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![[Post New]](/s/i/i.gif) 2014/06/24 16:06:33
Subject: Re:Ork rumours - First post updated 20th June
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Dakka Veteran
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Melcavuk, I have a question that I don't think I've seen posted before.
Does the Gorkanaut / Morkanaut have any additional rules that specify how embarking / disembarking works for it? How does embarking / disembarking work for it when it is locked in combat? Are there any rules to that effect?
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![[Post New]](/s/i/i.gif) 2014/06/24 16:08:18
Subject: Re:Ork rumours - First post updated 20th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Can Burnaz still count as a power weapon in CC?
Does a Mek that takes Mega Armor still have the ability to take a Burna?
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/24 16:12:35
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Dez wrote:Can Burnaz still count as a power weapon in CC?
Does a Mek that takes Mega Armor still have the ability to take a Burna?
I can answer the first one. They count as AP3 weapons in CC.
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![[Post New]](/s/i/i.gif) 2014/06/24 16:28:43
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Murrdox wrote:Melcavuk, I have a question that I don't think I've seen posted before.
Does the Gorkanaut / Morkanaut have any additional rules that specify how embarking / disembarking works for it? How does embarking / disembarking work for it when it is locked in combat? Are there any rules to that effect?
nope just the same rules in WD that it has a single access point in the front.
Dez wrote:Can Burnaz still count as a power weapon in CC?
Does a Mek that takes Mega Armor still have the ability to take a Burna?
And nope, Bigmek in mega armour comes with a KMB and klaw flat, can change the KMB for kombi shootas or twinlinked shoota.
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![[Post New]](/s/i/i.gif) 2014/06/24 17:06:07
Subject: Re:Ork rumours - First post updated 20th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Thanks Mel, I had always wanted to make that conversion...kinda glad I never got to it now  Sad that we miss out on a power weapon striking at initiative though.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/24 17:19:27
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
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I asked before, but I don't think it was ever answered: which warlord traits does each named character have?
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![[Post New]](/s/i/i.gif) 2014/06/24 17:24:06
Subject: Re:Ork rumours - First post updated 20th June
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Gangly Grot Rebel
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Bonegrinder wrote:
Wow, he looks great, and will look even better towering over a bunch of boyz. Good job.
YAY! That is amazing
I did Big Boss once. Now I don't know if I will use mine as DP or Grukk. Can't wait to see Grukk.
Exciting salty news!
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![[Post New]](/s/i/i.gif) 2014/06/24 17:27:23
Subject: Re:Ork rumours - First post updated 20th June
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Sneaky Kommando
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can you swap the twin linked bigshootas for rokkit launchas on the gorkanaut
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![[Post New]](/s/i/i.gif) 2014/06/24 17:34:28
Subject: Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Perfect Organism wrote:I asked before, but I don't think it was ever answered: which warlord traits does each named character have?
Zagstrukk has Bellowing Tyrand
Badrukk has Kunnin' but brutal ( iirc)
I think we can all guess which one Thrakka has
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/24 17:34:29
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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So, curious: What's the smallest cost for the formation?
6 units of 10 Sluggaboys, a unit of Grots, Nobs, etc. (Obviously not as good as a thicker version, but.)
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![[Post New]](/s/i/i.gif) 2014/06/24 17:37:44
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
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I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.
I think other race players would let us do it. Otherwise we strike!
Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/06/24 17:38:12
Subject: Ork rumours - First post updated 20th June
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Sneaky Kommando
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Melcavuk wrote:Bosses of the note (other than named characters) mentioned in the book:
Grukk
Gashrakk Da Flash (loots in the wake of Grukks Waaagh)
Great Despot of Dregruk (Long standing war with Gathrog)
Arch-Dictator of Gathrog (See above)
Arch-Arsonist of Charadon (Pyromaniac Orks)
Arch-Maniac of Calverna (Big Mek wired into a Forgeworld)
i am very excited to be reading new narratives about different orks other than the same ones we have seen for years.
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![[Post New]](/s/i/i.gif) 2014/06/24 17:38:56
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Perfect Organism wrote:I asked before, but I don't think it was ever answered: which warlord traits does each named character have?
Sorry yeah i was feeling lazy so didnt type em up, here we go:
Zagstruk - Bellowing Tyrant
Badrukk - Cunning but Brutal
Mad Dok - Brutal but Kunnin
Ghaz - Prophet of the Waaagh
forgotten ghosts wrote:can you swap the twin linked bigshootas for rokkit launchas on the gorkanaut
Nope, no changing guns on the Gorkanaut
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![[Post New]](/s/i/i.gif) 2014/06/24 17:39:06
Subject: Ork rumours - First post updated 20th June
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Sneaky Kommando
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PipeAlley wrote:I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.
I think other race players would let us do it. Otherwise we strike!
Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!
i vote yes on 1! Automatically Appended Next Post: that sucks about the no gun swap guess its time to but those big shootas on the damn thing already
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This message was edited 1 time. Last update was at 2014/06/24 17:40:19
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![[Post New]](/s/i/i.gif) 2014/06/24 17:40:29
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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PipeAlley wrote:I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.
I think other race players would let us do it. Otherwise we strike!
Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!
That change does invalidate my unit of 10 Nobz, but the bigger insult is the move to make shootas a point more expensive... it completely screwed with my Green Tide army
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![[Post New]](/s/i/i.gif) 2014/06/24 17:44:19
Subject: Ork rumours - First post updated 20th June
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Battle Tested Karist Trooper
Central Coast, California
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I REALLY hope this 'Red Tide' rumor pans out as a Speed Freaks suppliment and that we see new kits for the Buggy and the DeffKopta!
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![[Post New]](/s/i/i.gif) 2014/06/24 17:54:24
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot Rigger
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Red Waaagh! is probably not going to have anything to do with the Kult of Speed, right? I mean, nothing I have read about Grukk (which, admittedly, isn't a lot) has identified him as a Speed Freak.
I'm hopeful for a Speed Freak supplement, though. Imagine how awesome our army would be if we could take Warbikers as Troops in 7th Edition.
I'm not surprised they took that option from us.
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This message was edited 1 time. Last update was at 2014/06/24 17:56:47
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![[Post New]](/s/i/i.gif) 2014/06/24 17:56:37
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Grukk is a Goff, not a Speed Freak
A few notable groups from Da Red Waaaagh:
Skullcrakka Boyz - these Skull-Nobz covered in scars and trophies from their many victories
Wasteland Warbikerz
Splitgrin Dakkajets
Baddfrags Looted Wagons
Wingnutz Flyboyz
Big Red da Warphead
Goffboss Drogg
Mogroks Big Gunz
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This message was edited 1 time. Last update was at 2014/06/24 18:00:27
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![[Post New]](/s/i/i.gif) 2014/06/24 18:01:25
Subject: Re:Ork rumours - First post updated 20th June
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Lone Wolf Sentinel Pilot
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Can Stormboys ride in a Battlewagon? I just thought they could be pretty good at reach in a Waaagh turn
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![[Post New]](/s/i/i.gif) 2014/06/24 18:03:09
Subject: Re:Ork rumours - First post updated 20th June
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Unfortunate Ungor
Maine
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Hey quick question what options can meks take? Thanks!
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3,000pts
Black Legion 3,500pts
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![[Post New]](/s/i/i.gif) 2014/06/24 18:03:15
Subject: Re:Ork rumours - First post updated 20th June
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Tail-spinning Tomb Blade Pilot
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I'm sure more pics later.
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2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
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![[Post New]](/s/i/i.gif) 2014/06/24 18:35:50
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Looks like they are still on 40mm bases. Surprised GW didn't move them to 50mm's like the centurions.
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![[Post New]](/s/i/i.gif) 2014/06/24 18:41:14
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
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Not a big fan of the meganobs. I wanted a lot less skin showing and all the heads I've seen look pretty lame.
Will probably buy a pack and up-armour them, but it might be easier and cheaper to just start from standard nobs. Does anyone do full-face ork helmets, or do I need to try and scrounge up some fantasy black orc heads?
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![[Post New]](/s/i/i.gif) 2014/06/24 18:55:05
Subject: Re:Ork rumours - First post updated 20th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I've used Black Orc heads on nearly all of mine...I have about 50. I am still planning on buying a box of them, just because they are so close to the existing line. I'll make a Big Mek out of one, add Black Orc heads to the others, and use those heads for Nobz/Flash Gitz.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/24 19:01:47
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Mek can take:
Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw
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![[Post New]](/s/i/i.gif) 2014/06/24 19:06:55
Subject: Re:Ork rumours - First post updated 20th June
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Nasty Nob
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Melcavuk wrote:
Mek can take:
Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw
But not a big shoota, even though the Loota/Burna kit comes with one for him...
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![[Post New]](/s/i/i.gif) 2014/06/24 19:07:06
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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It is interesting that the Mek can purchase a Rokkit Launcha, makes that a lot more useful than a Kombi Rokkit.
Melcavuk:
Can a Mek purchase 'Eavy Armor? Of the weapons you listed above, can you please tell us the costs of each?
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![[Post New]](/s/i/i.gif) 2014/06/24 19:07:48
Subject: Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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MANz are pretty nice, but it'd be cool to see what the Kill Saws look like.
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![[Post New]](/s/i/i.gif) 2014/06/24 19:16:47
Subject: Re:Ork rumours - First post updated 20th June
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Unfortunate Ungor
Maine
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Perfect Organism wrote: Melcavuk wrote:
Mek can take:
Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw
But not a big shoota, even though the Loota/Burna kit comes with one for him...
So only the big mek and the gorkanaught will be able to take a KFF then?
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3,000pts
Black Legion 3,500pts
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![[Post New]](/s/i/i.gif) 2014/06/24 19:17:57
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Perfect Organism wrote: Melcavuk wrote:
Mek can take:
Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw
But not a big shoota, even though the Loota/Burna kit comes with one for him...
No big shoota Sadly
BooBoo wrote:It is interesting that the Mek can purchase a Rokkit Launcha, makes that a lot more useful than a Kombi Rokkit.
Melcavuk:
Can a Mek purchase 'Eavy Armor? Of the weapons you listed above, can you please tell us the costs of each?
5 for anything except the Kombiskorcha, Kustom Mega Slugga (10). And 30 for Killsaw. You can have a killsaw and a gun but then you're putting alot of points on a single wound model
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