just offering my thoughts on that, would you care to elaborate on where you're coming from? I'm confused (Not being snarky, I'm genuinely confused).

Take it easy.

-Red__Thirst-

It is heavy 15 S 6 ap 3 range 60 but no rending and can be fired twice at the same target or different if it didn't move for the mega bolter. I fully agree that the storm lord is vastly more powerful then the Punisher but it also costs much more.

This message was edited 3 times. Last update was at 2014/04/09 05:25:45


3200 points > 5400 points
2500 points 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Thanks for the correction White Ninja. Yea I figured I was a little off on the Vulcan Mega Bolters stats, though not much thankfully (Mostly just missed the range).

And yea, considering you can get two (or even three perhaps) Punisher toting Leman Russes for the cost of one Stormlord, I for one would rather have the three Punishers vs. one Stormlord.

60 ST:5 AP:- shots on the move > 30 ST:6 AP:3 shots from a stationary vehicle.

Just my opinion

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in de
Longtime Dakkanaut





Germany

Depends on what you are shooting I'd say. Marines will fare far worse against 30 AP3 than 60 AP -

Waaagh an' a 'alf
1500 Pts WIP 
   
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Hardened Veteran Guardsman




Dallas, Texas

While Conscripts are dirt cheap and probably too effective for their cost, are they worth the $150 USD to field them as a full squad?

Regardless, the shenanigans you can pull off with dual fifty man Conscript blobs, provided you can put a couple of priests in there. 300+ dollars well spent?

When is deadly danger,
When beset by doubt,
Run in little circles,
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 Red__Thirst wrote:
60 ST:5 AP:- shots on the move > 30 ST:6 AP:3 shots from a stationary vehicle.


Not really. The Stormlord has considerably better firepower against anything with a good armor save, a much better chance of killing a vehicle target, and much longer range that allows it to not care about moving while the LR Punisher has to constantly worry about whether it can get its 24" gun within range. Oh, and it's a lot more durable and acts as a bunker for a few units to shoot out of.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Warrington

Does anyone know where to get the old priest models with the eviscerator from? The only priest like models on the GW website are the 2 Missionary's with chainsword models and the Missionary with Plasma gun.

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Earth

FatBoyNoSlim wrote:
Does anyone know where to get the old priest models with the eviscerator from? The only priest like models on the GW website are the 2 Missionary's with chainsword models and the Missionary with Plasma gun.


You are going to need to ebay it, trade someone for it, or kitbash your own.

   
Made in de
Decrepit Dakkanaut







Black Library wrote:Thank you for your email. We have a small Digital Editions team who work on the Codexes and digital content for our game systems. As such the Codex: Militarum Tempestus is only available on iTunes. We do not have any current plans to produce this title as a standard eBook, but we will endeavor to bring out as much of our content out as standard eBooks as the schedule allows.

Many thanks,

Black Library Customer Services

anonymous source on Faeit 212 wrote:Astra Militarum Defence Force (1x cadian command squad, 2x cadian shock troops, 3x heavy weapon squads, 1x leman russ battle tank, 1x chimera transport)

Hammer of Cadia (3 hellhounds, 3 leman russ battle tanks aaaaaaaaaaaaand (fanfares) 1x hellhammer!!!)

anonymous source on Faeit 212 wrote:I had the chance to look through next weeks white dwarf. The new IGbattleforce comes with 3 heavy weapons teams ( I checked because it was a question in your comments) and retails for 165 US. The Armored spearheadcosts 330 US. Ogryn cost 47 US. Both a cadian and catachan version of thebattleforce will be available.


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
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If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Inside Yvraine

Did the math today, and assuming all the rules are true, you could do a list that looks like

Pask in a standard LRBT (190)
LRBT (120)
LRBT (120)
LRBT Executioner (170)
LRBT Executioner (170)
LRBT Executioner(170)
Veteran Squads, /w 2 Flamers, Carapace Armor (80)
Veteran Squads, /w 2 plasma guns (90)
Veteran Squads, /w 2 plasma guns (90)
Valkyrie (100)
Valkyrie (100)
Valkyrie (100)

6 tanks, three fliers and three vet squads for 1500 points. Shift Pask around or exchange Executioners to taste. Completed mech'd up.

This message was edited 5 times. Last update was at 2014/04/09 09:34:22


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I think the Valkyrie costs 125 points base now according to the rumor pages I've seen floating around.

Otherwise your costs look pretty close to what I've seen. And yea, all 'mech all day. Looks like an interesting list. Hope the opponents brought anti-tank firepower, they'll need it.

Take 'er easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in nz
Heroic Senior Officer




New Zealand

 The Airman wrote:
While Conscripts are dirt cheap and probably too effective for their cost, are they worth the $150 USD to field them as a full squad?

Regardless, the shenanigans you can pull off with dual fifty man Conscript blobs, provided you can put a couple of priests in there. 300+ dollars well spent?


Dont buy from GW. I am very sure you can quickly make that amount of models for very cheap using 3rd party companies.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Red__Thirst wrote:
I think the Valkyrie costs 125 points base now according to the rumor pages I've seen floating around.

Otherwise your costs look pretty close to what I've seen. And yea, all 'mech all day. Looks like an interesting list. Hope the opponents brought anti-tank firepower, they'll need it.

Take 'er easy.

-Red__Thirst-


Ahhhh, did not know that. I wonder what the extra 25 points is paying for.

Good catch.
   
 
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