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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

We noticed

It grants extra attacks when the enemy outnumbers you.


Automatically Appended Next Post:
 Kanluwen wrote:
Did anyone mention that the Gorkanaut has a rule called "Rampage"?

I didn't see it in any of the photos(they cut off shortly above that bit).

This message was edited 1 time. Last update was at 2014/06/01 18:41:04


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut




 Kanluwen wrote:
Did anyone mention that the Gorkanaut has a rule called "Rampage"?

I didn't see it in any of the photos(they cut off shortly above that bit).


White Dwarf mentions it "gives D3 extra attacks in combat"
   
Made in fi
Dakka Veteran





Leerjawise wrote:
 Kanluwen wrote:
Did anyone mention that the Gorkanaut has a rule called "Rampage"?

I didn't see it in any of the photos(they cut off shortly above that bit).


White Dwarf mentions it "gives D3 extra attacks in combat"


It's one of the USR, +D3 attacks if outnumbered in CC. Gorky also has a flamer, compared to Morky's KMB, so it's a bit more CC oriented. I wonder if Rampage and flamer are directed against tarpitting?

Dunno if Morky and it's KFF will see too much action - you can always slap an (allied) KFF-Mek into the Gorky, that's just 35 pts extra for the Mek basecost or so.

This message was edited 4 times. Last update was at 2014/06/01 19:43:56


 
   
Made in us
Longtime Dakkanaut





 Multimoog wrote:
While I understand people play Orks for different reasons than other armies, but after spending a couple hundred bucks on models it'd be nice to win a game ONCE in a while.


I'd like to introduce you to my Tyranids. You'd finally get to win a game and I could continue scratching my head over the fun, but entirely ineffectual army I just poured $700+ into. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ascalam wrote:
We noticed

It grants extra attacks when the enemy outnumbers you.


Automatically Appended Next Post:
 Kanluwen wrote:
Did anyone mention that the Gorkanaut has a rule called "Rampage"?

I didn't see it in any of the photos(they cut off shortly above that bit).

Just making sure it was known.
   
Made in gb
Decrepit Dakkanaut





UK

I wonder if Rampage takes account of the troops inside the Gork-n-ort before you unload them ?

 
   
Made in gb
Nasty Nob






 OrlandotheTechnicoloured wrote:
I wonder if Rampage takes account of the troops inside the Gork-n-ort before you unload them ?
Pretty sure they aren't considered to be 'locked in the combat'.

   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Nothing should be inside when it locks in combat!

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in nl
Squishy Oil Squig





Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

I'm guessing one of two possibilities:

a) the codex will specify what happens, because it sounds like a situation that hasn't occurred in the rules before.

b) the design team never considered that possibility, and we'll be left in limbo until a FAQ somewhere down the line answers it.
   
Made in us
Average Orc Boy




Oregon IL

Atsjoem wrote:
Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.


or crying, cuz dere's a scrap goin' on, an' dey ain't in it...
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Atsjoem wrote:
Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.

Does the Hierophant have any rules about this situation which would help?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in nl
Squishy Oil Squig





 Mr. Grey wrote:
I'm guessing one of two possibilities:

a) the codex will specify what happens, because it sounds like a situation that hasn't occurred in the rules before.

b) the design team never considered that possibility, and we'll be left in limbo until a FAQ somewhere down the line answers it.


Well, considering the designing team mentioning 'nobz assaulting from the g(m)orkanaut' i guess that is 'b'.
Hehe!
   
Made in us
Waaagh! Warbiker





Maryland, US

were there any rules for the Squiggoth about assault?
I know it's not a walker, but it's also a singularity (MC/transport)

was it considered like an open-topped and that's it?

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in fr
Screamin' Stormboy





France

 nflagey wrote:
were there any rules for the Squiggoth about assault?
I know it's not a walker, but it's also a singularity (MC/transport)

was it considered like an open-topped and that's it?

Yes, for firing and disembarking/embarking purposes.

 easysauce wrote:
I am really hoping for this... being limited to 3 BW's or haveing to steal one from the nobs is a pain in the but and HS was croweded before, now its even more so...
dedicated BW's for all would be sweeeeeet, and hey, not like GW doesnt want to sell more kits right?

Exactly I'm pretty sure this is the way to go for GW!

 prowla wrote:
Dunno if Morky and it's KFF will see too much action - you can always slap an (allied) KFF-Mek into the Gorky, that's just 35 pts extra for the Mek basecost or so.

Yeah, but with the KFF "bubble nerf" this equipment becomes either too precious or completely useless, depending on your strategy.
Now 50 points does sound like a pretty steep price to pay!

This message was edited 1 time. Last update was at 2014/06/01 20:59:20


Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in ca
Tough-as-Nails Ork Boy





 Squidbot wrote:
Mega with shoulder attachment that I thought was possibly a new SAG (Probably isn't, given the SAG we saw in yesterday's picture, so no idea what it is) has a vice like claw, rather than bladed.
Seen some Megas with two CCW (Buzz saws).
Lightning Claw Meganobs lol

I guess we know the alternate build for them now.
   
Made in us
Battlefortress Driver with Krusha Wheel






I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Devastating Dark Reaper




 Orock wrote:
I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.


A landraider can't be locked in combat, a Walker can.
   
Made in us
Nasty Nob




Cary, NC

 Orock wrote:
Pretend its a land raider that gets to punch you in the face too.



Man, if I could take a land raider that could punch you in the face...not you specifically, Orock

Armor 14 all around, assault vehicle, and face-punching goodness. I'd almost think about trading in my stompa---almost.

 
   
Made in si
Foxy Wildborne







PapaSoul wrote:
 Orock wrote:
I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.


A landraider can't be locked in combat, a Walker can.


So what. There's nothing going on there that would need special rules coverage. Do you have room to disembark at least 1" away from enemy models? Yes? Fine. No? Tough gak. Just like every other transport.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.
   
Made in us
Average Orc Boy




Oregon IL

Greyhound wrote:
Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.


yep. terminators inside a land raider... like diamonds in an adamantium box...
   
Made in us
Battlefortress Driver with Krusha Wheel






Greyhound wrote:
Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.

nope rules say you have to disembark from one of the exits, you can sit in the center, as long as one of the exits isn't blocked. Sounds like you got cheated.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Orock wrote:
Greyhound wrote:
Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.

nope rules say you have to disembark from one of the exits, you can sit in the center, as long as one of the exits isn't blocked. Sounds like you got cheated.

If all the exits are blocked their is an emergency disembark as well.

But if the Land Raider exploded then it's kind of hard to disembark from something that's removed from the table.
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

We looked up the rules at the time and explode read something like:

replace the vehicle with a crater and put the transported unit inside the crater.
We saw the rule about disembarking but it was for wrecked.

I don't have the rulebook right now I'll check again.

Also since we're on the subject, when an assault vehicle is wrecked by glancing, which page is the rule concerning the effect on embarked troops? We couldn't find it during the game.

I'm not asking for the rule here on the forum, just the page number and we'll look it up.
   
Made in au
Regular Dakkanaut




i havent even considered those kind of things!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Greyhound wrote:
We looked up the rules at the time and explode read something like:

replace the vehicle with a crater and put the transported unit inside the crater.
We saw the rule about disembarking but it was for wrecked.

I don't have the rulebook right now I'll check again.

Also since we're on the subject, when an assault vehicle is wrecked by glancing, which page is the rule concerning the effect on embarked troops? We couldn't find it during the game.

I'm not asking for the rule here on the forum, just the page number and we'll look it up.

7th doesn't use craters for exploded vehicles. Are you playing 6th?

And it's a pinning test for the unit if the vehicle explodes or is wrecked.
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

No we played 7th, but we probably get things wrong!
you are correct we did not use a crater, just removed the vehicle.

pinning is irrelevant, terminators, and boys are fearless

This message was edited 2 times. Last update was at 2014/06/02 00:20:18


 
   
Made in ie
Fixture of Dakka





Steelcity

Greyhound wrote:
No we played 7th, but we probably get things wrong!
you are correct we did not use a crater, just removed the vehicle.

pinning is irrelevant, terminators, and boys are fearless


Terminators have't been fearless.. ever. I'd recheck your 2nd, 3rd, 4th, 5th and 6th edition SM codex. (If you meant dark angels, then you should specify as they aren't simply terminators)

This message was edited 1 time. Last update was at 2014/06/02 00:31:47


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in au
Regular Dakkanaut




Is there any news on what the deffstorm mega shoota or the kustom mega cannon do? They showed us what the snazz guns do..
   
 
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