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Made in ca
Regular Dakkanaut




Right on cue....another army book is on it's way and it OBVIOUSLY SUCKS DONKEY BALLS before anyone really has a chance to see it or play it.......just like the Tau book sucked donkey balls when it came out.....or the eldar book sucked donkey balls when it came out...or how tyranids would never EVER win a game when their book came out...or how space marines sucked donkey balls when they came out and even how the Astra Militarum (Imperial guard) sucked balls when they came out.

I sense a theme....it seems the theme is every books sucks donkey balls until people start using it. BTW, if you biggest complaint boils down to "The exact army I've been playing forever is not as awesome as it's always been" I have zero sympathy for you....armies change with every book, get over it and make a new awesome army.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

pretty sure the tau were immediately reviewed as pretty damn nasty. Eldar were only immediately reviewed bad purely because the wraithknight doesnt have a stock invul. Tyranids ARE bad, and space marines were viewed bad because theyre the only codex to be actually BALANCED where nothing screams broken or useless like every other codex.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Yellin' Yoof on a Scooter





Dacono, CO

Orktavius wrote:
Right on cue....another army book is on it's way and it OBVIOUSLY SUCKS DONKEY BALLS before anyone really has a chance to see it or play it.......just like the Tau book sucked donkey balls when it came out.....or the eldar book sucked donkey balls when it came out...or how tyranids would never EVER win a game when their book came out...or how space marines sucked donkey balls when they came out and even how the Astra Militarum (Imperial guard) sucked balls when they came out.

I sense a theme....it seems the theme is every books sucks donkey balls until people start using it. BTW, if you biggest complaint boils down to "The exact army I've been playing forever is not as awesome as it's always been" I have zero sympathy for you....armies change with every book, get over it and make a new awesome army.


There is no way to make everyone happy, if GW gave away free rulebooks with the codex and a free Battlewagon kit with every codex release some people would complain that they wanted a different model.
I'm not necessarily super excited for the codex, but on the other hand I'm excited my favorite army is getting some updates, good or bad it's something.

This hobby is fething my wallet... But I love it.
5000 point army --- 2400 point army --- 2500 point army

DR:90S+GMB-IPw40k11#+D++A++/eWD-R+++T(M)DM+ 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Da Butcha wrote:
 Ascalam wrote:
Manz never has one anyway.

Manz are not terminators, so never had an inbuilt inv save, or any option to get one short of having grotsnik


Most incorrect. Mega-Armored Nobs used to have Medi-squigs. These were internal to their mega-armor and gave them, in addition to their 2+ save, an additional, subsequent, unmodified 4+ save vs. each wound. MANZ used to out-FNP anyone! This was a wonderful opportunity for GW, who was reviving all sorts of old things, like the Bubble Chukka, Tractor Kannon, etc. to revive something historical about Orks which would make their 'terminators' different from the Space Marines and Chaos Space Marines.


Unlike the 'true Terminators', you could have left Mega-Armored Nobs with only the Power Klaw option, and Slow and Purposeful rather than Relentless, and no Deep Striking, but given them back their medi-squigs, in the form of a 4+ FNP. This would make them distinct from termies, while keeping the 'no invulnerable saves' mantra that GW seemed to have adopted for some reason on Orks.

That's right. The race which re-invents Force Fields again and again, and uses them to crush people, and trap air around asteroids, etc, still can't figure out how to make an actual force field for armor.


This is why I think a lot of us are disappointed. I don't see the codex as unplayable, or 'tyranidded', or the new whipping boy. I see tons of potential, squandered and unrealized. I see incoherent changes and additions:

Long-standing (but not unchanged) background has orks being fond of projectile weapons, since they are very loud, and a bit dubious of a lot of energy weapons, which don't make satisfyingly loud noises. This is reflected with the Kannon and Lobba, and the Kilkannon and boomgun, and reiterated with Forgeworld with the Big Lobba, SupaKannon, Flakk Gun, Boom Gun, Mega-gatler, Krusha Kannon, Bursta Kannon, etc.

Then, GW produces new models, and doesn't update ancient projectile weapons, but produces 4 energy weapons. WTF?

But wait, the energy weapons hearken back to the glorious days of old! Waaaagh! Does the bubble chukka entrap things in force fields? Nope, it crushes them. What about the lifta-droppa? Nope, we dropped it. What about the Pulsa Rokkit? Nope, not in the book.

They can't get their act together. Some stuff is awesome (Pain boys where you want them!) Other stuff is dumb (transport walker with huge bay doors isn't an assault vehicle). Other stuff seems randomly odd (nobs can have heavy armor, unless they are in a unit without it, in which case they can't).




Ok, to rephrase then

Meganobz in the current codex (not the one about to come out) do not and had no option bar Grotsnik for, invulnerable saves...

Ancient ork codex are ancient. Awesome, to be sure, but ancient.

The person i was responding to seemed to be under the impression the 4th ed codex MANz had them.

This message was edited 1 time. Last update was at 2014/06/21 05:10:19


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Battlewagon Driver with Charged Engine





I guess many peoples problem with it (mine included) is that it made some pretty unnessesary changes without adding too much. I think it is too early to claim that its terrible, but its not looking too good as most if not all of the viable lists in the old codex have been nerfed in one way or another when they wernt that strong to begin with.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Nasty Nob






I can kind of see what they were trying to do with a lot of this stuff...

Most of the units which got buffed were the weakest choices (with the exception of Deffkoptas) while the ones which got nerfed were generally the strongest (except Burna Boys and Killa Kans). So there seems to be a genuine effort to make the units balanced against each other. What upsets me is that we seem to have been shifted towards the middle of the last codex rather than the upper end of it, so overall effectiveness has dropped in an army which was already struggling.

The changes to Cybork Body keep it consistent with other armies rules (cybernetics give FNP 6+, only force fields and the like give invulnerable) which I appreciate, but they dropped the ball by not reducing the cost of CB to reflect it's weakened effectiveness and not giving access to a reasonable selection of effective force fields.

The new Mob Rule, I actually like. It means that orks don't run away as much, but also aren't immune to morale. Unfortunately, it wasn't compensated for with an overall buff.

All the new energy weapons would have been a great chance to give us special rules we could really use, like Haywire, Strikedown, Graviton, Lance, etc. Instead we get random Strength on pretty much everything.

Overall, it seems like a very conservative codex. It's sticking close to the last release, not bringing much new to the table, not changing play styles much, not shifting the balance of power in the meta at all. I doubt any non-ork players are going to be upset by anything here.

   
Made in us
Guard Heavy Weapon Crewman





I hate to sound like a dick, oh wait no i dont. Ork players have been crying and sobbing for YEARS over how old their book is and how their last one was an "artistic re-print", but now they finnally get some new stuff and it's all "the sky is falling! the sky is falling!" Don't get me wrong I'm and IG player who was dreading th IG rumors but guess what? I bought it, read it, and made it work and so did my Nid friend and so did my SM firend and so will my Ork friend... stop stressing out and enjoy the hobby for feth sake... it's just a game and games change. BTW i think Orks are gonna be a power house, assaulting the same turn you run? Sounds like they're getting a lil' bit of 5th back.
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Well guys, you heard them. We can't complain. Better back it up and be happy with whatever life gives you. After all, there's staving children is africa who would be happy to get a new ork codex

This message was edited 1 time. Last update was at 2014/06/21 05:23:16


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

 Luke_Prowler wrote:
Well guys, you heard them. We can't complain. Better back it up and be happy with whatever life gives you. After all, there's staving children is africa who would be happy to get a new ork codex

I doubt it. You can't eat codices.

Also, I believe these leaks are technically illegal.

This message was edited 1 time. Last update was at 2014/06/21 05:29:34


Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in us
Bloodthirsty Chaos Knight






 Luke_Prowler wrote:
Well guys, you heard them. We can't complain. Better back it up and be happy with whatever life gives you. After all, there's staving children is africa who would be happy to get a new ork codex


+1000! 40k is only a game for pessimists who hate life! Everyone who was ever optimistic about anything in this game deserves to be strapped to a chair and beaten with hammers!


Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Cosmic Joe





 PuddlePirate wrote:
I hate to sound like a dick, oh wait no i dont. Ork players have been crying and sobbing for YEARS over how old their book is and how their last one was an "artistic re-print", but now they finnally get some new stuff and it's all "the sky is falling! the sky is falling!" Don't get me wrong I'm and IG player who was dreading th IG rumors but guess what? I bought it, read it, and made it work and so did my Nid friend and so did my SM firend and so will my Ork friend... stop stressing out and enjoy the hobby for feth sake... it's just a game and games change. BTW i think Orks are gonna be a power house, assaulting the same turn you run? Sounds like they're getting a lil' bit of 5th back.

Yup, a game made for having fun. Doesn't matter if you don't find it fun, suck it up and continue on! What do you think this is, a game? How dare you not like something!



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Sneaky Sniper Drone






I have read everything in this thread, and i must say orks look promising its gonna be fun smashn da humis!
All the vehicles got a huge boost with grot riggers.
Weirdboyz got definitely boosted, boys are stronger, and if your affraid of ICs dying from a lack of an invul just stick em in a mob of boyzs. New Waaagh is great. New mob rule just means i might lose one more ork getting in but they will stick around longer once they are in combat.
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

Loborocket wrote:
rothrich wrote:
I think that after playing with the codex a few times people will see that it is a definite upgrade. Waaagh is hugely upgraded! The old waaagh is now ere we go and can be used each and every turn. If you don't understand why this alone makes the new codex way better than the old something is wrong with you. The new waaagh is what every other assault army has wanted and has not gotten. we can run and then assault... What is not to love about that? The new mob rule is kind of a nerf but honestly it needed it. Tons of fearless mobs was almost silly. Now mob rule is actually a benefit to the smaller mobz. Everything got CHEAPER! well except boyz. Now we can take as many ard boyz squads as we want. so we can actually buy a save for our boyz mobz! This is a huge upgrade!!!! Mek gunz are awesome, flash gitz awesome, gorkamorka naughts awesome, buggies are awsomer! 5 outflanking heavy flamers??? Good luck surviving that anything! Now with the stompa in our actual codex it will be pretty hard for anyone to tell you that you can't use it. Maybe you cant use your regular codex entries then (looking at you riptide!) There are so many good things about this codex. The only reason that people are upset is that the lists that dominated 5th are not viable in 7th. Well that is the way that it goes. That is the goal of GW they want you to buy a new army full of new units!


I would agree with the post above. I think all the doomsayers need to take a deep breath and calm themselves. This is just a game after all. Perhaps play a game or 2 or at least watch a couple of battle reports before you cash in your chips.

On second thought, go ahead and cash in your chips, I am sure you will find players who will take models off your hands at steep discounts. Be sure and PM me if you are looking to unload some of your models!

I get what your saying about knee-jerk reactions, but I don't see how someone getting rid of the army they spent so much time and attention on because they feel it not worth it is ever a good thing.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 PuddlePirate wrote:
I hate to sound like a dick, oh wait no i dont. .


Congratulations on being up front and honest with your trolling.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Wait, i thought Cybork previously was what gave Nobz and HQ's a 5++ before. Now, it only gives a 6+ FNP? Why? Why would they even?
   
Made in us
Battlefortress Driver with Krusha Wheel






Its not even that they changed things so much, its just that its clearly a very lazy effort, much like tyranids. You can tell its not a priority for them, they dident put the thought of the space marine codex in it, or throw stuff on the wall to see what sticks like tau. It was a product that they couldn't put off anymore, produced it, and are done and moved on to the next project without much of a second thought.

And the thing that really burns me, I mean really, is that 2 months from now they are going to have the balls to charge you for dataslates that equate to being able to take nobs again and kans/dreads as troops, that they will expect you to pay 5 to 10 dollars extra for.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Nasty Nob






I just realised... there is no point in taking Cybork Body on a Painboy, is there?

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 MWHistorian wrote:

Yup, a game made for having fun. Doesn't matter if you don't find it fun, suck it up and continue on! What do you think this is, a game? How dare you not like something!


Incorrect. It is a game made for selling models as that is clearly the best part of the Hobby according to GW. Whether or not you have "fun" after purchasing a complete army and aging out of the tween new player demographic they covet is irrelevant.
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Are we gonna WAAAGH!!! or Waaah?

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in nz
Disguised Speculo





How much do bikers cost now?

If they're over 15 points, they didn't get *buffed* as I keep reading, because w/o exhaust cloud they're fragile as all hell (4+ armour is called the worst save in the game for good reason) and have gak leadership and a fast flee speed.

And no, losing half your accuracy for a 3+ cover is not an improvement over all your accuracy and 4+ cover!

Edit: Also, feth what they did to trukks. That gak is not cool.

This message was edited 1 time. Last update was at 2014/06/21 06:42:33


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Dakkamite wrote:
How much do bikers cost now?

If they're over 15 points, they didn't get *buffed* as I keep reading, because w/o exhaust cloud they're fragile as all hell (4+ armour is called the worst save in the game for good reason) and have gak leadership and a fast flee speed.

And no, losing half your accuracy for a 3+ cover is not an improvement over all your accuracy and 4+ cover!

Edit: Also, feth what they did to trukks. That gak is not cool.


I hear that. I actually get annoyed when people try to say that Snap Shots don't matter for Orks as a whole, when it really, really does. From their perspective, I can see that no longer hitting on 3 or 2 is a huge hit, but when we can only hit on 2 of the 6 sides normally, and now only hit on 1 side just to stay alive, is a pain in the arse. *sigh* Makes me the sad grot.
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

 Dakkamite wrote:
How much do bikers cost now?

If they're over 15 points, they didn't get *buffed* as I keep reading, because w/o exhaust cloud they're fragile as all hell (4+ armour is called the worst save in the game for good reason) and have gak leadership and a fast flee speed.

And no, losing half your accuracy for a 3+ cover is not an improvement over all your accuracy and 4+ cover!

Edit: Also, feth what they did to trukks. That gak is not cool.

How is a 4+ armor save the worse in the game? 5+ and 6+ are so bad that you often don't even get to use them and the few situations you do the chances of passing are low anyway. I will agree that it often over priced and far to many heavy weapons flat out ignore it. Losing the exhuast cloud save for a better jink save only when turbo-boosting really sucks, but at least it lets you get your biker boyz into melee in one piece barring ignore cover weapons.
   
Made in nz
Disguised Speculo





 Archon_Zarbyrn wrote:

How is a 4+ armor save the worse in the game?[...] I will agree that it often over priced and far to many heavy weapons flat out ignore it.


Because its overpriced and far too many heavy weapons flat out ignore it.

Also, Warbikers are pretty gak at melee for what they cost. Their old strengths were dakka and durability to heavy weapons. Now, they might be better dakka than before (assuming dakkaguns still the same?), but they're definitely not durable in the slightest, and even with their cheaper price I can't see them doing very much before getting blasted off of the table.

Edit: Also, enough with the hipsters parroting "sell me your army" and "hurr durr the sky is falling amirite". This codex looks like it has legitimate issues. They failed to fix a lot (not all) of the problems Orks had, whilst giving us many 'fixes' that we didn't want. People who are unhappy with what they see are right to be so, and your a bunch of dicks for saying that they are not.

This message was edited 1 time. Last update was at 2014/06/21 07:08:41


 
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

 Dakkamite wrote:
 Archon_Zarbyrn wrote:

How is a 4+ armor save the worse in the game?[...] I will agree that it often over priced and far to many heavy weapons flat out ignore it.


Because its overpriced and far too many heavy weapons flat out ignore it.

Also, Warbikers are pretty gak at melee for what they cost. Their old strengths were dakka and durability to heavy weapons. Now, they might be better dakka than before (assuming dakkaguns still the same?), but they're definitely not durable in the slightest, and even with their cheaper price I can't see them doing very much before getting blasted off of the table.

Edit: Also, enough with the hipsters parroting "sell me your army" and "hurr durr the sky is falling amirite". This codex looks like it has legitimate issues. They failed to fix a lot (not all) of the problems Orks had, whilst giving us many 'fixes' that we didn't want. People who are unhappy with what they see are right to be so, and your a bunch of dicks for saying that they are not.

Fair enough on the 4+ armor save though I would not say it the worse just that it OK at best and ignored to often at worse. It a shame since I was actually looking forward to starting up a ork army depending on how the book turned out, but the leaks made me reconsider and I canceled a rather large per-order. If someone is unhappy with a codex update they have every right to be upset, they are the one who invested the time and money into their army and they have every right to sell or shelve it if they wish without being made fun of.
   
Made in be
Waaagh! Warbiker





Lier, Belgium

move, run, assault? thank you mork! just ordered the warboss edition

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in us
Krazed Killa Kan






The thing i don't really get with all of this is the relative randomness of all the changes that where made. While some of the stuff fixed really lacking units like Kommandos, Flash Gitz, and Tankbustas, most of the changes feel more like making changes for the sake of saying they made something different like the unique FOC for Orkz when you can just do a double FOC and get all the other much needed FOC slots for 1 additional HQ and troop. Who is gonna make a list that they need more than 6 troops and 2 HQs but not bother to take 3 more elite/fast/heavy slots?

I think this new dex has stuff to work with but honestly i feel like they made ideas for changes for each unit and just rolled dice to see which changes to each unit to make. Trukks got nerfed/changed because trukk lists where OP or that ramshackle was an uninteresting mechanic? I get that GW wants to sell plastic so they might nerf the current meta stuff to sell new things but honestly they don't really seem to have any reasoning or direction for a lot of these changes.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Frenzied Berserker Terminator





Canada

Melevolence wrote:
Wait, i thought Cybork previously was what gave Nobz and HQ's a 5++ before. Now, it only gives a 6+ FNP? Why? Why would they even?


6+ FNP ain't so bad, says Iron Hands.



Gets along better with animals... Go figure. 
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

darkcloak wrote:
Melevolence wrote:
Wait, i thought Cybork previously was what gave Nobz and HQ's a 5++ before. Now, it only gives a 6+ FNP? Why? Why would they even?


6+ FNP ain't so bad, says Iron Hands.

They get it for free. We have to pay 5 points.

Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

Vankraken wrote:
The thing i don't really get with all of this is the relative randomness of all the changes that where made. While some of the stuff fixed really lacking units like Kommandos, Flash Gitz, and Tankbustas, most of the changes feel more like making changes for the sake of saying they made something different like the unique FOC for Orkz when you can just do a double FOC and get all the other much needed FOC slots for 1 additional HQ and troop. Who is gonna make a list that they need more than 6 troops and 2 HQs but not bother to take 3 more elite/fast/heavy slots?

I think this new dex has stuff to work with but honestly i feel like they made ideas for changes for each unit and just rolled dice to see which changes to each unit to make. Trukks got nerfed/changed because trukk lists where OP or that ramshackle was an uninteresting mechanic? I get that GW wants to sell plastic so they might nerf the current meta stuff to sell new things but honestly they don't really seem to have any reasoning or direction for a lot of these changes.

I felt the same way regarding the Tyranid update, how is it forging a narrative or fun when your units are either running off the table or eating themselves? These table mechanics can make some really lopsided matches especially if you are having a bad luck streak. Also from fluff view what I read why would orks start punching each other when the enemy is right there to fight? Game wise the old mob rule was simple and good, just needed tweaks for small elite squads, but otherwise I feel it represented what happens when large numbers of orks fight together would work.
   
Made in gb
Nasty Nob






 Dakkamite wrote:
Also, Warbikers are pretty gak at melee for what they cost. Their old strengths were dakka and durability to heavy weapons. Now, they might be better dakka than before (assuming dakkaguns still the same?), but they're definitely not durable in the slightest, and even with their cheaper price I can't see them doing very much before getting blasted off of the table.

Seven bikers and a biker painboy now is only one point more expensive than eight bikers in the last codex and I'd much rather have 4+ armour and 5+ FNP than 4+ armour and 4+ cover. Plenty of things ignore cover and medium armour, almost nothing ignores FNP on a T5 model and you can stack it with a saving throw.

Bikers might not have got as good as you would expect, extrapolating from Space Marines and Eldar, but they clearly got better than they were before.

This message was edited 1 time. Last update was at 2014/06/21 07:26:39


   
 
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