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![[Post New]](/s/i/i.gif) 2014/06/01 18:40:41
Subject: Ork rumours - First post updated 31th May
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Insect-Infested Nurgle Chaos Lord
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We noticed
It grants extra attacks when the enemy outnumbers you. Automatically Appended Next Post: Kanluwen wrote:Did anyone mention that the Gorkanaut has a rule called "Rampage"?
I didn't see it in any of the photos(they cut off shortly above that bit).
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This message was edited 1 time. Last update was at 2014/06/01 18:41:04
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/06/01 19:00:37
Subject: Ork rumours - First post updated 31th May
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Regular Dakkanaut
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Kanluwen wrote:Did anyone mention that the Gorkanaut has a rule called "Rampage"?
I didn't see it in any of the photos(they cut off shortly above that bit).
White Dwarf mentions it "gives D3 extra attacks in combat"
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![[Post New]](/s/i/i.gif) 2014/06/01 19:12:12
Subject: Ork rumours - First post updated 31th May
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Dakka Veteran
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Leerjawise wrote: Kanluwen wrote:Did anyone mention that the Gorkanaut has a rule called "Rampage"?
I didn't see it in any of the photos(they cut off shortly above that bit).
White Dwarf mentions it "gives D3 extra attacks in combat"
It's one of the USR, +D3 attacks if outnumbered in CC. Gorky also has a flamer, compared to Morky's KMB, so it's a bit more CC oriented. I wonder if Rampage and flamer are directed against tarpitting?
Dunno if Morky and it's KFF will see too much action - you can always slap an (allied) KFF-Mek into the Gorky, that's just 35 pts extra for the Mek basecost or so.
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This message was edited 4 times. Last update was at 2014/06/01 19:43:56
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![[Post New]](/s/i/i.gif) 2014/06/01 19:32:10
Subject: Ork rumours - First post updated 31th May
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Longtime Dakkanaut
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Multimoog wrote:While I understand people play Orks for different reasons than other armies, but after spending a couple hundred bucks on models it'd be nice to win a game ONCE in a while.
I'd like to introduce you to my Tyranids. You'd finally get to win a game and I could continue scratching my head over the fun, but entirely ineffectual army I just poured $700+ into. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2014/06/01 19:35:32
Subject: Ork rumours - First post updated 31th May
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Ascalam wrote:We noticed
It grants extra attacks when the enemy outnumbers you.
Automatically Appended Next Post:
Kanluwen wrote:Did anyone mention that the Gorkanaut has a rule called "Rampage"?
I didn't see it in any of the photos(they cut off shortly above that bit).
Just making sure it was known.
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![[Post New]](/s/i/i.gif) 2014/06/01 19:38:47
Subject: Ork rumours - First post updated 31th May
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Decrepit Dakkanaut
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I wonder if Rampage takes account of the troops inside the Gork-n-ort before you unload them ?
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![[Post New]](/s/i/i.gif) 2014/06/01 19:50:23
Subject: Ork rumours - First post updated 31th May
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Nasty Nob
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Pretty sure they aren't considered to be 'locked in the combat'.
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![[Post New]](/s/i/i.gif) 2014/06/01 20:00:37
Subject: Ork rumours - First post updated 31th May
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Nothing should be inside when it locks in combat!
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/01 20:04:15
Subject: Ork rumours - First post updated 31th May
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Squishy Oil Squig
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Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.
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![[Post New]](/s/i/i.gif) 2014/06/01 20:06:39
Subject: Ork rumours - First post updated 31th May
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Stealthy Grot Snipa
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I'm guessing one of two possibilities:
a) the codex will specify what happens, because it sounds like a situation that hasn't occurred in the rules before.
b) the design team never considered that possibility, and we'll be left in limbo until a FAQ somewhere down the line answers it.
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![[Post New]](/s/i/i.gif) 2014/06/01 20:07:04
Subject: Ork rumours - First post updated 31th May
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Average Orc Boy
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Atsjoem wrote:Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.
or crying, cuz dere's a scrap goin' on, an' dey ain't in it...
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![[Post New]](/s/i/i.gif) 2014/06/01 20:08:23
Subject: Ork rumours - First post updated 31th May
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Enigmatic Chaos Sorcerer
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Atsjoem wrote:Are there actually rules for walker transports in cc? What does happen to the transported orks inside of it?
Knowing orks they are probably cheering.
Does the Hierophant have any rules about this situation which would help?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/01 20:10:52
Subject: Ork rumours - First post updated 31th May
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Squishy Oil Squig
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Mr. Grey wrote:I'm guessing one of two possibilities:
a) the codex will specify what happens, because it sounds like a situation that hasn't occurred in the rules before.
b) the design team never considered that possibility, and we'll be left in limbo until a FAQ somewhere down the line answers it.
Well, considering the designing team mentioning 'nobz assaulting from the g(m)orkanaut' i guess that is 'b'.
Hehe!
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![[Post New]](/s/i/i.gif) 2014/06/01 20:55:39
Subject: Ork rumours - First post updated 31th May
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Waaagh! Warbiker
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were there any rules for the Squiggoth about assault?
I know it's not a walker, but it's also a singularity (MC/transport)
was it considered like an open-topped and that's it?
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![[Post New]](/s/i/i.gif) 2014/06/01 20:57:43
Subject: Re:Ork rumours - First post updated 31th May
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Screamin' Stormboy
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nflagey wrote:were there any rules for the Squiggoth about assault?
I know it's not a walker, but it's also a singularity ( MC/transport)
was it considered like an open-topped and that's it?
Yes, for firing and disembarking/embarking purposes.
easysauce wrote:I am really hoping for this... being limited to 3 BW's or haveing to steal one from the nobs is a pain in the but and HS was croweded before, now its even more so...
dedicated BW's for all would be sweeeeeet, and hey, not like GW doesnt want to sell more kits right?
Exactly  I'm pretty sure this is the way to go for GW!
prowla wrote:Dunno if Morky and it's KFF will see too much action - you can always slap an (allied) KFF-Mek into the Gorky, that's just 35 pts extra for the Mek basecost or so.
Yeah, but with the KFF "bubble nerf" this equipment becomes either too precious or completely useless, depending on your strategy.
Now 50 points does sound like a pretty steep price to pay!
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This message was edited 1 time. Last update was at 2014/06/01 20:59:20
Breknek Krashdaskull
(Kraknuk Pét'le Krane) |
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![[Post New]](/s/i/i.gif) 2014/06/01 21:48:26
Subject: Ork rumours - First post updated 30th May
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Tough-as-Nails Ork Boy
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Squidbot wrote:Mega with shoulder attachment that I thought was possibly a new SAG (Probably isn't, given the SAG we saw in yesterday's picture, so no idea what it is) has a vice like claw, rather than bladed.
Seen some Megas with two CCW (Buzz saws).
Lightning Claw Meganobs lol
I guess we know the alternate build for them now.
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![[Post New]](/s/i/i.gif) 2014/06/01 22:28:04
Subject: Ork rumours - First post updated 31th May
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Battlefortress Driver with Krusha Wheel
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I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/06/01 22:38:16
Subject: Ork rumours - First post updated 31th May
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Devastating Dark Reaper
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Orock wrote:I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.
A landraider can't be locked in combat, a Walker can.
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![[Post New]](/s/i/i.gif) 2014/06/01 22:55:08
Subject: Ork rumours - First post updated 31th May
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Nasty Nob
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Orock wrote:Pretend its a land raider that gets to punch you in the face too.
Man, if I could take a land raider that could punch you in the face...not you specifically, Orock
Armor 14 all around, assault vehicle, and face-punching goodness. I'd almost think about trading in my stompa---almost.
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![[Post New]](/s/i/i.gif) 2014/06/01 23:08:14
Subject: Ork rumours - First post updated 31th May
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Foxy Wildborne
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PapaSoul wrote: Orock wrote:I don't understand the confusion. What happens when you assault a land raider with some dudesmen inside it. You fight it, if nothing happens nothing happens. If it blows up, people inside can die, outside as well. But since there is only a front exit, they might be trapped inside and die. Pretend its a land raider that gets to punch you in the face too.
A landraider can't be locked in combat, a Walker can.
So what. There's nothing going on there that would need special rules coverage. Do you have room to disembark at least 1" away from enemy models? Yes? Fine. No? Tough gak. Just like every other transport.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/06/01 23:16:33
Subject: Ork rumours - First post updated 31th May
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Hollerin' Herda with Squighound Pack
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Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.
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![[Post New]](/s/i/i.gif) 2014/06/01 23:24:39
Subject: Ork rumours - First post updated 31th May
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Average Orc Boy
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Greyhound wrote:Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.
yep. terminators inside a land raider... like diamonds in an adamantium box...
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![[Post New]](/s/i/i.gif) 2014/06/01 23:33:11
Subject: Ork rumours - First post updated 31th May
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Battlefortress Driver with Krusha Wheel
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Greyhound wrote:Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.
nope rules say you have to disembark from one of the exits, you can sit in the center, as long as one of the exits isn't blocked. Sounds like you got cheated.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/06/01 23:49:09
Subject: Ork rumours - First post updated 31th May
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Archmagos Veneratus Extremis
On the Internet
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Orock wrote:Greyhound wrote:Hold on, I blew up a landraider, completely surrounded by MANZ, this weekend and all the termies inside sat nicely in the ruble because it is so large that they were still 1 inch away from the big ladz. No one died inside the landraider.
nope rules say you have to disembark from one of the exits, you can sit in the center, as long as one of the exits isn't blocked. Sounds like you got cheated.
If all the exits are blocked their is an emergency disembark as well.
But if the Land Raider exploded then it's kind of hard to disembark from something that's removed from the table.
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![[Post New]](/s/i/i.gif) 2014/06/02 00:06:03
Subject: Ork rumours - First post updated 31th May
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Hollerin' Herda with Squighound Pack
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We looked up the rules at the time and explode read something like:
replace the vehicle with a crater and put the transported unit inside the crater.
We saw the rule about disembarking but it was for wrecked.
I don't have the rulebook right now I'll check again.
Also since we're on the subject, when an assault vehicle is wrecked by glancing, which page is the rule concerning the effect on embarked troops? We couldn't find it during the game.
I'm not asking for the rule here on the forum, just the page number and we'll look it up.
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![[Post New]](/s/i/i.gif) 2014/06/02 00:11:16
Subject: Ork rumours - First post updated 31th May
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Regular Dakkanaut
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i havent even considered those kind of things!
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![[Post New]](/s/i/i.gif) 2014/06/02 00:12:43
Subject: Ork rumours - First post updated 31th May
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Archmagos Veneratus Extremis
On the Internet
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Greyhound wrote:We looked up the rules at the time and explode read something like:
replace the vehicle with a crater and put the transported unit inside the crater.
We saw the rule about disembarking but it was for wrecked.
I don't have the rulebook right now I'll check again.
Also since we're on the subject, when an assault vehicle is wrecked by glancing, which page is the rule concerning the effect on embarked troops? We couldn't find it during the game.
I'm not asking for the rule here on the forum, just the page number and we'll look it up.
7th doesn't use craters for exploded vehicles. Are you playing 6th?
And it's a pinning test for the unit if the vehicle explodes or is wrecked.
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![[Post New]](/s/i/i.gif) 2014/06/02 00:19:06
Subject: Ork rumours - First post updated 31th May
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Hollerin' Herda with Squighound Pack
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No we played 7th, but we probably get things wrong!
you are correct we did not use a crater, just removed the vehicle.
pinning is irrelevant, terminators, and boys are fearless
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This message was edited 2 times. Last update was at 2014/06/02 00:20:18
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![[Post New]](/s/i/i.gif) 2014/06/02 00:29:23
Subject: Ork rumours - First post updated 31th May
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Fixture of Dakka
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Greyhound wrote:No we played 7th, but we probably get things wrong!
you are correct we did not use a crater, just removed the vehicle.
pinning is irrelevant, terminators, and boys are fearless
Terminators have't been fearless.. ever. I'd recheck your 2nd, 3rd, 4th, 5th and 6th edition SM codex. (If you meant dark angels, then you should specify as they aren't simply terminators)
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This message was edited 1 time. Last update was at 2014/06/02 00:31:47
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/06/02 01:05:12
Subject: Ork rumours - First post updated 31th May
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Regular Dakkanaut
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Is there any news on what the deffstorm mega shoota or the kustom mega cannon do? They showed us what the snazz guns do..
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