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Made in us
Stabbin' Skarboy



Dirty Jersey

the only thing that we can't scratch build is an "official codex"

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Maybe they figure since Ork players scratch build half of their stuff that they should charge us twice as much for the half we buy

   
Made in us
Dakka Veteran






decker_cky wrote:
 ntdars wrote:
Good news They've needed a new kit for a long time, and the old metal ones will cost a small fortune on eBay if you're looking for a decently sized squad.


Now they'll cost a small fortune direct from GW with no availability issues!

3 would cost you $60 bucks anyway, so if they turn out to be that it would probably be better. More options for customisations, weapons, and possibly some new unit.
But if they're along the lines of centurions, then GW will really be tearing itself a new one. 80 bucks for 3 models is ridiculous, no matter how good they look or are.

 balsak_da_mighty wrote:
Is there even an Ork codex on the horizon?

I have been skimming through this long thread and I am not so sure we are even getting a codex anytime soon.

The current cover artist doesn't make an illustration for something that won't happen. We're getting a codex, but GW wants to try this new business tactic of stretching a release to 4+ weeks. This might actually just be for Orks, as it is currently the oldest codex in the game. 3 editions old!

This message was edited 1 time. Last update was at 2014/06/11 00:34:04


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I'm entirely conviced that stretching the Ork releases over a month is to encourage an impulse buy of the newest thing every week.

MOrkanaut !! Big and KFF, yeah, I needs wun..
Flash Gits !! Loads a Dakka, I needz me sum.
Mek Gunz !! Dey shoot down flyas real nice, need lotz
Oh wait, need a trukk too to make my other mek gunz
CODEX !!! It's been years need da new wun.

   
Made in us
Decrepit Dakkanaut






Omadon's Realm

So, no codex Blood Axes then, the one clan that actually needs addressing, given the recent changes to the allies chart and the various specialist units the Axes field or could have fielded, compared to the regular clans.

Still, saves me some money.



 
   
Made in nz
Disguised Speculo





 Greyhound wrote:
 adamsouza wrote:
 Greyhound wrote:
nkelsch wrote:
[...]the major clans. (Goff, Speed Freeks and Bad moonz)

Tss Tsss.

Snakebite is the major clan.


Snakebite you say ?

Oh yeah, I've heard of them. Dayz all dem gits in Fantasy


That's feral boys. The snakebites have the whole Ork Kulture to look after, as the other klans keep getting it all wrong.
They are also providing the squigs in your plate, and are teaching the grots how to behave.
Best Squiggoths are also bred with the attention of snakebites, as well as the boars.

See if GWS had given an Snakebites the job to fix the big guns you'd be reading "Runtherd's Gunz" and you would totally be in awe of the squig Katapult:
A template that stays on the board, moving around eating away the flesh of their enemies.


Squig Catapult could make for a good counts-as bubble chukka IMO

 MeanGreenStompa wrote:
So, no codex Blood Axes then, the one clan that actually needs addressing, given the recent changes to the allies chart and the various specialist units the Axes field or could have fielded, compared to the regular clans.

Still, saves me some money.


I agree Come the Apocalypse is a bit gak for IG allies, but the Orks don't really trust Blood Axes afterall...
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 MeanGreenStompa wrote:
So, no codex Blood Axes then, the one clan that actually needs addressing, given the recent changes to the allies chart and the various specialist units the Axes field or could have fielded, compared to the regular clans.

Still, saves me some money.

Unless clan rules show up in the codex ala chapter tactics.

This message was edited 1 time. Last update was at 2014/06/11 01:31:35


 
   
Made in nz
Disguised Speculo





IG didn't get them, and emperor knows they deserve them as much as we do. I reckon we'd have heard about it beforehand if GW was going to take the simple, obvious, and logical step of adding them to the game
   
Made in us
Regular Dakkanaut



Massachusetts

Is there a way for someone to update the first post?

Between the mathhammer, statistics, and price discussion - I am struggling to find the actual photos of the Ork stuff.

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Dakkamite wrote:
IG didn't get them, and emperor knows they deserve them as much as we do. I reckon we'd have heard about it beforehand if GW was going to take the simple, obvious, and logical step of adding them to the game

Except we really don't have any solid information in the codex so until then anything is possible.
   
Made in ca
Regular Dakkanaut




stormboy wrote:
Is there a way for someone to update the first post?

Between the mathhammer, statistics, and price discussion - I am struggling to find the actual photos of the Ork stuff.


pg. 111 my friend

This message was edited 1 time. Last update was at 2014/06/11 02:03:01


 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

 Dakkamite wrote:
IG didn't get them, and emperor knows they deserve them as much as we do. I reckon we'd have heard about it beforehand if GW was going to take the simple, obvious, and logical step of adding them to the game


The nidz didn't get them either for hive fleets. I had so much hope for the nidz players. I am for more option within the scope of a single codex. I think codex space marines is the best codex gw did latelly and it should have been the goto reference on how to do all codexes from then on.

While I'm ranting, GW is in real need of a complete overhaul of their design crew. It should be replaced by a team that at least knows about probabilities.... At the very least. This would make so many gamers happier.

Anyways, as an Ork player, I like a lot of what I've seend up to now.

* I have to say that NewGW impresses me a lot... 
   
Made in us
Battlefortress Driver with Krusha Wheel






rtb01 wrote:
Being the chap I am, I've sat rolling dice for smasha guns. Tried rolling to hit, then 2d6+4, got nowhere. Tried rolling strength, then to hit, then rolling to pen (all vs armour 14) and it does seem to work. I'm no mathematician. But I'm willing to give them a go I think.

Unless th strength is one dice for the whole battery?...


just so you know, the chance to pen av 14 with the smasha gun is aproximatley 4.88 precent.

This message was edited 1 time. Last update was at 2014/06/11 02:36:07


warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Nasty Nob






It seems unlikely that we will get clan rules similar to space marine chapter tactics, simply because most ork tribes include many different clans.

A more likely system would be including clan-specific units or unit upgrades. So, maybe Kommandos can buy an upgrade to make them Blood Axe Kommandos and gain Stealth or something. Like Eldar Rangers used to be able to upgrade to Alaitoc Pathfinders.

   
Made in nz
Disguised Speculo





I'd be happy with clan upgrades in the same style as chaos marks.
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 Perfect Organism wrote:
It seems unlikely that we will get clan rules similar to space marine chapter tactics, simply because most ork tribes include many different clans.

A more likely system would be including clan-specific units or unit upgrades. So, maybe Kommandos can buy an upgrade to make them Blood Axe Kommandos and gain Stealth or something. Like Eldar Rangers used to be able to upgrade to Alaitoc Pathfinders.


I'd take that

I don't mind (well I do, but I can accept) the fact that the kommandos can't assault when they arrive, but I think that they should be given some immunity bubble before they shoot.
Maybe this could be granted through Snikrot:
'deff in der sleep: the kommandos are sneaking very very quietly for a brutal attack. Unlike the other orks who would go all guns blazing, the lads are keeping their dakkas quiet to come closer to the enemy. Until the Kommandos shoot, or declare a charge they cannot run (they are moving very sneakily) but they gain a +3 cover save, which means that as long as they stay in the open they will receive a 4+ cover save.

The enemy can still torch them up with cover-ignoring weapons, or try to shoot the moving bushes with all their dakkas (they aren't invisible, they are just sneaking)


   
Made in nz
Disguised Speculo





I'd love to see Snikrots sneaky taktiks represented with some form of the following;

Brutal Kunnin': The Bloodaxes are sneakier than any other Ork clan, and are often underestimated by their opponents. However, no matter how much planning they do, they're still Orks...

An army including Snikrot seizes the initiative on a 4+. However, their opponent also seizes the initiative on a 4+
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 ClockworkZion wrote:
Except we really don't have any solid information in the codex so until then anything is possible.
Do you have reason to believe Orks would get something so manly?

This message was edited 3 times. Last update was at 2014/06/11 05:05:53


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 BlaxicanX wrote:
 ClockworkZion wrote:
Except we really don't have any solid information in the codex so until then anything is possible.
Do you have reason to believe Orks would get something so manly?

Blind hope mostly.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I was afraid you'd say that. =(
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 MeanGreenStompa wrote:
So, no codex Blood Axes then, the one clan that actually needs addressing, given the recent changes to the allies chart and the various specialist units the Axes field or could have fielded, compared to the regular clans.


Why would Blood Axes get anything special? You've got to be a Loyalist Marine to get Special Snowflake Status.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Wing Commander






 H.B.M.C. wrote:
 MeanGreenStompa wrote:
So, no codex Blood Axes then, the one clan that actually needs addressing, given the recent changes to the allies chart and the various specialist units the Axes field or could have fielded, compared to the regular clans.


Why would Blood Axes get anything special? You've got to be a Loyalist Marine to get Special Snowflake Status.


That is one of my biggest irks thus far.

The Marine chapter tactics were and are a good idea. Marines are, at present, hands down, the most customizable army in the game. Only Forgeworld's Legion rules for 30k are more mutable. It seemed only logical that Guard Doctrines would make a return; they were never very "optimal" in 4th, but they were fun and fluffy, seems right in line with GW's current approach, right?

Yeah, that turned out great.

I didn't really expect anything super-special for Tyranids, Hive Fleets don't lend themselves to faction differentiation as much as other factions, but then I didn't expect how bad that codex would be either...

Orks, well, there's lots of possible permutations there, beyond klans. Freebootas (I just finished the Ork campaign in DoW2: Retribution, and dear god do I want a Freeboota army), Dread Mob, "Grotkrieg" and so on, and honestly, I don't think they'll get it. Guard has one of the most recent histories with army permutations, and they got absolutely nothing, less than the 5th book with special characters removed, and I think that sends a clear message.

But hey, one can always hope Forgeworld will pick up the slack. Their Dread Mob is awesome, the Death Korps and Elysians are very unique (and they've even got Tallaran rules).

Hell, I think that'll be my new approach to 40k; In Forgeworld I Trust.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in gb
Stabbin' Skarboy





crewe

Tbh in more excited to see what special rules grots will get, as lets face it guys... "its a grots life" is useless unless your playing planetstrike, so heres hoping there get some funky rules

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ClockworkZion wrote:
Leerjawise wrote:
 ClockworkZion wrote:
 Jidmah wrote:
Chance of rolling less than 10 on 2d6 for a penetration strength of 14 or less is 91.66%. He probably had S3 in mind (like witchblades have) which would be 97.22%, so no reason to insult him.

Um...the Smasha is S: D6+4 and only rolls 1D6 for pen:
[image]


In other words, 2d6+4, so you need 10 on 2d6 to glance av14. Which is what he said

Except that misses a step. Pick target, roll strength, roll to hit, roll pen. Your chances of doing anything to a Land Raider are worse than just the 2d6+4..


That's why you don't quote stuff out of context The original post was about the gun being able to penetrate AV14 at all, in comparison to how often a lascannon fails to do so.

This message was edited 1 time. Last update was at 2014/06/11 08:20:56


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Germany

 PhillyT wrote:
 ClockworkZion wrote:
 PhillyT wrote:
Where did the rumor about Ghaz being a LoW come from?

Here you go: http://pinsofwar.com/warhammer-40k-ork-rumors-ghazghkull-traka-lord-of-war/

EDIT: I'm not seeing a source on it though, so enjoy the salty fresh taste!


Ahhhh, okay. That seems like a pretty empty rumor then. Thanks!

Article written by Zweischneid... so for the purposes of rumour tracking that one's on him then.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 MajorStoffer wrote:
That is one of my biggest irks thus far.

The Marine chapter tactics were and are a good idea. Marines are, at present, hands down, the most customizable army in the game. Only Forgeworld's Legion rules for 30k are more mutable. It seemed only logical that Guard Doctrines would make a return; they were never very "optimal" in 4th, but they were fun and fluffy, seems right in line with GW's current approach, right?


I play Word Bearers, World Eaters, Death Guard and Iron Warriors... or did when they actually had rules, so how d'ya think I feel?

You're right about the Forge World Legion rules being the gold standard way of differentiating things within a single list, and it's something I've said before. You create core (universal) army rules, and a universal list, and then the variants add a couple of extra rules, 1-3 new units, and some special characters. And at worst you take the Chapter Tactics approach, which is a elegant system for differentiating a force based upon who it is whilst keeping the same core list. It's the type of thing you could easily apply to:

1. Chaos Space Marines.
2. Imperial Guard.
3. Craftworld Eldar.
4. Orks.

You could even stretch it out to Tau if you wanted and maybe even DE. It would work for Sisters as well, as their structure (factionally, at least, if not militarily) is similar to Marine Chapters. Necrons, Tyranids and Chaos Daemons, not so much, as they're more homogeneous - which is fine BTW - but building those factions into the rules (rather than selling them as full-priced hard backs with 115 pages of fluff and 5 pages of rules) would be a far better way to do it.

This message was edited 1 time. Last update was at 2014/06/11 08:55:02


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
[You could even stretch it out to Tau if you wanted and maybe even DE. It would work for Sisters as well, as their structure (factionally, at least, if not militarily) is similar to Marine Chapters. Necrons, Tyranids and Chaos Daemons, not so much, as they're more homogeneous - which is fine BTW - but building those factions into the rules (rather than selling them as full-priced hard backs with 115 pages of fluff and 5 pages of rules) would be a far better way to do it.

You mean "selling one of them", with that one often being one of those nobody asked for, with the more poplar factions being ignored.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Or ones that don't need it, like Black Legion.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fireknife Shas'el




All over the U.S.

 adamsouza wrote:
I'm entirely conviced that stretching the Ork releases over a month is to encourage an impulse buy of the newest thing every week.

MOrkanaut !! Big and KFF, yeah, I needs wun..
Flash Gits !! Loads a Dakka, I needz me sum.
Mek Gunz !! Dey shoot down flyas real nice, need lotz
Oh wait, need a trukk too to make my other mek gunz
CODEX !!! It's been years need da new wun.


Ahh, so close. Read the first 2 lines and thought you might be going Dr Seuss on us. If I may:

MOrkanaut !! Big and KFF, yeah, I needs wun..
Flash Gits !! Loads a Dakka, I needz me sum.
Mek Gunz !! Dey shoot down flyas real nice, need lotz
Oh wait, need a trukk too to gotsa buys ma a bawks,
CODEX !!! widdit i'll wun sum bekaws I bots lotz and a bawks.

This message was edited 1 time. Last update was at 2014/06/11 10:23:45


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Grovelin' Grot





Georgia

Do we know the actual date it ships? I am trying to build out my list, but I don't want to pick something that gets nerfed or not pick something that gets beefed up. Also, are we sure everyone gets a FNP now? Wouldn't that make Pain Boyz pointless?
   
 
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